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 1 
 on: Today at 09:30:30 AM 
Started by Holy Knight Wiegraf - Last post by Holy Knight Wiegraf
Thank you Nyzer.  :D

You saved me this time.
I am making a second Project to get some experience in modding. I am saving the first and loooooong Project
for later of course.
This way, I am making good Progress and I am having lots of fun while the first Project gets done slowly.

Thx @ FFHacktics

 2 
 on: Today at 06:48:31 AM 
Started by johnmyster - Last post by Lionheart537
 :more: nice response time mate! Staying active definitely draws attention. I'll give this a proper try after I get home from the gym.

 3 
 on: Today at 06:43:37 AM 
Started by Ansehelm - Last post by Lionheart537
Pride is the hero we don't deserve.  :v/:  :more:  :v/:

 4 
 on: Today at 06:42:05 AM 
Started by Lionheart537 - Last post by Lionheart537
I appreciate that. I'll hit you up if we're on the chat together  :) I'll post something asm-related soonish (hopefully something successful this time)

 5 
 on: Today at 06:32:09 AM 
Started by Ansehelm - Last post by Ansehelm
Pride, this is...how do you say...Final Fantasy Tastic.  Does everything I asked for, with the added benefit of additional mix and matching that comes with the first slot.  In fact, there are even more possible spaces than I thought, because things like +2 Ma can just be created just by referencing a +1 MA slot twice, etc.  Messing around with it, I even found a way to make units begin battles as crystals or treasure chests.  Full marks.  This almost completes my list of ASM stuff I need for my hack.  Love it  :cool:

 6 
 on: Today at 06:29:35 AM 
Started by Lionheart537 - Last post by Lionheart537
Thanks for laying down the law Boss. I absolutely agree with everything Elric said. I did decide to help you out though Dell. I'm pretty sure this is the sprite you meant and I picked out a decent gray for you and left a few examples for you, should be easy to finish.

I'll also give a few tips i learned in tutorials and from my own practice. In Tactics we are limited to 16 colors per palette, and 1 of those has to be the background color so really it's only 15 colors. Another color is usually a very dark shading so more accurately 14 colors are freely usable (although the shading color can double with black as I did in my Ninja Malek, hardly noticeable). In Tactics you'll notice most characters have blond hair and light skin. That is because their hair and skin share some colors to compensate for the color limit. In this sprite you'll notice that to change the hair color I had it share colors with the armor. In a few poses the shoulder pauldrons touch the hair, so i made small edits to keep them more distinct from each other. I also didn't touch the portrait, but let me warn you that portrait and sprite body colors should never be the same. If you want help finding colors for the portrait pm me, keep it out of this thread please. I'll also say that to add extra color you can probably cut the darkest red and recolor those parts with the shading color, you can likely also cut one of the less-used skin/old hair colors.

Lastly I'll say that I use an awesome app called Graphicsgale for most of my edits so far. Just Google it. And again to emphasize Elric's point to try learning yourself like I am. Check in the tutorials and best of luck! :)

 7 
 on: Today at 05:22:28 AM 
Started by johnmyster - Last post by johnmyster
IIRC, giving them a different formula will also prevent weapons from breaking, at least on WotL.

This is confirmed by me not to work for the psx version. Katanas will still break, it just won't show the breaking text.

-------------------------------

Proper v1.01 released!

Changes:

 8 
 on: Today at 02:49:26 AM 
Started by Lionheart537 - Last post by Elric
Good I have other request can modify this sprite and change the hair color to gray
(marshal sprite)

* Marshal.bmp (123.05 kB, 256x488 - viewed 3

1) You need to figure out how to copy/paste correctly, as you copy/pasted the name and view count, but didnt link the image.

2) This is not a request thread and most requests are not fulfilled. I'm not going to allow you to keep making requests in the wrong place simply to take advantage of 1 active spriter who is still learning all the ropes. If you have a request, put it in the sprite request thread like everyone else.

3) You need to learn how to do these things yourself. No one is here to hold anyones hand, we are a hacking/modding site centered on gaming, not a gaming site centered on modding/hacking. There are tutorials as well as other tools provided that you can utilize to achieve what you need.

4) Sprite requests are usually made by someone who actually has something to use them in. You don't ask for requests for your own personal work that isn't going to be released on the site, as it defeats the purpose of someone helping you.

 9 
 on: Today at 12:54:01 AM 
Started by Blunderpusse - Last post by Blunderpusse
Hello,

I've been planning a hack of FFTA (original, I know XD) and I've got a few questions to ask:

Q1 - Can you make Ezel, Babus and Cid have the regular job wheel (either through hex editing or the AIO editor)?

Q2 - Is it possible to make special characters (Montblanc, Ritz, Shara, etc) able to go on dispatch missions?

Q3 - Thought of making a "Bard" job that had an universal "Control" A-Ability (one that would control/tame all monster classes). How do I make this happen?

Q4 - I intend on scrapping the Hunter and Morpher jobs from my hack. Any way to erase or hide the Monster Bank (given that it would be kinda useless)?

Q5 - Is it possible to change the letters in the job icons? Ex. Changing the Elementalist's EMT to NIN (I was thinking of turning this job into "ninja")?

Q6 - When you check which abilities a piece of equipment teaches, you can see some job icons blinking (ex. White Staff, it blinks between 3 icons, given that 3 different races can be a white mage). Can I change which jobs can be blinked?

Q7 - I intend on making all jobs unlocked from the start. I used the AIO editor to change all job requirements to none. However, when I tested it, that text box showing the job requirements still shows. How do I solve this?

Q8 - I saw on Dartharon's teaser peek at the full AIO. Will the "Text Editor" (shown in the picture) be able to edit job and ability descriptions?

Thank you in advance for your time. Also, sorry if this post is too long.

 10 
 on: Today at 12:16:14 AM 
Started by Lionheart537 - Last post by Pride
I would also recommend it, it saves a lot of time and you can do everything you need to from a single program.

Edit: I'm often on the arena discord since my phone can connect easily there and sometimes on our irc chat, feel free to come on and ask help if you want.

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