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 1 
 on: Today at 05:34:07 AM 
Started by azavier - Last post by Vanya
Just wanted to point out that Deathspell 2 is a mistranslation of Dispelna.
It isn't associated with death or necromancy really. It's just a better version of Dispel.

 2 
 on: Today at 03:09:57 AM 
Started by Valkirst - Last post by YurrickLavada
Is there a chance I can make a request?

 3 
 on: Today at 02:31:37 AM 
Started by RavenOfRazgriz - Last post by Nyzer
I think a niche can be carved out for a dark magic user in FFT (I really don't find the WotL Dark Knight to be all that inspired, though the same is true of many other of FFT's jobs), but a necromancer specifically? Not without a major overhaul to the game, IMO. There just aren't enough undead enemies to be worth an entire job. And one of the best potential uses for necromancy - raising charmed/invited minions using battlefield corpses - doesn't work because IIRC there's no formula out there that allows you to inflict undead any status on a KO'd target.

The undead status is a bit of an interesting one, and I could see a niche open up for having it used defensively - turning it into a permanent, slow Reraise, and then having some healing/cleansing/buffing skills using the formulas that only make them worthwhile on undead units - but with the game as is you'd basically be spending way too much time turning your special characters undead or sacrificing too many human slots for undead monsters. Or you'd have to field a full team of necromancers. Compared to what FFT's stronger jobs (never mind the OP ones) are capable of without spending all that time preparing, this... just doesn't seem worth the player's time.

Not only that, but it also makes the necromancer incompatible with most standard healing.

It can work great as an enemy, set up with a fixed (undead) team, but as a playable Job that just totally clashes with so many others...? No.

Moving on...

Well, your changed skills just have really bizarre names for what they've become. How does "Death Cold" at all work as a name for something comparable to Magic Barrier? How does "Despair" work as the name for a heal??

Much of the rest of your skillset doesn't really have any discernable niche; there's no clear goal you're going for with it.

Much of your skillset is just frankensteined from other generic job skillsets, and this is something you should almost always avoid for a playable job. There's a case to be made that a Red Mage could take skills from White and Black Mages, but something like that would be the only exception.

The skillset is too large for the character. Skillsets with more skills look good, but fleshing out a single job too much kind of undermines the entire job system. It's not ideal to have a job that basically doesn't need a secondary skillset. Or, if you give a job a ton of skills with very little versatility, you end up with a ton of redundant shit that the player never really goes back to once they can use the best skills. Rafa/Malak, or the Black Mage/Oracle jobs are pretty good examples of this.

I know I was planning out a concept for a dark-based job not that long ago, and trying to establish a clear niche for it while still keeping its skills varied enough that none of them were redundant wasn't an easy task. I'm still not 100% on some of the skills. It can definitely be difficult.

For a bit of positive feedback on the concept, I did note that you tried to make use of a good number of enemy-only, monster-only, or niche special unit skills. That works: building a niche by recycling a bunch of otherwise-scattered, rare skills. I don't know if all the skills themselves work, but the logic behind that is fairly sound.

 4 
 on: January 21, 2019, 04:53:36 PM 
Started by RavenOfRazgriz - Last post by azavier
Hi im looking on making a necromancer class. Im using tietra sprite from fft remix. It is beautiful and it fits because she died.

Move idea:

Dark holy
Death
Zombie
Despair ( reworked as a heal for undead like cure 2)
Darkness ( reworked for a 70% chance to invite undead)
Death cold ( like magic barrier but for undead. Gives Haste, Float, Regen, Transparent, Defend)
Lich
Seal Evil ( reworked to a touch move 70% petrify undead)
Drain Touch
Parasite
Deathspell 2
Raise

Thoughts? I would like feedback , thanks (:

 5 
 on: January 20, 2019, 09:29:42 PM 
Started by azavier - Last post by Bonesy
http://ffhacktics.com/smf/index.php?topic=9201.0

 6 
 on: January 20, 2019, 09:28:39 PM 
Started by Valkirst - Last post by CONMAN
Looking good Valk! You're keeping this spriting section alive!

 7 
 on: January 20, 2019, 05:22:41 PM 
Started by azavier - Last post by azavier
Hi im looking on making a necromancer class. Im using tietra sprite from fft remix. It is beautiful and it fits because she died.

Move idea:

Dark holy
Death
Zombie
Despair ( reworked as a heal for undead like cure 2)
Darkness ( reworked for a 70% chance to invite undead)
Death cold ( like magic barrier but for undead. Gives Haste, Float, Regen, Transparent, Defend)
Lich
Seal Evil ( reworked to a touch move 70% petrify undead)
Drain Touch
Parasite
Deathspell 2
Raise

Thoughts? I would like feedback , thanks (:

 8 
 on: January 20, 2019, 04:33:36 AM 
Started by Valkirst - Last post by Satchmo III
You keep reminding me that I have to finish Vagrant Story (I actually didn't complete it when I did played oh, almost 20 years ago). Ashley looks great, love the hair bounce. It seems you're increasing detail and decreasing the number of used pixels versus the original which must be some sort of sorcery. Keep it up!

 9 
 on: January 19, 2019, 10:14:11 PM 
Started by Valkirst - Last post by Valkirst
Update
  --->

 10 
 on: January 18, 2019, 11:28:43 PM 
Started by Reddy - Last post by Nax
I may have been mistaken, and the sprite cap may simply be higher than on PSX. Sorry about that.

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