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Please use .png instead of .bmp when uploading unfinished sprites to the forum!

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 1 
 on: Today at 04:48:11 AM 
Started by CT5Holy - Last post by CT5Holy
For those who missed it: https://youtu.be/GknQPRrRdwg

Highlight! https://www.twitch.tv/ctfive/v/115747895

 2 
 on: Today at 04:18:19 AM 
Started by gatebuster202 - Last post by gatebuster202
Awesome GUYS!, We have 17 participants!. I will take up to 32 though!

 3 
 on: Today at 02:05:52 AM 
Started by BleuVII - Last post by BleuVII
Just figured it out. UMDGen is just too GOOD at patching. When I used CDmage, I was able to maintain a consistent file size. The bad news is that I have to wrestle with FFTactext again, which likes to punch psp hackers in the gut on a regular basis. Basically, I can't save and reload. Everything has to be done in one session. Bleh.

 4 
 on: Today at 01:55:39 AM 
Started by BleuVII - Last post by Elric
No problem. Are you able to get the file size down with compression via winrar or 7z? Maybe that will help.

Unfortunately, I know little to nothing about making a patch for the PSP version. I would maybe suggest coming onto IRC and harassing Eternal about it.

Once you get it worked out, I will move the thread back to completed.

 5 
 on: Today at 01:24:06 AM 
Started by BleuVII - Last post by BleuVII
Well done, but I'm moving this to project ideas until it is released. You need permission to post it in completed and even works in progress requires something playable.

Totally understandable. I meant to put the patch in the original post, but I'm currently trying to puzzle out why the raw ISO is 20MB larger than my patched ISO. PPF Studio is detecting the file size difference and refusing to make a PPF.

EDIT: This appears to be the fault of UMDGen when I replace fftpack.bin, then rebuild the ISO, it is rebuilt 20MB smaller. I'll be searching around for answers on that one.

 6 
 on: January 18, 2017, 11:33:58 PM 
Started by CT5Holy - Last post by White Knight Wiegraf
Live!


https://player.twitch.tv/?volume=0.92&channel=ctfive

 7 
 on: January 18, 2017, 09:58:40 PM 
Started by rrs_kai - Last post by Inzanity
Hey, made an account just to post here.

First off, good job on the mod. Been playing it so far (around 200 missions atm) and its really good step up from the vanilla fun.

However Ive come across a little problem. Im trying to teach my Bluemage Marche Mantra Magick, but the Skill has a 0% chance of hitting anything. I control the Rockbeast and then try different targets at different MP/HP levels, but it remains at 0% hit chance. Is that a bug? Or normal?

Im trying to 100% my Marche by making him learn every possible move in the game :P and when i checked your files, nothing suggest it was removed/Taken out (Such as Bad breath).

 8 
 on: January 18, 2017, 06:17:38 PM 
Started by Elric - Last post by Zolias
How is the progress of JOT5 Ch.2? I'm looking forward to this second part, I'm from Brazil and a fan of the Tactics saga.

Congratulations on keeping this game alive. You guys are fucking!
Um... I think you missed a word there lol

 9 
 on: January 18, 2017, 06:14:43 PM 
Started by gatebuster202 - Last post by Jumza
1. Wizard
2. Oracle
3. Summoner

 10 
 on: January 18, 2017, 04:37:15 PM 
Started by gatebuster202 - Last post by Vanvliete
1. Ninja
2. Lancer
3. Paladin

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