Made my last and likely final edit for my first team 'I Suck' unless I get any more feedback on what else could be changed or improved. Faith value on bard increased from 40 to 55 and that is all that is different.
Player: Mudvayne Team: I Suck Palettes: White/Red Last Revision: 2015-5-3
Cutie Female Pices 40 70 Scholar White Magic Damage Split Defense UP Move-MP Up Wizard Rod
Golden Hairpin Wizard Robe Magic Ring
Bio 2, Quake Cure, Raise 2, Esuna
Cutie2 Female Taurus 40 70 Scholar White Magic Damage Split Defense UP Move-MP Up Wizard Rod
Golden Hairpin Wizard Robe Magic Ring
Bio 2, Tornado Cure, Raise 2, Esuna
Useless Male Scorpio 40 40 Chemist Talk Skill Auto Potion Unyielding Move-HP UP Main Gauche
Whenever I try to access the Tools section it says "Query failed", and the Patches section says "Access denied for user 'ffh'@'localhost' (using password: YES)". The Sprite section works fine. Sorry if this is the wrong place to post this, I just made this account to ask for help.
umm g fucking g man. I think if I fix the faith on my bard and give him 50-55 my team will probably be as good as I can make it. unless anyone has any other suggestions for me?
Thanks for the match!
Posted a new team just now as well. I would love to see it in action!
I also edited and made what is likely to be the last edit on my first team. I'd like to see a few more matches out of that team but other than that I'd like to start working on and improving my new team 'Caster Chix'
One-sided all the way. It was status city: Stops, charms, don't acts, petrify, basically everything but the kitchen sink landed on Anima Zero's team. Once they had complete control, it was just a matter of laying them down, whether by death sentence or 0 HP. (Or petrify, in the case of round 2). No chance to do anything to the sweethearts, really. GG.
I've decided that in my downtime I'll be doing this. I don't want there to be too many parts to it though (because that takes way more effort), so I'll be going through it in large parts (like this 1 hour one).
Pretty good so far! I'm looking forward to expanding the variety of the monsters I have though, I want more choices!
I tried to change the resolution on the video to make it better quality, but I ended up with black bars on either side. Next part I'll continue to mess with it.
Also I believe that you've changed Delita and Algus' starting jobs to something other than their own, because they have access to duplicate skillsets for their base jobs (as you can see in the video at some point).
Sup guys. Too much to comment on, so I'll start with my own. I'm down for any type of tournament but I suggest keeping it standard or unlimited jp,1 item/ability.
That was closer than I expected. If my team were more complete and less derpy (nameless singer won't revive stuff, go figure :p) I might have actually won that. GG man, that is one gnarly team
I'm confused... and a little cheesed. What I'm looking at isn't my team..I mean it is, but its half between the old version and the new and doesn't do either quite right. I DO like one thief having item and the other disruption focused, so I'll keep that, but seriously barren, please update my team properly, I just updated them. GG damned, I swear I took quickening off, but you get what you get I suppose.
nuuuuuu! Great team, shintroy. Before the crash, I made the chemist an archer, basically the same with a damage/range increase. Doubt it would make a difference, but seeing as he always went down, who knows. GG, we may have only had a game or two but I consider you a rival and always look forward (with a touch of fear) to facing you.
Upon watching the match again, Otabo actually won due to evasion and disruption. This isn't a direct counter. Otabo usually carries lots of disruptive units and evasion is just helpful in general. If it was a direct counter, Otabo would have had a lot of high faith and brave units with innocent protection. And he certainly wouldn't have brought a summon magic support wizard, at least without innocent protection. Projectile guard is there for anti long range but probably specifically spell guns. This covers the elements that aren't otherwise covered, at least as far as those are concerned.
As far as nobody making teams that counter yours, it's not that your teams aren't good enough. It's just that I don't think anyone does that at all in Arena. There is a counter to just about every strategy so to make a team like that would just not really showcase skill, strategy, and for me anyway, just wouldn't be fun. What I will do, however, is see what many people (including you) are running and see if my general strategy or equips might be walled by the frequency of others equips and/or abilities. One example is giving my Yin Yang Chemist Zombie and Sleep. I see that most people do not carry undead protection, and all the Chemists are able to damage the undead with either Potions or Murasame. However, for those using Chakra Bands, which happen to protect against Undead, I gave Sleep also.
But yeah, Otabo wouldn't do that. I like his team. It's pretty strong and fairly unique.