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Patch Ideas Proposal Thread

Started by RavenOfRazgriz, September 17, 2012, 06:12:58 pm

Zolias

Quote from: Xifanie on December 08, 2015, 04:56:27 pm
+ Ignoring an admin's reply is a TERRIBLE idea

Btw, if you don't do it yourself, it won't happen. Ever.
You have higher chances of winning the 50 million lottery.


Yeah, I missed that post... actually, I forgot about it lol.  As I said, though, I'm gonna do this; hell, even using FFTP already.  Still, I might need help, and I'll post a New Project thread when I get everything I can do alone done.  Thanks for the constructive criticism, though :)

squirrelpup

April 28, 2016, 04:36:29 am #101 Last Edit: April 28, 2016, 05:15:52 am by squirrelpup
Change how EXP and JP are awarded.

Perhaps this is sacrilegious, but I don't like how experience points are awarded per action in this game.  Why?

  • It encourages you to take meaningless actions in order to grind.

  • Abilities that are fast, target the user, and can't miss earn much more points than other more useful abilities.



I'd like to see a mod that:

  • Removes any EXP/JP gains from doing actions.

  • Instead, awards an equal number of EXP/JP to all party members at the end of a battle.  This amount could be calculated as a constant factor of the encounter's prize money.

  • Removes the now-useless JP Boost ability.



You may be tempted to make it not award points to characters who are wounded at the end of the battle, but I'd prefer if they were awarded the same points anyway.

I realize this would probably be pretty hard to implement, since it's a behavior hack, not a content hack, so there isn't going to be any existing editor for this.

The purpose of this mod would be to make the base game more streamlined, so you can always focus on using good tactics and never resort to nonsensical grinding behaviors.

Some other things that would go well with this:

  • Controllable guest characters.  Seems like this already exists.

  • Ability to undo movement.  Judging by the discussion here, this hasn't been done yet.



Btw, I am a programmer, but I've never tried to mod a game before.  I could put some time into learning though.

Jumza

I believe that this ASM hack was already created! I don't remember who made it but it allows you to set exp gained per battle. You could probably expand that to JP as well without a whole lot of difficulty.
  • Modding version: PSX
Nyzer: Alma teleports out of her own possessed body.
Raijinili: Remember that you're telling a modding community that the game they love could use some fixing.

squirrelpup

So uh, if this patch already exists, where can I find it?

Jumza

  • Modding version: PSX
Nyzer: Alma teleports out of her own possessed body.
Raijinili: Remember that you're telling a modding community that the game they love could use some fixing.

Fosil

@squirrelpup: This also may be of help. The latest version has several XML files pertaining to your idea.
Though, it seems you may not be able to achieve your full wish, but you can certainly get part-way.


<Patch name="No spillover JP.">
    <Location file="BATTLE_BIN" offset="117980">
       00000000
    </Location>
</Patch>

<Patch name="EXP Gain = 0.">
    <Location file="BATTLE_BIN" offset="1178A4">
      E73860A0
      22005192
      00000000
      00000000
      00000000
      00000000
      00000000
      210042A2
    </Location>
</Patch>

<Patch name="JP Gain = 0.">
    <Location file="BATTLE_BIN" offset="117948">
       00000000
       00000000
    </Location>
</Patch>

<Patch name="Rewards Hack">
  <Description>This makes it so LVL/JP gain occurs at the end of any mission, and makes bonus gil from enemy levels 0. This hack also makes it so only enemies with KO statii will yield after battle trophies/gil. To be used with hacks that disallow random battles, JP/EXP Gain, Spillover JP.</Description>

  <Location file="BATTLE_BIN" offset="119E00">
21400000
21480000
21280000
21388000
1980063C
CC08C624
8301C390
0500C290
16006010
FF000B34
14006B10
30004230
03004014
80000A34
D6400508
00000000
04006A10
5800C294
60C50A34
24104A00
0A004010
6301C390
6401C290
04006010
64000A34
0000E3A0
0100E724
01000825
18004A00
12180000
21482301
0100A524
1500A228
E4FF4014
C001C624
21280001
1500A228
07004010
150088A0
2118A400
000060A0
0100A524
1500A22C
FCFF4014
01006324
180089AC
1C0080AC
0800E003
200080AC
  </Location>
  <Location file="BATTLE_BIN" offset="E9358">
0600C190
0300C390
20002130
0C002014
B6FF6324
1400612C
03002010
DC00C124
40180300
21082300
00002A94
28002B94
4B004A25
4B006B25
00002AA4
28002BA4
64000B34
9F030608
2100CBA0
  </Location>
</Patch>
  • Modding version: PSX

Emmy

I agree with your analysis on XP/JP per action systems, which was why I looked into the issue.  I figured out how to change XP per action to a flat rate per action (default = 30 - speed*2, min 1), with no kill/level bonuses.  This formula can be edited pretty freely as long as the code fits within the original code for it.  I am not sure how to get a flat rate of xp per battle though.  But this could be changed pretty easily to award 1 xp per action (probably also can change to 0).

Controllable guest units doesn't even require ASM - just check off "control" in Patcher for each unit.

Not sure if undo movement has been done, but I doubt it.

  • Modding version: PSX

Onigami

Just like dante in the JoT5

For example like the werewolves
Humans changing to other forms of demi humans
But must have some circumstances
Like must defeat 50+ dragons
Killed so many a curse has been afflicted on the slayer
Everything is a test

nitwit

Two words: Polandball Tactics

Would be very easy for the spriters.

dotchan

October 19, 2016, 11:44:18 am #109 Last Edit: November 05, 2016, 12:21:42 am by dotchan
I was thinking about recreating Final Fantasy V, FFT's spiritual successor predecessor, in the FFT game engine; the Job Classes map fairly easily (I think), but I nerd sniped myself trying to figure out how the boss fights would work.  :cry:

*ETA*: Dang it, used the wrong prefix!

Elric

Spiritual successor? FFV came out 6 years before FFT did...
  • Modding version: PSX

Bonesy

RANDOM DERPO 12 AM IDEAS POST:

give monsters equipment based on either point in story if story or chapter if randbattle, use that as leverage to balance less wonky monster shenanigans, maybe?
  • Modding version: Other/Unknown
  • Discord username: Bonesy#9386

Emmy

Monsters can't be given equipment unless you can find/kill all of the hardcoding in the game.  I found at least a dozen superfluous checks like "branch if unit is a monster" right before a check if the unit has an equipment in a slot, (why is the first check needed if the 2nd one will do?) and a routine of "if unit is a monster, set each equipment slot to 0."  Disabling all these garbage checks was still not enough to make monsters with items functional. :(

However, a pseudo-monster (male or female with a monster sprite and a class normally given to monsters) can be equipped though, if you're just looking to make enemies. :)  They won't function 100% outside of enemy usage though.
  • Modding version: PSX

Bonesy

oh lawdy i figured it wouldn't happen anyways
  • Modding version: Other/Unknown
  • Discord username: Bonesy#9386

nitwit

Schoolgirl Fantasy Tactics

Same story as vanilla, but everyone is a schoolgirl.  Monsters and Zodiac Beasts are chibi monstergirls in schoolgirl uniforms.  Don't know what to do with the male classes - maybe there are no men?

Make it happen.

Elric

Quote from: nitwit on April 30, 2017, 07:43:26 am
Schoolgirl Fantasy Tactics

Same story as vanilla, but everyone is a schoolgirl.  Monsters and Zodiac Beasts are chibi monstergirls in schoolgirl uniforms.  Don't know what to do with the male classes - maybe there are no men?

Make it happen.


Learn 2 Sprite, Scrub
  • Modding version: PSX

nitwit

Got no artistic ability.  Maybe a spriter will like it.

I'm dead serious about there being no other changes to the game.  Watching kawai Ramza murder Velius-chan will make me giggle.

CONMAN

I keep having this idea pop in my head.  Mostly, this is sort of how I wanted to edit my own deep dungeon. 

Simply put the idea of this patch would be to put together a string of 10 to 15 battles (with saves in between) that would be nothing but boss battles utilizing the sprites we already have.  ie: ff7 crew vs sephiroth, chrono crew vs magus (virtually finished), marvel alliance battle, power rangers vs ?, legend of zelda battle etc.  There would be no leveling/no story, each battle would feature a different crew of protagonist vs a boss(es). 

This would require the most basic of eventing/worldmap/attackout-conditionals.  No dialogue would be necessary.  It would be an easy base patch that could be customized with patcher.

This would be a very doable patch and excellent way to blow off steam.  It's the kind of patch I would be 100 times happier to see than the newest patcher only edited vanilla mod.
  • Modding version: PSX

Zull

Tbh, I'd love to see a futuristic version of fft/ffta. Like starwars themed.
  • Modding version: Other/Unknown
"... and if you ever see a dragoon clad in purple, I recommend you start running... and don't look back..."

nitwit

Sonichu Fantasy Tactics.

Chris-Chan is on Twitter.  Make this happen.  His fans demand it!

https://twitter.com/CWCSonichu

Quote from: Zull on May 21, 2017, 11:55:28 am
Tbh, I'd love to see a futuristic version of fft/ffta. Like starwars themed.


Why not Harry Potter Tactics?