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Event Instructions


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FFVI Hacking
Graphics Gale
Event Instruction: {28}WalkTo
See Also: {29}WaitWalk {80}March {E5}WaitForInstruction

Description:
Make a unit attempt walking to given location.
If the unit cannot reach destination, it will only enter walking state and not move at all.
Jump value affects the path the unit will take.


Parameters:
Unit ID : Byte (hex)
Unknown 1 : Byte (hex)
X coordinate : Byte (unsigned)
Y coordinate : Byte (unsigned)
Elevation : Byte (hex)
Unknown 3 : Byte (hex)
Speed : Byte (signed)
Unknown 4 : Byte (hex)


Unit ID : Byte (hex)
ID of the unit specified in the ENTD.


Unknown 1 : Byte (hex)
Almost always x00; Very rarely xFF, xFE or xFD


X coordinate : Byte (unsigned)
Value of the tile on the X axis.


Y coordinate : Byte (unsigned)
Value of the tile on the Y axis.


Elevation : Byte (hex)
0x00 = Default elevation tile
0x01 = Higher elevation tile.


Unknown 3 : Byte (hex)
Most of the time x00. Other values are too random to list.


Speed : Byte (signed)
+008 : Walk
+032 : Run


Unknown 4 : Byte (hex)
Most of the time x01; sometimes x00.

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©2007-2014 Xifanie Boisvert
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