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Happy Ramza's 34th anniversary~

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 1 
 on: Today at 09:21:05 PM 
Started by Eternal - Last post by Eternal
Just a heads up, VC, a law-free version will be released in the future once I release an official 1.0! :D

Darkfiddler: Money is really rough at the beginning, but it evens out -really- quickly. Just keep doing missions and you'll be fine in no time. Every item does technically teach Dragonheart due to a bug, but it's known and will hopefully be permanently killed soon-ish. First Aid no longer gives Regen, Nurse does. Thanks for pointing that out, the description will be fixed for 1.0.

Mythril Blade perplexes me. It's literally no different than the other Blades. I'll have to take a deeper look at it.

 2 
 on: Today at 08:04:42 PM 
Started by pokeytax - Last post by Shintroy
Updated Smite - Time Mage and Oracle reworked. Now two units have white magic.
Updated FFIII - Ninjas given Move MP-Up over Warpath for Shuriken spam. Sages given Prismatic Rod
Removed Hail Hydra - Will replace with a better Berserk Mime team.

Glad FFIII didn't game over its first fight. Really looking forward to Shuriken spam. The bag damage in their first match really surprised me. Almost makes me want to try to make this "Bag Lady" team I've been wanting to do for a while.

Main Teams




Mime Teams



Fun Teams







 3 
 on: Today at 04:01:18 PM 
Started by Xifanie - Last post by Grond
This is a bugfix request, but I suppose it fits in here. Who else has noticed that all Draw Out abilities call up the wrong weapon graphic tiles? For most of them, the only visible problem is that the katana 'wraps' (or whatever the thing near the base of the blade is called) aren't right. However for Bizen Boat, Kiyomori, and Masamune, it actually reads past the katana graphic tiles and pulls up a rod graphic instead! I don't know whether this bug exists in the Japanese or PSP versions of the game.


Complicating the matter, I found a screen of Elmdor drawing Muramasa as a rod, and another of him drawing Kiku as a rod (both from the Let's Play Archive), so it seems Elmdor's (or his two unique Sword Spirit skillsets') draw out graphics are even more messed up than the regular versions. Regardless, you've probably all noticed that his draw out animations go completely screwy sometimes anyway.

So, any ASM-ers want to tackle this? I'm willing to bet it's a simple fix, if you know where to look.

 4 
 on: Today at 11:06:43 AM 
Started by Eternal - Last post by vc
That's a shame. Laws like "no repeating the previous action" really make the game frustrating and I was hoping to see them gone.

 5 
 on: March 02, 2015, 08:34:28 PM 
Started by PX_Timefordeath - Last post by TrueLight

FFT Arena 1.39C - Reks (Till Death Do Us Part) vs. Silentkaster (OHKO)

FFT Arena 1.39C - The Damned (Pilgrimage of Repentance) vs. Barren (Suicide Squad)

 6 
 on: March 02, 2015, 05:54:24 PM 
Started by Eternal - Last post by thedarkfiddler
I've been giving it a go, but laws still seem to be in effect. Do cards simply do nothing now?

The laws are set per battle, now. It's a bit tough to plan around that, since unless I've missed it you can't see what the laws will be in advance.

Went to reclass my starting clan only to realize that weapons all cost way more than I could afford without selling off all my consumables and armor. I get you want money to be more meaningful but ouch, that's tough to start with.

Also, it seems like nearly every item that doesn't teach something else gives the Dragoon Dragonheart. Was that on purpose?

Soldier's First Aid doesn't seem to be giving Regen like you intended.

Also, Mythril Blade apparently teaches three glitched abilities to glitch classes, and it costs 0 AP. I can get a screenshot if you'd like.

 7 
 on: March 02, 2015, 11:29:17 AM 
Started by Choto - Last post by Choto
Thanks for bringing that to my attention.. here's what's going on: That hack writes a block to f6160, then has a variable that can be set by the user at f6174. The variable is written over the f6160 code. So technically it is a "conflict" but it must have been written that way on purpose. Truthfully, it's kind of lazy by the writer, but no harm done.

pops, I'm back from my trip but I can't guarantee that I'll be able to work on this stuff anytime soon. I'll be pretty busy until the summer. Nonetheless I'd like to at least see your code, so pm me with the repository info or any info you need from me

 8 
 on: March 02, 2015, 09:45:46 AM 
Started by Evrin - Last post by Evrin
Taking a break from arm editing to work on a generic knight. I disliked how the knights didn't appear to be wearing armor, I might remove the spikes, I am definitely going to change the hair style and the portrait.

 9 
 on: March 02, 2015, 08:10:52 AM 
Started by Eternal - Last post by vc
I've been giving it a go, but laws still seem to be in effect. Do cards simply do nothing now?

 10 
 on: March 02, 2015, 02:45:13 AM 
Started by Choto - Last post by White Knight Wiegraf
AFAE: Addend: Damage multiplied by 0.XXXXYYYY decimal (default 2/3)
Conflicts with itself..?

Not sure if it really means anything, I felt I'd point it out.

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