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 1 
 on: Today at 08:37:48 AM 
Started by Shokat - Last post by FFHackticsnoob
Hit a brick wall at Gilmunto...Any sort of back attack is a oneshot, which is manageable but ranged omni-directional oneshots from the dragons are less so.

 2 
 on: February 17, 2019, 06:34:28 AM 
Started by Glain - Last post by Glain
How does this affect the actual battles? For example, in that particular instance, is Agrias a Geomancer during the actual Bariaus Valley fight or is she forced that way after?

She's a Holy Knight during the battle, and is then locked into the chosen SCC class afterwards.  The general rule is that Guests will be the same as usual until they join you.  I also didn't want that battle in particular to be a lot more difficult if you had chosen a less sturdy class.

Strange change for the Rubber Shoes. It's not terribly important but it does change the fight At the Gate of Lionel Castle. Why change it?

For that reason.  The Rubber Shoes make you immune to damage from everybody in that battle except Gafgarion (and maybe the summoner?).  I don't think it was intended for Rubber Shoes to break the battle that badly, because the enemy units in the Lionel Gate battle are actually assigned to have random equipment, and it just so happens the game can only select the lightning weapons because of the unit levels.

The "crits always do bonus damage" business is also a little strange to me. I'm for quality of life changes but anything that shakes the foundation of the game, even if it's only a little, makes the challenge slightly different from the original. Of course, if that was your goal, this is a solid patch through and through, and may be worth a try one day.

I understand that point of view, but I think of "crits that aren't really crits" as a bug that should be fixed.  It's strange for the visual and audio effects of a crit to happen but for no bonus damage to be dealt, and I don't see why that would be desirable behavior in any circumstance.

 3 
 on: February 16, 2019, 08:18:49 PM 
Started by Bladegrasp1997 - Last post by Bladegrasp1997
New Update
https://www.youtube.com/watch?v=vxA2-BSwLeU&feature=youtu.be&ab

 4 
 on: February 16, 2019, 06:56:07 PM 
Started by RavenOfRazgriz - Last post by Nizea
Yeah -- thanks, guys!  I get it.   :)

I understand that the checkboxes aren't actually flags, and I can see why one might want to remove them.  I would likely have done the same for sake of a smoother, less potentially misleading UI.  When I said I found them convenitent, I really just meant keystroke-saving convenient. I found it handy to be able to scroll between abilities and make changes I knew to be a couple bits difference without having to deal with keys.

Maybe I'm just the only one lazy enough to see it that way!  :roll:

 5 
 on: February 16, 2019, 05:09:13 PM 
Started by RavenOfRazgriz - Last post by Nyzer
Also, while we're on the subject, the post I quoted is my go-to when choosing ability or event animations.

 6 
 on: February 16, 2019, 03:53:56 PM 
Started by Glain - Last post by Pixy
Characters will still join the party as normal... but will be in the SCC job, and cannot be changed out of it.  This applies to special characters as well as generics!  Monsters can join the party, but will not create eggs and cannot be fielded in battles.

How does this affect the actual battles? For example, in that particular instance, is Agrias a Geomancer during the actual Bariaus Valley fight or is she forced that way after?

Quote
There are also a few scattered changes:
    Gafgarion at Zirekile doesn't load from the party
    Rubber Shoes become available in Chapter 3
    "Defeat Dycedarg!" at Igros Chapter 4

Strange change for the Rubber Shoes. It's not terribly important but it does change the fight At the Gate of Lionel Castle. Why change it?

The "crits always do bonus damage" business is also a little strange to me. I'm for quality of life changes but anything that shakes the foundation of the game, even if it's only a little, makes the challenge slightly different from the original. Of course, if that was your goal, this is a solid patch through and through, and may be worth a try one day.

 7 
 on: February 16, 2019, 03:22:54 PM 
Started by PX_Timefordeath - Last post by White Knight Wiegraf
A while ago, I have made a few videos in King of the Hill format, where the winner moves onto the next match until they are defeated.
 
https://www.youtube.com/playlist?list=PLMipqXXPz6vfx2Bqs_1bgjp_PuTMaUo3Q
 
After 1.43 is released, I'd like to continue this series.

 8 
 on: February 16, 2019, 01:11:12 PM 
Started by Leonarth - Last post by dck
Hah, I like it. That's actually the type of solution I had in mind since I don't think setting it up in a way that wouldn't organically affect preset fights would be worth the effort.
Wouldn't have thought of changing the healing opcode for it though, thats clean.

 9 
 on: February 16, 2019, 12:29:20 PM 
Started by Leonarth - Last post by Leonarth
I've never looked into how guests behave in the party, I don't know much about items either.
However, there's a solution I think would work: When the heal party opcode (present in all missions) is called, we would also kill any guests in the party, or any deployed guests.

A new event opcode could also be made but that would only be useful for custom missions.

 10 
 on: February 16, 2019, 11:41:08 AM 
Started by RavenOfRazgriz - Last post by Xifanie
They never should have been flags in the first place. Those are 3x 1 byte values.

I can't even begin to fathom why you'd want to use checkboxes, it's like trying to screw in a screw using a hammer. No one's going to stop you if that's what you want to do to thoughl it's not like the end values are different.

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