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1.39 Patch - Proposal Summary

Started by Gaignun, May 31, 2013, 07:55:31 am

Gaignun

May 31, 2013, 07:55:31 am Last Edit: October 16, 2013, 09:21:27 am by Gaignun
The following is a (mostly) complete list of changes proposed for FFT Arena 1.39.  This list is for the purpose of display only.  Nothing on this list is final.

Please keep discussion of these and any additional changes confined to the discussion thread.

I will attempt to transfer ideas from the discussion thread to this thread once per week.

Buffs are highlighted in green.
Nerfs are highlighted in maroon.
Neutral changes are highlighted in blue.
Disputed/new changes are highlighted in red.


2-Hand and 2-Sword properties are not changed unless otherwise stated.

Knives
Dual Cutters: 8 WP, 15 W-EV, +1 Move, 50% Extra Attack
Orichalcum: 11 WP, 15 W-EV, +1 MA, +1 Move
Katar: 11 WP, 15 W-EV, +1 PA, +1 Move
Air Knife: 13 WP, 15 W-EV, +1 Move, Wind Elemental, No 2H

Ninjatou
Hidden Knife: 8 WP, 0 W-EV, Always: Transparent, (+1 SP removed)
Short Edge: 9 WP, 5 W-EV, 50% Add: Oil
Ninja Edge: 10 WP, 10 W-EV, 50% Add: Don't Move
Spell Edge: 11 WP, 5 W-EV, +1 MA, 100% Cast: Spell Absorb
Iga Knife: 11 WP, 10 W-EV, Fire Elemental, Strengthen Earth, 2-Swordable
Naruto Koga Knife: 11 WP, 10 W-EV, Earth Elemental, Strengthen Fire, 2-Swordable
Sasuke Knife Orochimaru Fang: 10 WP, 0 W-EV, 50% Add: Blind, 2-Swordable

Swords
Phoenix Blade Kazekiri or Balmung (decision pending)
Coral Sword: 8 WP, 10 W-EV, Water elemental, Strengthen: Water, 25% Cast: Suiton
Parry Edge: 9 WP, 25 W-EV
Lionheart: 10 WP, 10 W-EV, +2 PA

Knight Swords
Defender: 16 WP, 40 W-EV, Immune: Don't Act
Save the Queen: 15 WP, 10 W-EV, Always: Protect
Excalibur: 14 WP, 20 W-EV, Holy elemental, Strengthen: Holy
Ragnarok: 15 WP, 10 W-EV, Always: Shell

Katana
Masamune: 8 WP, 15 W-EV, 50% Cast: Dispel, Initial: Haste, Regen

Axes
Battle Axe: 9 WP, 30 W-EV, 33% Decapitate (Damage: 50% of max HP)
Slasher: 12 WP, 20 W-EV, Two-Swordable

Rods
Thunder Rod: 6 WP, 10 W-EV, Lightning elemental, Strengthen: Lightning, 50% Cast: Bolt 2
Ice Rod: 7 WP, 10 W-EV, Ice elemental, Strengthen: Ice, 50% Cast: Ice 2

Staves
White Staff: 8 WP, 10 W-EV, Holy Elemental, 50% Cast: Dia
Healing Eldritch Staff: 12 WP, 10 W-EV, +1 SP, Heals on hit, Strengthen: Holy, Dark
Rainbow Staff: 11 WP, 10 W-EV, Immune: Oil
Wizard Staff: 9 WP, +2 MA, 10 W-EV
Gold Staff: 8 WP, 20 W-EV, 100% Cancel: Positive Statii

Flails
Aspergillum Desert Rose: 10 WP, 5 W-EV, Earth elemental, Strengthen: Earth

Guns
Blaze Gun: 14 WP, 0 W-EV, 6 Range, Cast: Nether Fire
Glacier Gun: 12 WP, 0 W-EV, 6 Range, Cast: Nether Ice
Blast Gun: 11 WP, 0 W-EV, 6 Range, Cast: Nether Bolt
Stone Gun: 12 WP, 0 W-EV, 6 Range, Init: Petrify, Force Two-Hands

Crossbows
Silencer: 12 WP, 0 W-EV, 4 Range, 50% Add: Silence
Gastrafitis: 14 WP, 0 W-EV, 4 Range, Force Two-Hands, 100% Random Add: Poison, Blind, Silence, Don't Move

Longbows
Long Bow: 14 WP, 10 W-EV, 6 Range, +1 Move
Silver Bow: 13 WP, 10 W-EV, 6 Range, 40% Cast: Holy
Mythril Bow: 14 WP, +1 SP, 10 W-EV, 5 Range
Ultimus Bow: 15 WP, +1 PA, 10 W-EV, 5 Range

Spears
Spear: 12 WP, 5 W-EV, +1 SP, 50% Cast: Ice Bracelet (Damage: MA*8, Ice Element)
Mythril Spear: 12 WP, 5 W-EV, +1 SP, 50% Cast: Fire Bracelet (Damage: MA*8, Fire Element)
Spear: 12 WP, 5 W-EV, +1 SP, 50% Cast: Thunder Bracelet (Damage: MA*8, Lightning Element)
Holy Lance: 10 WP, 15 W-EV, +1 SP, 50% Cast: Holy Bracelet (Damage: MA*8, Holy Element)

Poles
Iron Fan: 14 WP, 15 W-EV, Dark Elemental

Harps
Bloody Strings: 10 WP, 5 W-EV, 3 Range, Absorbs HP

Bags
P Bag: 5 WP, 0 W-EV, Always: Regen, Heals on hit

Helmets
Cross Helmet: 120 HP, 50 MP
Genji Helmet: 120 HP, Strengthen: Wind, Strengthen: Earth (Initial: Berserk removed)
Grand Helmet: 150 HP

Armour
Maximilian: 160 HP

Hats
Twist Headband: 70 HP, +2 PA
Holy Miter: 70 HP, +2 MA
Black Hood: 110 HP, 30 MP
Golden Hairpin: 70 HP, 50 MP, Strengthen: Holy, Dark (+1 MA removed)
Thief Hat: 60 HP, +1 SP, Half: Wind, Earth (Half: Water removed)
Green Beret: 80 HP, 20 MP, +1 Move, +1 Jump, Half: Water

Headbands
Focus Band: 80 HP, 60 MP, Immune: Undead, Charm, Innocent, Faith
Choice Band: 70 HP, 40 MP, Immune: Dead, Frog, Petrify, Berserk, Sleep, Death Sentence
Chakra Band: 60 HP, 20 MP, Immune: Poison, Silence, Blind, Slow, Stop, Don't Act, Don't Move, Oil

Clothing
Brigandine: 120 HP, 20 MP
Santa Outfit: 100 HP, 10 MP, Absorb: Ice, Wind
Black Costume: 100 HP, 10 MP, Absorb: Fire, Dark
Rubber Costume: 100 HP, 10 MP Absorb: Lightning, Water
Earth Clothes: 90 HP, 20 MP, Absorb: Earth, Strengthen: Earth
Secret Clothes: 70 HP, +1 SP

Robes
Silk Robe: 110 HP, 50 MP

Crystal Shield: 20 P-EV, 20 M-EV, Immune: Oil

Power Wrist: 30 P-EV, +1 PA
Genji Gauntlet: 30 M-EV, +1 MA
Sprint Shoes: +1 SP, Immune: Slow
Jade Armlet: Absorb: Water, Immune: Slow, Stop, Petrify
Defense Ring: Null: Ice, Immune: Dead, Death Sentence, Silence, Berserk, Sleep
Defense Armlet: Null: Fire, Immune: Poison, Blind, Don't Move, Don't Act
Cursed Ring: +1 PA, +1 MA, Weak: Fire, Absorb: Dark, Immune: Crystal, Always: Undead (Null: Holy and +1 SP removed)
Salty Rage: Always: Berserk

Skills not listed are not changed.

Squire
Heal: 1 Range, 0 AoE, 2 Vert, 0 CT, 0 MP, Cancel: Stop, Blind, Silence, Poison, Charm, Oil, 150 JP
Yell: 3 Range, 0 AoE, 3 Vert, 0 CT, 8 MP, 100% Add: Haste, 100 JP
Wish: 3 Range, 0 AoE, 3 Vert, 0 CT, 0 MP, Heal_(5%), Hit_(PA+70)%, Cancel: Dead, 200 JP
Defend: Given to Chemist
Equip Clothes: Given to Monk

Chemist
Auto Potion: Decrease HP healed from 80 to 70
Maintenance: Change to a movement ability, 150 JP
Defend: Received from Squire

Paladin
Consecration: 1 Range, 0 AoE, 3 Vert, 0 CT, 0 MP, Hit_(SP+70), Undead targets only, Add: Dead, 250 JP
Reraise: 3 Range, 0 AoE, 1 CT, 16 MP, 100% Add: Reraise, 100 JP
Equip Armor: 350 JP
Move -1: Given to Mediator

Archer
Leg Aim: Wpn Range, 0 AoE, Wpn Vert, 0 CT, 0 MP, Hit_(SP+55), Add: Don't Move, 100 JP
Seal Evil: Wpn Range, 0 AoE, Wpn Vert, 0 CT, 0 MP, Hit_(SP+60), Undead targets only, Add: Petrify, 150 JP
Hawk's Eye: Wpn Range, 0 AoE, Wpn Vert, 3 CT, 12 MP, Dmg_(SP*WP), 100% Add: Poison, Oil, 200 JP
Execute: Wpn Range, 0 AoE, Wpn Vert, 0 CT, 0 MP, Dmg_(40)%, Hit_F(MA+255), Critical targets only, 150 JP

Monk
Spin Fist: 0 Range, 2 AoE, 0 Vert, 0 CT, 6 MP, Dmg_B(PA*9), 150 JP
Repeating Fist Clay Fist: 1 Range, 0 AoE, 0 Vert, 0 CT, 8 MP, Dmg_B(PA*10), Earth Element, Unevadable, Uncounterable, CounterFloodable, 250 JP
Wave Fist Gale Fist: 3 Range, 0 AoE, 3 Vert, 0 CT, 10 MP, Dmg_B(PA*9), Wind Element, 250 JP
Earth Slash Wave Palm: 6 Range, Linear, 2 Vert, 0 CT, 12 MP, Dmg_B(PA*8), Water Element, 350 JP
Equip Clothes: Received from Squire
Stigma Magic: 1 Range, 1 AoE, 0 Vert, 0 CT, 0 MP, Hit_(PA+120), Cancel: Petrify, Charm, Silence, Blind, Frog, Poison, Sleep, Don't Move, Don't Act, 150 JP
Revive: 1 Range, 0 AoE, 0 Vert, 0 CT, 0 MP, Heal_(20)%, Hit_(PA+70), Cancel: Dead, 250 JP

Priest
Cure: 5 Range, 1 AoE, 1 Vert, 0 CT, 10 MP, Heal_F(MA*7), 100 JP
Cure 3: 5 Range, 1 AoE, 1 Vert, 5 CT, 16 MP, Heal_F(MA*15), 150 JP
Cure 4: 5 Range, 0 AoE, 3 Vert, 3 CT, 16 MP, Heal_F(MA*16), Ignores reflect, 200 JP
Regen: 4 Range, 2 AoE, 3 Vert, 1 CT, 8 MP, Hit_F(MA+100), Add: Regen, 50 JP
Protect: 4 Range, 1 AoE, 1 Vert, 1 CT, 6 MP, Hit_F(MA+80), Add: Protect, 50 JP
Shell: 4 Range, 1 AoE, 1 Vert, 1 CT, 6 MP, Hit_F(MA+80), Add: Shell, 50 JP
Wall: 4 Range, 0 AoE, 0 CT, 25 MP, 100% Add: Protect, Shell, 200 JP

Wizard
Frog: 5 Range, 0 AoE, 4 CT, 18 MP, Hit_F(MA+60), Add: Frog, 150 JP
Death: 5 Range, 0 AoE, 6 CT, 24 MP, Dmg_(100)%, Hit_UB(MA+50), Add: Dead, 150 JP
Flare: 6 Range, 0 AoE, 7 CT, 40 MP, Dmg_F(MA*18), Unevadable

Time Mage
Haste: 4 Range, 1 AoE, 1 Vert, 2 CT, 12 MP, Hit_F(MA+70), Add: Haste, 100 JP
Haste 2: Hit_F(MA+100), 250 JP
Slow: 4 Range, 1 AoE, 1 Vert, 2 CT, 12 MP, Hit_F(MA+70), Add: Slow, 100 JP
Slow 2: 4 Range, 2 AoE, 3 Vert, 4 CT, 22 MP, Hit_F(MA+90), Add: Slow, 300 JP
Sinkhole: 5 Range, 0 AoE, 2 CT, 12 MP, Dmg_(25)%, Hit_F(MA+75), Cancel: Charging, Performing, 200 JP
Comet: 5 Range, 0 AoE, 1 CT, 8 MP, Dmg_(100),100 JP
Balance: Given to Oracle
Demi: 5 Range, 2 AoE, 1 Vert, 2 CT, 12 MP, Dmg_(33)%, Hit_F(MA+85), Dark element, 200 JP
Critical Quick: 200 JP
Half of MP: Received from Summoner

Summoner
Half of MP: Given to Time Mage
Titan: 4 Range, 2 AoE, 3 Vert, 5 CT, 35 MP, Dmg_F(MA*10), Earth element, Ignores M-EV, 300 JP
Bahamut: 4 Range, 2 AoE, 3 Vert, 6 CT, 40 MP, Dmg_F(MA*12), 300 JP

Thief
Bad Tough Luck: 1 Range, 0 AoE, 2 Vert, 3 CT, 6 MP, 33% Add: Death Sentence, Blind, Silence, Stop, Don't Move, Don't Act
Heretic: Remove from the game
Quickening: Remove from the game

Mediator
Persuade Stall: 3 Range, 0 AoE, 3 Vert, 0 CT, 0 MP, Hit_(MA+45), Add: Stop, 300 JP
Solution: 3 Range, 0 AoE, 3 Vert, 0 CT, 0 MP, Hit_(MA+60), Add: Innocent
Refute: 3 Range, 0 AoE, 3 Vert, 0 CT, 0 MP, Hit_(MA+55), Cancel: All Statii except Charging and Performing
Move -1: Received from Paladin

Oracle
Beguile: 5 Range, 0 AoE, 4 CT, 16 MP, Hit_F(MA+45), Add: Charm, 100 JP
Dispel Magic: 5 Range, 1 AoE, 2 CT, 20 MP, Hit_F(MA+80), Cancel: Float, Reraise, Regen, Protect, Shell, Haste, Faith, Innocent, Reflect, 200 JP
Paralyze: 5 Range, 1 AoE, 0 Vert, 3 CT, 20 MP, Hit_F(MA+60), Add: Don't Act, 150 JP
Balance: Received from Time Mage

Geomancer
Counter Flood: 300 JP

Lancer
Ignore Height: 150 JP

Samurai
Asura: No longer ignores allies
Bizen Boat: M-EV now applies

Ninja
Tsumazuku: Remove from the game
Kagesougi: Wpn Range, 0 AoE, Wpn Vert, 0 CT, 8 MP, Dmg_B(PA*WP), 100% Random Add: Blind, Silence, Poison, Don't Move (Add: Don't Act removed)
Meiton: 5 Range, 0 AoE, 0 CT, 11 MP, Dmg_UF(PA*9), Dark Element, M-EVable, Reflectable, Not counterable
Fuuton: 5 Range, 0 AoE, 0 CT, 16 MP Dmg_UF(PA*10), Wind Element, M-EVable, Reflectable, Counterable
Suiton: 5 Range, 0 AoE, 0 CT, 10 MP, Dmg_UF(PA*8), Water Element, Unevadable, Unreflectable, Counterable
Kibaku Fuda: 4 Range, 1 AoE, 1 Vert, 0 CT, 12 MP, Dmg_B(SP*((PA+6))/2), 100% Cancel: Haste, Regen, M-EVable, Unreflectable, Counterable, 300 JP
Mushin: Self-targeting, 0 CT, 5 MP, Add: Innocent, 50 JP
Misogi: Self-targeting, 0 CT, 0 MP, Cancel: Poison, Blind, Silence, Slow, Don't Move, Oil, Faith, 100 JP
Speed +1: Movement ability, +1 SP, 500 JP

Scholar/Druid
FFMaster's changes are pending.
Tornado: 5 Range, 2 AoE, 2 Vert, 2 CT, 30 MP, Dmg_F(MA*9), Wind Element, 250 JP
Quake: 5 Range, 2 AoE, 2 Vert, 2 CT, 30 MP, Dmg_F(MA*9), Earth Element, 250 JP

Bard
Last Song: 0 Range, 255 AoE, 255 Vert, 10 CT, 5 MP, Hit_(40)%, Add: Quick, 200 JP
Brave UP: 100 JP

Dancer
Last Dance: 0 Range, 255 AoE, 255 Vert, 10 CT, 5 MP, Hit_(40)%, 00 CT, 200 JP
Brave UP: 100 JP

Time Mage
(M) 113 HP, 77 MP, 10 SP, 4 PA, 7 MA, 3 Move, 3 Jump, 5 C-EV
(F) 106 HP, 82 MP, 10 SP, 3 PA, 9 MA, 3 Move, 3 Jump, 5 C-EV

Summoner
(M) 103 HP, ~130 MP, 8 SP, 3 PA, 9 MA, 3 Move, 3 Jump, 5 C-EV
(F) 96 HP, ~140 MP, 8 SP, 2 PA, 11 MA, 3 Move, 3 Jump, 5 C-EV

Thief
(M) 144 HP, 24 MP, 10 SP, 9 PA, 3 MA, 4 Move, 4 Jump, 20 C-EV
(F) 135 HP, 25 MP, 10 SP, 7 PA, 4 MA, 4 Move, 4 Jump, 20 C-EV

Lancer
Can now equip robes

Blind: Increase CT from 0 to 48
Silence: Increase CT from 0 to 48
Oil: Change to only set the "weak" flag
Berserk: Increase CT from 0 to 48
Poison: Decrease CT from 96 to 64
Regen: Decrease CT from 96 to 64

Barren

Is the weapon proc for the Air Knife going to get fixed as well? Because I remember it suppose to trigger sleep but does blind/silence instead
  • Modding version: Other/Unknown
You dare cross blades with me?

The Damned

(Forgive me, Gaignun, but I feel I have to answer Barren's question in here just so other people won't wonder.)

That said, first I just want to say thanks for doing this.

Hmmm...some of these equipment ones are changes I don't remember but are ones that you don't admit to adding either. Weird.

Regardless, I'll formally comment on those and what you posted in the discussion thread later today or some time this week. I'll actually get around to it too since it involves making a pest of myself rather than fulfilling some meaningful obligation.


Quote from: Barren on May 31, 2013, 10:42:21 am
Is the weapon proc for the Air Knife going to get fixed as well? Because I remember it suppose to trigger sleep but does blind/silence instead


Air Knife's weapon proc is getting "fixed" by becoming nonexistent since there's no way in Eureka it's getting its proper Sleep proc after seeing what damage it can do now that it's Two Hand compatible. This even after the incoming WP nerf, especially with Oil and Boost: Wind still around.

That thing really, really does not need to add Sleep on top of all the damage it can do, especially if Thief Hat ends up losing Halve: Wind.
"Sorrow cannot be abolished. It is meaningless to try." - FFX's Yunalesca

"Good and evil are relative, but being a dick cannot be allowed." - Oglaf's Thaumaturge in "The Abyss"

"Well, see, the real magic isn't believing in yourself. The real magic is manipulating people by telling them to believe in themselves. The more you believe, the less you check facts."  - Oglaf's Vanka in "Conviction"