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Happy Ramza's 34th anniversary~

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 1 
 on: Today at 12:46:58 AM 
Started by Eternal - Last post by Eternal
So, I've been working on Evoker today, and ran into a rather large snag. I'm in need of some help from some of the more experienced hackers here. I used the (currently unused in GG) Morph ability slots for the Evoker's abilities. I thought the "Enable Morpher" flag was what tied the ability to the Monster Bank, but upon attempting to use the skills like normal skills, I'm still unable to select it (presumably because I lack monsters in the Bank). Would anyone know how to un-tie those ability slots from the Bank?

 2 
 on: Today at 12:01:45 AM 
Started by PX_Timefordeath - Last post by White Knight Wiegraf
FFT Arena 1.39c - The Damned (Eternal's Champions) vs Joorum (The Police)

Another match coming later

 3 
 on: March 29, 2015, 10:35:21 PM 
Started by Koruten - Last post by Lijj
Yeah, Jumza's right about the neck area. Also about what Kagebunji said; if you move the top part of the neck in where it sticks out more it would look better. Then move the other side under the jaw in 1 pixel probably.
Cool portrait though!

 4 
 on: March 29, 2015, 09:57:00 PM 
Started by alextir - Last post by Elric
I'd imagine it let's you edit FRAME.BIN for the PSP version. Lookup FRAME.BIN if you have questions, as this was likely made for people who already know what they are looking to edit.

 5 
 on: March 29, 2015, 09:56:23 PM 
Started by PX_Timefordeath - Last post by silentkaster
Weekend is winding down...so here's two more. Probably won't get time this week to do more but hey...you never know!

FFT Arena 1.39C- The Damned (No Angels) vs. White Knight Wiegraf (Unlimited Storms)

FFT Arena 1.39C- Barren (Fallen Samurais) vs. Rouroni Elmdor (Gangsters)

 6 
 on: March 29, 2015, 07:00:36 PM 
Started by pokeytax - Last post by silentkaster
Team Update: 3/29/15

Since my copy of Elmdor's team was such a failure, I scrapped the idea. I just am not good with Summon Magic, apparently. Anyway, I kinda drew inspiration from The Damned and a couple other builds I had seen to create this new team, "Double Crossers."












Until I decide what to do with them, here are the old teams for reference...


 7 
 on: March 29, 2015, 06:27:21 PM 
Started by Choto - Last post by Choto
Update the Mime Redesign hack. Should work more good now. I have to see if mimes keep their abilities after battle though.

 8 
 on: March 29, 2015, 05:55:10 PM 
Started by RavenOfRazgriz - Last post by Jumza
You should download the FFTPatcher and explore it for yourself, you'd see that everything you want to do is basically possible using the one program, but I'll address your questions anyway.

I'm not sure how the FFTP handles the PSP exclusive items (like the Dark Knight / Onion Knight only weapons), if it can edit them or even see them at all. It is recommended that you edit the PSX version of the game, not the PSP one simply because more people have done work on it. In both versions though, you can set certain classes to be able to equip certain items in the Jobs tab.

You can change weapons from 2H to 1H and back again really easily, it's just a checkbox.

If you want to remove an item from throw, you have to remove it's item class from the skillset. If you don't want Ninja's to throw Chaos Blades, you have to remove Knight Sword from the Ninja skillset. If it's just enemies that you don't want throwing that kind of stuff, set their chance to learn (in this example, Knight Swords) to 0%.
EDIT: I'm sure there is a better way to exclude certain items though, I've never tried to do that before :P

There is a treasure hunt tab which allows you to edit the X and Y co-ordinates of the items you can get, you can find out the Co-ordinates by going to the map section on the site, it's got all of that stuff listed. You can also change the treasures themselves in this tab, and if you want to make it 100% to always get one item you can just set both (the lower chance and the higher chance) to one item.

Go download the FFTPatcher!

 9 
 on: March 29, 2015, 04:00:59 PM 
Started by pokeytax - Last post by Anima Zero
Minor tweaks made to Midnight Platoon.






 10 
 on: March 29, 2015, 03:42:16 PM 
Started by RavenOfRazgriz - Last post by Zolias
If you wanted to, for example, give the Chaos Blade the properties of the Excalibur (Innate Haste, Strengthen Holy) along with Chaos Blade's original properties (Innate Regen and proc Petrify) you would have to click a total of 5 buttons after opening the FFTPatcher.

Open FFTPatcher and create new PSX or PSP patch

1. Click Items tab
2. Click Chaos Blade
3. Click Item Attributes (on the Chaos Blade page, not the tab)
4. Click Holy under the Strengthen category
5. Click Haste under the Permanent Status category

Done.

When I said user friendly I meant it :P

o.o  Yeah, that would be easy...  Is it also able to change equip requirements (Ex. Remove class limitation from Onion equipment) and names of weapons, as well as a certain wielding capability (Fell Swords, for example, are 2H weapons; able to make them 1H/2H)?  Or as an alternative to wielding capability, able to remove a certain weapon from being available to enemy Ninjas to Throw?  Also, what about changing Treasure Hunt locations, treasures they give, and the chance to give it (Bravery-based to 100% chance) or is that labeled under ASM Hacking? 

Honestly, though, if it IS that easy, I think all I would need is an Event Manager or two, Spriters, and text overhaul, along with someone who can create a few special classes, if it's not available to FFTP.  Seems like it could be easier than I thought! (I mean from impossible to possibly doable)  Oh yeah, that and a memory wipe for myself, so I could fully enjoy the story unspoiled, but that's kinda pushing it XD

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