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Use of ePSXe before 2.0 is highly discouraged. Mednafen/RetroArch is recommended for playing/testing, pSX is recommended for debugging.

Pages: [1] 2 3 ... 10
 1 
 on: Today at 07:06:01 AM 
Started by silentkaster - Last post by Reks
What we ended-up covering today:


SQUIRE - Defend: When activated, grants Defend to entire team.  200 JP cost?

PALADIN - 5% C-Ev; gain flails, but lose katana.

MONK - 1 less PA.

PRIEST - 4 base Move.

WIZARD - Access to knives?

TIME MAGE - Access to shields (if battlemages are not introduced)?

SUMMONER - base MP boost of 20-40 OR Scholar’s base PA and access to swords?

THIEF - HP lowered; Quickness: removed; Steal Heart: 40-45%; Bad Luck --> "Roulette": Random Dead - Reraise - Haste?; Gil Toss --> Pseudo Cover Fire 4 range, 0 AoE; Weapon Break —> “Steal Weapon”: PA+35% chance, evadable?, 300JP.

MEDIATOR - Stall: JP corrected in master guide; new skill that adds Reflect; Mimic Daravon: vertical lowered to 1; Monster Talk: Increases Talk Skill success rate by 5%~; Refute: ignores Finger Guard.

ORACLE - Blind: Smart-targeting 0 CT; Spell Absorb: 0 CT; Life Drain: 0 CT; new --> Pray Faith and Doubt Faith, 1 AoE, MA+60 and MA+65% chance to land; Petrify: 5 CT?

GEOMANCER - Base stats: 10 PA/8 MA and 8 PA/10 MA; non-elemental skills become PA+4.

LANCER - Jump skills use Jump instead of Speed, with their base Speed becoming 9 and base Jump becoming 4.

SAMURAI - Gaining spears/bows?; Koutetsu: Lower vertical by 1?; Bizen Boat: Lower vertical by 1 and MA7  OR  1 AoE range  OR  triggers MP Restore; Murasame: MA*8 AND Regen (if Murasame loses Regen)  OR  1 AoE range  OR  1 lower vertical range  OR  MA*9; Heaven's Cloud: smart-targeting  OR  3 AoE range and losing its Slow proc  OR  adopting Asura's formula; Muramasa: MA*8 and/or 33% chance to proc Death Sentence?; Masamune: Lose Regen, become 1 AoE and affecting caster?;  Meartbone Slash: 100 JP?; Two Hands: 350 JP?

Also Squires possibly dropping Flails instead of Books for Poles

Since Prismatic Rod covers all of the elemental Flails and they have access to Poison Rod, which makes Scorpion Tail obsolete

 2 
 on: Today at 06:04:27 AM 
Started by Emmy - Last post by Emmy
So, no clue why this version doesn't work. :(

Code behind routine:


Relevant page in wiki: http://ffhacktics.com/wiki/Equipment_Evasion_Setting_(Magical)

The huge section is just a bunch of custom values for M-ev, set per class.


 3 
 on: Today at 04:51:42 AM 
Started by silentkaster - Last post by Andrew
What we ended-up covering today:


SQUIRE - Defend: When activated, grants Defend to entire team.  200 JP cost?

PALADIN - 5% C-Ev; gain flails, but lose katana.

MONK - 1 less PA.

PRIEST - 4 base Move.

WIZARD - Access to knives?

TIME MAGE - Access to shields (if battlemages are not introduced)?

SUMMONER - base MP boost of 20-40 OR Scholar’s base PA and access to swords?

THIEF - HP lowered; Quickness: removed; Steal Heart: 40-45%; Bad Luck --> "Roulette": Random Dead - Reraise - Haste?; Gil Toss --> Pseudo Cover Fire 4 range, 0 AoE; Weapon Break —> “Steal Weapon”: PA+35% chance, evadable?, 300JP.

MEDIATOR - Stall: JP corrected in master guide; new skill that adds Reflect; Mimic Daravon: vertical lowered to 1; Monster Talk: Increases Talk Skill success rate by 5%~; Refute: ignores Finger Guard.

ORACLE - Blind: Smart-targeting 0 CT; Spell Absorb: 0 CT; Life Drain: 0 CT; new --> Pray Faith and Doubt Faith, 1 AoE, MA+60 and MA+65% chance to land; Petrify: 5 CT?

GEOMANCER - Base stats: 10 PA/8 MA and 8 PA/10 MA; non-elemental skills become PA+4.

LANCER - Jump skills use Jump instead of Speed, with their base Speed becoming 9 and base Jump becoming 4.

SAMURAI - Gaining spears/bows?; Koutetsu: Lower vertical by 1?; Bizen Boat: Lower vertical by 1 and MA7  OR  1 AoE range  OR  triggers MP Restore; Murasame: MA*8 AND Regen (if Murasame loses Regen)  OR  1 AoE range  OR  1 lower vertical range  OR  MA*9; Heaven's Cloud: smart-targeting  OR  3 AoE range and losing its Slow proc  OR  adopting Asura's formula; Muramasa: MA*8 and/or 33% chance to proc Death Sentence?; Masamune: Lose Regen, become 1 AoE and affecting caster?;  Meartbone Slash: 100 JP?; Two Hands: 350 JP?

 4 
 on: Today at 03:07:26 AM 
Started by BigManStan - Last post by Emmy
Thank you for this. :)  Your image and hack works in my mod. :)

Unfortunately wasn't able to successfully edit the image on my own for the other statuses. :(  Tile Molester wasn't importing/exporting from bmp properly, and so it ended up offsetting by a few pixels always.  Is there a trick to using Tile Molester?

 5 
 on: Today at 02:42:10 AM 
Started by Cheetah - Last post by Boco
Just thought I'd pop in and say Thank You to all the people who contributed to this translation. I've just started Chapter 2 and everything is great. I made a few personal edits to fix some of the errors others have pointed out in this board that weren't yet included in v.50. At first it wouldn't let me, but I went to the "sound test comments" in the quick edit of the latest Tactext and deleted those and then it let me patch it. I haven't noticed any glitches yet, and the translation is really growing on me. I have to say that I can't go back to the original. Thanks Cheetah!

 6 
 on: Today at 12:28:52 AM 
Started by BigManStan - Last post by Choto
Nice work BigStan, and thanks!

 7 
 on: April 28, 2016, 11:10:01 PM 
Started by silentkaster - Last post by dw6561
Yup the discord is up and ready to go, WKW and silentkaster are already here.

 8 
 on: April 28, 2016, 11:07:09 PM 
Started by silentkaster - Last post by White Knight Wiegraf
We are just setting up, nothing's started yet. Waiting on more people

 9 
 on: April 28, 2016, 11:04:25 PM 
Started by silentkaster - Last post by silentkaster
Yes. Link at top of post...use the one that dw posted second.

 10 
 on: April 28, 2016, 10:55:27 PM 
Started by silentkaster - Last post by Barren
Are we having the discord discussion now?

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