Event Instruction: {80}March
See Also: {28}WalkTo {29}WaitWalk
Description:
Make units start their walking animation; ready to fight. Even if not called, this instruction is automatically executed when a battle starts.
Parameters:
Unit ID : Byte (hex)
Do not affect enemies : Byte (hex)
Time : Byte (unsigned)
Unit ID : Byte (hex)
ID of the unit specified in the ENTD.
0x00 makes it affect all units on the field.
Do not affect enemies : Byte (hex)
If set to 0x01 enemies will not be affected, only the player's units and guests.
Time : Byte (unsigned)
Time between each unit to start marching in 1/60th of seconds.
012 = 0,2 second
030 = 0,5 seconds
060 = 1 second
120 = 2 seconds
180 = 3 seconds
240 = 4 seconds