Speaking of which, I needed to re-watch (read: skim the secnod time around) TrueLight (Crossroads) vs Shintroy (Triple Breath, Squared) and silentkaster (OHKO) vs Otabo (Total Mediation) again before I could comment on them. It was been way too long since I watched them and I only vaguely remember what happened in both of them, which is why the commentary with for the first four matches save my own aren't very specific.
Anyway, thanks for the videos, Barren, TrueLight and CT5Holy.
Not much to say about this match except that I thought that CT5Holy would win going in and that while I still say that Gold Staff may ultimately better on the Samurai, at least if she foregoes Salty Rage, that Rainbow Staff damage is really nice (and amusing) to see.
I figured that Shintroy would lose pretty horribly as soon as I saw Mimes. And then I realized they were permanently Berserked, so...yeah. Kind of doomed off the bat there.
The only real thing of note here is the reminder that Berserk no longer (?) blocks Miming now, probably due to the change in "Can React" as far as Berserk is concerned. Hmm...I wonder if that same change would apply to Learn on Hit then. Hmm....
This was generally just a horrible match-up for my team, which makes the result for this rather unsurprising given my horrible luck. Nago probably needs to lose Pilgrimage at the very least since currently using that is suicide unless you block Stop at the same time. I should probably just change him to a Windslash Bow anyway at this point despite Blast Gun still being usable (against teams that don't absorb Lightning or come with Auto-Shell).
I'm not sure how my team's name got mangled though. I can understand getting the pronounciation wrong--I'll put a pronunciation thing next to in the teams area--and all, but it's Baden Baden Loli. I try not to make a huge deal about it, but...yeah.
Anyway, besides Nago and the general match-up issues, gods was Gii useless. Dracula Christ, what I was thinking giving that type of unit Accumulate among other things? Sigh. I'm so bad at making units/teams. Unlike with Nago, how to fix him is a *lot* less clear.
Well, that first round basically ended up for Otabo as soon one of his Mediators got hit with Frog, though ironically that he may have had a chance if that Death had hit the Frog. Still, his team held out a decent amount.
The second was similarly decided rather quickly by the fact the Oracle got hit with Berserk immediately and, like Otabo's Frogged Mediator, never got cured from it. I'm not sure if Otabo is the first to break the "curse" of Nelveska Temple, but he's certainly one of the few to win a round there despite his team starting out in the temple itself. For some reason, it seems like starting in the temple (of doom) invariably leads to you get slaughtered.
The third round was a good end to a good match in general, especially since it was pretty close despite the fact the site of Balbanes's grave isn't one of the maps I particularly like. silentkaster mostly can back from this because Berserk backfired for Otabo, especially since Decap does way too much damage, and his Squire was able to dodge Don't Act to get off Death and then Counter Magic a fatal Odin back on the Mediator with Summon Magic. Even then, he just barely won because the first Mediator to die happened to Crystalize right before the then-Critical Squire got her turn again after everyone else on silentkaster's team had just died.
So...I could have actually won that first round, even with my bad luck, had Datum: Goofy not generally been a useless idiot throughout this entire match. That explains why I got bad feeling as soon as the A.I. decided to useless meander to right side of stage for some reason. Ugh. Even when/if I make competent teams, the A.I. just kind of sabotages them apparently even when I try to compensate for that. Joy.
Oh well. This match at least shows that Vexen does surprisingly good damage with his Ice Brand for an otherwise squishy mage.
So that makes two matches back-to-back where my team basically gives away the first round that they would have otherwise won being utterly stupid about resurrection. Sigh.
Still, I suppose I would have ultimately lost just because Stop (the spell) is that overpowered currently and because Eliza doesn't have any damn range except for useless-ass Power Ruin; at least the latter I can fix. I mean, it's not like I was going to get Counter Decapitates off of Sekhmet with my luck, especially with Anima Zero's team having a Lancer...who happened to kill my Lancer with one of the utterly weak Breaths off of a spear. So this was probably just another bad match-up for my team--surprise surprise--on top of other things. Way to go, me.
Oh well. At least it reaffirms how stupid the A.I. is about the Power and Magic Ruin unfortunately. It's funny how easily overpowered those would be if the A.I. could use those intelligently.
So...the only team of mine that even took a round of the three is the joke team that's using literally the worst element for Grand Cross in the entire game? I see. Well, that's...just...yeah.
I might have even been able to win the round as a whole if the A.I. wasn't so utterly blind to AoE or if Carlsatan had gone after the Critical Wizard as he had been doing rather than going after the Critical Archer for once. Meh. Whatever. The A.I. is always going to be this dumb unfortunately, at least within its current default restrictions.
[Insert usual, justified kvetching about Kagesougi still causing Don't Act and costing too little MP here.]
Actually, no, I'll spell that complaining out again for once since even with the Quickening & Yell mistake on the Undead Squire and even with as stupid as half of his team acted in the third round, Reks would have doubtless won if it wasn't for that Don't Act BS. Even with my general agreement about CT5Holy's assessment of the Undead Squire's set up being a more than a tad ineffectual, it was essentially a 3 vs. 4 fight in Reks favor since Anima Zero's Oracle was basically useless against most of Reks's units. At worst it was a 3 vs. 3, where the Priest couldn't overpower the enemy team wth the currently overbuffed Stop spell for once. As such, the Lancer and the Ninja were the only actual threats and the Lancer got stuck on resurrection duty too often since Reks only missed one of the ten Death spells his Squire--better than a Samurai for this--flung at the enemy. Even with Concentrate, most of the damage of the Ninja he did would have been and was recoverable until Don't Act hit.
Honestly, at this point, I think I'm looking more forward to Don't Act getting removed from Kagesougi as it should (at the very least) than Quickening possibly dying. It's just immensely dumb, especially since Kagesougi usually comes with Innate Concentrate and Two Swords. I'm not trying to take away from Anima Zero given he's using what's there and his team has other strengths; it's just frustrating that Don't Act is still there.
Speaking of dumbness, even with the disadvantage from Kagesougi, Reks might have actually still taken that third round if Mr. Poe had taken the time to rid himself of Blindness during one of the many turns where he didn't take an action otherwise. Minvera Christ but the A.I. is horribly blind about a lot of things, including--perhaps appropriately--Blind itself. It's not like this is anything new, but it's also still frustrating to see.
First things first, I'd quite liked the music even more than usual this round, TrueLight, so thanks.
Now, I can finally say that my losing streak is finally over after losing at least twelve games straight. A bit surprised that I managed to tkae this so handily between my bad luck--getting hit by 18% Weapon Breaks had me expecting the first round to go far differently--and Knife Nuts as a whole being weaker between both my female units losing their Two Handed Knifing abilities. At least the Thief is a real unit now though with an actually useful secondary rather than the stupid attempt at Time Magic he had before.
Of course, it rather helped my victory that this particular team of reinoe's lacks revival and also somewhat lacks offense if not going against a team that utterly relies on their weapons, like perhaps my Chivalry as Virus team and the other Cross using teams. As stupidly powerful as Ninja can be, that's largely in part because of Kagesougi's overpoweredness, which none of the units on reinoe's team has.
Not that would have helped much with how dumb the Snipe twins were acting in the second round, but...yeah.
Oh hey, I consciously recognized both of the first two songs, right off the bat, which I think is a first: "A Ring and a Promise" and "Blue Skies." Not sure what the other two were outside of the last song obviously being a remix from Chrono Trigger.
Not much to say about how one-side the first round was as far as offense goes, partly due to the the terrain insurrng that TrueLight's team just bunched up for all the Slow 2s thrown its way. That and the Lancer getting to spam Quickening basically made it obvious TrueLight's team was losing that round. Interesting to note that Stop technically blocks Stop though. I had forgotten about that, given it's not of any real import. (I still feel a bit bad for suggesting Stall even if the A.I. just wasn't using Persuade for some reason given it seems like half of 1.39 matches is just watching people get destroyed by Stop status, but I digress.)
The second round was slightly more even despite TrueLight continuing to get destroyed by status and getting more than a tad unlucky dealing with both Undead units and the Mediator. I have to wonder how the round would have gone had that initial (and only) Seal Evil hit the Monk or if the second Poison Rod swing from the Samurai not missed and failed to temporarily kill him; at the very least she wouldn't gotten hit by that Southern Cross from her own damn teammate.
Besides that, not much else to say except that I'm still not sure what to do with Gastrafitis. Despite the big number out put here, it still seems inferior to at least Hunting Bow, Night Killer and Poison Bow even though the latter two seldom see use for some reason. Shrug. Maybe it's fine as it is so long as you max out damage.
This was basically a 3v3 surprisingly since both the Archer and the Mediator were relatively worthless for Barren and Otabo respectively and ultimately Otabo's team just did had more units that did more damage. Really not much else to say than that.
Good games to Malroth, silentkaster, Anima Zero, Reks and reinoe.
I'm glad my losing streak ends before my Internet possibly goes out. I must admit it was starting to become really tempting to just go with a rote two Ninja with Kagesougi team + filler given how bad luck was/is.
Looks like I have to catch up again though.