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 1 
 on: Today at 07:04:11 PM 
Started by Ansehelm - Last post by Ansehelm
Hey y'all, making some abilities for my mod, and I was wondering how several things can be accomplished:
-Make a damage ability that can only be used in critical, similar to fft 1.3's defy ability, but with offensive capabilities
-Make an ability that targets the caster and enemies, but not other allies, and/or KO's the caster only while dealing damage
to enemies
-I want to make an ability with the grand cross graphic that removes debuffs from allies, but I haven't been able to get it working - is the graphic hardcoded in such a way that this doesn't work?
-Make an ability that damages or KOs only units with a certaim status (e.g sleep)

I'm also experimenting with having one enemy unit crystallized/treasured at the beginning of battles in a hard-to-reach area -(by having that job class have innate crystal/treasure). The crystal works decently, but the rotation is wonky, and the treasure chest looks like a discolored chicken.  I'll experiment with scrapping the sprite for that unit, but was wondering if anyone had insight into this
Thanks

 2 
 on: Today at 06:25:18 PM 
Started by izlud3 - Last post by Blitzball Pro
Izlud3, not sure if you check this thread at all anymore, but since you created the editor I wanted to see if you could point me in the right direction for hex modifying the base job/sprites in the android wotl. The editor is great but I'm only able to edit one or two characters classes with it and only certain ones it seems . . . Using gamekiller I can edit a character's current job as the values for those jobs are the same as the original final fantasy tactics it seems. There really isn't many opportunities where a character's base job changes in the game aside from perhaps Ramza's in the various chapters and maybe Reis so narrowing down changed will be tough unless I play through the whole thing and save in some of those spots if that makes any sense. Basically was so wondering if you could save me a lot of that legwork or if anyone familiar with coding has a better idea to figure out where that data is?

 3 
 on: Today at 04:16:30 PM 
Started by RavenOfRazgriz - Last post by Mrfuzzy
Hahaha yeah I know it was pretty late
Sorry about that
I honestly didint really know how to go about asking for help
To be honest I didn't think anyone would reply at all
So my desperate method was not to annoy anyone
I really thought people rarely got on the site

 4 
 on: Today at 04:03:35 PM 
Started by RavenOfRazgriz - Last post by nyzer
Please keep your posts on the forum, rather than PMs... PMs are for things that don't need to be posted here, where others can help you.

Not only that, but try to avoid PMing the mods about a few-hour old post, especially considering the time of day you made your posts at - or should I say time of night?

I get that you want to get started modding right away, but PMing for that purpose, at a time when most people in the same general time zone are likely asleep, is not going to earn anyone's respect.

 5 
 on: Today at 03:40:35 PM 
Started by RavenOfRazgriz - Last post by Elric
If the file size doesnt match then you didnt do it correctly. Her video tutorial shows you exactly how to do this by adding zero bytes via a hex editor. You cannot skip a part of the tutorial and expect it to work.

There is no way to do this automatically, this is stuff you HAVE to learn if you want to mod, since this is about the simpliest of the simple stuff there is. It's only going to get more difficult from here, (unless you plan to just use FFTP to change some job stuff or something, which a 5 year old could do)

 6 
 on: Today at 03:40:16 PM 
Started by RavenOfRazgriz - Last post by Mrfuzzy
Thanks everyone for the quick reply and the help
I have the newest version and so I'm testing it out
You guys just opened the door to new horizons for me thank you

 7 
 on: Today at 03:37:44 PM 
Started by RavenOfRazgriz - Last post by Elric
Please keep your posts on the forum, rather than PMs... PMs are for things that don't need to be posted here, where others can help you.

 8 
 on: Today at 03:20:39 PM 
Started by Eternal - Last post by Marche
Final Fantasy Tactics K.O 2.6 - Part 22

Will your playthrough be ending soon? I plan on binge watching it. I haven't finished the game so no spoilers please. Keep up the good work.

Also @Eternal 2.7 when? XD

 9 
 on: Today at 03:20:01 PM 
Started by RavenOfRazgriz - Last post by Xifanie
Please use the latest version of the FFTPatcher suite and not the oldest...

 10 
 on: Today at 03:15:15 PM 
Started by RavenOfRazgriz - Last post by nyzer
https://www.google.ca/search?q=cd-tool.exe&oq=cd-tool.exe&aqs=chrome..69i57&sourceid=chrome&ie=UTF-8

http://ffhacktics.com/smf/index.php?topic=8444.0

Seems the link in that old topic doesn't work, but the advice should still be correct. You can find a fresh copy here.

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