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 on: April 19, 2019, 11:31:43 PM 
Started by DarkSlayer - Last post by Elric
Open the sprite in Palette Editor by Xif. Found in the tools section. To fix weird port issue which happens when exporting from shishi

 on: April 19, 2019, 10:18:46 PM 
Started by DarkSlayer - Last post by DarkSlayer
Whops, so they really are different things.  :roll:

Thanks Nyzer, I will check the tutorial you mentioned and try some things.   :D

 on: April 19, 2019, 09:53:05 PM 
Started by DarkSlayer - Last post by Nyzer
Yeah, they're supposed to be like that. The portraits don't use the sprite palettes. They use Palettes 9-16. Check out the Franken-spriting tutorial, CONMAN mentions palettes and how to see them in GraphicsGale.

 on: April 19, 2019, 09:13:28 PM 
Started by DarkSlayer - Last post by DarkSlayer
Nyzer, I have read the turorial on the link, the problem is that the sprites I posted are the ones I download from the site. I just downloaded and opened them, and they were like that.

On the tutorial I see Celdia picking the portrait from the sprite file, with the portrait in the end, and in horizontal orientation, right? Well when I open my sprite file, it has those buggy colors.

I will check the tutoriasl again, but any help or advise is welcome.

Thanks in advance.

 on: April 19, 2019, 07:54:24 PM 
Started by DarkSlayer - Last post by Nyzer
The formation sprite and portrait use different image files than the spritesheet.

The spritesheet portrait uses a different palette than the sprite itself. You should be able to learn more by checking the Tutorials out.

 on: April 19, 2019, 07:40:13 PM 
Started by DarkSlayer - Last post by xjamxx
Colors issue? --> wrong palette. To avoid issues, read this:

 on: April 19, 2019, 07:27:40 PM 
Started by DarkSlayer - Last post by DarkSlayer
I managed to change the formation screen sprite, but I think I am doing something wrong with the portrait. I mean, the sprites are perferct, but the portrait is glitchy.

Check the attachment, please.

Weird hum, does this happens to anyone else, or just me?

 on: April 19, 2019, 03:56:37 PM 
Started by Xifanie - Last post by Glain
Hello everyone~

I was wondering if there was a straightforward way to transform a gameshark code into an ASM hack? Specifically I'd like to patch "JP Never Decreases" into my game. The code I found for this is:

D004760C 0001
8011FAD4 0000

Or I suppose if there's already an ASM hack for this, that would also be super. I looked through as many lists as I could but didn't see it.

...Does this gameshark code actually work? It looks like it should crash the game...

But anyway, yes, this one would be:
Code: [Select]
<Patch name="Crashes game when learning ability">
  <Location file="WORLD_WORLD_BIN" offset="11FAD4" offsetMode="RAM">
    00 00

However, if you want one that doesn't crash the game:
Code: [Select]
<Patch name="JP Never Decreases">
  <Location file="WORLD_WORLD_BIN" offset="11FAD6" offsetMode="RAM">

 on: April 19, 2019, 02:58:31 PM 
Started by DarkSlayer - Last post by DarkSlayer
Yup, the option was there, I just missed it, thanks Nyzer.

The sprites I downloaded do not work on the unit.bin (formation screen) and wldface.bin (portrait). Is there a place to download them, just as I did with the sprites? Or maybe a way to convert them? I never used these programs and I am quite new to this.

Thanks in advance.

 on: April 19, 2019, 02:10:40 PM 
Started by DarkSlayer - Last post by Nyzer
There's another tab in Shishi. I actually forget what the name is, but you'll want to check that dropdown menu for "Formation Sprites" or something. It might be near "WLDFACE".

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