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April 26, 2024, 02:08:28 am

News:

Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


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Messages - 3lric

2901
Hey Jumza, what is the port? Reminds me of the Jot5 Animist :P
2902
I'll follow Xif's lead and make a custom event including all 3 winners of the contest. Not sure why I didn't think of this before. However I'm
not a spriter, so these would not include custom sprites/EVTCHR/maps (similar to what Xif said) unless they are provided.

The story of the event will be decided by the 3 winners.

However since Xif is already do this for the first place winner, my event will not be nearly as long nor detailed as hers, since this will
be for 3 people rather than the 1st place winner
2903
You should've did a search for Ganesha, not map editor :P

Here you go
2904
Remove your text offset first off.

Second, you are writing to the setup event, which is 2000 you need to write to the actual event which is offset 4000.

Third, give this a try: http://ffhacktics.com/smf/index.php?topic=8229.0

Also. Your event should be called  event.txt   
Nothing else unless you changed the name to compile
In the config.ini
2905
IF YOU'VE POSTED A MARK IDEA IN THIS THREAD, PLEASE MOVE IT TO THIS THREAD
AND FOLLOW THE LAYOUT LISTED THERE, THIS IS THE BEST WAY TO COMBINE ALL
THE MARK IDEAS WE ALREADY HAVE WITH WHAT HAS BEEN POSTED HERE, AS WELL
AS ALSO KEEPING IT ALL ORGANIZED.

THANK YOU
-ELRIC
2906
This will be the thread we use for Mark Ideas from now on.

If you Posted in the other thread please repost here and follow this layout:
[b][size=16pt]YOUR MARK NAME HERE[/size][/b][hr]

[size=14pt]Difficulty:[/size]DIFFICULTY HERE

[size=14pt]Location:[/size]LOCATION HERE

[size=14pt]Enemies:[/size]ENEMIES HERE
[hr]



Remember, none of these are guaranteed to be used. AND keep in mind that Rewards all ALL subject to change, many people have
posted great ideas and reward ideas, however due to what is/isn't possible and what is/isn't already decided weapon/armor wise
a lot of these will have to be modified if they do get used.





Mamma Chocobo

Difficulty:
Easy-Medium

Location:
Mandalia Plains

Enemies:
1x Mamma Chocobo
Sprite: Chocobo (Double sized if possible)
Skills: Heavily based on reviving and healing

4x Chocobos
Sprite: Chocobo
Skills: Normal





Goblin Chieftain

Difficulty:
Easy

Location:
Thieve's Fort

Enemies:
1x Goblin Chieftain
Sprite: Goblin, unique palette
Skills: Martial Arts and stealing

3x Goblins
Sprite: Goblin
Skills: Normal






Shinryu

Difficulty:
Hard

Location:
Doguola Pass

Enemies:
1x Shinryu
Sprite: Dragon, white palette?
Skills: All kinds of breaths, strong physical attacks





Cthulhu

Difficulty:
Hard-Very Hard

Location:
Bariaus Valley

Enemies:
1x Cthulhu
Sprite: Mindflayer, dark green palette
Skills: Based on madness and insanity, and maybe devouring






King Behemoth

Difficulty:
Medium-Hard

Location:
Bariaus Hill

Enemies:
1x Behemoth King
Sprite: Uses Converted Devil sprite from Makai Kingdom, Mav made a port,
           but the walking frames need fixing still.
Skills: Meant to be a tank, with more powerful versions of Behemoth skills.

4x Behemoth's
Sprite: Behemoth
Skills: Normal





Thextera

Difficulty:
Easy

Location:
Zeklaus Desert

Enemies:
1x Thextera, 7x Red Panthers
Sprite: Uses a Coeurl or Vampire sprite.
Skills: Utilizes speed and buffs its allies. Haste, Protect, Shell, Regen, etc.




Carrot

Difficulty:
Hard

Location:
Yuguo Woods

Enemies:
1x Carrot, 5x Malboro
Sprite: Uses Great Malboro sprite.
Skills: Standard Malboro skills, Bio skills, and Seed Dispersal (fully revives/heals all Malboros)




The Summonce

Idea with this one is that the summoner calls powerful
spirits in an attempt to build an army. Ramza has to stop him.

Difficulty:
Hard-Very Hard

Location:
Bervernia Volcano

Enemies:
1x Summoner
Sprite: Summoner
Skillset: Normal
Notes: ??? stats

5x Robed Skeletons
Sprite Skeleton
Skillset: Normal




The Pack

Difficulty:
Easy-Medium

Location:
Yuguo Woods

Enemies:
1x Wolf Knight (the pack leader)
Sprite: Wolf Knight
Skills: Heavily based on offense and stat debuffs

2x Werewolf
Sprite: Werewolf (the black and red one)
Skills: Normal

3x Wolf
Sprite: the white wolf sprite :D
Skills: Normal




The Haunting

Difficulty:
Medium

Location:
Poeskas Lake

Enemies:
1x Behemoth King
Sprite: Young Boy, Skeleton
Skills: Young boy isn't present in battle. Skeleton should be quite strong.

1x Skeleton
Sprite: the Bald skeleton sprite.
Skills: Normal

Story:
Rumor is about someone seeing a skeleton scaring people off at the above location.

Player arrives at location to find a child scaring people with a "fake" skeleton
that he built from parts/bones he found in the area.

The skeleton comes to life stating that the child will pay for desecrating his corpse.

Player has a choice.

Choice 1. Rescue the child.
Player throws a rock at the back of the skeletons head, as he turns around, the child runs off the screen.
Battle ensues. After defeating the skeleton he fades out. Player, confused, looks around.

The child walks back onto the screen, floats into the air and turns a whiter shade.
He thanks the player for freeing his spirit, explaining that he has been cursed for many years.
The boy vanishes. The End
(yea i know, I'm not a writer.)

Reward: Ramza permanently gains 5 brave. (?)

Choice 2. Leave the child.
(You're an asshole if you picked this)
Player decides that saving the child is not worth his time to saving. As you character turns around
the skeleton approaches and kills the child, a few moments later both fade away.

Reward: Ramza permanently loses 10 brave. (?)




Extinction of Cougars?

Difficulty:
Medium

Location:
Araguay Woods

Enemies:
2x Male Berserker - Yellow Palette
3x Female Berserker - Yellow Palette

Neutral:
1x Cougar

Story:
Cougar sightings have been declining at a rapid rate due to animal poachers.

Player arrives at location and finds a cougar running away from poachers.

Player has a choice.

Choice 1. Save the Cougar.

Ramza yells at poachers.
Berserkers notice Player and turn to face him while yelling some mumbo jumbo.

After victory, Ramza walks up to the cougar but it flees.

Reward: Ramza permanently gains 5 brave.

Choice 2. Kill the poachers and skin the Cougar.

Critical cougar on the floor, Ramza goes up to it hits it and the cougar turns to bones.

Reward: Ramza permanently loses 5 brave but receives armour pieces. I.e. 'Cougar skin vest'. (Change reward if not possible)




Thirsty Tortoises




Story:
Based from the FFF:CT story, "The Adamantoise and the Cactuar: Episode 1".

Thirsty Adamantoises quietly and systematically line up to drink some water in Finath River. A certain drinking spot in the river contains a pure kind of water which makes the tortoises' body and shell sturdier. A moment later, a thirsty Cactuar appears at the end of the line. The Cactuar is very thirsty, and rants about the Adamantoises' slowness in drinking water. The Adamantoise in front of the Cactuar got pissed with the Cactuar's rants, and in turn, knocks the Cactuar back! The Cactuar fights back. The rumble begins.

Difficulty:
Medium, expect a long battle.

Location:
Finath River

Enemies:
3x Tortoise - Green palette; lined-up x,y:(4-5,3-6)
2x Tortoise - Green palette; scattered around map near water

Neutral:
1x Cactuar




Procure Shield from Foreigners


Story:
Bervenian forces travelling over Ivalice are rumoured to be holding a mighty fine shield. When you encounter the odd characters there would be a reminder about the shield triggered by some dialogue.. one of the two leaders of the group would have it equipped, and to get it; it must be stolen by a rogue.

Difficulty:
Difficult :p

Location:
Fovoham Windflats

Enemies:
Main 1: Male Paladin (brother, commander), Main 2: Female Paladin (sister, lieutenant), Guard: Lazuli (Officer[possibly recolored]), and more guards: two Corsa's (soldiers[possibly recolored]).

Reward:
A really well made shield.

If you fail to get the shield and simply murder the foreigners some kind of penalty must be suffered. (may not be possible?)



Gigamesh

Difficulty:
Hard

Location:
Zirekile Falls

Song:
Battle on the Bridge

Enemies:
1x Gigamesh (??? stats, possibly with maintenance)
Sprite: Lijj's male samurai, or an original sprite
Skills: Swordsmanship, self-buff skills in reference to FFV




Immortal Monsters


Story:
(Remember when ******** made those monsters immortal to fight *** ****** and ******? Well they're out to kick some other people's asses now.)
New, strange, and powerful monsters have been cropping up recently.
Something is causing the monsters native to our land to grow stronger, and we have to wipe them out before we can't hold them back any longer. Zigolis Swamp is said to hold the most dangerous bunch right now...

Difficulty:
Hard

Location:
Zigolis Swamp

Enemies:
x1 Malboro
x2 Skeletons
(I think... Whatever monsters ********* made immortal in that scene)
Innate Regen so that they're blue, like they were in the event and so that they're harder to take down. Should be some significant level higher than the party.

Reward: Malborobow (bow, adds some random de-buffs maybe), and Money! (bow may not be an option as most weapons are decided)




Finding Carrot(mk. 2)






Story:
Reference to Ivalice's Carrot (FFT\FFTA\FFXII)

Carrot, the pet Morbol, has ran away again! She has gone wild after eating the cake her owner baked on her second birthday! Find and take Carrot home before she hurts someone!

Difficulty:
Easy <- Full status protection \ ranged attacks
Hard <- No status protection \ melee attacks

Enemy setup:
Name: Carrot
Job: 2nd or 3rd tier
Level: Party Level +10 (Would this be too hard?)
Palette: 3h?
Equipment (if possible): an early game uncommon accessory
Spoils: Main spoil is the equipped accessory (must be stolen)

Skills (if possible to override):
-Support: Arcane Defense


Location:
Bill: Lionel Castle
Battle: Bariaus Hill




Elemental Chaos

Story:
Barkeep: Startling rumors have begun to spread of frightening occurrences around Zeltennia. The wind has stopped, the sea is wild, and the ground has begun to rot! What's more, it seems to be have already spread as far as Bervenia. Denizens of the coast have also stated that the night sky is interrupted by a strange glow from Nelveska Temple across the bay. Could this be the source?

(I originally suggested this idea on the non-staff board. It would be a battle against the four elemental fiends from final fantasy 1. It would appear in the later chapters. I haven't read to much into the story just yet, but maybe this could become available after the 4 crystals are united? That would make sense. It's all up in the air for now though.

the biggest difficulty point of this fight is the fact that the 4 fiends each have their own elemental attacks, weaknesses, and defenses. it would take a well rounded party to defeat them without a lot of trouble

one problem is that Tiamat shares a name with a vanilla FFTactics unit. Could we call them "Fiend Tiamat," "Fiend Lich," or something similar to pull it off?)

Difficulty:
Hard-Very Hard

Location:
???

Enemies:

1x Lich (earth/undead, pure caster unit, lowest HP and PA of the group, low movement and speed)
Sprite: Skeleton, purple cape, blue clothing
Possible Skills: Decay, single target stat debuffs and bad status
Earth type spell such as Quake
HP/MP Absorb

1x Kary (fire, offensive unit, low HP high PA/MA, high movement and highest speed)
sprite: Lamia, very red (would be amazing to add a sword or two to her sprite )
Possible Skills: Various fire based spells
Double attack with hands ( or preferably swords )

1x Kraken (water, defensive unit, highest HP low PA/MA, lowest movement and speed)
sprite: Squidraken, very purple (would be amazing to add a couple tentacles.)
Possible Skills: Water based spell
Barrage type tentacle attack with range of self and effect of 2 or 3
Ink AOE

1x Tiamat (wind/fly, well rounded unit, high HP, high speed and highest movement)
(Possibly: Tiamat has no elemental weakness, but could be less resistant to status effects than the others?)
sprite: Tiamat, teal scales with blue or purple belly/shading
Possible Skills: AOE Lightning
AOE Poison Gas
Some sort of Wind Spell or Physical Ability


Reward
Based on the difficulty, possibly one very exceptional item (abilites and monsters subject to change)



Intangir

Story:
Barkeep: Sky-watchers around Ivalice are thrilled to find the night sky alive with the glow of untimely meteor showers as of late. The spectacle has caused such a sensation that less savory reports of multiple disappearances among rural communities in (Location) have garnered little interest among authorities and adventurers alike. Some who care to speculate have voiced stern doubts that the matching time-frame of these two events is mere coincidence. Never-the-less, a reward is being offered for anyone who can solve this mystery and put the townsfolk at ease.

Description from Final Fantasy 6:

Intangir was a hidden monster (literally - he starts the fight invisible) on a tiny island accessible by airship in the world of balance of FF6. It was the single most difficult fight in the world of balance (unless player's exploited a game mechanic which made invisible monsters vulnerable to doom and petrify magic, enabling a one shot kill. ) It was a blue paletted behemoth that countered the player's attacks with Meteo (which was often a one shot kill of it's own at that point in the game) followed by reapplying invis on itself. On top of that, it had the highest HP of any pre-world-of-ruin monster and absorbed all 8 elements.


Difficulty:
Medium-Hard

Location:
Any smaller outdoor zone similar to Yuguo Woods would be fine.

Enemies:

1x Intangir (blue palette if space permits)

Description: Unknown predator, recently awoken and furious. Moves like the wind.

Move: 4, Jump: 4, Eva: 25%, High Speed, PA and MA

Absorb: Dark, Holy, Fire, Lightning, Wind, Earth, Ice, Water

Initial Status: Invisible

Innate: Half Magic
           Find Cover (Counter with Invis)
           Teleport
           
Magic: Meteor (Time Magic)
          Sleep (Yin Yang)
          Purify (Martial Art)

This battle is meant to catch the player off guard and possibly require some restructuring of their team to complete smoothly, if they rely heavily on elemental damage which will always be absorbed. Status effects are a huge advantage to this fight but Intangir will attempt to purify himself. Each time he takes damage he will revert back to invisibility for another surprise attack. This should be a fun fight and quite memorable to the player.




*References "Eastern" mythology* (Has a link.)
Three Beasts from the East

Story:
"Around the Dougola Pass there have been reports of the sudden appearance of three most unusual beasts that seem to have come the East. The most typical among them resembles the still-new-to-Ivalice Fell Turtle, though its size is even greater than the largest recorded of that beast. The second is a large white cat, almost like a panther and yet striped, stronger & even faster. The third among them is the most awe-inspiring, being a giant bird of brilliant vermilion coloration. They all seem to be acting in tandem, as if searching for something...."

Difficulty:
Medium

Location:
Dougola Pass (well before Shinryuu shows up if possible; otherwise I have another, slightly different Mark in mind).

Enemies:
1x Black Tortoise (uses Fell Turtle sprite).

For all intents and purposes, basically the same as a Fell Turtle, except that it has both Toughskin and Bladebiter's third skills of Headbutt and Munch respectively in addition to Resonate. This as well as being even tougher somehow, even if that's "only" a bit and even if that "only" means it actually resists some statuses like, say, Poison. Maybe give it the ability to (cast) Reraise, but all three "Saint Beasts" should probably be immortal (so they can revive & flee at the end of the fight), so that would have no real effect.


1x White Tiger (uses Panther sprite, White if possible)

Since I'm not yet sure what Panthers are like, I'll just say that this should be the fastest of the group and probably the most status oriented since making it the most damage oriented or, at least the most damaging, would necessitate making the other two weaker. Actually might be best suited for the "cleric" of the group now that I think about it.


1x Vermilion Bird (uses Juravis sprite, Red [with gold/yellow breast feathers] if possible)

Similarly not yet sure what changes to non-Chocobo Birds have been made, though it should probably have a mixture of those skills and Bombs'--no Self-destruct please. This should probably be the middle of the road of unit, having offense & defense and having the most obvious elemental affinities, i.e. Absorb: Fire and maybe Weak: Water. Was initially going to suggest this be the cleric unit, but it's probably better if it's not so that people won't confuse it with an actual Phoenix; not giving it Reraise or resurrection would also help this.




*References the Marvel Comics Universe*
The Cult of Quaggoth

Story:
"There have been increasing reports of a talking monster that resembles a Morbol with even more eyes and tentacles. Initially, the first reports months ago were largely dismissed as the ramblings of madmen or drunkards, especially one that spoke of it trying to build a cult to its magnificence. Nowadays, though, there seems to be an increasing number of disappearances and an eerie organization to the Morbols in the area. It is probably best if this is investigated soon."

Difficulty:
Hard/Difficult-Very Hard/Difficult

Location:
Whatever location naturally has Morbols/Malboros, though I'd prefer a (heavily) wooded area over say a swamp or plain or whatever. (Also not sure if you're calling them Morbols or Malboro given both that I haven't encountered any in Jot5 yet and that you switch back and forth in the original post.)

Enemies:
1x Morbol/Malboro sprite named Quaggoth.

Better known as Shuma-Gorath's extremely obscure alternate costume in Ultimate Marvel vs. Capcom 3, Quaggoth, despite being an apparently low-ish level follower of He Who Sleeps But Now Awakens, is apparently still pretty damn tough or, at least, resilient. So much so that even Shuma-Gorath himself was unable to get rid of him, only lock him away when he tried to gain more power. As such, I'm tempted to suggest Always: Regen, but that may be too noisome, especially given the (amount of) other enemies.

As can be seen here (around 1:30), he has many more eyes than Shuma-Gorath himself, which will actually come into play here, but personality-wise, given how seldom he's appeared, you can use that as inspiration--supposedly he's only appeared like twice or maybe thrice ever in comics. As such, I'd imagine he'd react as poorly to Dante as Shuma reacts to Vergil there, though he'd probably be more power hungry, especially since he's trying to build himself a power base in Ivalice's dimension.


Job Class: Chaos Ascendant (Absorb: Dark & Holy.)

Skill Set: Rising Chaos
1. Dread Gaze (Shared with Floating Eyes.)
2. Devil Gaze (Shared with Ahrimen.)
3. Tentacle (Shared with Illithids...and Morbols?; I still haven't fought those at all yet in Jot5.)
4. Mind Blast (Shared with Mindflayers.)
5. Preach (Shared with Bandits; not really sure if Monster Talk is still needed in Jot5; otherwise Pray Faith might be better, especially since I see Quaggoth as having High Faith but lower end Brave.)
6. Revive (Shared with Monks.)
7. Mystic Gaze (Basically a suped-up Doom Gaze in that it adds Doom at 100%, isn't Direct and does 34% HP damage. Dark element, especially since it uses the Death formula anyway. Needless to say, it can't hit self and has a bit of charge time. Also might be good if it doesn't track.)
8. Assimilate (Close-range [maybe], repeating drain attack that has a chance to add all or nothing Poison & Charm as well.)


Reaction: Keen Senses (Passive). Counter (Active.)
Support: Bandit's Eye.
Movement: Teleport.



1x Male Priest with Black Magic, Double Magic & Arcane Boost.

1x Female Priest with Summon Magic, Double Magic & Arcane Defense.

1x Female Priest with Survival Skills, a Book & Bandit's Eye (or Equip Projectiles) and the lowest Faith of the Priests.

1x Male Priest with Defense Arts, Equip Heavy Arms and the second lowest Faith of the Priests.

1x Male Priest with Defense Arts, Equip Light Arms and the third lowest Faith of the Priests.

1x Female Priest with Dragon Spirit and Beastmaster. (I'd suggest Blue Magic Secondary here too, but I'm not sure if there are...problems with that when it comes to the AI given my lack of testing for Embargo still. So maybe, I don't know, Time Magic Secondary? Yin-Yang Magic? Even Jump or Item?)

3x Class C Morbols

1x Class A Morbol

(No Ochus please, assuming that's what Class B Morbols are still called.)


(Yellow Peril EDIT: In thinking about it more, when it comes to the monsters, perhaps it would be better if there were only two Class C Morbols and instead the other two monsters were Yellow Chocobos. This would serve several purposes: to show that Delita maybe actually sent investigators (i.e. the former Knights) himself since he does care about Ivalice, to further show that that Quaggoth is "assimilating" people & things beyond the "like-bodied" Morbols and to make it easier to differentiate Quaggoth from among the enemies.

It also helps that I know what Chocobo's Beastmaster skill is--Chicken Run--and does, but not Morbol's. I can't imagine that it's still the absurd Morbol Germ, though; it's not like Beastmaster is all that necessary anyway.

Regardless, I think there need to be at least two Morbols.)




*References nothing*
Doom with a View (or Assisting Suicide)

Story:
"There have been increasing reports of suicides off the cliff near Lenalia Plateau Fovoham Plains. This would normally not be all that unusual, even if it somewhat mars the new king's reign. The interest, however, is more that some reports say these suicides are 'assisted', if not outright murder. There have also been increased reports of Undead activity in the area. These are doubtless related."

The Five arrive at the top of cliff of Lenalia Plateau Fovoham Plains to see a despondent (failure) Knight talking with another hume/human, asking said human to help "end the pain of my failure, even if the respite is more than I deserve" while the other human assures that the Knight's life can be ended quite painlessly and without regret; also that the view is a spectacular one to die to. One of them then notices one of The Five, probably Ramza, and the "helper" informs them to please wait their turn and come back in a short time as the choice to end's life should be a private, personal affair.

After being pressured a bit when claiming to be someone who merely wants to help others reach a peaceful end should they choose, the "helper" gets a bit annoyed and summons some Ghosts (or Skeletons perhaps, especially if Ghosts don't still exist), revealing themselves to be an aspiring Necromancer in reality, saying that they are merely providing a service while using all the parts. Surprised, the patron Knight attempts to back away, only to get surprised by an Undead Lilith bounding up and over the cliff (having been out of view the entire time) and getting afflicted by its "Kiss". The battle begins with the Necromancer saying that they'll just have to give you all a group discount on death after thanking the "love", the Undead Lilith.


Difficulty:
Variable:

1. Medium-Hard/Difficult (if choosing not to "save" the Guest Knight, in which case you gain temporary 10 Brave like with Algus's 1st fight)

2. Hard/Difficult-Very Hard/Difficult (if choosing to "save" the Guest Knight, in which case you gain nothing save an extra reward at the end, like some type of Knight Sword or something)


Location:
Fovoham Plains (Locus EDIT: Ugh, I don't know why I typed in "Lenalia Plateau", much less got it confused with Fovoham Plains, which is what I meant from the beginning. Such an idiot.)


Enemies:
1x Hume/Human Necromancer with some type of book

1x Undead Lilith

When it comes to the Necromancer, you could probably get away with making up the Necromancy skill-set of Beastmaster skills (not Power Monster, please), the Zombie/Undead spell, some Dark (element) spells and perhaps some Undead-specific abilities, especially one that adds Charm--you could call it "Turn" or something. Not sure if anything else is needed other than it having great MA and maybe Faith; maybe an immunity to Dead, Undead, Doom and/or Charm.

As for the Undead Lilith, it should be atypical in that on top of being Always: Undead (and immune: Crystal & Treasure like Skeletons seem to be), it's slightly more resistant to status than usual by itself even without the Necromancer having Cleanse Monster. It has these benefits at the expense of not having MA Save though and maybe not Entice as well.


At least 3x Ghosts or Skeletons of some type.

***

1x "Enemy" Guest human Knight who has some type of Knight's Sword, Charge Secondary and starts out with Initial: Charm (and maybe Doom) given the Kiss during pre-battle scene.

(Note: If nothing cures Doom, since Reraise & Item sure as hell don't and I'm still not sure about [Choco] Esuna, then it would have to be Initial: Charm only I suppose given otherwise the Guest scenario becomes literally nigh impossible unless you can nuke all other enemy units in the two turns the Knight has left to live. That or you can change the "Save parameters" to not count Dead as an instant loss, though that would have other, potentially far-reaching consequences if you can't individualize such a change.)




*References Roman Mythology & Greek Mythology* (Has two links)
Killer Cupid/Eros (or Love Hurts)

Story:
"Recently, it would seem a mad(wo)man has decided to claim Zirekile Falls as his/her home. This person seems far gone, shouting madness about how one must endure pain to discover love and how that makes one stronger while attacking others from the top of the falls. Despite his/her insanity, this person is still a skilled bow(wo)man and quite capable of hitting fleeing targets. As of yet, people have only been wounded, not killed, but with the increasing frequency of these attacks, fatalities seem inevitable."

The Formation of battle is the same as the one for the regular Zirekile Falls South battles, chiefly because "Cupid"/"Eros" appears at the top of the water fall, right on that center rock. He/she is revealed by Ramza barely back-stepping an arrow fired from the top of the falls while walking across the bridge. He/she then appears, rambling about how people have to suffer for love and how he/she is only helping, "why can't you see that? Do you hate love or something?" He/she then calls for his/her "angels" to appear after failing to be convinced by Ramza to stop, with said flanking "angels" just being a pair of Flying Eyes in actuality.


Difficulty:
Easy (if Cupid/Eros is male)-Medium (if Cupid/Eros is female). [Actually, now that I think about it, you could potentially give Cupid/Eros a male sprite, but make its sex actually female so as to surprise people using the Five with seemingly same-sex Charm.]

Location:
Zirekile Falls (from the South)

Enemies:
1x human Ranger named "Cupid"/"Eros" with a longbow, Steal Secondary, Projectile Guard, Bandit's Eye and Levitate.

1x Ahriman named "Ourania"

1x Plague named "Pandemos"







Overall Notes: The sex of the human enemies here is intentionally ambiguous and open, though I figured that they would end up being the opposite of each other given that both Marks have to do with "love" in a way. That said, I pictured the Necromancer as being male originally and the Cupid as actually being female; similarly, I pictured the Guest Knight as being male originally.

That said, it could be somewhat "cool" to have some implied Sapphic aspect between the Undead Lamia & a female Necromancer, especially since you could get "away" with it unlike most official games even with the double standard of "girl-on-girl is hot" and all that. Of course, one simultaneously has to be rather careful with linking potentially the only instance of homo-eroticism and/or homosexuality with both (implied) bestiality and necrophilia. So perhaps it's not worth it.

Just food for thought either way.




Keeper of the Dark



Location: Not really sure! I'm open to suggestions, but think that something like Murond/ Limberry Undercroft would work

Difficulty: Medium/Hard/Very Hard/1.3 Elidibs+ SNES Insanity

Description: Talk has been circulating about strange goings on in [Location.] Rumours suggest that it could be followers of a militant group naming themselves Mullenkamp.  Upon hearing of the usurpation of [Location,] King Delita dispatched a group of warriors and mages to try and quell these rabble rousers. Only one lowly Animist returned, his life sustained by the chocobo that carried him back. With his steed giving its last breaths, the soldier passed on his final message: 'D'tok... Blood Sin...'

Enemies:

Dragon x1 [D'tok]
Sydney Losstarot x1

Both have ??? stats, with D'tok having innate beastmaster/ monster skill if possible [dunno what tier, need to double check it]

Sydney skills:
Blood Sin [primary skillset]
'Uses ones pact with the Dark to accomplish  inhuman feats.'
Prostasia: Uses magickal arts to increase ones powers to supernatural levels [PA+2 MA+2 Brave/Faith + 10, Reraise. Either all of those 100% add or random add, depends how hax you want to be/ whats possible]
Rood Inverse: A magickal attack that utilises the power of the Dark to call forth utter destruction. [Grand cross basically but renamed and make it possible to inflict decentish damage over a wide area, with random debuff]

Short Charge/ Non charge [if it still exists]
Master Teleport

Reward: Czarine/ Fandango [sword] or Holy Win [Great/Knight Sword] or Dread Shield *realise this'll probably never happen due to equips being decided*

Yeah, description is way too long I think - got carried away there, apologies! Still thinking up a possible moveset and rewards, etc. Mostly want to make an awesome reward for an incredibly challenging fight.

I also realise that this will probably never happen, but just had to get the idea down!

Also, cameo wise, Sora/ Anyone from Kingdom Hearts - the king of Square crossover games?




*References the Super Mario Bros. franchise*
Stop their Hammer Time!

Story:
"A trio of hammer-loving brothers have been appearing on the road between [insert city here] and [insert city here] in the past couple of months. A couple of days every week, they block it off from most regular traffic. Unlike regular bandits, these ruffians claim to only want to practice their art in a wide-open space and want nothing of money. As of yet, they have indeed not robbed anyone, but have cost quite a bit of Gil in delayed or lost trade. See if you can speak with or otherwise deal with them."

The Five/Ramza and co. arrive at [insert location here], only to find a heavily armored and armed female Dragoon already conversing with the three hammer-wielding Monks. These said Monks are also standing aside a Toughskin sleeping in the road and all of these five characters are facing each other, not Ramza.


Lead Monk: "--eep telling you that we're not hurting anyone, peach."

Dragoon: "And I keep telling you that my name is Daisy, damn it. And that you're getting in the way of trade even if you aren't robbing anyone."

Lead Monk: *spits* "Meh, others' materialism and greed ain't our problem. We j--."

Another Monk: "Hey, Kooper."

Lead Monk Kooper: "For the last time, Kirk, don't interrupt your big bro."

Kirk: "Sorry, bro, but other people are here."

Lead Monk Kooper: "What?" *turns to look and turns back* "Friends of yours, doll?"

Daisy: "No, because I don't need a party to kick all of your asses."

Other Monk: "Oh! Feisty!"

Kooper: "Yeah, we like 'em with spirit. If you can hang, then we could really use a woman like yourself as a dancer for this awesome new hammer-based dance we thought up."

Daisy: "I'd rather die."

Kooper: "Hold that thought." *turns back to Ramza and co.* "Whaddaya want?"

Ramza: "Uh...sorry to intrude, but I overheard what the woman was saying and she has a point. Even if you're not actively robbing anyone, you're hurting the local business and thus the local people. Is there nowhere else you can practice your...art?"

Other Monk: "Hmm...looks like we have a white knight."

Kooper: "Yeah, seems like it Kam. Tell us, Sir Knight, how is our practicing a couple of days a week hurting
2907
I actually like this mark idea quite a bit The Damned, due to the fact that I had a similar idea. I'll make a thread tomorrow that has all the (non-spoiler) mark ideas that the team has come up with.
2908
haha, hearing that makes me smile. lol

Also, ePSXe DOES work on android, but due to the fact that I could never get FPse to work for more than a few minutes without
yelling at me for my less than legit copy, I cannot confirm it is working on the Android or not.

If someone would care to test this that would be great, we will put a emulator compatibility list on the Wiki Soon
2909
Let not start this here please, thank you.
2910
The Lounge / Re: Ahoy
May 07, 2013, 10:59:07 pm
Welcome to FFH! Your gallery looks great, and I see you are a fallout fan. We will get along just fine.

:P
2911
Quote from: Shrikesnest on May 07, 2013, 10:38:58 am
I apologize for the inaccuracies in my statements.  I should have done some better research beforehand.


No need to apologize, I just thought it was funny because you seem to have quite a good grasp on most things that
go on here, and yet somehow map editing went completely unnoticed :P
2912
Bugs and Suggestions / Re: New Suggestions !
May 07, 2013, 07:31:36 pm
I really don't care if the idea is liked or not, MasterGrand is NOT the first person to suggest this,
and should NOT be ridiculed in every fucking post that he makes.

I agree that he shouldn't have gotten upset after only 2 days of no replies, since most people do not check this
section of the forum.

BUT the fact is, he IS a hacker, just like the rest of us. And he HAS put out work, whether it be for FFT, Megaman, Biohazard, Suikoden. Whatever, he STILL does it all own his own without help from fucking ANYONE here AND he still shares it with us.

I really don't care who anyone is, or how long you've been here.
If I see this continue, I WILL without hesitation start removing posts and suspending accounts.
We will NOT have this site turn into what it used to be. Not while I'm here!
2913
Its already been mentioned that eboots and console is not working yet.
As for the issues with psxfin. I cant really say. We play and test on that version
And dont have those issues
2914
Tutorials and Learning / Re: Tutorial Link Index
May 07, 2013, 01:57:43 am
I... I could've sworn that it was in both this one and important links... I'll add them tomorrow along with Xif's new tutorial, if Raven doesn't see this and beat me to it by then.

* Elric nudges Raven
2915
As the requester of this tutorial, I thank you very much for this Xif. This will undoubtedly save me many many many hours.
For anyone that knows how eventing works, imagine being able to make your entire event in 1 run, rather than going back
to test every few minutes. This will be incredibly valuable to someone like myself.
2916
Quote from: Shrikesnest on May 06, 2013, 12:46:41 pm
Check out Journey of the Five (Thread: http://ffhacktics.com/smf/index.php?board=66.0) to see what's possible.  Those guys have an incredible event editing team, and they pulled off some pretty awesome stunts in their cinematics.


Ahem, I WISH we had a great event editing team, unfortunately, it's actually just me :P All Jot5 Chapter 1 events were made by me, with
some fixes by Xifanie to make some of them sparkle a bit more.

I'm quite skilled in cutscene work, so let me know if I can help you out in that area.

We also DO have a map editor called Ganesha, it's not the easiest thing to use by any means, but it does work.
CoP have many custom maps, as well as the Pokemon Tactics mod that Pride and I are working on. In addition to several slightly edited maps in Journey of the Five

This was a map edit i did for the Vanilla Bar, I used it in The Adventures of Kagebunji and Twinees Episode 3. It's unfinished in this picture
but proof of concept none the less.

2917
Thank you Shrikesnest, this will be quite useful to new people. Once I get off work I'll add this to the important links thread
2918
that was my vote when it was posted on irc
2919
Help! / Re: Sprite Editing
May 02, 2013, 01:24:40 pm
Those frames are EVTCHR. short of opening them with the EVTCHR viewer and editing each frame. there is no easy way to fix this.
2920
Journey of the Five Ch.1 / Re: Bug Reports
May 01, 2013, 10:07:05 pm
Be sure to leave some feedback on the event proceeding the next battle ;P Worked quite hard on tht one.