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Use of ePSXe before 2.0 is highly discouraged. Mednafen/RetroArch is recommended for playing/testing, pSX is recommended for debugging.

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 on: Today at 02:05:03 PM 
Started by Eternal - Last post by Barren
Final Fantasy Tactics K.O 2.6 - Part 27

 on: July 25, 2017, 11:22:06 PM 
Started by Barren - Last post by Barren
FFT Arena Undead AI Tournament Match 3 - dw6561 vs RavenOfRazgriz

FFT Arena Undead AI Tournament Match 4 - Heroebal vs Reks

 on: July 25, 2017, 08:19:56 PM 
Started by Prouncer - Last post by Prouncer
Ok so small update!!

I accidentally had the Adramelk victory pointing to 19B instead of 19A, which was skipping the Setup event entirely.

Although its still not working, the event does something different!!

Its still blinking in and out black, but at the beginning the camera spins a bit, the victory conditions actually do appear, and then it quits out back to the main map without doing anything else.

So I think that Event script got setup correctly, but maybe something is wrong with the camera or something else in the scripts... Still not sure

 on: July 25, 2017, 03:16:01 PM 
Started by Prouncer - Last post by Prouncer
So unfortunately I am still having the same problem. Ill will just post what I have done so far because clearly I am still missing something.

1. I first added two lines in the "ES" column within the Battle Conditions Editor. I took the lines from one of the standard battles "Finath River" (no guests & defeat All enemies), and then changed the event pointer to 411 and 412.

Column ES
0100FD01010019009B01  ------> (0100FD0101001900) Start of Battle + (9B01)  Event 411 which is the battle event.
160019009C01 -------> 1600 (Killed all flag) + 1900 (Play next event) + 9C01 Event 412 victory event.

2. I then clicked the blue bar and copied it. Opened 010 Hex editor (ATTACK.OUT). Pressed CTRL G to insert at 14938. And then CTRL SHIFT V to overwrite as ASCII.

3. Opened ATTACK.OUT with the editor and changed the Event Script pointer to 92, the last one in the list was 91 so I think that is what you meant.
----->which I added as attachments.

4. Used CD MAGE to insert the new ATTACK.OUT

Now other events still play correctly. I temporarily attached it to the end of the Adremelk events which all play correctly. So if I screwed something up with inserting things into the Hex editor, it didn't break anything else.

Maybe Ill get lucky and I messed up something super simple and obvious but who knows.

 on: July 25, 2017, 01:39:08 PM 
Started by Barren - Last post by Gaignun

 on: July 25, 2017, 01:22:21 PM 
Started by Elric - Last post by KingUrameshi
I came for the beer and the bitchez!

 on: July 25, 2017, 12:41:05 PM 
Started by Barren - Last post by Barren
FFT Arena Undead AI Tournament Match 2 - Gaignun vs Argy

 on: July 24, 2017, 11:37:07 PM 
Started by Koruten - Last post by Koruten
No associated portraits for the jobs but multiple jobs and races in a battle.

 on: July 24, 2017, 11:16:42 PM 
Started by Koruten - Last post by Zeke_Aileron
Thanks. The leveling system is going to be something similar to FFTs. (Gain EXP for each action done in battle)

Ah ok, i'm quite fond with FFT's/WoTLK's Leveling system since you got exp for your actions and JP along with it so even when you felt like you accidentally overleveled for some reason you had a lot of JP to use to learn all the abilities you could learn to keep your character from being just a high level body-bag. I personally didn't like FFTA's leveling system cause you only earned exp in battles and AP for your abilities was only given to you after the fight with only those that participated in it(which in turn the body bagging happened well for me at least..), and FFTA2's system for me felt balanced in some ways.

So seeing that it takes from FFT's system is really impressive, keep up the outstanding work. :D

 on: July 24, 2017, 09:47:33 PM 
Started by Barren - Last post by Barren
FFT Arena Undead AI Tournament Match 1 - Xstasis vs Simmon

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