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 1 
 on: Today at 07:51:48 AM 
Started by Ramza Beolve - Last post by Ramza Beolve
When i go to change it to the basic toutorial map is what i meant i can alter the original lines and camera angles of orborne monestary but it wont let me change it to the tutorial

 2 
 on: Today at 07:00:29 AM 
Started by Ayumix1 - Last post by Nyzer
I know the Official Sprite Request section is outright stated to be "Rarely Fulfilled", but I assure you, you won't do any better in a new topic of your own.

 3 
 on: September 23, 2017, 11:41:47 PM 
Started by RavenOfRazgriz - Last post by Nyzer
Oh, Raven - I was running into an error shortly before I left on my vacation, but in my haste to get an event done before I had to go (I did not succeed) I failed to report it.

If you turn on the offset option, the compiler displays the offset message long enough for EVSP to report an error with compiling. I closed the offset display and hit try again, and it closes like normal, with the event compiled & functional.

Also, the previous issue of having the textbox jump back to the top when you Compile to Savestate without commenting out the offset is still a thing. Pretty sure I was using the newest version.

 4 
 on: September 23, 2017, 09:52:51 PM 
Started by johnmyster - Last post by Bonesy
to everyone: Log which battles you're having trouble with and why, I think Proper is more likely to get updated with fixes/rebalances etc than crappy ol fft 1.3 at this point

 5 
 on: September 23, 2017, 09:51:31 PM 
Started by Eternal - Last post by Bonesy
i am extremely inclined to agree

 6 
 on: September 23, 2017, 07:12:46 PM 
Started by Eternal - Last post by dotchan
My first impression is that you have over-buffed Monsters and have made their multipliers too large (when what they really needed was better growths and, if possible, the ability to equip gear).  Not only do they have way too much HP and hit too hard (especially compared to human units),but some of them can inflict status ailments as early as Sweegy Woods, before most players have a White Mage with Esuna or the money to buy curatives.

In my opinion, the level of challenge in Vanilla FFT is fine up until Chapter Three or so (especially if you don't overlevel), as every battle can still be beaten with pure brute force, which makes it a good balance of "easy to learn--hard to master".  In your version, I can't damage race anything to make a low-level run feasible, nor can I grind my way past a challenge where I'm hitting a tactical wall.

 7 
 on: September 23, 2017, 06:06:04 PM 
Started by Ramza Beolve - Last post by Nyzer
"Wipe the screen to the basic one in the tutorial"? I don't know what that means.

Your event isn't supposed to do anything but show the field, where only Ramza walking in place should be, and then immediately end after ~10 sec with no transition effects.

 8 
 on: September 23, 2017, 04:18:39 PM 
Started by Ramza Beolve - Last post by Ramza Beolve
I can still edit lines and change the camera angles its just when i go to wipe the sceen to the basic one in the toutorial it just dissapears

 9 
 on: September 23, 2017, 02:17:37 PM 
Started by Ramza Beolve - Last post by Nyzer
Well, that script is set to have the camera drop in, wait several seconds, then end the event and move on, just like Elric's tutorial intended. So if even that much isn't happening, you've either screwed something else up somehow or you're using a bad ISO.

 10 
 on: September 23, 2017, 12:09:23 PM 
Started by Ramza Beolve - Last post by Ramza Beolve
Offset(x00004000)

{63}(rC9)
Camera(+00560,-00048,+00560,+00302,+03584,+00000,+04096,+00001)
Camera(+00560,-00048,+00560,+00302,+03584,+00000,+04096,+00128)
(4D)(r78)
Camera(+00560,-00048,+00560,+00302,+03584,+00000,+04096,+00128)


Wait(01000)
EventEnd()
//INSTRUCTION SECTION END- TEXT START
//Message x01
{font:08}xxx{br}
{font:00}xxx{end}


















The same script as in the tutorial on it

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