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Use of ePSXe before 2.0 is highly discouraged. Mednafen/RetroArch is recommended for playing/testing, pSX is recommended for debugging.

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 1 
 on: Today at 07:44:22 AM 
Started by Heisho - Last post by Heisho
Thanks for the info.

As for the two steps you told me I already tried it that, sorry I didn't specify.

I tried by first learning the tackle and then the reaction and also tried the other way around with no results.
I have concluded that it cannot be done. It's a shame because it could have been interesting getting a counter by "learning" it.

But, if somebody proves me wrong I'll happily change my opinion.  :cool:

 2 
 on: Today at 12:53:18 AM 
Started by Barren - Last post by Barren
Barren Plays Final Fantasy 5 - Session #2

 3 
 on: Today at 12:50:07 AM 
Started by Chronosplit - Last post by Raijinili
Hey, wanna properly transcribe the Apocalypse Now quotes?

I found out through this video that the Deep Dungeons are based on Apocalypse Now, and through Wikia that they have descriptions which look like quotes from the movie.

The descriptions are found under Menu/Options Help, in "WLDHELP.LZW/3. Menu/Options Help", items 144-153.

HORROR's in-game description:
Quote
It's impossible to describe horror. But one may be able to know it if one tells quietly...
Movie quote from WikiQuote:
Quote
It's impossible for words to describe what is necessary to those who do not know what horror means.

 4 
 on: May 27, 2017, 11:21:02 PM 
Started by silentkaster - Last post by Epic
Lazily built team before 1.41a.

 5 
 on: May 27, 2017, 08:08:48 PM 
Started by Bladedwind - Last post by Bladedwind
Both numbers match up. Only thing of note is a * next to Gaffgarion's name on the PSP version and not on the PSX version. All the other names appear normal as well; Ladd, Lavian, Agrias, and the enemies you fight.

 6 
 on: May 27, 2017, 08:01:24 PM 
Started by Bladedwind - Last post by Elric
The labels do appear to be different when I load up the PSX version of the game.  Also not really sure I see it where I would look in order to find that in the program. I'm sadly not too good at navigation. x_x

The ENTD number should be the same in the PSX version vs the PSP version for that event

 7 
 on: May 27, 2017, 07:56:25 PM 
Started by Bladedwind - Last post by Bladedwind
The labels do appear to be different when I load up the PSX version of the game.  Also not really sure I see it where I would look in order to find that in the program. I'm sadly not too good at navigation. x_x

 8 
 on: May 27, 2017, 07:27:50 PM 
Started by Bladedwind - Last post by Elric
The opening is likely not the battle itself. I redid all the ENTD names a few years back for FFTP, but im not sure if those names were reflected in the WotL files or not.

There are other factors as well, IIRC one of the displayconditions is required in the event in order for joinup to work? it might not be that exactly, but i know there was a factor i had to work out in events for characters to have a JoinUp without it being a battle with a proper congratulations and war trophies screen.

 9 
 on: May 27, 2017, 07:21:55 PM 
Started by Bladedwind - Last post by Bladedwind
True. I might use it for a different battle then. I'm not really experienced with the program in full. I'll try and fiddle around with a separate copied file so I don't mess up the game overall.

Also when I said it "makes sense" I meant more in terms of the fact that Gaffgarion is no longer in the story after that battle. I'm sure SOMEONE somewhere could write up a reason story wise (hell I'm sure even I could) but I'm more interested in the game play aspect of it right now.

One thing to note is I checked off the "Join After Event" for the opening stage at Orbonne, but Gaffgarion didn't show during my line up during the start of Chapter 1. Does that mean it does not work, or perhaps he doesn't join until after Chapter 1 when I get Ladd, Lavian, and Alicia.

To ensure I'm talking about the right stage, in the patcher I believe it's listed as "*183 Chapter 1 Orbonne Monastery (Opening)

 10 
 on: May 27, 2017, 07:06:34 PM 
Started by Bladedwind - Last post by Elric
Thank you VERY much. This is going to make play throughs rather interesting. Heck, in some cases, it even makes sense, like if I want Gaffgarion after the Lional Gate fight.

You'd need to edit the attack.out to make his death not a condition or the conditional event to not crystalize him though. I can't honestly see how it makes sense, given his stance and i don't think Ramza will be paying him to join up, but im not here to judge ideas, just correct misconceptions.

No one makes events or ASMs for the PSP version of the game, though it's possible, those of us who do things, just, don't. I'd be happy if you'd prove me wrong though.

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