Use of ePSXe before 2.0 is highly discouraged. Mednafen/RetroArch is recommended for playing/testing, pSX is recommended for debugging.
Started by RavenOfRazgriz, September 17, 2012, 06:05:03 pm
Quote from: Zorconomy on April 28, 2015, 12:24:25 pmA job class that I see could replace or be compared to Geomancer would be:Name: Elementalist (Or something along those lines)Attack Base: Using Elemental Strikes to enhance attack power and change element to the attack used.Say relating this to Geomancer you use a close range version or 'strike' version of Torrent/Water Ball having all the effects of the attack but then leaving that effect on the user's weapon or just their 'Attack'-skill.Here's a small example:
Quote from: Panda_Tar on November 09, 2016, 12:15:45 pmMOVE SKILLFlowWhen standing on natural terrain (which means terrains like grass, water, dirt, snow, rock), character has boosted PA or MA or speed (depending on the job). ***The other skill, also a MOVE SKILL, was designed for a Priest-like job: in the case of my old project, Zealot was its name. I also don't know if the mechanic of it is possible to be designed the way I was intending.MOVE SKILLRepentanceConstantly cleansing one's soul from sins and maladies, after moving it'll dispel a random ailment inflicted upon the character.
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