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Use of ePSXe before 2.0 is highly discouraged. Mednafen/RetroArch is recommended for playing/testing, pSX is recommended for debugging.

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 on: Today at 02:40:02 AM 
Started by plastik - Last post by Sanguis
It was an USA iso.

I managed to find an ISO with the patch already applied to it in the internet and grabbed it. That did it! Thanks!

 on: November 18, 2017, 08:58:17 PM 
Started by plastik - Last post by Angel
Edit: I typed this before Nyzer responded.

Yes, that's what it is. And it's not a glitch; they actually forced the game to be that horrid during any ability animation.

As for the ISO being reported as corrupt, I'm not sure. Every version of PPSSPP I have runs the fixed ISO fine. Incorrect game region for the patch?

 on: November 18, 2017, 08:56:56 PM 
Started by plastik - Last post by Nyzer
What region is your ISO from?

 on: November 18, 2017, 06:36:57 PM 
Started by plastik - Last post by Sanguis
Hey. I recently got PPSSPP and I'm playing FFT WOTL - but my game has this really annoying glitch that whenever a sword skill is used (Judgement/Shadowblade as examples) or potions - or any wizard/priest ability, the game slows down A LOT.

I came across this and thought it could be it - however, when I apply the patch, my iso becomes corrupt. Or so PPSSPP says. Any ideas?

Thanks in advance!

 on: November 18, 2017, 04:35:35 PM 
Started by Barren - Last post by Anima Zero
Here's all my 1.42a compatible teams.

 on: November 18, 2017, 12:34:29 PM 
Started by Barren - Last post by Barren
Updated teams for 1.42a

 on: November 17, 2017, 05:27:03 AM 
Started by Verdeni - Last post by Xifanie
I'm honestly not quite sure how the transparency works... I know some tools can enable it, black as transparent, but not for bmp files. Shishi would need to be updated to fix that bug. Pretty much the only way to fix this would be through hex editing, and I personally don't know what changes would have to be made. If you're adventurous, you could try comparing the hex data of the file on the ISO before and after the bmp was imported.

 on: November 17, 2017, 04:20:52 AM 
Started by Verdeni - Last post by Mime
I think there is a problem with the exporting/importing bmp in Shishi (I am using the one from FFPatcher Suite ver 0.492).

So what I am testing now:

1. Export the bmp of an original iso via shishi
2. Check the transparency in-game (still working fine)
3. Import the bmp back to the iso via shishi (note that the bmp file here is not edited. it is the same one being exported on the first place).
4. The transparency now got messed up.

Help please?

 on: November 17, 2017, 03:00:50 AM 
Started by MTCruvinel - Last post by Ildon
Both the Onion Knight and Mime classes have a slew of reported issues, and as such I have generally avoided trying to make those classes something that they are not.  Aside from editing the innate R/S/M of the classes and linking to Onion Knight to an empty skill set so that they would have something buffer the Attack and Reequip 'commands' in combat. 

I do recall that the last time that I looked at giving the Onion Knight any learnable skills it messed up how the class gained job levels and immediately reset the game and turned it off.  After that I abandoned trying to make the Onion Knight into a relatively normal class. 

 on: November 17, 2017, 01:09:43 AM 
Started by MTCruvinel - Last post by Nyzer
@ Nyzer, did you ever actually test what you stated with version 492 of FFTPatcher and a clean FFT:WotL (US) ISO?  Because if you are still having trouble modifying the "Arithmeticks" skill set I could write up a step by step tutorial for you if needed. 

Firstly, I was replying to MTCruvinel, not you (if there isn't a quote or a name referenced, assume it's a reply to the most recent post) - and they stated that they didn't just change the Arithmeticks set, but they slapped another skillset onto the Arithmetician. This was not what you'd said to do. You advised to change the Arithmeticks skillset (and so did I, an hour and twenty minutes before you did, even if with significantly less detail).

Also, I only said I was "pretty sure". I do know that I experimented with the Onion Knight, trying to find a way to give it a skillset, and that's one of the things that happened there when I just tried to slap a different skillset on the job. And as it's been a while since I tinkered with the Arithmetician specifically, I could easily have just misremembered what I did with it, and it might function differently than the OK does.

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