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Don't be hasty to start your own mod; all our FFT modding projects are greatly understaffed. Find out how you can help in the Recruitment section.

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 1 
 on: Today at 06:01:23 PM 
Started by silentkaster - Last post by Andrew




 2 
 on: Today at 05:46:13 PM 
Started by Chronosplit - Last post by Chronosplit
As an aside, I'm glad you're still using xdelta. Also glad you're still keeping this up, being open to suggestion, and just all-around maintaining a great convention. I could probably still debate some things, but I have a lot on my plate, and I enjoy these fixes enough to not want to be truly picky.
No problem!  Now that I'm back in business so to speak, I'm glad to throw together things if I see them.

Please do tell me if you have any suggestions.  Not all of my ideas end up being the best in the world.  :P

Chrono, let me know what you'd need to make a version of this for KO. Although I'm not a fan of many of the changes, KO is intended to be a base patch of sorts, so anything you need I'll be more than happy to help with.

EDIT: Would you be willing to use the updated spell quotes from FF: Record Keeper?
Will do!  It might take a little bit of time though.

I'll look up the Record Keeper quotes.  That sounds like a pretty cool idea actually.  Might even make it into this one if things pan out well enough.

 3 
 on: Today at 05:02:56 PM 
Started by RayKamiya - Last post by RayKamiya
It's cool. This was the first year in six that I've had my birthday off (though my cousin also died on my birthday, so...), and I hardly get days off anymore. It happens. You don't need to apologize or explain. Long as you keep coming back, that's all that matters.

Thanks xD I'll try and be more active XD

 4 
 on: Today at 04:34:04 PM 
Started by silentkaster - Last post by Heroebal
Made some adjustments to the "Mines from hell teams" .



 5 
 on: Today at 04:23:41 PM 
Started by Chronosplit - Last post by Eternal
Chrono, let me know what you'd need to make a version of this for KO. Although I'm not a fan of many of the changes, KO is intended to be a base patch of sorts, so anything you need I'll be more than happy to help with.

EDIT: Would you be willing to use the updated spell quotes from FF: Record Keeper?

 6 
 on: Today at 04:21:39 PM 
Started by Eternal - Last post by Eternal
2.7 will be out soon. I had some time this weekend to work on it (and thankfully, they're not huge changes, so they don't take very long). Here are some of the changes to look forward to:

-Each fight starting at Zeklaus will have two pieces of equipment to be Stolen that are better than what can currently be purchased.

-Immortal status will be tweaked, meaning bosses will have different debuff affinities. The fights will be tougher to compensate, but debuffs will be more useful on them. For example, Zalmo is a pain in the ass with MBarrier, but in the next update you'll be able to debuff him to make him more vulnerable. In exchange, he may become slightly faster. That's just one example of one potential boss change.

-Fire/Fire 2/Fire 3/Fire 4 have been given +1 Vertical Tolerance.

-Fire 2/Ice 2/Bolt 2/Blind Rage can no longer be used with Math Skill. Instead, Fire/Ice/Bolt/Unction can be Math Skill'd.

-The last Degenerator trap was removed.

-Two Swords will only be usable with Daggers and Ninja Blades- not definite yet.

-Two Hands will only be usable with Swords and Katana- not definite yet.

-The AI will use Protect/Shell/etc. proactively.

-The AI will no longer use Jump to awaken their sleeping allies.

-The AI will properly see the range of Throw Item.

-Squires gain Yell, Cheer Up, and Scream (level 1).

-Protect/Shell/Wall's MP cost is decreased to 6.

-Cure's CT is decreased to 2.

-Holy's CT is increased to 5.

-Blind's MP cost is decreased to 6.

-Many spelling and grammar errors have been fixed. Many descriptions are being cleaned up and edited for grammar/spelling purposes.


 7 
 on: Today at 04:07:44 PM 
Started by scorpiova - Last post by scorpiova
You can give any skills you want to it, and they become normal skills just like any other set. 

Also if you want to normalize Archer, you need both Xifanie's Skillset Behavior hack and this one.  Otherwise characters will cancel their own spells if they move.

  <Patch name="Silly hardcoding removal, related to skillset 08">
    <Description>If you use skillset 08 (charge) for anything other than charge, you want to use this hack.  This eliminates the hardcoding that causes characters to cancel their own spells by moving.</Description>
    <Location file="BATTLE_BIN" offset="1191a0">
FFFF0234
    </Location>
  </Patch>


Cool thank you. Ultimately this is what I've bee n trying to achieve. To put my own custom classes in the game by replacing existing class. Exciting.

 8 
 on: Today at 03:57:19 PM 
Started by scorpiova - Last post by Emmy
You can give any skills you want to it, and they become normal skills just like any other set. 

Also if you want to normalize Archer, you need both Xifanie's Skillset Behavior hack and this one.  Otherwise characters will cancel their own spells if they move.

  <Patch name="Silly hardcoding removal, related to skillset 08">
    <Description>If you use skillset 08 (charge) for anything other than charge, you want to use this hack.  This eliminates the hardcoding that causes characters to cancel their own spells by moving.</Description>
    <Location file="BATTLE_BIN" offset="1191a0">
FFFF0234
    </Location>
  </Patch>

 9 
 on: Today at 01:31:58 PM 
Started by scorpiova - Last post by scorpiova
To normalize the Calculator job, you need to:

Very interesting - so if I apply your skillset behavior hack to the Calculator or the Archer or one of the others that have a specific set of skills - once normalized - can I then add other skills/spells to them to use and learn? Can I give the Calculator a skillset a variety of spells and then they would be able to cast spells just like the black or white mage? Or does it become an empty skillset like with the mime, not able to learn skills?

 10 
 on: Today at 12:42:30 PM 
Started by scorpiova - Last post by Xifanie
To normalize the Calculator job, you need to:

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