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Use of ePSXe before 2.0 is highly discouraged. Mednafen/RetroArch is recommended for playing/testing, pSX is recommended for debugging.

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 1 
 on: Today at 05:20:21 AM 
Started by DenisColli - Last post by DenisColli
Do you know other Flags that are not listed here... if you know... Please, sand me... thanks!

 2 
 on: Today at 05:14:20 AM 
Started by DenisColli - Last post by Zeke_Aileron
Wow! The Clan Quest is awsome!
A wold play this game with some menor changes!
Maybe pass Control (I prefer "Carm")  Monsters to the Sage Job... Because i dont see any logic to be in the "Cannon Mage" skill set.
Or maybe transform The Beastmaster in a "Geomancer" (I dont like to change the names, even because it can not be changed in the Menu auxiliar screen)...
Maybe change Dragontame from "Remove" to "Charm" too... I Hate remove, becouse i lose loots! HAiUahIU!
(Im so obssessed on this that Im thinking on put "Steal Loot" as an additional effect to any "Remove" Ability.
I think the Arcanist vanilla magics also a little shitty because you always cant use than... The best Arcanist ever is the "FFTA2 Redesigned"... Its like a Mirror White Mage! That is perfect to me... I cant understand the problem that Square Enix have form Dark elemental magics... Well whatever!

Interesting, i'll keep these noted.

 3 
 on: Today at 04:44:15 AM 
Started by DenisColli - Last post by DenisColli
Wow! The Clan Quest is awsome!
A wold play this game with some menor changes!
Maybe pass Control (I prefer "Carm")  Monsters to the Sage Job... Because i dont see any logic to be in the "Cannon Mage" skill set.
Or maybe transform The Beastmaster in a "Geomancer" (I dont like to change the names, even because it can not be changed in the Menu auxiliar screen)...
Maybe change Dragontame from "Remove" to "Charm" too... I Hate remove, becouse i lose loots! HAiUahIU!
(Im so obssessed on this that Im thinking on put "Steal Loot" as an additional effect to any "Remove" Ability.
I think the Arcanist vanilla magics also a little shitty because you always cant use than... The best Arcanist ever is the "FFTA2 Redesigned"... Its like a Mirror White Mage! That is perfect to me... I cant understand the problem that Square Enix have form Dark elemental magics... Well whatever!

 4 
 on: June 23, 2018, 09:42:56 PM 
Started by Hyraldelita - Last post by Nyzer
Just Chapter 1 and 2. We've got the rough outline of a story for Ch. 3, but are nowhere near done with its events or anything.

The good news is that once this rerelease is all clear, future chapters shouldn't take anywhere near as long.

 5 
 on: June 23, 2018, 09:34:51 PM 
Started by DenisColli - Last post by Zeke_Aileron
No more words... rsrsrs

Nice.

 6 
 on: June 23, 2018, 09:15:49 PM 
Started by DenisColli - Last post by DenisColli
No more words... rsrsrs

 7 
 on: June 23, 2018, 07:43:57 PM 
Started by Hyraldelita - Last post by Apfrosty
Yes, these mods take a lot of time and we have to take breaks from time to time to work on other things.

We had someone working on the gathering marks but they disappeared. Those are basically our biggest hurdle right now and they are such a pain no one seems to want to do them lol.

The project will go on as always, working on chapter 3 and 4 stuff, but until the gathering marks are done, there isnt much we can do for thr re-release of chapter 1 as well as chapter 2 just yet.

Not sure if you've confirmed this before, (i couldnt find about it anywhere), the next release will be all chapters or just chapter 2?

 8 
 on: June 23, 2018, 07:06:23 PM 
Started by DenisColli - Last post by Zeke_Aileron
Thanks Brow! The motiv I had to ask baut the "Remove" is the Vanilla Paladin has it accurace for the "Parley" and i heard that this Ability accurace rise with the less HP the enemy has, but fall 2% for each enemy you have killed... Thats what i fear must!

One last thing: I notice that the're lots of Mods and the one im using recently is the Redesigned (but i noticed that the works on this one ended year ago... What is the must promissor in your oppinion today?

You can check this list for current mods: FFTA2 Mods list

 9 
 on: June 23, 2018, 07:04:41 PM 
Started by Zeke_Aileron - Last post by Zeke_Aileron
I'm unsure if the law is the issue or something with Mediarama/Quicken, as it only happens when you target two or more units and get the bonus. Ahh well. Any planned changes to the mod?

  • Days for quests extended
  • AP from quests increased
  • Revamping Engineer
  • Find MP Efficiency offset and disable it permanently
  • Overall fix to Luso's Accessory so he'll have his unique summon ability.

Date unknown since irl work is killing me....

 10 
 on: June 23, 2018, 06:53:05 PM 
Started by Zeke_Aileron - Last post by R000ster


Can't edit laws directly, but I might look into changing that law to something else i guess, hmm.

Just never thought of the strangeness of that law lol.
I'm unsure if the law is the issue or something with Mediarama/Quicken, as it only happens when you target two or more units and get the bonus. Ahh well. Any planned changes to the mod?

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