I agree I tested placing the pixel one point up and it is better for Duma. It has a better back now on your sample on the lower left it now looks like muscles/bone coming out there good good.... As for Zebbeb.... I think it is better without the cloth.
Yes, that was my plan. The current plan is cutting that to 1/10th of what I wanted to accomplish, aiming for just $2000, but also providing a playable tech demo related to sRPGs (working on this now), open access for the Kickstarter campaign month to the three tools I've written (the Sprite Animator, Unicode Font Tool, and the Sprite Remixer), a playable demo related to card games (done), and a youtube channel filled with videos that introduce or further explain the claims I make about what the engine can already do (mostly done; https://www.youtube.com/user/lirmont). Assuming that goal is even reached, more things from the original plan will be incorporated as stretch goals are reached. I'm taking longer to do the planning than I originally said I would because I don't want to have any regrets about this next campaign. If it's not successful, I have to walk away from the project and return myself to the job market.
I tested as well and the new stuff did unlock after the 4th Totema.
Yeah. I haven't used the item on AI teams past the mid point or so of the game as they become inferior to what you mentioned. 1 range, no aoe, Esuna like spells can remove several debuffs instead of only one etc.
Little update with some animations. Sheet is filling out a bit. I feel ok about the back concept, but his butt and lower back still bother me a little. Also shading his left side when his arms are up seemed a little pillowy to me.
Still needs quite a bit of work but it's coming along steadily. Luiakyn Idk how you work so quickly and knocked that giant out
Chip Leader Female Cancer 40 70 Oracle White Magic Absorb MP Short Charge Pilgrimage Ivory Rod
Golden Hairpin White Robe Reflect Ring
Paralyze, Petrify Raise 2, Esuna, Cure 4, Holy
Well, I would do this like CT5Holy and Malroth did in a video, but I don't know how to record really and especially on this laptop, it'd be a waste. Anyway, here are my thoughts behind the team.
1. Well, the first unit has the Nameless Song ability. This unit should go ASAP to start spamming (though he has Phoenix blade so he won't go for a while, but still...good to put him in #1 slot so he gets his turn at least a bit quicker). Jade Armlet to prevent petrify though I'm afraid I can't prevent poison and petrify on this particular unit. However, poison at least wears off after a period (albeit long) but petrify does not ever until cured. Death...well the AI prioritizes Nameless Song over anything else but perhaps killing a unit. If an enemy gets too close, he may be able to kill it with a short charge Death (and the Bard's natural decent MA make it okay odds to land). Otherwise, he'll just focus on his Nameless Song (and Angel Song when low on MP) and never really do anything else, which is okay as this is what the team is built on.
2. This unit was built pretty tanky...having Auto Potion, Move-HP UP, P Bag for Auto Regen, 40/40 and a decent amount of HP. He also has 11 speed to be an effective item bot. When Nameless Song lands on him, all the statuses will be useful to preserve him doing his job, though he has initial Reraise thanks to Chantage. He has Kiyomori and Masamune...most namely to Haste the Paladin. Very much a support unit...not a whole lot more. With Masamune, he is able to cast the positive status that Nameless Song cannot.
3. This guy is also pretty tanky with the Move-HP UP and Light Robe. With Battle Axe, he is just looking to get decap procs, and with Talk Skill...a Death Sentence and an Insult in between. Insult plays very well with Kiyomori so if they land those together, most units will really be crippled. Reraise for secondary revival to the Raise 2 (on the next unit). Nameless Song will just help this guy survive longer to get close enough to use his skills.
4. The Oracle with decent MA is the "Mother Hen" of the party trying to support her troops with Raise 2, Esuna and Cure 4 (which penetrates Reflect). With a Reflect Ring herself, she will have a bit more protection, and protection from Berserk. Nameless Song hitting her would benefit primarily with the Reraise and Shell, but Protect could also help her be a bit less squishy. She does have Pilgrimage after all, (mostly for lack of better options) so Shell would help her be less vulnerable to magic, but she wouldn't say no to Protect either.
Yeah, so here ya go Reinoe. Those were my thoughts and this team is obviously going for a long game. If it doesn't do well, that's okay since Nameless Song is a challenging ability to use...but you never know
Brother & Sister Team!
Silentkaster & RedWorld's team
Player: RedWorld/Silentkaster Team: Anything You Can Do We Can Do Better Palettes: Purple/Red Last Revision: 2/7/2014
Jeager Male Aries 70 50 Archer Steal HP Restore Concentrate Move +1 Ultimus Bow
Thief Hat Power Sleeve Feather Mantle
Arm Aim Steal Heart, Power Ruin
Meirin Female Leo 40 70 Priest Talk Skill Critical Quick Unyielding Pilgrimage P Bag
Golden Hairpin Wizard Robe Cherche
Cure 2, Raise, Protect, Esuna, Dia Blackmail, Persuade, Death Sentence, Insult
Jill Valentine Female Sagittarius 40 70 Scholar Yin Yang Magic Damage Split Short Charge Move-MP UP Prismatic Rod
Golden Hairpin Santa Outfit Diamond Armlet
Quake, Bio 3, Mad Science Paralyze, Petrify
Chris Redfield Male Gemini 40 70 Chemist Draw Out Auto Potion Magic Defend UP Pilgrimage Glacier Gun