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 1 
 on: Today at 10:41:46 AM 
Started by Fox - Last post by nitwit
Can't Blade Grasp that mouth huh Elmdor?
Elmdor grasps fang in thumb and forefinger.

 2 
 on: Today at 06:39:23 AM 
Started by Fox - Last post by skiploom188
But I recall Blood Suck goes to the nearest unit it can go to. During the Elmdor fights I always use this trait to my advantage. By making HIM the nearest unit to move into, 1/4 his HP goes boom. Can't Blade Grasp that mouth huh Elmdor?

But as for confusion, dumb AI behavior yes.

 3 
 on: Today at 06:10:43 AM 
Started by slow - Last post by slow
Using a PSP with 6.60 PRO-C CFW.

I was able to install the SaveHook, create the .bin file and edit my save file, however, after saving in LionEditor, the game rejects my save data as corrupt. Luckily, my original saves are backed up. Is there something more I should be doing other than saving (using the Save option in the menu)? Is there an extra step involved in re-encrypting the save file? Thanks in advance.

 4 
 on: Today at 04:06:36 AM 
Started by Eternal - Last post by Jumza
I always hate when characters have some kind of obstruction in the way of someone they definitely should be looking at. If this event were to be played out in real life, these two would look kind of silly, but because of the map there isn't much you can do about it.

Looks cool hope we get to see more characters :P

 5 
 on: Today at 03:43:24 AM 
Started by Fox - Last post by Jumza
It's too bad none of the spriters have replied to you, they would be much better help than myself, since I do very little in spriting, but I'll try my best anyway :P

The casting face looks better, but instead of opening his mouth for the spell, it looks like he's squinting, I'd say try copying something like Ramza's mouth animation for that.

The portrait is better also, though that line under his eye doesn't look great. I understand where you might be trying to go with that, and I unfortunately can't give any advice on fixing it, and I can't say copy it from another sprite since no one else really has that... I'd remove it, maybe get help adding it in again later.

I hope you continue to make sprites, this is really good especially for your first one, and we don't have many spriters doing stuff atm :)

 6 
 on: Today at 02:37:51 AM 
Started by CT5Holy - Last post by CT5Holy
Hey everyone, really sorry about this, but it looks like the internet at my new place isn't good enough for streaming. Or maybe some other technical difficulties. But because of this, no streaming tomorrow. Sorry everyone! I might just record and upload the matches as per usual.

 7 
 on: Today at 01:43:56 AM 
Started by IcePenguin - Last post by IcePenguin
I... did not think of that.  But it worked.  Thank you very much, Xifanie.   ;)

Solved. :v/:

 8 
 on: Today at 01:25:05 AM 
Started by IcePenguin - Last post by Xifanie
Have you tried saving a .fftactext file and searching in it (ctrl+f) using notepad or something?

 9 
 on: Today at 01:24:10 AM 
Started by Eternal - Last post by Eternal
Quinn is but one of a handful of new characters that will be introduced in Parted Ways. Who is she? What's her relation to Kletian? What is her motivation? Will she join the party? Find out later!









Thanks to Elric for helping me with my (currently awful) event editing! I'm quite aware of the spacing issue in the one screenshot and the arrow pointer issue. Those are being fixed right now! :)

 10 
 on: Today at 12:39:06 AM 
Started by IcePenguin - Last post by IcePenguin
Hello!    :oops:

I've been using a lot of FFTactext, and it seems to only have the "Formation" (#1-7) tutorials.  What about the "Tips" (#1-41) tutorial text?  Is that possible to edit with FFTactext, and I'm just overlooking it?

My search around the forums helped me discover that the "Battle" tutorial text is a part of the game's script, but is this the case for the Tips?

If hex editing is required, I don't mind doing it that way.  I've done a lot of text editing using table files.

Edit:  Oops!  I thought I was in the "Help" forum.  I hope I don't get in trouble.   :cry:

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