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 1 
 on: Today at 04:25:14 AM 
Started by Aiolon - Last post by Elric
Muito obrigado, estou feliz que você goste do meu patch. infelizmente estou longe de casa e não tenho os dados do jogo, já que não tenho acesso ao meu computador pessoal. Eu colocarei a árvore de trabalho o mais breve possível.

(Thank you so much, im glad you are liking my patch. unfortunately im currently away from home and i don't have access to my personal computer and the game data. I will post the job tree for you as soon as i get the chance)
i don't mind it. my main language is spanish so i can understand some portuguese. He was expressing gratitude for the game (and thats always welcome) and asked for the job tree :p

Which is fine, but per the rules hes still required to put an english version of his post alongside an foreign language as we are an english only forum

 2 
 on: Today at 03:11:40 AM 
Started by Aiolon - Last post by Aiolon
Já jogo FFT a mais de 15 anos atrás, até hoje nunca vi outro jogo ter o mesmo encantamento que FFT tem de prender agente no jogo.
já joguei outros patch aqui do fórum e me identifiquei bastante com o seu... queria pedir se você tiver, a arvore de trabalho do seu patch.
e agradecer a todos que fazem desse jogo imortal :D

Muito obrigado, estou feliz que você goste do meu patch. infelizmente estou longe de casa e não tenho os dados do jogo, já que não tenho acesso ao meu computador pessoal. Eu colocarei a árvore de trabalho o mais breve possível.

(Thank you so much, im glad you are liking my patch. unfortunately im currently away from home and i don't have access to my personal computer and the game data. I will post the job tree for you as soon as i get the chance)

Rule 11 will back me up on this, but please use English here.
i don't mind it. my main language is spanish so i can understand some portuguese. He was expressing gratitude for the game (and thats always welcome) and asked for the job tree :p

 3 
 on: Today at 02:04:27 AM 
Started by Aiolon - Last post by Bonesy
Rule 11 will back me up on this, but please use English here.

 4 
 on: Today at 01:01:46 AM 
Started by Aiolon - Last post by GafgarionRPG
Já jogo FFT a mais de 15 anos atrás, até hoje nunca vi outro jogo ter o mesmo encantamento que FFT tem de prender agente no jogo.
já joguei outros patch aqui do fórum e me identifiquei bastante com o seu... queria pedir se você tiver, a arvore de trabalho do seu patch.
e agradecer a todos que fazem desse jogo imortal :D

 5 
 on: April 23, 2018, 02:15:26 PM 
Started by RavenCurow - Last post by Xifanie
Test without some hacks, especially if they are strongly related to the bug in question.

We don't know every bug of every hack, because our community is so small and many hacks get used by a single digit amount of people... so basically, you just have to figure it out yourself.

 6 
 on: April 23, 2018, 12:53:02 PM 
Started by RavenCurow - Last post by Xifanie
Nope.

 7 
 on: April 23, 2018, 12:42:53 PM 
Started by RavenCurow - Last post by RavenCurow
When doing propositions with the mod I'm working on I seem to be running into some wonky bugs. First every prop so far since instarted chapter 2 is 1 day long with no option to extend. Another strange thing is characters congratulating people that don't exist. I've also had props that had both success and failure in the same report I.e. one character says the job was a success and the other says they failed.


I'm not sure if this is caused by the special jobs can do propositions ASM patch or not, but its the only thing I'm using that modifies props. I'm also using Xifs soldier office hack and the elemental sword fix. I don't know if any of these are conflicting. FFtorgASM doesn't show any conflicts.

 8 
 on: April 23, 2018, 08:44:35 AM 
Started by RavenCurow - Last post by RavenCurow
I imagine it would be difficult to do, but I figured I would ask in case I've missed it. Has anyone ever made a movement ability? For example, say I have an ability called leap in my skillset. When used I could target a range of up to 3 and my character would jump to that space. Would be neat. So you get extra movement at the cost of an attack.

I don't think I've seen anything like that as an ASM nor am I aware if it would be possible within the engine. Just figured id ask.

 9 
 on: April 22, 2018, 10:28:55 PM 
Started by Tskidless - Last post by RavenCurow
That only works for WotL. On the PSX version, learnt abilities are based on skillset ID, so if you pick another skillset, in battle it's going to try to read Total Chemist JP as that's skillset's learnt abilities or something.

As to how to solve this problem, change Throw's action menu to normal, use my Skillset Behaviours spreadsheet to change Throw to Basic Skill behaviour or something, and as for the ability names that pop up well, I don't know if a hack was ever made for it or gone public.


Huh, I didn't realize that those would share jp with another skillset. I've always been using those to create new skillsets. I seemed to be able to gain jp and learn abilities just fine. Skill names popped up when using them too so I didn't realize anything different was going on. Lol

I'll keep that in mind if / when I start modding War of the Lions.  I have ran into another issue where sprites glitch out during battle.  So far it has only happened at the Sand rats nest and the final battle of chapter 1 but I'm assuming that it is because I changed the classes of the knights that show up since I didn't want the early game to be too hard since I buffed Knight a lot.  I also changed the bosses weapon to be random since he level scales with the party in my mod.  The glitch sprite looks like a that thing you see on your computer before it blue screens and sometimes it looks like the nearby terrain.

Sounds like you might have exceeded the sprite limit for the map. You can only have so many unique sprites on the map at one time. I think it was 9 IIRC.

 10 
 on: April 22, 2018, 10:00:17 PM 
Started by Tskidless - Last post by Tskidless
I'll keep that in mind if / when I start modding War of the Lions.  I have ran into another issue where sprites glitch out during battle.  So far it has only happened at the Sand rats nest and the final battle of chapter 1 but I'm assuming that it is because I changed the classes of the knights that show up since I didn't want the early game to be too hard since I buffed Knight a lot.  I also changed the bosses weapon to be random since he level scales with the party in my mod.  The glitch sprite looks like a that thing you see on your computer before it blue screens and sometimes it looks like the nearby terrain.

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