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Event Instruction: {6B}BGSound
See Also: {21}Sound {22}Music

Description:
Plays the indexed background sound effect.


Parameters:
Sound ID : Byte (hex)
Volume : Byte (signed)
Echo : Byte (signed)
Don't kill BG sounds : Byte (hex)
Time needed to reach maximum volume : Byte (unsigned)


Sound ID : Byte (hex)
Plays the background sound from a list (*=loop/continous):
x01 Rain 1*
x02 Rain 2*
x03 Thunder 1*
x04 Rain Storm 1*
x05 Wind 1*
x06 Young Birds*
x07 Bird*
x08 Birds*
x09 Beast Howling
x0A Rain Storm 2*
x0B Wind 2*
x0C Cadets Training*
x0D Night 1*
x0E Thunder 2*
x0F Night 2?*
x10 Thunder Bolt 1
x11 Thunder Bolt 2
x12 Thunder Bolt 3
x13 Thunder Bolt 4
x14 Thunder Bolt 5
x15 -Blank-
x16 -Blank-
x17 -Blank-
x18 Windmill Part 1*
x19 Windmill Part 2*
x1A Exploding*
x1B Foreign Musical Duo?*


Volume : Byte (signed)
Volume based on original level of the sound.


Echo : Byte (signed)
Strength and duration of the echo effect.


Don't kill BG sounds : Byte (hex)
x00 = will kill any currently playing background sounds
x01 = will play assigned sound over the ones already playing


Time needed to reach maximum volume : Byte (unsigned)
Creates a linear effect for volume depending on the set value for a determined period of time. Volume will raise progressively until it reaches desired level.
Time is in 1/60 of seconds:
060 = 1 second
090 = 1,5 seconds
200 = 3,33 seconds

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2007-2014 Xifanie Boisvert
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