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Happy Ramza's 34th anniversary~

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 on: Today at 09:30:16 PM 
Started by Jumza - Last post by Elric
Because most people who do LPs do so of the original game, and they are sped up for battles, since everyone has seen FFT battles many times. Though i do agree, i wish they would slow it down at least for the events, i work hard on those damn things :P I'd recommend CT5Holy's LP as well, as I was able to talk to him during the making of it and got him to not speed thru the actual events, lol

 on: Today at 09:28:47 PM 
Started by Elric - Last post by Elric
Be sure to thank Xifanie for the amazing Synth Shop hack then!  :mrgreen:

 on: Today at 07:22:16 PM 
Started by sosonch - Last post by sosonch
Hi, guys. I once found a ASM hack to make an empty ability a new support one; it created an ability that increased hitrate of non-100%skills by 25%. I was wondering, are there any other hacks of the same time? used to create new R/S/M abilities? Because I have no idea how to create those kind of abilities O: I've searched for more here but haven't found much.

By the way, great job with this site and patching materials :D

 on: Today at 11:53:11 AM 
Started by Elric - Last post by ChaosStar0
Yay! Something from FF9 is in this game! FF9 is my second favorite of the main series games. :D :D :D

 on: Today at 11:50:31 AM 
Started by Jumza - Last post by ChaosStar0
I've been looking at the LPs for this game and I was wondering, why does everyone but DaTruthDT speed up their videos to an insane degree? I don't like watching sped up footage, and I really doubt others would like it too, so the question is why?

 on: Today at 10:55:47 AM 
Started by FFMaster - Last post by Shintroy
Welcome back FFMaster. Surprised to see a MP damaging weapon being suggested. I'd still prefer it on a ranged item since it can be paired with WP*PA abilities

No need to go back to 1.3 dagger with the SP. Where is the Damned when we need him ;;

I'll wait for the AI tourament to be over to talk about the current meta. SP plays a huge part a team's success and being able to increase and decrease it mid battle is a bit overpowered. If SP altering abilities are removed entirely we can buff cursed ring to maybe 66% revival so more jobs can use the item reliably. Having another 9 sP class like Summoner or buffing SP gear would be more well recieved if SP stacking was removed as well.

I'm all for there being a reaction that allows for evasion during casting. Including it into awareness could definitely work since. Would this give berserked units evasion as well? 10/10 change if so.

Holy Elemental weapons could use some changes. Cursed Ring being the biggest counter to the holy element isn't as big of a problem for weapons mainly used by classes that counter undead. Silver Bow has Seal Evil. Excalibur has Consecration. White Staff is a terrible item as it is since Healing staff strengthens holy, has 12 WP and +1 SP. Definitely in the novelty item category at the moment. Holy Lance can only be used by Lancer and while jump is non elemental, it's not as reliable since Jump is too situational as is.

Bad Luck What about making this a random add buff/debuff similar to the juggler class from FFTA?

2 CT, MP 10, Hit 100%, 1 Range,  100% Random Add Haste, Slow, Death Sentence, Regen

No idea how the AI will act with this. I'm sure there's a combination that makes the AI only use this on enemies without making it only target enemies.

Spell Absorb, Life Drain Instead of going by % make it go by MA* or Max MA/PA*

Non Elemental Geomancy Dmg (((PA/2)+2)*MA+1 or 2

Elemental Geomancy Dmg_ ((PA+2)/2*(MA+1)

Mudvayne requested a buff to Geomancy/Elemental. I think giving giving non elemental geomancy a better formula and slightly boosting elemental geomancy damage is the best way to go.

Death Sentence Currently unused due to some items not being immune to both dead and death sentence. I'm looking forward to these items being fixed and the return of defensive and absorb teams using death sentence.

Gold Armor, Genji Shield mainly. Chammeleon Robe and Angel Ring could be looked at to be safe.

Mirror Shield I like the idea of this being Always reflect. Raise 2 might have to be unreflectable with this in the game. I can see a lot of cursed ring units being paired up with This shield like Flash Hat was in the past. Cure 4 and Raise 2 will still be able to take down Cursed Ring units. It's not like Cursed ring is 100% revival anyway.

Clothes - Why not make them  similar to Harps stat and effect wise?

Persia - +2 PA , 12 WP

Cashmere - Heal HP 12 WP (gives dancer more options with Kagesougi, Hawk's eye and other PA*WP abilities)

Ryozan Silk - There's no opposite of Charm so what about giving Dancer a 100% Cancel positive status weapon? If it's possible to make this 100% cancel charging then give it that instead.

10 SP Time Mage sounds like a bit much. I'm all for it if SP stacking is removed and Cursed Ring gets a slight increase in revival %. Looking forward to Rainbow Staff, 12 SP Cursed Ring Balance Time Mage.

 on: Today at 10:24:38 AM 
Started by FFMaster - Last post by Barren
Or move the water spells to the scholar class if you're looking to make room.

@FFMaster: We were discussing the Time Mage class and we we're thinking that maybe give time mages 10 speed while losing 10 HP/MP to compensate. You can make Time Mages with Half of MP without the need of short charge if you're at a base 10 speed and you can give them full hp/mp clothes without having to resort to giving them low HP gear for the sake of speed

 on: Today at 07:41:27 AM 
Started by FFMaster - Last post by Zotis
If you're going to drop anything from Wizard for Bio, maybe Poison?  It seems like a spell that no one ever uses.  Please don't consider dropping Flare/Frog/Death though, I love them on Wizards.  Maybe consider dropping Water.

 on: Today at 07:30:40 AM 
Started by Barren - Last post by Zotis
The new mic is working out great Barren.

 on: Today at 07:19:41 AM 
Started by FFMaster - Last post by Reks
OK, I'm back with a nice long break. I haven't been able to keep up with the balance changes at all for the year, and have only skimmed the past few pages, but it looks like I might finally have to make a decision on where to take Scholar. Here are a few random thoughts:

- Wizard has no more space for spells, so cannot be given the Bio spells unless we lose something like say... Water or things like Frog/Death/Flare/Poison.

- Priest has always had problems with Protect/Shell. I've tried multiple things before. The current easiest way is to use the Raise formula, which will heal a % amount and add status. Rewriting the Cure spells to accept status may be possible, depending on how friendly the game is.

- I'm sure most people saw Time Mages bonus speed as more of a liability than a help, since 9 base speed means you will be more likely to act first, rather than last, like you want a mage to. I have no ideas on how to keep the class unique while fitting the theme of a time mage. Any suggestions will be appreciated.

- I like the change to Jump. Along with that, there were some Spear changes in the background, as everyone knows.
Gungnir - Spear that ignores evasion
Ethereal Spear - Spear that deals only MP damage

- I really dislike Daggers adding speed. This stat was a major problem in early versions of Arena, among other things. The weapon just became used because it added 1 speed, and other skills were cast instead, making all daggers look the same except the ones with other benefits (evasion, PA, MA)

- The new reaction to give P-EV/M-EV to casting/performing characters sounds good. I can definitely make it, or attach it to another reacion (most likely Awareness) as well.

- As far as Defend support goes, for 139 I spent about a week trying to make it not use up an action. Needless to say, I failed miserably. Which is why it's there, pretty much acting as a noob trap.

- I can definitely add new weapons and stuff, like a staff made solely for Time Mages, or whatever archetype is needed.

Glad to have you back!

Would be good for a whole overview of the proposed changes made in one post. I guess I can try at it after finishing up the last bit of hiring at my new job later today, but it'll be the 4th of July and I work early early tomorrow, so I'll have to see.

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