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 on: Today at 01:00:20 AM 
Started by Rufio - Last post by Rufio
thank you Vaan.  I'll look into the intro, i thought I had fixed that before release.

The skills having the same description is because I really hate writing in Tactext and am constantly putting it off.

most abilities apply status at 100% on purpose.

the constant damage of of abilities (not just magic) and the wrong display numbers is the biggest balance issue I am currently working on.

the warlord in pt.2 of the intro fight has start: regen.

Im not sure whats going on with your world map, but if you are only at the pub scene you shouldn't be able to move anywhere yet anyways.

I havent even thought about working in brave story event replays or tactext display, those are very low priority at the moment.  Same with person info.

Im not sure what is going on with the skillset ability ghosting, I have never encountered that.

Also yes, if any of the 5 main characters turn to crystal, it's game over.

Thanks for the detailed report Vaan.

 Like I said, I still have a lot of tactext work to do, the important ones being ability and Item descriptions.  It is a LOT of work due to the fact that every ability (other than a few monster abilities) and every item has been changed.

 on: Today at 12:14:18 AM 
Started by Rufio - Last post by Vaan
Well, here it goes. I found some issues. Note: i'm not sure if it only happens on my emulator. And i might say somestuffs that you already know, but irather say everything that end up forgetting something because i am eliminating stuff from my list.

Progress made: Restarted 3 times (computer that keeps turning off before i save), saved befre undead battle, lost, need to continue.

intro dialog in the black screen writes over itself, causing it to be confusing to read.
Most skills have the same description, the only way to actually finding out what they do is doing it.
Abilities (like Primal, Martial etc.) descriptions show vanilla's descriptions (like Monk's and Knight's, respectively)
Not sure if intentional or not but all debuffs (and by that i mean the debuffs if an attack that inflicts it didnt miss) do not miss unless guarded/missed or if already inflicted and some abilities too.
Conduct Ritual and Lance of Faith always deal more damage than the ammount they said they would in the prologue fight. Ritual seems to always deal 90 and when crits, 110. Lance of faith however is not a fix ammount, something between 36, 44 and 66.
The palette in the Warlord enemy in the battle that you recruit Sev is messed up, but i got Yuriel to poison him and then it was normal somehow.
When moving through the world map, it would go blinking, between the map and a black screen, and if i stopped moving it would just be the black screen, but it would come back if i went to where the accessible areas were again.
Re-watching scenes in Brave story causes the letters that say "one month earlier" to be in a weird glitchy box, and there is no sprites in the scene, but there is dialong although everyone retains Ramza's portrait and it sticks to the right bottom corner and if changes scenes then it makes the dialogs to stick to left upper corner
The person info is empty and it was possible to go down forever even without people to scroll through, but it got fixed once i acessed the Tutorial option and got info on Daravon.
When going in abilites to learn, sometimes some job skills would be ghosted in other jobs, not selectable to learn but visible
Not sure if intentional but the skills in the prologue battle change if restarting, funningly only replaces/adds/removes skills in the main Job skills, sometimes i didnt have any main job skills, the secondary is always the same skillset though.

Not a glitch, just a regular complain, i lost on the undead battle before the 1st mission, even though Ramza and Yuriel had undead, since they couldnt get a countdown they didnt revive. That pissed me off, and i nkow you didnt want them to die since they re main chars and all, and they re part of history and stuff, but that really pissed me off.

Perhaps there is more to come, since im in the beggining of the game, but i felt like that this ammount of stuff was substantially enough to be already pointed out.

 on: Today at 12:10:15 AM 
Started by Choto - Last post by Choto
tyty guys :D was a fun hack

I just wish compatibility was better than it is... stupid skillset types.

If I ever get to it, I think i can trick the game into accepting other types of abilities in normal skillsets. I got potion to work from a normal skillset once.. we'll see

 on: September 18, 2014, 11:52:41 PM 
Started by Eternal - Last post by Darthatron
No no. Eternal can make a list of bugs that require changing of code or other things he isn't capable of. A lot of these bugs are things that can be edited in AIO.

 on: September 18, 2014, 11:27:31 PM 
Started by subr3v - Last post by Vaan
I agree with Mike, although i also dont like the shading in the sprites, also everything is too pixel-ish, reminds me too much of broforce.

 on: September 18, 2014, 11:25:48 PM 
Started by CT5Holy - Last post by TristanBeoulve
Wow, I can't believe it's almost over. I haven't watched any matches since my elimination, so....... damn.

 on: September 18, 2014, 10:51:20 PM 
Started by Choto - Last post by MiKeMiTchi
Love the redesign idea! Great job, Choto. ;)

 on: September 18, 2014, 10:44:28 PM 
Started by subr3v - Last post by MiKeMiTchi
The maps looks nice with those shadow effect, though it might pop up better and blend more nicely if the battle/object sprites' shading gets improved. This looks promising. :)

 on: September 18, 2014, 09:32:28 PM 
Started by Rufio - Last post by Rufio
Thanks Jumza.  there's probably over twice as much to do in this version and the choices  during events have been made way more awesomer.

 on: September 18, 2014, 09:17:44 PM 
Started by nitwit - Last post by Kaijyuu
That's good advice even if you're rich. Seems a lot of people don't quite understand that one though.

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