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31
Completed Mods / Re: FINAL FANTASY TACTICS OMEG...
Last post by Ajegado - June 25, 2025, 05:20:54 pm
Olá Sir Cleiton Santos, Amigo de Ivalice.
Cara teu mod tá sensacional! esse update do bahamut gostei.
tive a impressão que ficou mais balanceado. Antes para passar do prólogo era uma dificuldade e do primeiro cenário era uma dificuldade insana! o que era desproporcional na minha opinião porque era o início do jogo.
Estou no Capítulo 3 e gostei da evolução da dificuldade, e das habilidades dos monstros. Trouxe um bom grau de dificuldade ao game. E por outro lado otimizou várias classes que antes eram deixadas de lado, tornando mais atrativas.
As batalhas aleatórias ficaram realmente aleatórias! Muitos monstros e inimigos realmente aleatórios e difíceis.

Agora tenho umas observações a fazer.
  • A não visão do status base da cada equipamento atrapalha, tipo para saber quanto de HP, MP, Atk... cada equipamento da eu tenho que equipa-lo, ao pressionar a tecla select só mostra outras informações como raridade e efeitos adicionais. A exibição de quais classes o equipamento pode ser usado tb seria uma boa.
  • Como aumento a bravura dos personagens? O mediador possui a habilidade de aumentar e diminuir a fé. mas a bravura só tem a habilidade de diminuir.
  • O visual de guerreiro e arqueiro estão muito parecidos confunde muito.
  • alguns visuais de algumas jobs e monstros na tela da formação da equipe é um, na batalha é outro, não sei se isso foi devido a limitação da plataforma PSP
  • Tem skills que se repetem entre algumas jobs, como full power do Ramza

Até o momento é isso!
Parabéns novamente pelo trabalho.

-----------------------------

Hello Sir Cleiton Santos, Ivalice's Friend.

Dude, your mod is sensational! I liked this update from bahamut.

I had the impression that it was more balanced. Before to pass the prologue it was a difficulty and from the first scenario it was an insanely derpy! Which was disproportionate in my opinion because it was the beginning of the game.

I'm in Chapter 3 and I liked the evolution of the difficulty, and the abilities of the monsters. It brought a good degree of difficulty to the game. And on the other hand, it optimised several classes that were previously left aside, making them more attractive.

The random battles became really random! Many really random and difficult monsters and enemies.

Now I have some observations to make.

  • The non-vision of the base status of each equipment gets in the way, like to know how much HP, MP, Atk... each equipment I have to equip it, when pressing the select key only shows other information such as rarity and additional effects. The display of which classes the equipment can be used would also be a good one.
  • How do I increase the bravery of the characters? The mediator has the ability to increase and decrease faith. But bravery only has the ability to decrease.
  • The look of warrior and archer are very similar, it confuses a lot.
  • Some visuals of some jobs and monsters on the team formation screen is one, in the battle is another, I don't know if this was due to the limitation of the PSP platform
  • There are skills that are repeated between some jobs, such as Ramza's full power


That's it so far!

Congratulations again for the work.
32
Completed Mods / Japanese Mods - Mostly complet...
Last post by Kokojo - June 25, 2025, 12:57:26 pm
These are 2 .ppf created from some Japanese hacks of FFT.

The first one is a FF110-based hack.

The other is a FFTA2-based hack.

Of course, they are wholly in Japanese, and need to be patched over a Japanese ISO.

Thanks to Nanase for providing these!
33
FFTA/FFTA2 Hacking / Re: FFTA2 Editor v1.3.5
Last post by Rurusachi - June 24, 2025, 09:09:21 pm
Quote from: douglaskraft on June 24, 2025, 02:02:48 pmI'm having a problem with the version: FFTA2 Editor v1.3.4 Log: Jun 24, 2025 2:31:28 PM org.ruru.ffta2editor.App loadConfig
INFO: Config not found
java.io.FileNotFoundException: ffta2-editor.properties (The system cannot find the file specified)
at java.base/java.io.FileInputStream.open0(Native Method)
at java.base/java.io.FileInputStream.open(FileInputStream.java:213)
at java.base/java.io.FileInputStream.<init>(FileInputStream.java:152)
at org.ruru.ffta2editor/org.ruru.ffta2editor.App.loadConfig(App.java:161)
at org.ruru.ffta2editor/org.ruru.ffta2editor.App.start(App.java:213)
at javafx.graphics@23.0.2/com.sun.javafx.application.LauncherImpl.lambda$launchApplication1$9(LauncherImpl.java:839)
at javafx.graphics@23.0.2/com.sun.javafx.application.PlatformImpl.lambda$runAndWait$12(PlatformImpl.java:483)
at javafx.graphics@23.0.2/com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:400)
at javafx.graphics@23.0.2/com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at javafx.graphics@23.0.2/com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
at javafx.graphics@23.0.2/com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
at javafx.graphics@23.0.2/com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:184)
at java.base/java.lang.Thread.run(Thread.java:1583)
Whoops. I made some changes to how the config (.properties) file is read in v1.3.4 which causes it to crash if the file doesn't exist. It's fixed now in v1.3.5
34
FFT TLW ReMixed / Re: FFT The Lion War ReMixed v...
Last post by Nyzer - June 24, 2025, 09:05:24 pm
Quote from: Garm on June 24, 2025, 07:51:57 pmThis is awesome!

May I ask, how did you made it so the Destroy Sword skills raise the parameters of allies while reducing the parameters of enemies?

By ASM hacking the formula to do so.
35
FFT TLW ReMixed / Re: FFT The Lion War ReMixed v...
Last post by Garm - June 24, 2025, 07:51:57 pm
This is awesome!

May I ask, how did you made it so the Destroy Sword skills raise the parameters of allies while reducing the parameters of enemies?
36
FFTA/FFTA2 Hacking / Re: FFTA2 Editor v1.3.4
Last post by GasT87 - June 24, 2025, 03:12:35 pm
Quote from: douglaskraft on June 24, 2025, 02:02:48 pmI'm having a problem with the version: FFTA2 Editor v1.3.4 Log: Jun 24, 2025 2:31:28 PM org.ruru.ffta2editor.App loadConfig
INFO: Config not found
java.io.FileNotFoundException: ffta2-editor.properties (The system cannot find the file specified)
at java.base/java.io.FileInputStream.open0(Native Method)
at java.base/java.io.FileInputStream.open(FileInputStream.java:213)
at java.base/java.io.FileInputStream.<init>(FileInputStream.java:152)
at org.ruru.ffta2editor/org.ruru.ffta2editor.App.loadConfig(App.java:161)
at org.ruru.ffta2editor/org.ruru.ffta2editor.App.start(App.java:213)
at javafx.graphics@23.0.2/com.sun.javafx.application.LauncherImpl.lambda$launchApplication1$9(LauncherImpl.java:839)
at javafx.graphics@23.0.2/com.sun.javafx.application.PlatformImpl.lambda$runAndWait$12(PlatformImpl.java:483)
at javafx.graphics@23.0.2/com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:400)
at javafx.graphics@23.0.2/com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at javafx.graphics@23.0.2/com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
at javafx.graphics@23.0.2/com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
at javafx.graphics@23.0.2/com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:184)
at java.base/java.lang.Thread.run(Thread.java:1583)

Seems like you deleted the .properties files or something. Did you extract the file from the zip? because if you try to run in from inside it could cause problems.
37
FFTA/FFTA2 Hacking / Re: FFTA2 Editor v1.3.4
Last post by douglaskraft - June 24, 2025, 02:02:48 pm
I'm having a problem with the version: FFTA2 Editor v1.3.4 Log: Jun 24, 2025 2:31:28 PM org.ruru.ffta2editor.App loadConfig
INFO: Config not found
java.io.FileNotFoundException: ffta2-editor.properties (The system cannot find the file specified)
at java.base/java.io.FileInputStream.open0(Native Method)
at java.base/java.io.FileInputStream.open(FileInputStream.java:213)
at java.base/java.io.FileInputStream.<init>(FileInputStream.java:152)
at org.ruru.ffta2editor/org.ruru.ffta2editor.App.loadConfig(App.java:161)
at org.ruru.ffta2editor/org.ruru.ffta2editor.App.start(App.java:213)
at javafx.graphics@23.0.2/com.sun.javafx.application.LauncherImpl.lambda$launchApplication1$9(LauncherImpl.java:839)
at javafx.graphics@23.0.2/com.sun.javafx.application.PlatformImpl.lambda$runAndWait$12(PlatformImpl.java:483)
at javafx.graphics@23.0.2/com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:400)
at javafx.graphics@23.0.2/com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at javafx.graphics@23.0.2/com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
at javafx.graphics@23.0.2/com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
at javafx.graphics@23.0.2/com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:184)
at java.base/java.lang.Thread.run(Thread.java:1583)
38
Help! / Re: Extracting sprites from Mo...
Last post by spikedrose - June 24, 2025, 11:11:32 am
Folks we've done it, this can be marked as [Solved] all files converted to a generic greyscale palette, but the proof of concept worked. just need to now match 950 images to their correct palette, oh and also their alternate colours too. If anyone can think of a convenient or quick way to match the palettes that would be an absolutely massive help, in the mean time just going to keep naming all of the files so that once I have the palettes it'll be quick and easy to map them by their file number
39
Spriting / Re: Luiakyn's(Omnir's) Sprites
Last post by Luiakyn - June 23, 2025, 10:35:02 pm
I need to check to see if I have alignment weirdness with that one, too. Glad you like it -- feel free to give critiques >:3

Edit1: holy crap, I really didn't finish it O_o working on it, now

Edit2: This is the current one. Will be tweaking it :3
40
Completed Mods / Re: FINAL FANTASY TACTICS OMEG...
Last post by Cleiton Santos - June 23, 2025, 08:50:14 pm
Quote from: Thelunarfenrir on June 22, 2025, 08:11:21 pmHi there I'm loving this mod I just wanted to let you know.

I have one small issue though. I just got Beowulf and learned all his abilities however when I use Beowulf in battle only four abilities show up. Is there anything I can do to rectify this?

Dear Valiant Hero,
Speelblader's abilities are launched from a sword, unfortunately katanas are not included in this rule yet in the version you are playing.
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