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Use of ePSXe before 2.0 is highly discouraged. Mednafen/RetroArch is recommended for playing/testing, pSX is recommended for debugging.

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 1 
 on: Today at 08:44:35 AM 
Started by RavenCurow - Last post by RavenCurow
I imagine it would be difficult to do, but I figured I would ask in case I've missed it. Has anyone ever made a movement ability? For example, say I have an ability called leap in my skillset. When used I could target a range of up to 3 and my character would jump to that space. Would be neat. So you get extra movement at the cost of an attack.

I don't think I've seen anything like that as an ASM nor am I aware if it would be possible within the engine. Just figured id ask.

 2 
 on: April 22, 2018, 10:28:55 PM 
Started by Tskidless - Last post by RavenCurow
That only works for WotL. On the PSX version, learnt abilities are based on skillset ID, so if you pick another skillset, in battle it's going to try to read Total Chemist JP as that's skillset's learnt abilities or something.

As to how to solve this problem, change Throw's action menu to normal, use my Skillset Behaviours spreadsheet to change Throw to Basic Skill behaviour or something, and as for the ability names that pop up well, I don't know if a hack was ever made for it or gone public.


Huh, I didn't realize that those would share jp with another skillset. I've always been using those to create new skillsets. I seemed to be able to gain jp and learn abilities just fine. Skill names popped up when using them too so I didn't realize anything different was going on. Lol

I'll keep that in mind if / when I start modding War of the Lions.  I have ran into another issue where sprites glitch out during battle.  So far it has only happened at the Sand rats nest and the final battle of chapter 1 but I'm assuming that it is because I changed the classes of the knights that show up since I didn't want the early game to be too hard since I buffed Knight a lot.  I also changed the bosses weapon to be random since he level scales with the party in my mod.  The glitch sprite looks like a that thing you see on your computer before it blue screens and sometimes it looks like the nearby terrain.

Sounds like you might have exceeded the sprite limit for the map. You can only have so many unique sprites on the map at one time. I think it was 9 IIRC.

 3 
 on: April 22, 2018, 10:00:17 PM 
Started by Tskidless - Last post by Tskidless
I'll keep that in mind if / when I start modding War of the Lions.  I have ran into another issue where sprites glitch out during battle.  So far it has only happened at the Sand rats nest and the final battle of chapter 1 but I'm assuming that it is because I changed the classes of the knights that show up since I didn't want the early game to be too hard since I buffed Knight a lot.  I also changed the bosses weapon to be random since he level scales with the party in my mod.  The glitch sprite looks like a that thing you see on your computer before it blue screens and sometimes it looks like the nearby terrain.

 4 
 on: April 22, 2018, 08:58:07 AM 
Started by Ryuji Rheiko - Last post by Ryuji Rheiko
How do you remove the snowball fight.? :?

 5 
 on: April 22, 2018, 12:33:17 AM 
Started by Tskidless - Last post by Xifanie
You could just use one of the empty skill sets. You can change which skillset Ninja uses in the jobs tab. Then you can name it in FFTactext.
That only works for WotL. On the PSX version, learnt abilities are based on skillset ID, so if you pick another skillset, in battle it's going to try to read Total Chemist JP as that's skillset's learnt abilities or something.

As to how to solve this problem, change Throw's action menu to normal, use my Skillset Behaviours spreadsheet to change Throw to Basic Skill behaviour or something, and as for the ability names that pop up well, I don't know if a hack was ever made for it or gone public.

 6 
 on: April 22, 2018, 12:28:56 AM 
Started by Tskidless - Last post by Nyzer
That'll cause other bugs IIRC.

 7 
 on: April 21, 2018, 11:39:46 PM 
Started by Tskidless - Last post by RavenCurow
You could just use one of the empty skill sets. You can change which skillset Ninja uses in the jobs tab. Then you can name it in FFTactext.

 8 
 on: April 21, 2018, 09:37:19 PM 
Started by Valkoor - Last post by Valkoor
Thanks, I don't have a PC anymore mine died so I cant mod unless I can do it from my phone that's why I asked. Thanks for answering man.

 9 
 on: April 21, 2018, 10:23:56 AM 
Started by Tskidless - Last post by Tskidless
I had a feeling that it was something like that.  I guess I'll give the abilities to Bard then.  Thank you for your time.

 10 
 on: April 21, 2018, 09:55:29 AM 
Started by Tskidless - Last post by Elric
Throw is hardcoded.

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