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 1 
 on: Today at 01:35:10 AM 
Started by Rufio - Last post by Eternal
OOC: Feel free to roll for me for the next few days. Busy busy! :)

 2 
 on: Today at 12:44:45 AM 
Started by Kokojo - Last post by Vaan
For some reason i googled that thingy majigger Ryqo-tan wants to summon. He actually exists.

 3 
 on: October 31, 2014, 10:33:14 PM 
Started by Blue - Last post by Blue
When my event loads, the camera reveals the scene, and Ramza starts walking like he's supposed to. Shortly after he stops, the event cuts to black, and the game loads the World Map. I can't find any obvious issues in the instructions:

Code: [Select]
Erase(x01,x00)
Erase(x38,x00)
Camera(+00760,-00124,-00776,+00174,+00512,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
{3E}(r020000008080000200)
WaitForInstruction(x0C,x00)
{63}(rA9)
Camera(+00376,-00188,+00952,+00366,+00512,+00000,+04096,+00128)
{3E}(r028080000000006000)
{4D}(r40)
WaitForInstruction(x04,x00)
Wait(00030)
{63}(rAA)
SpriteMove(x01,x00,+00000,+00000,-00014,x00,x01,+00000)
ColorUnit(x01,x00,x01,-006,-004,-002,000)
Wait(00002)
Draw(x01,x00)
ColorUnit(x01,x00,x08,+000,+000,+000,004)
SpriteMove(x01,x00,+00000,+00000,+00000,x00,x01,+00018)
WaitSpriteMove(x01,x00)
WalkTo(x01,x00,005,004,x00,x00,+008,x01)
WaitWalk(x01,x00)
UnitAnim(x01,x00,x0002,x00)
Wait(00050)
SpriteMove(x38,x00,+00000,+00000,-00014,x00,x01,+00000)
ColorUnit(x38,x00,x01,-006,-004,-002,000)
Wait(00002)
Draw(x38,x00)
ColorUnit(x38,x00,x08,+000,+000,+000,004)
SpriteMove(x38,x00,+00000,+00000,+00000,x00,x01,+00018)
WaitSpriteMove(x38,x00)
WalkTo(x38,x00,005,007,x00,x00,+008,x01)
WaitWalk(x38,x00)
UnitAnim(x38,x00,x0002,x00)
Wait(00020)
DisplayMessage(x10,x11,x0001,x38,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00030)
DisplayMessage(x10,x12,x0002,x01,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00010)
DisplayMessage(x10,x91,x0003,x38,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0004,x01,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
ChangeDialog(x02,x0005,x00,x00)
WaitForInstruction(x01,x00)
ChangeDialog(x01,x0006,x00,x00)
WaitForInstruction(x01,x00)
ChangeDialog(x02,xFFFF,x00,x00)
Wait(00008)
ChangeDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00060)
DisplayMessage(x10,x11,x0007,x38,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00030)
RotateUnit(x01,x01,x00,x00,x00,000)
WaitRotateUnit(x01,x00)
Wait(00020)
DisplayMessage(x10,x12,x0008,x01,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00060)
RotateUnit(x01,x01,x07,x00,x00,000)
WaitRotateUnit(x01,x00)
Wait(00008)
DisplayMessage(x10,x12,x0009,x01,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00010)
DisplayMessage(x10,x11,x000A,x38,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00030)
DisplayMessage(x10,x12,x000B,x01,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00010)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x07,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
Wait(00090)
Camera(+00392,-01693,+00616,+00302,+00736,+00000,+04096,+00180)
Wait(00090)
ZERO(x0094)
EventEnd()

 4 
 on: October 31, 2014, 09:17:45 PM 
Started by Rufio - Last post by Vaan
OOC: You made me imagine Superbia trying to talk but his brain is still processing with dial-up internet sound, and it fails to load then Tv static comes out of his mouth.

 5 
 on: October 31, 2014, 09:05:33 PM 
Started by Rufio - Last post by Ryqoshay
OOC: And several days of radio silence from a certain priest... well, you won't be hearing any complaints from Ron...

 6 
 on: October 31, 2014, 07:12:19 PM 
Started by FrozenDragon150 - Last post by FrozenDragon150
I don't mean unique classes, but unique characters, as in, Adelle (as a character) starts out as a Thief, what I can't seem to find is how do I edit this, to make her start out as another class.

 7 
 on: October 31, 2014, 06:08:20 PM 
Started by FrozenDragon150 - Last post by Vaan
Actually his stats arent normal, he has lower speed and higher attack.

 8 
 on: October 31, 2014, 05:32:39 PM 
Started by FrozenDragon150 - Last post by Kerafyrm Six
Luso doesn't have a class all to his own, he starts out as a normal little soldier so he has the basic stats as any hume

As for the other "special" classes, if you're using the Job Editor you can find their classes a good bit down the list

 9 
 on: October 31, 2014, 04:49:44 PM 
Started by FrozenDragon150 - Last post by FrozenDragon150
I see, well, maybe i should do that for all A-Abilities (save for those who are meant to be in a progressive style, as well as Heritor Abilities).

Btw, is it possible to modify unique characters' starting equipment? I can modify Luso's starting class, but i dunno where to look his equipment and base stats, as well as for Cid, Adelle and other uniques

 10 
 on: October 31, 2014, 03:35:20 PM 
Started by Blue - Last post by rrs_kai
hello and welcome to FFH where all you dreams come true

:welcome:

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