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Elric (Administrator) [Posts: 2248] Logged
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  • [December 28, 2011, 09:20:12 AM]
How to make a Story Mod (WIP Tutorial)
« on: December 28, 2011, 09:20:12 AM »
HOW TO MAKE EVENTS








HOW TO EDIT WORLDMAP FLOW
*Written by Raven, Translated to dummy-speak by Elric*





HOW TO EDIT WINNING CONDITIONS
*All files and original tutorial by Xifanie, except Bonus Bin Utility and tutorial updates by Choto*



« Last Edit: March 02, 2014, 10:12:43 PM by Elric »
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Argy [Posts: 145] Logged
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  • [December 28, 2011, 02:06:52 PM]
Re: Change Map Tutorial
« Reply #1 on: December 28, 2011, 02:06:52 PM »
Brilliant work Elric!  I will try this out on Thursday night! As I always say, keep these great tutes coming!!

FFH, where all your dreams come true..... Mine certainly have! Thank you all!
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Jon [Posts: 1546] Logged
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  • [December 28, 2011, 07:09:54 PM]
Re: Change Map Tutorial
« Reply #2 on: December 28, 2011, 07:09:54 PM »
Excellent video and tutorial step by step. This really helps me a lot! Thank you! :mrgreen:

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Elric (Administrator) [Posts: 2248] Logged
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  • [December 28, 2011, 10:45:28 PM]
Re: Change Map Tutorial
« Reply #3 on: December 28, 2011, 10:45:28 PM »
You guys are very welcome, I'm glad that its helpful. If you have any questions or any issues be sure to let me know.  :mrgreen:

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Kokojo [Posts: 1759] Logged
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  • [December 29, 2011, 01:35:21 AM]
Re: Change Map Tutorial
« Reply #4 on: December 29, 2011, 01:35:21 AM »
Godamnit you're amazing, Elric.
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  • [December 29, 2011, 01:59:12 AM]
Re: Change Map Tutorial
« Reply #5 on: December 29, 2011, 01:59:12 AM »
Impressive!

My Youtube account. Doesn't have much yet >.<
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Jon [Posts: 1546] Logged
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  • [December 29, 2011, 11:23:29 AM]
Re: Change Map Tutorial
« Reply #6 on: December 29, 2011, 11:23:29 AM »
What does {49}() and {63}(rc9) do? You have {49}() at the beginning of every event (in parts 1-7). Actually I am just beginning to learn to event edit thanks to Raven, and I wrote this very simple event (with his help) and at first there were errors with the WarpUnit but the map would show up and the 2 characters, but the Orbonne prayer sequence dialog would play. Now after rewriting and fixing it, all I get is a totally black screen and after about 1 second the only dialog box pops up, I press O to close it and it goes to the Now Loading... screen and the Orbonne battle starts...can you tell me whats wrong with this please? Also I see {60}(r003c) and {3E}(r02000000FFFFFF3c00) in part 7 in the pink box and I have no idea what those are...

My event:

Edit: I will also try using your step 7 because it has dialog. I think (actually I know because of the video) that your process works, so I think I'll use it :mrgreen:

Edit2: I changed my event to reflect yours (part 7) with a few differences but I still get a black screen and the dialog box displays correctly...
« Last Edit: December 29, 2011, 11:59:02 AM by Jon »
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Elric (Administrator) [Posts: 2248] Logged
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  • [December 29, 2011, 12:23:44 PM]
Re: Change Map Tutorial
« Reply #7 on: December 29, 2011, 12:23:44 PM »
What does {49}() and {63}(rc9) do? You have {49}() at the beginning of every event (in parts 1-7). Actually I am just beginning to learn to event edit thanks to Raven, and I wrote this very simple event (with his help) and at first there were errors with the WarpUnit but the map would show up and the 2 characters, but the Orbonne prayer sequence dialog would play. Now after rewriting and fixing it, all I get is a totally black screen and after about 1 second the only dialog box pops up, I press O to close it and it goes to the Now Loading... screen and the Orbonne battle starts...can you tell me whats wrong with this please? Also I see {60}(r003c) and {3E}(r02000000FFFFFF3c00) in part 7 in the pink box and I have no idea what those are...

My event:

Edit: I will also try using your step 7 because it has dialog. I think (actually I know because of the video) that your process works, so I think I'll use it :mrgreen:

Edit2: I changed my event to reflect yours (part 7) with a few differences but I still get a black screen and the dialog box displays correctly...

Hey Jon, the commands you asked about are all labeled in the spoilers tab under colors :D that's why i made it that way, every command in this tutorial is circled and then broken down by color in the Colors Tab.
also, if you go download Ravens new EVSP 1.8, {49}() is actually  known command now, AddUnitPrep and it is used to add units that aren't set to present in the ENTD.

Also the reason you are having a problem is that you don't have a Camera setup, such as what is in the green box in the first picture, it would need to look something like this

{63}(rC9)
Camera(+01000,+00000,+00615,+00302,+02560,+00000,+04096,+00001)
Camera(+01000,+00000,+00615,+00302,+02560,+00000,+04096,+00128)
{4D}(r78)
Camera(+01000,+00000,+00615,+00302,+02560,+00000,+04096,+00128)

The easiet way for you to set this up would be to find the event you are working on in Vanilla and take it's camera settings and put them in this format, you may also benefit from Kokojo's basic event editing tutorial here
http://ffhacktics.com/smf/index.php?topic=4067.0

This is necessary to see the map those i don't know exactly what {63}(rC9) and {4D}(r78) do exactly, i always use them and never have an issue, the reason you didn't have to before was because Raven had you use a focus command, which isn't always the ideal thing to do, but works fine in a small practice event

If you ever need help and Raven isn't around or is busy feel free to PM me or send me a message on IRC, I'm always glad to help  :mrgreen:
« Last Edit: December 29, 2011, 01:29:02 PM by Elric42 »
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Jon [Posts: 1546] Logged
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  • [December 29, 2011, 05:28:31 PM]
Re: Change Map Tutorial
« Reply #8 on: December 29, 2011, 05:28:31 PM »
Thank you very much! You and Raven help me tremendously! :mrgreen:

Gonna add camera movements now! Hope it'll work this time!

There ain't no gettin' offa this train we on!
Learning to Event Edit! ^_^
Jon [Posts: 1546] Logged
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  • [December 29, 2011, 08:56:52 PM]
Re: Change Map Tutorial
« Reply #9 on: December 29, 2011, 08:56:52 PM »
Still black screen after many tests and edits:

Offset(x00004000)


{63}(rAA)
{60}(r003C)
Wait(00020)
UnitAnim(x01,x01,x02,x00,x00)
Wait(00020)
{1C}(r02)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x02,060)
WaitForInstruction(x38,x00)
DisplayConditions(x03,060)
WaitForInstruction(x38,x00)
DisplayConditions(x04,060)
WaitForInstruction(x38,x00)
DisplayConditions(x05,060)
WaitForInstruction(x38,x00)
DisplayConditions(x06,060)
WaitForInstruction(x38,x00)
DisplayConditions(x07,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{7c}()
WaitForInstruction(x34,x00)
{6D}(r0000)
Erase(x80,x00)
Erase(x81,x00)
ColorField(x80,+000,+000,+000,010)
WarpUnit(x80,x00,003,008,x00,x00)
WarpUnit(x81,x00,003,010,x00,x00)
Draw(x80,x00)
Draw(x81,x00)
Wait(00050)
DisplayMessage(x10,x10,x0001,x80,x00,x00,+00000,

+00000,+00000,x02)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00200)
{1C}(r01)
Wait(00090)
{63}(rAA)
Camera(+10000,-01360,+10000,+00128,+00256,+10000,-

01024,+00144)
Wait(00060)
{60}(r003C)
{3E}(r02000000FFFFFF4000)
WaitForInstruction(x0C,x00)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Black Mage{br}
{font:00}Hi White Mage!{br}
What's up?{end}

There ain't no gettin' offa this train we on!
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Elric (Administrator) [Posts: 2248] Logged
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  • [December 31, 2011, 01:04:32 AM]
Re: Change Map Tutorial
« Reply #10 on: December 31, 2011, 01:04:32 AM »
Here you go Jon, this is how it should look (tho you will have to adjust the camera angle)

Offset(x00004000)

{63}(rC9)
Camera(+01000,+00000,+00615,+00302,+02560,+00000,+04096,+00001)
Camera(+01000,+00000,+00615,+00302,+02560,+00000,+04096,+00128)
{4D}(r78)
Camera(+01000,+00000,+00615,+00302,+02560,+00000,+04096,+00128)
WaitForInstruction(x04,x00)

Wait(00020)
UnitAnim(x01,x01,x02,x00,x00)
Wait(00020)
DisplayMessage(x10,x10,x0001,x80,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00060)
{60}(r003C)
{3E}(r02000000FFFFFF4000)
WaitForInstruction(x0C,x00)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Black Mage{br}
{font:00}Hi White Mage!{br}
What's up?{end}

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Jon [Posts: 1546] Logged
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  • [December 31, 2011, 06:27:38 PM]
Re: Change Map Tutorial
« Reply #11 on: December 31, 2011, 06:27:38 PM »
Got another problem, figured this was the best place to post it:
I know that there isn't too much code, I wanna keep my events as simple and easy as possible, plus there is no reason whatsoever for anything fancy in the opening scene...

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Elric (Administrator) [Posts: 2248] Logged
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  • [December 31, 2011, 09:46:02 PM]
Re: Change Map Tutorial
« Reply #12 on: December 31, 2011, 09:46:02 PM »
Got another problem, figured this was the best place to post it:
I know that there isn't too much code, I wanna keep my events as simple and easy as possible, plus there is no reason whatsoever for anything fancy in the opening scene...

xD JON!, your still not doing the camera right lol, you need to setup it up the way I showed you :P

Once I'm more awake i will show you exactly what went wrong here :D

EDIT: Awake now, okay "King Cornelia" isnt near the camera which will cause an issue, and you don't need the focus, normally when i use focus it doesnt work until the set camera moves over that person, which yours does not

Also your cameras are set different.. (the have different numbers) they shouldn't be until after the 3 initial camera settings :P (see the events i sent you, they are identical (or at least the first 2 are, with the only difference being the time))

You also have you X, and Y setup not far enough, which is why the camera doesn't go to the part of the screen that it should

One more thing you FOCUS is setup wrong as well, since focus your suppose to use the same ID twice, should look like

Focus(x80,x00,x80,x00,x00), you have 2 of them, one is setup incorrectly

The main issue i see is that you have a lot of small things that do not need to be there at all, see the last message i posted and how much of your event i moved, tho none of it would change what you were trying to do, it was simply not needed  :mrgreen:

I hope this helps and i await your next question  :mrgreen:
« Last Edit: December 31, 2011, 11:54:42 PM by Elric42 »
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Jon [Posts: 1546] Logged
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  • [January 01, 2012, 11:35:01 AM]
Re: Change Map Tutorial
« Reply #13 on: January 01, 2012, 11:35:01 AM »
Thanks for your reply! I feel kinda dumb now lol xD. Kinda like a monkey trying how to figure out how to steer a rocket ship. I don't really think I'll need too many fancy camera movements, like a "no rotating rule" would be good idea since I have no idea what I'm doing to begin with when it comes to the camera. I think I will look at some of your events and simply copy / paste your cameras, sorry for stealing like that xD

Is there a simple way to have for every event (I know this is gonna sound boring) the camera just sorta nice and fixed (no rotations or map rotations) and then right when the event begins just Focus() from then on onto the unit that is speaking? So actually in a sense like FF1, whoever talks gets a camera focus. You know what I mean? Also is there an easy way of figuring out where text balloons will show up? Having them always show up more or less centered above the speaking unit would be fine for now I suppose...I'll make an edit or new post later letting you know how its going xD

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Elric (Administrator) [Posts: 2248] Logged
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  • [January 01, 2012, 11:42:58 AM]
Re: Change Map Tutorial
« Reply #14 on: January 01, 2012, 11:42:58 AM »
I don't really think I'll need too many fancy camera movements, like a "no rotating rule" would be good idea since I have no idea what I'm doing to begin with when it comes to the camera. I think I will look at some of your events and simply copy / paste your cameras, sorry for stealing like that xD

Is there a simple way to have for every event (I know this is gonna sound boring) the camera just sorta nice and fixed (no rotations or map rotations) and then right when the event begins just Focus() from then on on the unit that is speaking? So actually in a sense like FF1, whoever talks gets a camera focus. You know what I mean? Also is there an easy way of figuring out where text balloons will show up? Having them always show up more or less centered above the speaking unit would be fine for now I suppose...

You can steal anything you want XD, thats why i sent them to you, just don't use my dialogue :P

yes you would need to have the camera setup to be in that spot and set them all to very low time, you will see some of this in my events.
also as long as you are using the 12 command (as you already are) in the speech box, it will center of the chars head, but your char wasnt on the camera :P

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Jon [Posts: 1546] Logged
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  • [January 01, 2012, 12:38:06 PM]
Re: Change Map Tutorial
« Reply #15 on: January 01, 2012, 12:38:06 PM »
Okay, this is really weird now, my code allowed me to do this


Edit: First ever custom event done! King Cornelia and the Chancellor give their speech and request the Warriors of Light to save the Princess, they turn around and run outta the castle! All's well, now time to make the first battle against Garland! Thanks Elric and Raven for helping me all the time!!
« Last Edit: January 02, 2012, 12:02:34 AM by Jon »
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Elric (Administrator) [Posts: 2248] Logged
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  • [January 02, 2012, 02:19:50 AM]
Re: Change Map Tutorial
« Reply #16 on: January 02, 2012, 02:19:50 AM »
Hey Jon, (assuming this is still all working correctly after i showed you how to fix it on IRC) can you post the event here now?
This would be so anyone in the future with a similar issue can see how it was fixed. A screenshot would be great as well  :mrgreen:

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Jon [Posts: 1546] Logged
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  • [January 02, 2012, 08:00:53 PM]
Re: Change Map Tutorial
« Reply #17 on: January 02, 2012, 08:00:53 PM »


Offset(x00004000)
 
UnitAnim(x01,x01,x07,x00,x00)

{63}(rC9)
Camera(+00500,-00144,+00775,+00341,+00512,-00000,+04096,+00001)
Camera(+00500,-00144,+00775,+00341,+00512,-00000,+04096,+00128)
{4D}(r78)
Camera(+00500,-00144,+00775,+00341,+00512,-00000,+04096,+00128)
WaitForInstruction(x04,x00)
 
 
Wait(00010)
DisplayMessage(x10,x10,x0001,x0B,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00050)
DisplayMessage(x10,x12,x0002,x01,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00050)
DisplayMessage(x10,x10,x0003,x0B,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00050)
DisplayMessage(x10,x12,x0004,x0A,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00050)
DisplayMessage(x10,x10,x0005,x0B,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00050)
DisplayMessage(x10,x12,x0006,x0A,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00050)
DisplayMessage(x10,x10,x0007,x0B,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00050)
RotateUnit(x01,x00,x00,x00,x0A,000)
RotateUnit(x04,x00,x00,x00,x0A,000)
RotateUnit(x21,x00,x00,x00,x0A,000)
RotateUnit(x13,x00,x00,x00,x0A,000)
RotateUnit(x0D,x00,x00,x00,x0A,000)
RotateUnit(x07,x00,x00,x00,x0A,000)
Wait(00050)
WalkTo(x01,x00,004,000,x00,x00,+032,x01)
WalkTo(x04,x00,003,000,x00,x00,+032,x01)
WalkTo(x21,x00,005,000,x00,x00,+032,x01)
WalkTo(x13,x00,004,000,x00,x00,+032,x01)
WalkTo(x0D,x00,003,000,x00,x00,+032,x01)
WalkTo(x07,x00,005,000,x00,x00,+032,x01)
WaitWalk(x01,x00)
WaitWalk(x04,x00)
WaitWalk(x21,x00)
WaitWalk(x13,x00)
WaitWalk(x0D,x00)
WaitWalk(x07,x00)
Erase(x01,x00)
Erase(x04,x00)
Erase(x21,x00)
Erase(x13,x00)
Erase(x0D,x00)
Erase(x07,x00)
{3E}(r02000000FFFFFF3C00)
Wait(00010)
EventEnd()
 
//Message x01
{font:08}King Cornelia{br}
{font:00}Welcome travelers. I am told you carry crystals.{br}
Is this true?{end}

//Message x02
{font:08}{Ramza}{br}
{font:00}It is, your Majesty.{end}

//Message x03
{font:08}King Cornelia{br}
{font:00}It's just as Lukahn's prophecy foretold:{br}
{br}
"When darkness veils the world, six{br}
Warriors of Light shall come."{end}

//Message x04
{font:08}Chancellor{br}
{font:00}Your Majesty, we cannot be certain that these{br}
are the warriors foretold by the prochecy.{end}

//Message x05
{font:08}King Cornelia{br}
{font:00}Yet they stand before us with the crystals.{br}
I cannot dismiss this as a mere coincidence.{br}
Crystal bearers, there is a task I would{br}
ask of you.{br}
Will you not rescue my daughter, Sarah?{end}

//Message x06
{font:08}Chancellor{br}
{font:00}Garland, a knight once in His Majesty's service,{br}
has abducted Princess Sarah.{br}
I ask for your aid in the name of His Majesty,{br}
the king of Cornelia.{br}
{br}
Garland has taken refuge in the Chaos Shrine,{br}
which lies to our north.{br}
{br}
Of course, we did attempt to save the{br}
princess ourselves...{br}
{br}
But Garland is the finest swordsman in{br}
the kingdom. We have none who can{br}
match him.{end}

//Message x07
{font:08}King Cornelia{br}
{font:00}I have heard that you wish to journey{br}
to the continent to our north.{br}
The bridge leading north was lost long{br}
ago, making passage impossible.{br}
{br}
If you can rescue Sarah, I will have the{br}
bridge rebuilt as a sign of my gratitude.{br}
{br}
Go now, Warriors of Light, and do not{br}
fail me!{end}

« Last Edit: January 02, 2012, 08:45:15 PM by Jon »
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Elric (Administrator) [Posts: 2248] Logged
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  • [January 07, 2012, 12:37:58 AM]
Re: Change Map Tutorial
« Reply #18 on: January 07, 2012, 12:37:58 AM »
Thank you for posting this Jon, sorry it took me a few days to get back to you :P I've been working on a million.1 things lately,
but i wanted to let you know that your doing a great job and are obviously starting to understand more about making events flow well,
I do have several suggestions that might help to improve this event if your interested. It involves using Blocks. Hit me up on IRC
sometime and i will help you out anyway i can as I've said before :D

And keep up the good work bro! We NEED more events editors around here!!!

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Jon [Posts: 1546] Logged
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  • [January 08, 2012, 11:48:12 PM]
Re: Change Map Tutorial
« Reply #19 on: January 08, 2012, 11:48:12 PM »
:mrgreen: Tell me about blocks!

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