Please login or register.

Login with username, password and session length
Pages: [1] 2 3 ... 10
 1 
 on: Today at 06:53:49 PM 
Started by Cheetah - Last post by J001D
Just decided to replay FFT and my curiosity bite me to see if someone had done a patch for this exactly, now  i can play this game how it is meant to.

Thanks a lot.

 2 
 on: Today at 05:44:46 PM 
Started by johnmyster - Last post by Angel
The title is a bit of a twitch, but I'm far more bothered by 16:9 screenshots of a 4:3 game. Well, and that you've made previously unavoidable attacks avoidable - I'm the queen of missing 90+% hits 12 consecutive times until game over, so those are my only crutch. :p

That said, you've put a lot of effort into your presentation, and I can't begin to tell you how much I appreciate someone working off the PlayStation version. Thanks for posting your work here!

 3 
 on: Today at 02:19:44 PM 
Started by Eternal - Last post by Zaane
Hi, been lurking for a while and started playing the current version a little while ago. Is this still being worked on? I notice it's been a few months since Eternal posted on this thread.

Cheers!
If you scroll up literally 5 posts Eternal explains whats going on, I assume that is still going on.

 4 
 on: Today at 12:03:53 PM 
Started by PX_Timefordeath - Last post by Barren
FFT Arena 1.41b Test Patch Live Stream 8-19-17

 5 
 on: Today at 04:05:19 AM 
Started by Zeke_Aileron - Last post by Zeke_Aileron
Looks like you're off to a promising start! I look forward to playing it once you've made more of the job changes.

Can you give the Gria and Seeq more jobs by removing some of the other classes out there (like monsters)?

As far as the locked jobs, most don't come too late (the big exception is Geomancer, as well as Seer, Ravager and Lanista, to a lesser extent). If there were a way to edit the quests to make them show up earlier that could do it.

At one point i tried editing a few of the early quests that unlock a few jobs for the Gria instead of the Bangaa's since i gave the Player a starting Gria Hunter to use, but it didn't work out, and trying to give a race a new job doesn't work either(unless i did it wrong), cause Gimmick units(joke/unused jobs) are used for Pots, Urns, and etc. for quests and the clan trials specific to them, i did however make a custom job for Luso but the problem for that was he was unable to learn any abilities and changing to a normal Hume job completely makes the custom job disappear from his job list.

 6 
 on: Today at 03:27:24 AM 
Started by Zeke_Aileron - Last post by chocolatemoose
Looks like you're off to a promising start! I look forward to playing it once you've made more of the job changes.

Can you give the Gria and Seeq more jobs by removing some of the other classes out there (like monsters)?

As far as the locked jobs, most don't come too late (the big exception is Geomancer, as well as Seer, Ravager and Lanista, to a lesser extent). If there were a way to edit the quests to make them show up earlier that could do it.

 7 
 on: Today at 02:24:14 AM 
Started by Xifanie - Last post by Lionheart537
Oh i can imagine. Not expecting it at all, just couldn't shake the question from my head so I figured to ask if it's theoretically possible. It didn't need its own topic so i posted here  :P

 8 
 on: Today at 12:12:53 AM 
Started by Xifanie - Last post by nyzer
Even if the ability to freely add in voice lines already existed, with no flaws or space limitations whatsoever, it still probably wouldn't be worth the work. Not only would the lines sound bad if they weren't voiced well, they'd sound bad if they weren't recorded well.

 9 
 on: August 19, 2017, 09:22:47 PM 
Started by Xifanie - Last post by Elric
it's not worth the work

 10 
 on: August 19, 2017, 07:51:47 PM 
Started by Xifanie - Last post by Lionheart537
Completely hypothetical as I'm sure it's not worth the work, but for curiosity's sake can Tactics possibly support voice lines?

Pages: [1] 2 3 ... 10