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Happy Ramza's 34th anniversary~

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 1 
 on: Today at 12:52:42 AM 
Started by PX_Timefordeath - Last post by The Damned
(Note to self: Add Mime weapon-duplication...thing to post about Mimes. I'm even less sure what to make of that Reraise glitch that happened during TrueLight (Crossroads) vs Shintroy (Triple Breath, Squared) though....)

Speaking of which, I needed to re-watch (read: skim the secnod time around) TrueLight (Crossroads) vs Shintroy (Triple Breath, Squared) and silentkaster (OHKO) vs Otabo (Total Mediation) again before I could comment on them. It was been way too long since I watched them and I only vaguely remember what happened in both of them, which is why the commentary with for the first four matches save my own aren't very specific.

Anyway, thanks for the videos, Barren, TrueLight and CT5Holy.












Good games to Malroth, silentkaster, Anima Zero, Reks and reinoe.

I'm glad my losing streak ends before my Internet possibly goes out. I must admit it was starting to become really tempting to just go with a rote two Ninja with Kagesougi team + filler given how bad luck was/is.

Looks like I have to catch up again though.

 2 
 on: January 27, 2015, 09:04:55 PM 
Started by Darien490 - Last post by jacobprater1983
I have hex edited the two 32 to 64. The enemies in random battles will be above 50, however Babus joined at level 51 and will not gain levels past his starting level. Is there a fix for this?

 3 
 on: January 27, 2015, 07:42:26 PM 
Started by PX_Timefordeath - Last post by Barren
It's fine, I knew that it was going to have problems so that's why I decided to bench it atm. Still it will get a chance to shine someday, gg Otabo

In other news more matches!

FFT Arena 1.39c - Andante49 (Underrun) vs CT5Holy (Delay Buster)

FFT Arena 1.39c - The Damned (The Other Half of No Quarter) vs Malroth (10 Speed)

FFT Arena 1.39c - Shintroy (With Haste II) vs Anima Zero (Frozen in Time)

FFT Arena 1.39c - silentkaster (CT5Holy's) Favorite vs Otabo (Line Up Single File)

 4 
 on: January 27, 2015, 06:48:53 PM 
Started by PX_Timefordeath - Last post by CT5Holy
FFT Arena 139c - Barren (World of Balance) vs Otabo (Line Up Single File)

This was recorded before you decided to bench World of Balance, Barren =P

 5 
 on: January 27, 2015, 04:13:17 PM 
Started by pokeytax - Last post by Barren
Benching World of Balance for now









 6 
 on: January 27, 2015, 03:22:14 PM 
Started by rrs_kai - Last post by rrs_kai
The main goals were to eliminate missables, rebalance a few things, and crank up the overall difficulty of the game. I was also considering editing event dialogue here and there to make the characters sound less...stupid. I still have everything outlined in txt files but sadly my free time died off after college.

Also, I second doing something about that "halving target's DEF/RES" thing. It's a horrible implementation and never should have been a thing. But even if the goal were to change it into 3/4 or something seemingly simple, it would probably require expanding or moving the formula. I only say that because I'm guessing it's using that same mechanic that the ability powers use, which makes it easy to get 1/2, 1/4, 1/8 etc but hard to get more useful values. >_>

But maybe Darthatron noticed some place he could save space with his wizard eyes? /optimism
If that guess turns out to be true here's a more useful number from T.Fergusson's guide:
If the Target is under Petrify status:
             Def = [Def * 460 / 256] (approximate 80% increase)


Dmg = Atk - 0.8*Def is better than 0.5*Def.
On second thought double-hand also feels better at 80% increase and berserk status should be 40% boost instead of 20%.

 7 
 on: January 27, 2015, 04:09:17 AM 
Started by PX_Timefordeath - Last post by TrueLight
FFT Arena 1.39C - Otabo (Blitzkrieg) vs. TrueLight (Crossroads)

 8 
 on: January 27, 2015, 01:17:45 AM 
Started by rrs_kai - Last post by bcrobert
The main goals were to eliminate missables, rebalance a few things, and crank up the overall difficulty of the game. I was also considering editing event dialogue here and there to make the characters sound less...stupid. I still have everything outlined in txt files but sadly my free time died off after college.

Also, I second doing something about that "halving target's DEF/RES" thing. It's a horrible implementation and never should have been a thing. But even if the goal were to change it into 3/4 or something seemingly simple, it would probably require expanding or moving the formula. I only say that because I'm guessing it's using that same mechanic that the ability powers use, which makes it easy to get 1/2, 1/4, 1/8 etc but hard to get more useful values. >_>

But maybe Darthatron noticed some place he could save space with his wizard eyes? /optimism

 9 
 on: January 26, 2015, 05:53:55 PM 
Started by rrs_kai - Last post by rrs_kai
Tested it back when I was still making an FFTA hack. Tested the crap out of it with my moogle thief, before eventually changing him into a dual-wielding gunner and slaughtering all of Ivalice. The shoe thing works.
I wonder which aspect of FFTA did your hack target? (If I had to guess I would say missable items.)

Anyway, I have been reading Terence Fergusson's FFTA mechanics guide and wanted to know how easy/difficult it is to change the damage calulation formule, attack modifiers, etc.
The damage formula halves target's DEF/RES, can this be changed?
I've had the damage formula for a long while now. I just checked it out. Apparently it's roughly 20%, but it uses the same value for MagPOW+ and WepATK+. So changing the byte will make everything change.

The way it calculates it at the moment is: Damage = (BaseDamage * 307) / 256

I'll see if I can find some way of doing it simply ASAP. Value is stored at 0812F524 as a 32bit signed value. 00000133 by default.
Does this mean that MagPOW+, WpnATK+ and double-hand are using the 307/256 (20%) as a reference, or is it coded into each ability individually?
I am not sure how but if say 307/256 (approx 20%) is itself coded seperately then is it possible to reference other attack modifier values, like double-hand being made to reference the damage modifier from boost which is 384/256 (50%)?

 10 
 on: January 26, 2015, 12:45:58 AM 
Started by Analogman - Last post by Elric
Please edit your post next time.

And yes, I believe that is what you need.

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