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 31 
 on: January 24, 2020, 10:01:59 PM 
Started by Simpet - Last post by Simpet
Hi!
I've been trying to get the Leonarth's Engine Hacks applied to a fresh FFTA Rom (named FFTA_clean) and I'm not having any luck.

I downloaded Event Assembler and created a folder named "Event Assembler" in the root project folder and extracted the contents to that directory. (I couldn't locate an already made directory named Event Assembler.)
Extracted ups to the root folder as listed as optional.
Went through and edited ROM Buildfile.event a bit, not much though.

I ran the ROM Buildfile.event, and it created the FFTA_hack.gba as it was supposed to, but the created FFTA_hack.gba file was the exact same as the normal clean rom file.
Not sure what to do.

Thanks in advance for any tips or help. :)

 32 
 on: January 24, 2020, 09:43:51 PM 
Started by Pixelsfalling - Last post by Pixelsfalling
Aso, and this may be my last question for a bit :)

So, if replace one of the Knights from the Gariland scene from chapter 1, will that new character only Join me after that event? (I'm guessing so due to the option "join after event" that I am flagging.
If this is the case, is the only way to add a new Job to the Job tree to replace an existing job?

Thanks Guys, you have been a great help!

 33 
 on: January 24, 2020, 08:56:13 PM 
Started by Pixelsfalling - Last post by Pixelsfalling
SOrry, kinda of new at this.  What exactly constitutes a clean save? 

 34 
 on: January 24, 2020, 08:04:24 PM 
Started by Pixelsfalling - Last post by yamish
I only see Join after Event.  I selected that one, but wen I went back to the game, nothing new in the roster.

It may say Join After Event, not Battle. Either way it's the Join After flag in the patcher. Did you try it with a clean save/new game? I'm not sure if that flag being ticked requires a save beforehand or an entirely new run through.

The simplest way is to replace one of the characters in the gariland scene at the opening of chapter 1, where they're standing around chatting and the knight runs in to alert of the death corps in town.

 35 
 on: January 24, 2020, 05:28:14 PM 
Started by Pixelsfalling - Last post by Pixelsfalling
I only see Join after Event.  I selected that one, but wen I went back to the game, nothing new in the roster.

 36 
 on: January 24, 2020, 01:01:14 PM 
Started by Elric - Last post by Light
Any news on including Luso?

 37 
 on: January 24, 2020, 02:08:07 AM 
Started by Pixelsfalling - Last post by Nyzer
And actually, those sprites ARE used in the game. It's just that they take up Formation sprite slots (which are different) when they either never use them (Assassin) or don't need to use them (duplicate Mustadio, which can just be replaced with the other Mustadio).

 38 
 on: January 24, 2020, 12:48:07 AM 
Started by Elric - Last post by Elric
Heya, did you patch a clean image? Because it sounds like you have a corrupt file or you didnt patch it correctly.

Remember, for TLW you need to use a completely vanilla, unexpanded image to patch. If youve done anything with that image before hand, such as opening it in shishi and expanding it, then you will get errors like that..

 39 
 on: January 23, 2020, 11:47:03 PM 
Started by Pixelsfalling - Last post by yamish
To get units into your roster, add them somewhere in the ENTD section of patcher and click Join After Battle.

The slots you're referring to are for sprites, not jobs. There are tons of slots for new jobs, but only a few for new sprites.

The Help section has tons of useful information. Also, even though you're doing psp, the thread of Important Links Check Here First in the psx section goes to a myriad of things that apply to both versions of the game. Just click around and read while pooping or something and you'll likely answer lots of your own questions.

 40 
 on: January 23, 2020, 10:17:16 PM 
Started by Elric - Last post by falconarc
hi elric

i've been a casual user of ff hacktic tools for many years. firstly i want to say i am v excited about playing TLW through. my female dark knight sprite in battle seems glitched - ok during regular movement etc but when she casts a sword skill the sprite goes a little nuts. would you have any idea what is causing this? i've not tried overwriting to a new sprite as i'd prefer to use yours.

thanks

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