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Please use .png instead of .bmp when uploading unfinished sprites to the forum!

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 1 
 on: Today at 05:59:16 PM 
Started by White Knight Wiegraf - Last post by Heroebal



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 2 
 on: Today at 12:09:30 PM 
Started by Fallout10mm - Last post by faoronkenlee
did a texture dump of the game We are wrong lol.
we will not be able to customize the dark knight , onion knight , Balthier, Luso sprite and portraits because THEY ARE NOT in the unit.bin Instead their Unite and portrait sprite were care fully placed on WLDFACE.BIN.
slots 97 to 102 isreserved for the unit sprites the slot 104 to 111 are for the portraits as seen below

ill attach below the in battle sprite of luso ill try to figure out in which part of the memory it is loaded. ill update you guys soon

 3 
 on: January 18, 2020, 09:33:49 PM 
Started by Koruten - Last post by Koruten
*coughs*
Long time no see. I apologize for the long period of silence. The past year has been very rough and as such I hadn't found much time or energy to work on this. But with the start of the new year and changes that have been made in my life I can once again find time to continue work, learning and improving the engine. To start with something big, I went back to the 3D prototyping and did a lot more learning on the subject for GM:Studio, and I've been able to advance with it. I've finally figured out how to billboard sprites with GameMaker's shaders. And I've gotten the camera pretty much nailed down. Could use a bit more touching up, mostly with movement so it doesn't seem so erratic.

The following map was edited using a new map editor I wrote for 3D maps. It's primitive but it covers the basics needed for a tactical RPG map.

http://www.youtube.com/watch?v=OGDHah2vhHo


Of course, this is only 3D Maps and nothing more. The RPG engine hasn't been ported over to this yet, and I'm considering rewriting most of to to clean it up.

You can see more here:
https://twitter.com/xnblank/status/1218562779000369152
https://twitter.com/xnblank/status/1218635080534331392

Let me know what you think.

 4 
 on: January 18, 2020, 06:49:57 AM 
Started by Fallout10mm - Last post by faoronkenlee
I think Shishi can directly access all that now? But I haven't checked, so I could very well be wrong.

Now that you have mentioned it. Yup It can AHHAAHAHh.
*correction still only for the OG Cast of the game.

 5 
 on: January 18, 2020, 06:31:13 AM 
Started by Xifanie - Last post by Elric
It works!

Elaborate more. If it didnt work for one person, what did you do to make it work. Don't just say 'it works' after another person tested it and found it not working >.<

 6 
 on: January 18, 2020, 03:51:34 AM 
Started by Xifanie - Last post by saw2th
It works!

 7 
 on: January 18, 2020, 02:52:42 AM 
Started by Fallout10mm - Last post by Nyzer
I think Shishi can directly access all that now? But I haven't checked, so I could very well be wrong.

 8 
 on: January 18, 2020, 02:51:27 AM 
Started by Locke_Cole - Last post by Nyzer
So you've been using modded versions of FFT on your PS3 already?

Most mods AFAIK will directly say which version of the game they're compatible with. They'll also usually have, or link to, instructions for modding your game file.

You're gonna need to be a lot more specific about what was working on the PS3 that is not working now.

 9 
 on: January 17, 2020, 11:24:29 PM 
Started by cyclopsmom - Last post by faoronkenlee
That's neat. Too bad about the sound quality though. Pretty sure that can't be fixed.

The sound is actually pretty good on your ppsspp. of course speeding it up scrambles it but overall by adjusting your sound latency depending on your sound card is pretty fine.

 10 
 on: January 17, 2020, 09:11:40 PM 
Started by Elric - Last post by old school
Thanks for your hard work on this!  It's pretty amazing how pro you guys are.  I check back from time to time as life permits, and it's always cool to see these projects continuing to move forward.

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