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 1 
 on: Today at 05:07:12 PM 
Started by arganthonius - Last post by johnmyster
Thank you all for the help!

Got it all working. :)

 2 
 on: Today at 03:48:16 PM 
Started by johnmyster - Last post by nyzer
Quote
I'll definitely look into the katana ASM hack as I'm not a huge fan of their breaking mechanic.

IIRC, giving them a different formula will also prevent weapons from breaking, at least on WotL.

 3 
 on: Today at 01:37:46 PM 
Started by johnmyster - Last post by johnmyster
I definitely would like to, it's mostly a matter of free time at this point. If I'm not at work, I'm sleeping, pretty much. Hopefully should change in the near future so I can be intimately reminded of what free time is. :v

Best of luck to you at that.

Hehe you probably shouldn't play the XCOM series then Angel. They're infamous for missing high accuracy attacks.

But to make this post relevantI support this. Stacking evasion can be a real problem. I'm not a big fan of handing out combat related innates to player characters; such as concentrate or the defense ups. In my hack I was hoping to give them less useful innates to free up space for better ones. For instance giving Thief innate move-find item. Knight innate defend. Archer innate poach. Etc, etc. Alternatively give them a starting status for battles like invisible on Ninjas, or Slow to balance a very powerful enemy unit (think of Regigigas' slow start from pokemon). Don't mean to patronize just my preference and a friendly suggestion. Besides that I didn't notice it listed, but perhaps include FFM's asm to prevent katanas breaking. http://ffhacktics.com/smf/index.php?topic=5658.msg118891#msg118891

I look forward to playing this when I have time either way! Cheers!

Good opinions and suggestions. I'll definitely look into the katana ASM hack as I'm not a huge fan of their breaking mechanic.

Thanks for your interest!

 4 
 on: Today at 06:15:56 AM 
Started by Lionheart537 - Last post by Lionheart537
Okay time to look foolish, one of my specialties. Alright so earlier today I read through several asm tutorials, mips, debugging, etc. I already knew hex and binary but using mips and debugging was new to me. What I'm still unsure of is when and where to use the different commands. Long story short the hack I'd like help with is to link the Ninja's Throw skillset (specifically the special enemy x39 and not the usual generic's) to the Chemist's Throw Item support skill. My goal is to give a unit with Throw Item access to both the Chemist and skillset x39 inventory; although I imagine they'd have different action selection i.e attack, item, throw, move, etc. Pride pointed me in the right direction, i think, and I got a breakpoint set for when my unit (Ramza in this case) activated a check for the Throw Item support (shown above the red line in the picture). But i'm...well unsure how to proceed further. I'm more willing to ask for advice before stumbling into trial and error mistakes myself (whether it be laziness or wise caution, probably both). So to proceed would I need to write in a j, jal, or branch to link the two? Would this require jumping to free space to prevent overwriting something and then jump to Throw? Or am I seriously messing this up and I should be in a completely different area of the code for this? I'm debugging on psxfin 1.13 with r3000 on a otherwise clean iso, besides small patcher and spritesheet changes that shouldn't matter really. Thanks for your help and time.



I used the wiki and Pride's lead to get my foot in the door, but yeah it's a bit overwhelming all in a day.
http://ffhacktics.com/wiki/Battle_Stats
http://ffhacktics.com/smf/index.php?topic=11785.msg221313#msg221313

 5 
 on: Today at 06:08:05 AM 
Started by johnmyster - Last post by Lionheart537
Well, and that you've made previously unavoidable attacks avoidable - I'm the queen of missing 90+% hits 12 consecutive times until game over, so those are my only crutch. :p
Hehe you probably shouldn't play the XCOM series then Angel. They're infamous for missing high accuracy attacks.

But to make this post relevant
Thief and Lancer have innate concentrate, and most chances to hit are actually very much improved. Late game shields and mantles are also weaker. :p
-johnmyster
I support this. Stacking evasion can be a real problem. I'm not a big fan of handing out combat related innates to player characters; such as concentrate or the defense ups. In my hack I was hoping to give them less useful innates to free up space for better ones. For instance giving Thief innate move-find item. Knight innate defend. Archer innate poach. Etc, etc. Alternatively give them a starting status for battles like invisible on Ninjas, or Slow to balance a very powerful enemy unit (think of Regigigas' slow start from pokemon). Don't mean to patronize just my preference and a friendly suggestion. Besides that I didn't notice it listed, but perhaps include FFM's asm to prevent katanas breaking. http://ffhacktics.com/smf/index.php?topic=5658.msg118891#msg118891

I look forward to playing this when I have time either way! Cheers!

 6 
 on: Today at 05:24:50 AM 
Started by johnmyster - Last post by Angel
I definitely would like to, it's mostly a matter of free time at this point. If I'm not at work, I'm sleeping, pretty much. Hopefully should change in the near future so I can be intimately reminded of what free time is. :v

 7 
 on: Today at 04:27:05 AM 
Started by Macron321 - Last post by Lionheart537
...yeah like  the wotl hacking section. Try try looking around here Macron. http://ffhacktics.com/smf/index.php?board=15.0
I'd especially check this part of that section http://ffhacktics.com/smf/index.php?topic=11535.0

 8 
 on: Today at 02:20:13 AM 
Started by Macron321 - Last post by nyzer
First piece of advice - post topics where sensible, not in random unrelated boards.

 9 
 on: Today at 01:18:30 AM 
Started by Macron321 - Last post by Macron321
Hello everyone! Played this game for years, just bought a psp and I'm installing cwcheats as
We speak. First time doing anything like this and just looking for help and answers to any questions I might have. Thank you if you take time out of your day to help!

 10 
 on: Today at 12:00:12 AM 
Started by johnmyster - Last post by johnmyster
The title is a bit of a twitch, but I'm far more bothered by 16:9 screenshots of a 4:3 game. Well, and that you've made previously unavoidable attacks avoidable - I'm the queen of missing 90+% hits 12 consecutive times until game over, so those are my only crutch. :p

That said, you've put a lot of effort into your presentation, and I can't begin to tell you how much I appreciate someone working off the PlayStation version. Thanks for posting your work here!

Thanks for your interest and reply. Sorry about the resolution, wasn't even something I considered that would bother people. :p

Geomancy and Draw Out are still unevadeable. Thief and Lancer have innate concentrate, and most chances to hit are actually very much improved. Late game shields and mantles are also weaker. :p

Anyways, if you end up giving it a go I'd love to hear what you think. Have a great day!

-johnmyster

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