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Use of ePSXe before 2.0 is highly discouraged. Mednafen/RetroArch is recommended for playing/testing, pSX is recommended for debugging.

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 1 
 on: Today at 06:38:19 AM 
Started by DenisColli - Last post by DenisColli
2 mayor goal to you people how know the Hex Buff Duff Stuff!

1) Find where is the Opportunity Command is stored to maybe use their power! HAiuHai!

2) Discover How to give a skill a second animation As the Attack has...

Im thinking in use "Magic Frenzy" As a way to create Abilities with Combos! HaiUahIAuh!
You attack first the Skill, so afther the caracter uses the Magic frenzy extra attack!
Combined with the 2 Weapons flag we discovered! IUAhIUahA!
A SuPER  COMBO!

 2 
 on: Today at 06:00:17 AM 
Started by DenisColli - Last post by Zeke_Aileron
Nope, just those ones listed in red text.

 3 
 on: Today at 05:59:49 AM 
Started by DenisColli - Last post by DenisColli
This days im thinking seriously in limitate somes ranged skills only to your respective Weapons...
And put bows and Long Bows in the same flag (bows), and the guns in the "Long bow" flag...
This wold guive me the possibility to crear 2 great groups! Meelee and Raged weapons (Codes 81 and 82)...
Maybe i put together Maces, hamers and axes in a great group, or only 2 of than...
The idea is to creat exclusive skills to weapons with similar fashons!
Like rapiers+sabers+(maybe)katanas, Swords+Knightswords, Great+Broadswords, Maces+Hamers, etc.
Im tired of see Moogle knights using Fire shot with their improvised "Gun Blades"! HAiuHAiUA!

 4 
 on: Today at 05:20:21 AM 
Started by DenisColli - Last post by DenisColli
Do you know other Flags that are not listed here... if you know... Please, sand me... thanks!
The curious is that Lighning Strike has the "Bypass R-Abilities" and the "Actives Couter R-Ablities" at same time!
HUAHiUAHIUA!

 5 
 on: Today at 05:14:20 AM 
Started by DenisColli - Last post by Zeke_Aileron
Wow! The Clan Quest is awsome!
A wold play this game with some menor changes!
Maybe pass Control (I prefer "Carm")  Monsters to the Sage Job... Because i dont see any logic to be in the "Cannon Mage" skill set.
Or maybe transform The Beastmaster in a "Geomancer" (I dont like to change the names, even because it can not be changed in the Menu auxiliar screen)...
Maybe change Dragontame from "Remove" to "Charm" too... I Hate remove, becouse i lose loots! HAiUahIU!
(Im so obssessed on this that Im thinking on put "Steal Loot" as an additional effect to any "Remove" Ability.
I think the Arcanist vanilla magics also a little shitty because you always cant use than... The best Arcanist ever is the "FFTA2 Redesigned"... Its like a Mirror White Mage! That is perfect to me... I cant understand the problem that Square Enix have form Dark elemental magics... Well whatever!

Interesting, i'll keep these noted.

 6 
 on: Today at 04:44:15 AM 
Started by DenisColli - Last post by DenisColli
Wow! The Clan Quest is awsome!
A wold play this game with some menor changes!
Maybe pass Control (I prefer "Carm")  Monsters to the Sage Job... Because i dont see any logic to be in the "Cannon Mage" skill set.
Or maybe transform The Beastmaster in a "Geomancer" (I dont like to change the names, even because it can not be changed in the Menu auxiliar screen)...
Maybe change Dragontame from "Remove" to "Charm" too... I Hate remove, becouse i lose loots! HAiUahIU!
(Im so obssessed on this that Im thinking on put "Steal Loot" as an additional effect to any "Remove" Ability.
I think the Arcanist vanilla magics also a little shitty because you always cant use than... The best Arcanist ever is the "FFTA2 Redesigned"... Its like a Mirror White Mage! That is perfect to me... I cant understand the problem that Square Enix have form Dark elemental magics... Well whatever!

 7 
 on: June 23, 2018, 09:42:56 PM 
Started by Hyraldelita - Last post by Nyzer
Just Chapter 1 and 2. We've got the rough outline of a story for Ch. 3, but are nowhere near done with its events or anything.

The good news is that once this rerelease is all clear, future chapters shouldn't take anywhere near as long.

 8 
 on: June 23, 2018, 09:34:51 PM 
Started by DenisColli - Last post by Zeke_Aileron
No more words... rsrsrs

Nice.

 9 
 on: June 23, 2018, 09:15:49 PM 
Started by DenisColli - Last post by DenisColli
No more words... rsrsrs

 10 
 on: June 23, 2018, 07:43:57 PM 
Started by Hyraldelita - Last post by Apfrosty
Yes, these mods take a lot of time and we have to take breaks from time to time to work on other things.

We had someone working on the gathering marks but they disappeared. Those are basically our biggest hurdle right now and they are such a pain no one seems to want to do them lol.

The project will go on as always, working on chapter 3 and 4 stuff, but until the gathering marks are done, there isnt much we can do for thr re-release of chapter 1 as well as chapter 2 just yet.

Not sure if you've confirmed this before, (i couldnt find about it anywhere), the next release will be all chapters or just chapter 2?

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