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Use of ePSXe before 2.0 is highly discouraged. Mednafen/RetroArch is recommended for playing/testing, pSX is recommended for debugging.

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 1 
 on: Today at 08:36:39 PM 
Started by Barren - Last post by Argy



 2 
 on: Today at 07:09:18 PM 
Started by Zeke_Aileron - Last post by Zeke_Aileron
This is very interesting! I love the idea of giving Luso his exclusive class. I really want to test it out, but I think there is something wrong with the file. Every time I downloaded it, there was nothing but an empty folder. I do not know if you took it out or whatever. Haha.

Empty folder...? it's a .xdelta file in the zip folder, and i haven't took it out at all i think... well not yet until i update it to the next version of the patch at a later date, so it should still be there to download normally... :?

 3 
 on: Today at 04:38:09 PM 
Started by exkosikat - Last post by Heisho
When I was working with WotL I used the US version all the time with no issues.
So if you like you can use that version.

 4 
 on: Today at 07:29:00 AM 
Started by exkosikat - Last post by exkosikat
maybe thats the reason my mod been crashing..what iso do you recommend for modding? and which is better to patch with slowdown removal fix?

 5 
 on: Today at 01:45:42 AM 
Started by exkosikat - Last post by Nyzer
There can be. Best not to do it that way if you can avoid it.

 6 
 on: Today at 12:16:34 AM 
Started by HowDoGameDev - Last post by HowDoGameDev
Thanks.

http://www.youtube.com/watch?v=LPlK9muwxXA


Work continues. Found time and fixed the particle sorting, added the ability to use sprites and implemented a few more methods to modify the particle emitter's behavior. I'm keeping weapon display simple and will continue to use key frames for the actors and will use a single bone for the weapons.

 7 
 on: November 20, 2017, 11:24:03 AM 
Started by exkosikat - Last post by exkosikat
is there gonna be an issue if i use a patch made from US iso to Eur iso or vice versa?

 8 
 on: November 20, 2017, 03:10:32 AM 
Started by Heisho - Last post by Heisho
Well it worked as expected.

The ability must have a target other that the unit that is casting it. You can choose from a different formula that doesn't make damage. In my tests, for instance, I was using the formula 55 with effect 17A (Goo) and it worked well. Just remember to select the flag Ignore Silence and Select Target, from there you can chose if only allies or enemies. The hardcoded AI will handle the rest.

So there you go. You only need to change the offset 132D74 in BATTLE.BIN with whatever ability you want (in reverse, like 01B6 to B601) and you will make a new "Blood Suck" status.

I know many of you are already are aware of this, but there are many new (like me) who wonder how to do it.

I'll post a .xml file with this once I learn how to make one with drop down options like the ones that comes by default on FFTorgASM.

PS: This left me wondering that if you change the original blood suck slot (C8) all of these will not be necessary...I didn't tried.

 9 
 on: November 19, 2017, 08:46:02 PM 
Started by Nyzer - Last post by cass46
Hi, i did got the same errors, and tried doing what it was suggested,

First i was getting error in BOOT.bin 5 (then i shortened all lines to less than 100 width)
Then the error was in the OPEN.LZW (then i shortened all japanesse names)
Then the error was in the BOOT.bin 7 (then i shortened all lines to less than 100 width)
Now i get the "Referência de objeto não definida para um instância de um objeto" error, any thoughts about how to fix this?

 10 
 on: November 19, 2017, 11:29:15 AM 
Started by PX_Timefordeath - Last post by Barren
FFT Arena 1.42a Live Stream 11-18-17

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