Use of ePSXe before 2.0 is highly discouraged. Mednafen/RetroArch is recommended for playing/testing, pSX is recommended for debugging.
Started by Elric, May 08, 2013, 02:39:29 am
Quote from: Zero Dozer on December 30, 2014, 08:22:36 pmHey, Damned, for your idea on Cloud's Persona fight, why not give him the Fusion Sword? If it is possible, of course.
Quote from: Elric on January 01, 2015, 12:40:41 pmThanks for all the recent submissions guys, I always love reading these. I'll have more comments after I wakeup again.@TheDamned, when I saw the street sharks post, I thought for sure it was going to be an Earthbound reference lol
Quote from: Elric on July 02, 2015, 11:19:56 pm1. We actually already have (sortof) 3 things like this already being done 2 of the ones you mentioned are a lot like 2 marks that appear in Ch2, and 1 of them is a lot like a Story battle in Chapter 22. When making marks is always best to consider sprite space. If we can get away with using a different palette it's always preferable over a different sprite. Though of course it would have to be written in a way that a new palette makes sense, rather than just making a new palette and calling it a completely different type of monster (which comes off a bit cheap)
Quote from: Xujints on February 13, 2016, 12:03:03 amI'm not sure if an idea like this has already been submitted, but here goes.Story: Ramza's Bloody Palace"Every once in a while, travelers would hear sounds of some-kind of conflict happening at (insert castle name here) castle. Many have tried to explain these battles, even the local guards, but all have found no evidence of even the slightest hint of conflict."Upon arriving at the castle, the party is greeted by a ghost that takes an interest in them. The ghost offers a challenge to the group, Ramza is wary of the Ghost, but when the Ghost sweetens the deal by offering grand prizes and some encouragement by Dante, he agrees. The Ghost tells the group they don't have to worry about dying as they will be fighting in spirit, hence why no one ever sees the battles. He vanishes, reminding them to have fun.Upon winning the first battle, the ghost rewards the party and said that it was most entertaining and that they can return anytime to try to win more prizes, at the cost of fighting more. To return to the Ghost, one simply needs listen to the rumor again. Upon losing, the ghost returns and sends the heroes on their way, suggesting they return later when they become stronger.Special notes:A 'curse' prevents the party from reviving fallen comrades, but healing from all sources is buffed by 1.5. Health is carried over from the last battle into the next. The condition for victory is clear a certain number of battles that is selected at the start of the Mark. This Mark can be completed any number of times, but be warned, once you complete a specific number of floors you need to complete two or more next time before you can go lower. Example: If a player has the option of 1 to 5 battles and picks two and succeeds, they have to complete 4 or 5 battles before they can pick two or lower again. The Player can quit at any time by selecting wait for all party members in a row, thus forfeiting their prizes.Difficulty:Heaven and Hell.Location:Igros Castle (Or another castle with a few maps inside.)Enemies:Varies depending on the floor. Almost any random encounter enemy can be faced.Guests:NoneRewards:Varries depending on the player's level and how many battles they complete.
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