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Don't be hasty to start your own mod; all our FFT modding projects are greatly understaffed. Find out how you can help in the Recruitment section.

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 1 
 on: Today at 02:14:14 AM 
Started by DeSgeretjin - Last post by chocolatemoose
Thanks for this and all your work on the editors!

How long do you think it'll take to mess with the formations? Trying to decide whether to start on this version or wait for the next one. Looking forward to playing it either way.

 2 
 on: May 27, 2018, 10:50:35 PM 
Started by Zeke_Aileron - Last post by Zeke_Aileron
I started playing the mod with a brand new game and came across what appears to be a game-breaking bug: after the story mission in the Rupie Mountains, to proceed with the plot you have to visit Grazston and then Moorabella for cutscenes. Visiting Grazston triggers that cutscene fine, but when I enter Moorabella (the town, not the region), the screen goes black and the game appears to freeze. Anyone else have this problem? It's happened a few times in a row. I'm using Drastic on Android.

One other thing: the Pearls in the Deep story mission, which is (relatively speaking) one of the more difficult ones in vanilla, was really easy here because the boss seemed to skip close to half of its turns (just wait without taking any actions). Did anyone else notice that?

Thanks for the mod! I'm hoping to play it through further before giving more detailed feedback on it.

I've never experienced that bug before, hmm...

Oh yeah the bosses tend to not do much when they don't have the MP required for their moves, i'm planning on doing a overhaul for the bosses, and for some of the side-quest bosses as well to make them a bit more of a fight to do, and thank you for playing the mod.  :)

 3 
 on: May 27, 2018, 10:11:02 PM 
Started by Fina1Fantasy - Last post by DARKANGELUXZ
Hello, I am the youtuber that make the video PVP-PSX, and one friend make for PSP. It's possible only for this forum ffhacktics. but the user interesting in test and playing PVP , can go to https://www.facebook.com/groups/finalfantasytacticslatinos/

 4 
 on: May 27, 2018, 08:49:17 PM 
Started by Zeke_Aileron - Last post by chocolatemoose
I started playing the mod with a brand new game and came across what appears to be a game-breaking bug: after the story mission in the Rupie Mountains, to proceed with the plot you have to visit Grazston and then Moorabella for cutscenes. Visiting Grazston triggers that cutscene fine, but when I enter Moorabella (the town, not the region), the screen goes black and the game appears to freeze. Anyone else have this problem? It's happened a few times in a row. I'm using Drastic on Android.

One other thing: the Pearls in the Deep story mission, which is (relatively speaking) one of the more difficult ones in vanilla, was really easy here because the boss seemed to skip close to half of its turns (just wait without taking any actions). Did anyone else notice that?

Thanks for the mod! I'm hoping to play it through further before giving more detailed feedback on it.

 5 
 on: May 27, 2018, 07:06:37 PM 
Started by Magic Gladii - Last post by dotchan
My opinion is: fix the blatant typos/bad translations (Dycedarg's Elder Brother, Bracelet, Wiznaibus, whatever the hell Rafa really meant when we fought in Yuguo Woods, etc.), leave everything else alone.

Part of it is nostalgia, but I definitely prefer the casual Modern English of the original.  It has more immediacy to me than the faux Shakespearean whatever that is the WoTL, which sounds more like a bunch of Ren Faire enthusiasts doing a reenactment (that fits the framing story, sure, but it still feels hokey).

 6 
 on: May 27, 2018, 06:52:37 PM 
Started by Aqueous - Last post by Metrohaha
What troubleshooting have you done? It's pretty basic knowledge that modding a game, then loading a save file from the unmodded version can will often cause issues.

Have you tried starting a new game yet?

Ya, that's logical for sure. I should have been more specific, perhaps. My original question was based on the fact that the Pokeytax spreadsheet worked perfectly on any save. After I learn any move, they are learned for good.

I certainly understand that I will likely end up having to start with a fresh save, but either way before I do that I'd hope to learn how to turn off the job replacement feature.
Its listed as an optional element, but I can't seem to figure out how to actually do it.

After I figure that out, I'll start from scratch and work from the ground up.
Until then, I'd probably have to stick with Pokeytax's version to make sure I can control the variables I wish to control properly.

 7 
 on: May 27, 2018, 05:30:42 PM 
Started by Aqueous - Last post by Nyzer
What troubleshooting have you done? It's pretty basic knowledge that modding a game, then loading a save file from the unmodded version can will often cause issues.

Have you tried starting a new game yet?

 8 
 on: May 27, 2018, 02:37:37 PM 
Started by Aqueous - Last post by Metrohaha
Hey everyone, I've taken keen interest in this and wanted to test it out.
Seems like even Aqueous isn't still engaged with it, but I hope to find an answer regardless.
The whole thing works well in terms of changing the job, but something odd is happening and I can't discern why.

I applied the ASM hack, and loaded my save. For simplicity sake, I just applied the example patch you created on the spread sheet.
On the save the Knight job was already mastered, and when I went to look at it had already been transformed to Arc Knight.

I then went to learn the abilities present in the job, and had enough JP to learn them all.
I backed out of the menu, checked a few other things and went back to the job screen and noticed that I hadn't learned anything.

So I used what JP I had left to learn more as an Arc Knight, but again after backing out and going back in they were all unlearned.

What do we think the problem is here? Is this an error resulting from the fact that I chose to load an already mastered Knight? Is it related to the resetting of the abilities?

Either way, I also wonder if there is a way to NOT replace the jobs with this. I like the idea for some, but others I'd like separate jobs to appear on the job tree. If I simply leave the field "Replace job" blank, it appears to break the XML. Is there another way?


Thanks, if anyone is still available to answer this. I'm fairly new to FFT modification, but after years in Pokemon fan games, I am keen to try my hand here and see what I can pull off.

 9 
 on: May 27, 2018, 02:28:31 PM 
Started by saw2th - Last post by Barren
I submitted mine as well. I figured y'all need a last minute addition to the roster

 10 
 on: May 27, 2018, 01:56:52 PM 
Started by Zeke_Aileron - Last post by BearPRIME
If it works out, you're welcome.

I think I'm doing something wrong because i wet through 00-AF and couldn't find a proper unused ap value for a new gria unit (no abilities can be learned).  I'm trying to change the illusion skill set for human into gria, unsure whether this matters or not.

I also want to double check when that all i need to change for the job is the hex for race.

thanks for your help!

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