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Don't be hasty to start your own mod; all our FFT modding projects are greatly understaffed. Find out how you can help in the Recruitment section.

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 1 
 on: Today at 07:34:35 PM 
Started by Mrfuzzy - Last post by Elric
First. There is no need to double post. We have an edit button for a reason.

Second. It tells you literally right in that error, what the issue is. You have your .bin file already open in another program... probably FFTPatcher. Close it and try again...

 2 
 on: Today at 05:13:57 PM 
Started by Mrfuzzy - Last post by Mrfuzzy
don't laugh at the wallpaper in the back, this is my wifes laptop

 3 
 on: Today at 05:13:04 PM 
Started by Mrfuzzy - Last post by Mrfuzzy
it was working one second and now im getting this error message that wont allow me to open the fft bin on shishi
I haven't even switched any files over yet

 4 
 on: Today at 04:46:16 PM 
Started by Leonarth - Last post by dck
Pretty neat, vanilla doesn't make much use of narrow passages or strong defensive positions in maps, other than in one or two examples, so even that custom map is already looking quite promising in comparison.

Party monsters and monster making in general are things I'm personally more familiar with, so if you need help with that feel free to bring it up.

 5 
 on: Today at 04:18:54 PM 
Started by Barren - Last post by Barren
FF12 TZA Struggle For Freedom Part 3

 6 
 on: Today at 03:40:06 PM 
Started by Leonarth - Last post by Leonarth
Thanks for the comments!

I have tried making isometric maps in tiled but I haven't found a good way to place the map as an image below the isometric grid, I might end up trying to make a custom tool for it, though I would first need to learn how.

Right now I'm working on fixing monsters in the party, after that I will start making the cutscenes for this map.
I figured I would post an update, this is how the map looks now:
http://www.youtube.com/watch?v=bZ_HkZa6eRo

 7 
 on: Today at 01:37:13 PM 
Started by Leonarth - Last post by dck
This is really interesting, I didn't think anyone was working on ffta like this and it covers an area nobody to my knowledge has gone into before- with the exception of tret handling.

It's inspiring to see development like this tbh, FFTA is a very dear game to me and modifying it on this level would open for a lot of really neat choices.
Can't lie, this actually got me to work on my own hack for a lot longer today than I otherwise would haha.

 8 
 on: Today at 05:37:48 AM 
Started by Leonarth - Last post by bcrobert
Looks cool! On the topic of height maps, Advance Map faced a similar problem. Pokemon games have tiles with assigned values to mean things like surfable, not passable, etc. The program therefore has a separate tab just for editing those values, which in this case would be height, in which the tiles are displayed as a visual aid for the modder.

Of course I know that making something like that for an isometric game offers some more challenges but...closest thing that came to mind. Good luck!

 9 
 on: Today at 04:03:05 AM 
Started by Edea - Last post by Edea
Ooof, alright.  I really need to just buckle down one of these days and get more comfortable with PSX hacking sans editor.

I guess the only other alternative would be to find a way to get the game to, when targeted by the theoretical ability in question, give the KO'd unit sequential quick-turns to make the counter go down on its own (like, create a special status effect for it, with no visible indicator and...6(?) CTR, whose routine involved repeatedly forcing quick-turns on the target).  That sounds even more ridiculous and labor-intensive, though.  Or an ability that just sets the KO'd unit's Speed immediately to 50, but that's fraught with issues (such as someone else's turn still happening before the counter got to 0, and then raising the now-50 Speed unit to wreak havoc)....ah well. 

Again, thanks much for the confirmation that I wasn't just missing something super-simple with the patcher, I'll go ahead and flag this as answered.

 10 
 on: Today at 03:01:05 AM 
Started by Edea - Last post by Xifanie
No... you can't make this with just the patcher at all. The closest thing that I've made was an ASM hack that allowed poaching corpses, so it is possible. But this hack won't be of any use to you.

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