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Use of ePSXe before 2.0 is highly discouraged. Mednafen/RetroArch is recommended for playing/testing, pSX is recommended for debugging.

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 on: Today at 01:42:53 AM 
Started by GeekGamerGuy - Last post by Nyzer
Third topic from the top on our WotL subboard.

WotL simply naturally has spell slowdown. Don't ask me why Square did it.

 on: Today at 12:22:51 AM 
Started by GeekGamerGuy - Last post by GeekGamerGuy
Heyas, I'm experiencing a problem. I do my edit thing in FFT Patcher then I patch the PSP Rom but when I load up the ROm on PPSSPPWindows64 and play the game it slows down to a crawl whenever a special battle animation skill plays (aka Duskblade or Hallowed Bolt and such). Can anyone tell me how to fix this?

 on: September 18, 2018, 09:24:02 PM 
Started by Shokat - Last post by Kairetsu
1. Snigger has the same (old) problem as (old) Heart Shot and Charisma. The Berserk debuff disappears immediately on successful hit.

2. Silver Disc's description said "raise resistance" but the actual effect gives Magic Up instead.

3. Black Ingot has incorrect description.

4. Black Ingot is simply unusable. You cannot "activate" it. It because your 'Valid Target(s)' is ALL instead of 'Empty Tile'. But, even if you change it into 'Empty Tile', the skill only places 1 trap instead of 5 traps at once (tested). So, yeah... Black Ingot probably cannot be AOE.

5. Dust Cloud does trigger Counter, lol. Also during animation, the Bangaa sprite becomes invicible (it returns to normal after animation).

6. Dragon Breath does not trigger Counter.

7. Dragon Breath does basically... nothing. The Bangaa just stand there and end his turn, lol. Maybe, it's related to animation issue?

8. The current Choco Cure heals 4 units beside it... but it does not heal itself. Lol. The skill must heal user too.


9. There are some interesting passive abilities in-game that deserve more distribution. Maybe you can consider giving them to other classes for extra costumization and variety.

- Tank (equip Heavy Armor)
This was Ravager only. This ability is interesting if given to other races too. Maybe Bangaa or Hume.
- Lifespring (auto regen)
I don't think this is overpowered considering a single back attack from monster take 80% to 100% Hp.
- Vigilance (side/back attack is treated as front attack)
Useless ability in original game. But, this ability is worth using in this mod. It was Vaan exclusive. More distribution is nice.
- Reveal (can target invincible unit)
It can be used to heal invicible unit too. Normally, you cannot cast cure on unit who just activate Critical: Vanish. This was enemy only ability (wolf).
- Avoid Trap (doesn't trigger trap)
Since there are more trap users now...

10. I just realized if 2 Moogles use Smile Toss on each other in infinite loop, they will end up with full MP. I suppose giving Smile Toss 10 MP cost is necessary to avoid this abuse.

 on: September 18, 2018, 12:00:24 PM 
Started by Shokat - Last post by Shokat
You don't bother me at all. In fact, I really appreciate your help. I noticed my understanding of the game grew while I started the mod, so I decided to revise every height difference. I'm doing many changes so I'll post them here to keep track of them. I'll be editing:

1-4. Reviewing each ability. Height difference and some damages revised. Some skills now have 1 HD like Swallowtail, physical based which don't spend MP. I don't know if it is fair, but that will encourage better posicionament for Melee based class?

2. Now it affects to surroundings so it should difference of the other "Berserk abilities". Provoke does no damage while Molotov does, now this one gets area.

3. Now Sheep Count is linear based 16 MP 3 range and Sleep single target with one lowered range 12 MP 4 Range and moved to Shell Conch. One lower in tier.

5. I'm kinda hating these hidden jobs since I failed to unlock them without bugs x3 24 MP cost now.

6. Syphon now drains 20 and spends 10

7. Eerie Sound Wave have one of the best ranges in exchange but... Okay reduced to 12 MP xP

8. Tinker gets boring Black Ingot as a new skill. Silence Traps in a small area cost 20 MP 2 Range 1 Height. Now officially all races but impatient Bangaas and traditional Nu mous get access to traps c: Idk what I'm saying.

9. Choco Cure fixed.

10. Souleater was area lol. It was supposed to be only for Lanista.

11. Sworcerer physical elemental skills modified. Fire Soul affects to surroundings, Thunder assault is big damage and Blizzard tackle is linear based. The three cost 12 MP now

12. Dragoon gets three new skills. Dust Cloud from Parivir, Reis Wind and Dragon Breath c:

13. Some animations changed.

Edit: I hope you like it, let me know if you see new bugs :P

 on: September 18, 2018, 05:48:27 AM 
Started by sand86id - Last post by sand86id
Thanks Elric for trying...

I still can't get it to open with ShiShi even when ppfed after restructuring, (the image is autosaved when restructured, right?)
Although i noticed the significant boost in CoP patching speed after the clean image is restructured with ShiShi, it still won't load.

I will be equally as happy if i can get my hands on the sprite of Gospel (and probably Lysay too if you have it, he called her a "wh*re" in one of the scenes... lol, brutal)... for my little FFT sprite collection that is :)

 on: September 18, 2018, 04:54:02 AM 
Started by sand86id - Last post by Elric
Whoa, yeah there is definitely something up with the CoP image.

Try this, as im guessing its how he made it. Try to open a clean image in shishi and restructure it, and then patch the ppf to that image after that and see if you can open it in shishi then, though that might make the sprites derp.

 on: September 18, 2018, 03:46:49 AM 
Started by sand86id - Last post by sand86id
On another unrelated note, it's sad that this sprite didn't happen :(

 on: September 18, 2018, 03:39:15 AM 
Started by sand86id - Last post by sand86id
Woa.. didn't expect a reply so soon...

Did i do it correctly?
I tried changing the very last to 01 and still can't open it in ShiShi. Would like to change some generic sprites there.

Thanks for helping out.

 on: September 18, 2018, 02:59:21 AM 
Started by sand86id - Last post by Elric
Open the iso you patched to, in a hex editor and go to the last byte and change it to 1. Then save and try to open it in shishi.

Kokojo didnt make his patch properly and I had this issue in the past as well as i believe that is how i fixed it but i could be wrong. If you cant get it to work let me know and I'll see what i can dig up. I worked on CoP a bit with Kokojo so i have most of the CoP resources on one of my drives somewhere.

 on: September 18, 2018, 02:40:39 AM 
Started by sand86id - Last post by sand86id
Stumbled across a youtube video:

And he uploaded his call of power patched fft gameplay.. I saw the main character (Gospel)'s sprite and he's really done nicely! Mainly his armor with the summoner cape!
I'm currently playing it and i wonder if there's a way to open the patched iso with ShiShi? Seem to froze up everytime i tried :(

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