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September 20, 2024, 09:29:29 pm

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1
Spriting / Re: I hava a sprite glitch aft...
Last post by RetroTypes - Today at 07:29:37 pm
Quote from: kenchidag on Today at 03:36:04 amGood Afternoon FFT Hacktics community,

Im fairly new to using custom sprites, and frankly I had success in changing the sprite of a squire male to a Sephiroth Sprite. However, on the first battle in FFT in Chapter 1, there was a glitch in which that the enemy squires became Sephiroth shadows. I dont understand what happen and tried gooogling my problem nothing seems to pop. This was in FFT psx version. It seems like when I import the Sephiroth Sprite to Shishi Sprite Editor it automatically rewrites it and the Sprite pallette for Sprite #2-5 are gone, and then when I revert it back to the original Squire Sprites, it becomes okay.

Did I miss something in Editing it? Any help is much appreciated.
Thank you very much.

Sprites can have multiple palettes, editable in an image editor like graphicsgale. Custom sprites you find here on the forums will likely only have 1 palette because they're often meant for unique characters, not generic units. Enemy generic units use palettes 2-5 in vanilla, so you'd have to add colors to those palettes for those units to display correctly.
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FFT TLW ReMixed / Re: ReMixed Bug Reports
Last post by layerP - Today at 08:10:07 am
1.2.07 - Playing on duckstation and PCSX rearmed (retroarch N3DS)

Chapter 2 - First battle (dorter)

After the dialogue between Vormav and the main enemy thief, Vormav reappears and behaves as if he was supposed to be in the battle.Agrias is replaced by a glitched lvl 0 unit, and the thief just disappears.
FFT ReMixed 1.2.07-240919-110909.png
FFT ReMixed 1.2.07-240919-110937.png

I tried changing all options in "extra options" to (default), then (vanilla), but it didn't solve the problem.

Rolling back to 1.2.06 fixes the issue.

PS: The ENTD for this battle (11D) seems itentical between the two versions I tested.

PPS: One of the wizards is named Nyzer, lol.
FFT ReMixed 1.2.07-240920-011136.png
Why are your bravery and faith so low?
3
Spriting / I hava a sprite glitch after s...
Last post by kenchidag - Today at 03:36:04 am
Good Afternoon FFT Hacktics community,

Im fairly new to using custom sprites, and frankly I had success in changing the sprite of a squire male to a Sephiroth Sprite. However, on the first battle in FFT in Chapter 1, there was a glitch in which that the enemy squires became Sephiroth shadows. I dont understand what happen and tried gooogling my problem nothing seems to pop. This was in FFT psx version. It seems like when I import the Sephiroth Sprite to Shishi Sprite Editor it automatically rewrites it and the Sprite pallette for Sprite #2-5 are gone, and then when I revert it back to the original Squire Sprites, it becomes okay. 

Did I miss something in Editing it? Any help is much appreciated.
Thank you very much.
4
FFT TLW ReMixed / Re: FFT The Lion War ReMixed v...
Last post by layerP - Today at 12:27:40 am
----wrong thread, moved to bug reports----
5
Completed Mods / Re: FINAL FANTASY TACTICS OMEG...
Last post by Cleiton Santos - Yesterday at 12:22:40 am
Quote from: pontifficator on September 16, 2024, 04:41:27 pmSo is 'FFT OMEGA (Caos + Hotfix).ppf' the latest version?

Thanks..

 For now, yes, I still have to revise a few things before releasing an update, but I'm gathering enough changes to make it worth releasing a new patch
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Completed Mods / Re: FINAL FANTASY TACTICS OMEG...
Last post by Cleiton Santos - Yesterday at 12:18:26 am
Quote from: klooste8 on September 15, 2024, 02:30:16 amJust got to chapter 2 and notice there is no Rad to recruit?  Is this intentional?  Also if one of my party gets traitor status do I lose them forever?  I loaded state to not find out.
Yes, it's intentional, Rad can be found much more powerful later in the game as a semi-secret character and help you and then join the group... I chose to do it this way to avoid having too many weak characters for the player to train right at the start.
As for the Traitor status, don't worry, you won't lose your unit.
Enjoy the game, there's lots more to come !!!
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FFT TLW ReMixed / Re: FFT The Lion War ReMixed v...
Last post by Mutteo - Yesterday at 12:07:23 am
Quote from: Nyzer on September 18, 2024, 10:40:54 pmIn theory, I could. I have no plans to, however.

Mustadio got that Tweak-inspired buff because he had some design issues in comparison to other special characters.  His issue wasn't that he suffers from bad or gimmicky abilities. His abilities are pretty fucking solid! They just serve as an anchor around his legs if you have any intent of actually moving up the job tree, so you have to either ditch them for ages or just keep him locked in to Chemist and Engineer all game.

Mustadio has to go all the way to Mediator if he wants Equip Gun. While Snipe doesn't actually require any specific weapon, melee-range Arm Aim or Leg Aim isn't particularly great, especially if he's facing off against a target that doesn't have good compatibility with him. Those abilities are absolutely balanced around having an 8 panel range. I think everyone either leaves him in the base jobs or makes a beeline for Mediator. And what does he get out of that? Does anyone actually turn him into a mage? Probably not.

You make a solid point and I didn't think about it that way. I forgotten back when I played the old school vanilla version how much of a slog it was to get Mustadio to unlock mediator and all that time he didn't have his iconic gun. It is those little touches you do that make me really appreciate this mod! (Though I was the one guy who made him a mage.  I dunno why, I guess I'm weird like that!)

Quote from: Nyzer on September 18, 2024, 10:40:54 pmBard and Dancer work differently than that, being intentionally deeply locked behind generic job progression. And while there could be some use to bringing their equipment out into other jobs, there are better equipment abilities on both sides of the aisle that are unlocked well before that point. Why use a harp when you could use a pole or a gun? Why use a cloth when you could use a spear or a katana?

Also, the way the hack accomplishes this feat is by making Snipe automatically activate the Equip Gun support ability. I am completely out of support abilities at this point, so there isn't anything left to bind those weapon types to.

In actuality I can count the number of times I've used a harp or cloth on one hand. Generally I just put the bard or dancer in the corner and have them buff and debuff. Even with the magical bonus they would bring, by the time you unlock those jobs you can equip pretty much anything and it's a hard sell to take a harp over a gun or bow, as you said.

I think the only way to make them more viable weapons is to actually tweak them. For example having them improve the accuracy of dance and sing when equipped. For the harp I would imagine changing it to an area of effect, because it's music, so units that are nearby would be affected by it, so the Lamia harp could charm several characters in one spot. As for the cloth it could have stuff like don't act/don't move/stop (one for each cloth) and thus making it sort of like a snipe weapon on its own. I'm just thinking out loud here. Since you don't have any slots left, its a moot point anyway.  I was just curious mostly.

Really I'm probably the one person advocating for these weapons. I'm usually the oddball giving my mages battle axes because I found it quirky.
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FFT TLW ReMixed / Re: FFT The Lion War ReMixed v...
Last post by Nyzer - September 18, 2024, 10:40:54 pm
In theory, I could. I have no plans to, however.

Mustadio got that Tweak-inspired buff because he had some design issues in comparison to other special characters. The obvious comparison is to Agrias, who joins in literally the next story battle. Agrias can go from Holy Knight directly into Knight and immediately start working on Equip Sword, allowing her to take her base skillset everywhere she goes. And Equip Sword isn't super necessary: Holy Knight, Knight, Geomancer, and Dark Knight can equip swords just fine without it. These jobs give Agrias a massive number of build options if she chooses to invest in them. Maybe she won't be rocking Dual Wield & Blade Grasp if she sticks to them, but she can go Vehemence, Attack Boost, and Move +1.

Every other special character is like this - or better. Rafa and Malak, WotL Luso, and TLW Ashley all have issues in the versions they're originally from, and Meliadoul couldn't hit monsters in the PSX versions, but after their skillsets were reworked, they're all right about where I want them to be for when they appear during the game. But Mustadio's issue wasn't that he suffers from bad or gimmicky abilities. His abilities are pretty fucking solid! They just serve as an anchor around his legs if you have any intent of actually moving up the job tree, so you have to either ditch them for ages or just keep him locked in to Chemist and Engineer all game.

Mustadio has to go all the way to Mediator if he wants Equip Gun. While Snipe doesn't actually require any specific weapon, melee-range Arm Aim or Leg Aim isn't particularly great, especially if he's facing off against a target that doesn't have good compatibility with him. Those abilities are absolutely balanced around having an 8 panel range. Bows and Crossbows can make up for some of that, but it's still a downgrade so massive it would be like if Agrias started with a Knight Sword and only her base job could use it. I'm sure some folks out there have gone Archer Mustadio, but for the most part, I think everyone either leaves him in the base jobs or makes a beeline for Mediator. And what does he get out of that? Does anyone actually turn him into a mage? Probably not.

Bard and Dancer work differently than that, being intentionally deeply locked behind generic job progression. And while there could be some use to bringing their equipment out into other jobs, there are better equipment abilities on both sides of the aisle that are unlocked well before that point. Why use a harp when you could use a pole or a gun? Why use a cloth when you could use a spear or a katana?

Also, the way the hack accomplishes this feat is by making Snipe automatically activate the Equip Gun support ability. I am completely out of support abilities at this point, so there isn't anything left to bind those weapon types to.
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FFT TLW ReMixed / Re: FFT The Lion War ReMixed v...
Last post by Mutteo - September 18, 2024, 08:45:48 pm
I love how you were able to add the innate "equip guns" to snipe.  Just to be able to have Mustadio shoot magic guns as a mage is very satisfying.  It kind of makes me curious though, if you could do that for Harps and Cloths, with Sing/Dance ability, since there was never a way to have those equipable aside from their sole job in the original.  Harps and cloths could be very handy on a Mage, because of the magic stat, and harps especially have that added bonus of adding status effects or the Bloody Strings drains life.

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PSX FFT Hacking / Re: ASM Requests
Last post by pontifficator - September 18, 2024, 06:39:07 pm
I'm looking for an ASM hack which makes 'Haste' and 'Slow' *also* effect speed. I've found a few different ones (in a thread here and in the FFT Patcher ASMs) but I don't know if they cancel the vanilla CT effects or if they stack the CT/Speed effects together. Does anyone happen to know?

The goal being, I would like to see if speed-based skills/attacks (like bows) can be slightly buffed by Haste.

Thanks.
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