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 on: Today at 09:24:14 PM 
Started by Elric - Last post by HessFlareStar
Hello all! Not Sure if you expected to hear from me again or not, haha, but I have returned with news!
I was able to play Jot5 on console! Before you get too excited, it's a slightly modded ps2, (FreeMcBoot), but anyone could do the needed mods provided they have a few items, or 10 bucks to get a modded card of their own. Basically, if anyone here cares, I totally wouldn't mind providing step-by-step instruction on how to pull this off, it's not that difficult.

 on: Today at 03:08:14 PM 
Started by Hyraldelita - Last post by Guru
A hint from elric!? :shock: Blasphemy! 

Glad to hear progress is going well. Hype :v/:

 on: Today at 03:14:06 AM 
Started by pokeytax - Last post by Barren
Made changes to wake up (un)dead

 on: Today at 12:04:19 AM 
Started by Xifanie - Last post by Xifanie
What is a casual bugtester/betatester?
One in, usually, hundreds or thousands of people testing the game/software.
The sheer volume of testers allows to easily spot bugs even if testers really suck at their job: i.e. finding bugs and reporting them so that they can be fixed.
As a reward, people tend to get reduced subscription costs or even get the game/software for free.
Usually, they don't give two fucks about reporting bugs, and just want the early access, and well, the reward is always welcome.

What is a professional bugtester/betatester?
Someone who goes through a game or uses a software actively attempting to break it.
They, at the very least, have a basic understanding on how video game works. This is very important to know what to try to break. Trying to think about something the programmers missed.
They have to write very detailed reports on how the bug was achieved, if it could be reproduced and so on.
They are paid in money for their work (yes, it is work, pretty boring usually), and will likely keep the material they were testing.

Where do we stand?
Fixing bugs on the way, here and then, reported by people who feel like reporting them is far from an ideal solution, but it's all anyone on FFH ever had access to, because quite frankly, having one person being a casual bugtester and not reporting anything is really of no help. So far, as far as I am concerned, we've had less than a handful people apply for a position of bugtester for JotF (I doubt any other mod ever had that "luxury"), and 100% of them never reported back.
From our perspective, they're just a bunch of people who abused our trust and only wanted to play the mod before everyone else. We don't need them.
We can't afford to have a thousand betatesters; we might as well not even try to fix the damn game before releasing it and call a public release a "betatest". We just want our mods to be as bug-free as possible when first released. Modding consumes a lot of time and most people can't commit themselves to that. Like I said, we've never had a proper bugtester here on FFH, and having one would be so very welcomed! But if you're not... please don't waste our time and abuse our trust.

Thank you.

 on: October 20, 2016, 11:57:15 PM 
Started by pokeytax - Last post by silentkaster
Took down CT5Holy's and Barren's Favorites for now. Have to rework them. Enjoy these old callbacks.

 on: October 20, 2016, 10:31:45 PM 
Started by pokeytax - Last post by mrbrain600
made a new team, working on an edit for the other one.

 on: October 20, 2016, 04:46:38 PM 
Started by Hyraldelita - Last post by Elric
Any donations should be made to charities specializing in crohns disease, ulcerative colitis or alzheimers disease.

 on: October 20, 2016, 03:54:28 PM 
Started by Hyraldelita - Last post by Valus
Thank you for the responses! I'm stoked, can't wait to play it!

As for the secrets I heard about, I'll spoiler tag them here:

Also, do you guys have a paypal account or something we are able to donate to in order to support your efforts?

 on: October 20, 2016, 03:38:48 PM 
Started by CONMAN - Last post by DeJ
Just picked up your new patch (the BETA version) and have been playing through it.

I gotta give you props man, this game is a lot of fun! Good story so far and I like the changes you've made. The new characters are also legit and the battles are still a challenge. I am still early in chapter 1, but have decided to dedicate some time to your patch.

I played your initial release and it had some issues - but this time around, it's much better.

Keep up the good work man! I am excited to see what this has to offer.


 on: October 20, 2016, 05:16:22 AM 
Started by Hyraldelita - Last post by nyzer
I really want to explore other jobs like Blue Mage, Redguard, Samurai, and so on but I didn't even get close to unlocking them, especially since the base jobs are so useful.

Well, bear in mind that you are only in Chapter 1, after all! Trust me, with the sheer amount of battles we have planned for the main storyline and all the Marks, you won't have an issue with unlocking jobs the deeper in you go.

The mod is brutal and unforgiving in the beginning before you learn some abilities. I read that the first Beastmaster battle was already nerfed, but are there plans to make the early game a bit easier?

We're using the Soldier Office hack in the rerelease, and one of the things it can do is allow the player to purchase monsters. No specific monster breed will be available in two separate locations, and you'll only be able to get one monster per town in Ch. 1, but Lionel Castle's purchasable monster is going to be a basic yellow Chocobo. We're intending to have the Chocobo be priced so that players can just manage to afford one when they first hit the World Map.

You'll sacrifice some gold you might have otherwise used on equipment and consumable items, and you'll sacrifice some of the EXP gain for your Five by swapping in a Chocobo for one of them - but, if you choose to go that route, you'll have a strong support unit right out of the gate (literally) with Choco Cure & Choco Esuna, at a time when all your other support options are all still single-target and mildly expensive. Plus, you can mount it. It's actually got double the Move of Dante.

And it won't be the only convenient monster to purchase in Chapter 1, either...

Speaking of Redguard, what are they exactly anyway? Some kind of Red Mage?

Basically, but a bit beefier. Red Mages are good, but not great - the Redguard is still pretty great, just not quite as specialized. Think of it as the generic unit's version of Ramza's Duke job.

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