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 11 
 on: January 25, 2020, 05:20:12 PM 
Started by MitchyMatt - Last post by MitchyMatt
Any recommendations? I could give it a quick shot but not sure which body sprite type you are referring to. Lol

 12 
 on: January 25, 2020, 03:48:25 PM 
Started by MitchyMatt - Last post by Nyzer
I agree that they're a larger species in general, and that's probably a good size compared to a human head.

But then, it's on a human body. And that just looks mismatched to me.

I think a good way of making up for that would be to paste that head onto one of the larger, fully robed sprites - not as a serious replacement but just to get a basis for how that head would look on a bulkier body.

 13 
 on: January 25, 2020, 02:11:05 PM 
Started by MitchyMatt - Last post by MitchyMatt
I can definitely see what you mean especially when it faces toward the screen.

However, I figured their race are big in the fist place and the body I stuck with was to keep it from getting to confusing to sprite. That said I tried keeping the head at least somewhat proportional to the body. But when it moves in game it looks normal than staring at its idle picture Then again that's my bias lol.

 14 
 on: January 25, 2020, 02:02:14 PM 
Started by MitchyMatt - Last post by Nyzer
The head seems too big for that body, IMO.

 15 
 on: January 25, 2020, 12:28:45 PM 
Started by Simpet - Last post by Leonarth
When you run makehack the first thing that happens is that the rom gets copied.
If there are any errors, your rom would stay just like a vanilla rom.

Since you edited the buildfile it's possible that there's now errors, please run makehack and wait for it to complete, then show us if there are any errors.
(you could also show us your changes)

Other than that, make sure your Event Assembler is in the right location (and not somewhere like /Event Assembler/Event Assembler/)

 16 
 on: January 25, 2020, 07:36:48 AM 
Started by dw6561 - Last post by saw2th
Is there an updated version of this? or label discontinued ones with "(currently unused)"

 17 
 on: January 25, 2020, 06:00:51 AM 
Started by MitchyMatt - Last post by MitchyMatt
Hey Everyone,

Long time lurker here.

I finally decided to try my hand at spriting and this is the result. Tested in-game with Valeria Patch. Not far in game however but it seemed to be working correctly plus I ran it through the animations section of Shishi's editor to see any problems or inconsistencies. I may have missed some stuff but I figured I share my progress anyway.

Credits of sprite usage:

Smash: Unfinished Bangaa sprite

Vanya: Ramza Ch2&3 Defender sprite

I don't know how much more work I want to put into it but if it doesn't require major fixes I may go tidy the sprite up.

It has 5 color palettes attached on it as well. They all seem to display correctly in ShiShi's.

 18 
 on: January 25, 2020, 03:24:20 AM 
Started by Pixelsfalling - Last post by Nyzer
Quote
By a clean save, i mean one that doesn't already habe parts of the event you're attempting to use, or any of its preceeding or activating flags initialized. Basically fully before anything tied to the event. Note: THIS MAY NOT MATTER. Others could answer it.

Yeah, that's not gonna matter for ENTD work. Saves occur outside of/in between events, so any event's asset following the save would load as intended assuming the game was patched properly and there wasn't a problem generating the unit (such as the sprite limit).

IIRC there's a duplicate Gariland ENTD, or something easily confused for it, that isn't actually used in that event so it could be something as simple as that.

But who knows what's going wrong. We can't troubleshoot "went back to the game and nothing new in the Roster". We need to know specifically what was done in the Patcher and what did and did not change in the game as a result. Screenshots can also be extremely useful.

 19 
 on: January 24, 2020, 11:47:36 PM 
Started by Pixelsfalling - Last post by yamish
By a clean save, i mean one that doesn't already habe parts of the event you're attempting to use, or any of its preceeding or activating flags initialized. Basically fully before anything tied to the event. Note: THIS MAY NOT MATTER. Others could answer it.

And you can make many jobs in the unused job slots. But those jobs are not tied to a sprite. So you would choose a unit in the entd. Set it's job to your new job, doesn't have to replace an existing one. Then set your new sprite in the speite pulldown, which DOES have to replace an existing SPRITE. That will give that character in that event the correct job amd Sprite. When they join, they'll have that job you gave them as their base job rather than squire, and have the sprite you chose.

 20 
 on: January 24, 2020, 11:37:24 PM 
Started by Simpet - Last post by Simpet
Nope.

What I mean is that when I started the FFTA_hack.gb version, the tutorial scenes aren't skipped and far as I can tell, none of the other hacks are applied either.

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