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 1 
 on: July 29, 2014, 10:43:42 PM 
Started by CT5Holy - Last post by Barren
I will upload the first two matches tomorrow. Just need to do some editting then we are set. I will do as many matches as I can for the rest of the summer and during school and work

 2 
 on: July 29, 2014, 09:31:09 PM 
Started by CT5Holy - Last post by The Damned
(Perhaps you're missing how incredibly overpowered Chakra Band is in all that it blocks and how Choice Band doesn't really block anything important save for maybe Dead & Death Sentence? That's kind of important, even if Choice Band has some use as defensive armor, unlike, say, Genji Armor.)

Thank again, TrueLight. To be honest, I didn't expect you to get around anything else today, much less so fast.

Huh. There are mercifully less Cursed Rings than I expected and, thankfully, only one user of the horrible "weapon" that is Phoenix Blade. Still can't wait until that damn thing is gone for good....

Weird to see that I'm the only person using Sleep Sword. While I didn't expect very much of it, it's still weird to see Tactician's Sword, Blood Sword and Platinum Sword being used more than it. Only thing weirder Sword-wise is how literally no one seems to be using Lionheart even though, as I expected, a significant amount of people are using Dancers even if they aren't necessarily using Dance.

Nothing else too surprising weapon-wise outside of perhaps the actual variety in Longbows & Staves being used and how only one Knight's Sword is being used despite Paladins being the most numerous class. My Paladin seems to be using the most common Shield, but that's about all he really has in common with anyone else equipment-wise.

Actually, there's nothing else really surprising in the equipment here besides perhaps seeing a relatively decent amount of the gauntlet-type accessories being used and someone punishing themselves with Salty Rage. We'll see how that works out I suppose.

The amount of Golden Hairpin and Thief Hat isn't surprising, especially given the former is pretty much the only head-covering to give a significant amount of MP on top of everything else it gives. With Move-MP Up being the most common movement....

(Hunh, I am seriously one of only two people not using that.)

 3 
 on: July 29, 2014, 08:15:47 PM 
Started by CT5Holy - Last post by Celdia
Looking through the stats and the one thing that caught my eye was that I'm the only person running a Choice Band and not a Chakra Band. Makes me wonder if I missed something important on that one. >_>

 4 
 on: July 29, 2014, 07:17:49 PM 
Started by Darthatron - Last post by ArcticPrism
1: Cool!
2: Yeah. I was using that to make a few extra ghetto effects. The program is pretty annoying to use sometimes though.
3: I figured that'd be a stretch.
4: Not too worried about this but it would be cool in the future.
5: For the law thing I just used Nightmare modules to modify the missions and painfully remove the law card rewards from every mission lol. As for y u no law. It mostly just feels like cheating. I can manipulate the laws in such a way that that it breaks the ai and has little to no effect on my own party.

 5 
 on: July 29, 2014, 06:55:21 PM 
Started by CT5Holy - Last post by Leif1991
Can't wait for the videos! The suspense is killing me! :P

 6 
 on: July 29, 2014, 05:10:05 PM 
Started by CT5Holy - Last post by TrueLight

Speaking of Secondaries, way less Sing overall than I expected and even less--well, none, Secondary-wise--Dance, though the latter isn't really that surprising.
There is actually one person using Dance as a secondary, I seem to have miscounted somewhere.

Anyways, here are the equipment stats. I was also going to do the ability stats, but I think that's enough stats for me for one day.





 7 
 on: July 29, 2014, 03:49:53 PM 
Started by CT5Holy - Last post by The Damned
(Oh good. Someone else was/is doing the stats thing. I was tempted to try, but I'm currently busy fending off Arachnophobia II in my room and last time I tried, I think either you or CT5Holy beat me to it anyway.

Regardless, thanks TrueLight.)

Poor Cancer. It's so lonely. Also now I feel a bit bad about not choosing Brown as my Secondary as I was tempted to. Rather surprised White is so low as a Secondary. Even though I probably wouldn't use it for this team, I still wish Purple wasn't so glitched; doesn't Yellow also potentially have that problem, actually?

Moving on to more substantive stuff, I must admit that the classes with innate abilities, ignoring both Geomancer and Mime, aren't as high as I thought they would be with a quarter of the available classes beating them out. I'm even more surprised that there's only one Scholar; weird to see it tie with Mime when Scholar is essentially Wizard+ in stats still and yet we have three Wizards. It's not even that popular among Secondaries. Hunh.

Speaking of Secondaries, way less Sing overall than I expected and even less--well, none, Secondary-wise--Dance, though the latter isn't really that surprising.

Other than that, nothing else is too surprising, though it's weird to see anyone using Jump +2 even knowing the one niche it has over Ignore Height given there are still two other superior options that beat it even in a one-of tournament.

Planning on counting up all the abilities and items at a later date, TrueLight? Can't wait to see how many Cursed Rings and Quickening users we have if so. From a glance, the amount of Break skills seems lower than I expected, especially with the amount of Archers, though that's probably in part due to there being less Ninja than I expected.

 8 
 on: July 29, 2014, 03:28:58 PM 
Started by CT5Holy - Last post by TrueLight
If anyone is curious, here are some stats of the teams.









 9 
 on: July 29, 2014, 07:09:11 AM 
Started by Luiakyn - Last post by Luiakyn
Awesome >: D
I might use him as the base for Ultima Weapon >.>

Gotta have Ultima Weapon.

 10 
 on: July 29, 2014, 06:18:23 AM 
Started by Darthatron - Last post by bcrobert
ArcticPrism, here are some filler answers. Darth can probably field some of these a little better next time he stops by:

-Modifying names of stuff is already fully functional. Will be available upon release.

-The Nightmare modules can edit ability effects in depth, so we definitely know where that data is stored if Darthatron has time.

-Adding more enemies/allies is a pretty big rewrite. It would require adding some advanced restructuring features to AIO and the game is only engineered to handle so many unique sprites at once.

-Extra jobs is mostly repointing. Probably feasible?

-Disabling law cards completely would most likely require an ASM rewrite to make law cards either unattainable or unusable in-game. It's probably not a super massive rewrite, at least, but Y U NO LAW?

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