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Started by Pride, June 12, 2012, 02:54:18 am
Quote from: RandMuadDib on June 17, 2012, 09:20:47 pmDon't want to burst bubbles, but there is a pokemon tactics game coming out this summer (maybe this month, I forget) called pokemon conquest.On the otherhand, might provide exciting ideas instead of crushing dreams.
Quote from: The Damned on June 20, 2012, 12:36:11 am1. Well, the most obvious question is one of numbers: What and how many Pokemon are planned to make it in? I can understand not wanting to reveal of all of them even if you have them figured, but given there are already 250+ Pokemon by just Gold & Silver and that there are "only" 159 Job spaces in FFT, some of which are still needed by humans...yeah. Even cutting the "fluff" of the useless Pokemon like Unown or Ditto or Sunkern and all instances of Legendary/one-of-a-kind Pokemon, that's still a lot to narrow down. So, while I can understand not having a definite list yet, releasing a partial list and an initial estimate would probably do wonders to help people get (even) more interested.
Quote from: The Damned on June 20, 2012, 12:36:11 am2. Quite related to that: If there are only eight elements that can be given affinities in FFT, then how are you going to translate Pokemon's seventeen elements? Obviously, you're going to have to cut a little more half of them out, but which ones and how? I've some ideas about the more obvious ones, but even these ones off the top of my head only get rid of about half of the problem. Normal doesn't need an element obviously, given it's a miscellany of random crap in Pokemon. Dragon, due to how overpowered it is, might as well be non-elemental too. Poison similarly, though for the opposite reason of being woefully underpowered as an attacking type, should probably just be represented by the status of Poison. Similarly to Poison (but not Dragon), Ghost can probably get away with just being represented by the Undead status, at least defensively. Beyond that, I'm not really sure. Ground & Rock can't be combined under Earth and Ice & Water probably shouldn't be combined, but you might be able to get away with combining Fighting and Steel (offensively) given Fighting hits all the same types as Steel and more. Then again, it's arguable if Fighting should even get to be an "element" and Steel hits at least Bug neutrally while Fighting doesn't....
Quote from: The Damned on June 20, 2012, 12:36:11 am3. Attack-wise, are you planning to only have moves that come from Pokemon? Or moves that come from Pokemon plus...whatever?
Quote from: The Damned on June 20, 2012, 12:36:11 am4. How are you going to prevent the player (and the AI) from doing what everyone has wondered from the beginning? That is to say, how are you going to prevent Pokemon from attacking the trainer rather than the Pokemon? Is the trainer just not going to be on the battlefield or...?
Quote from: The Damned on June 20, 2012, 12:36:11 am5. Similarly, if all Pokemon are to be on the field at once, then how is the 9-different-sprite limitation going to figure into things? Even if Gyms are themed and Pokemon sprites are monster recolors, it seems rather difficult, if not impossible, to avoid that potentially game-crashing problem if all Pokemon are on the field at once....
Quote from: The Damned on June 20, 2012, 12:36:11 amThere are some other things, but these are the main five things that come to mind at present.Good luck with this.But we want to crush dreams. That way we'll get more and more people to work on coherent projects that actually get finished.That said, isn't that Pokemon Conquest game more to do with Japan's samurai period/"feudal" era? I haven't really been paying attention to it at all.
Quote from: Pride on June 20, 2012, 12:54:40 amCurrently we're not completely planned on how many Pokemon are going to be included since we'll need some spriter to help with cleaning up the sprites we are importing. We have a general idea of the Pokemon that will be included however which include the obvious Johto starters, the three legendary gerbils, Gastly family, and Tyranitar family.
Quote from: Pride on June 20, 2012, 12:54:40 amCurrently every type can be implemented through an ASM and spreadsheet I created for this patch, so balancing the type chart can be done easily.
Quote from: Pride on June 20, 2012, 12:54:40 amThe battle system is probably the thing that hasn't not been planned out as much as other aspects of the patch since I've been focusing on other aspects of the patch. But I'd like to keep the main attacks from Pokemon alive. Some of them will probably have to be balanced in some manner.
Quote from: Pride on June 20, 2012, 12:54:40 amYeahhhhhhhhh, this is one of the main issues I've been trying to figure out. It'll be something I'll have to figure out via ASM and if it comes down to it. I'll just have to remove the option of bringing the trainer into battle but I'd rather not do that. I'm hoping for a stroke of ingenuity on this.
Quote from: Pride on June 20, 2012, 12:54:40 amCareful planning will basically be required. There are ways around the sprite limit which may have to be worked with.
Quote from: Lydyn on June 20, 2012, 12:27:12 pmUm ... can't you just.. put Always: Transparent & Wall? I mean, that won't stop the player from attacking the enemy trainer (I could be wrong, since I haven't tested the transparent status out much), but if that's the case - the player is not the sharpest tool in the shed for trying to attack an immortal enemy. I mean, did I miss something here or is there just an off-chance no one has thought of that yet?
Quote from: Elric on June 20, 2012, 03:25:21 pmSprite limit has work arounds in planned battles by using event conditions + addunit after a unit is no longer on the field
Quote from: The Damned on June 20, 2012, 06:24:54 pm(Of course I remember something only after falling asleep and then hitting enter on that. Also, heh, Elric posts right after I start to type, meaning he wouldn't have had to double post.)On second thought, the Pokemon that got later evolution probably should be included, if only because that gives you the opportunity to use Pokemon beyond Generation 2 without having to go very "deep". It also lets you keep several popular Pokemon like Electabuzz and Rhydon. Most importantly, it means not cutting Misdreavus just because of Mismagius, which is rather important given that Misdreavus is the only other Ghost type besides the Gastly clan in Generation 2.
QuoteYes, I gathered as much in general given my workings with Embargo, especially given that would be the most intuitive to simulate the 1v1 Gym Leader battles in the first place.However, unless I'm missing something here, that does not to really solve the simultaneous issue, assuming that Pride meant 6v6 and not just 2v2 or even 3v3. All it does is get rid of "fainted" bodies.
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