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Started by Pride, June 12, 2012, 02:54:18 am
Quote from: skiploom188 on June 12, 2012, 10:36:55 amIf I don't see a Skiploom, I won't try this patch.
Quote from: MiKeMiTchi on June 12, 2012, 02:00:08 pm-evolution in-battle!
Quote-unique trainer innate skill
Quote-allow trainer movement (for throwing pokeballs\items)
Quote-withdraw from encounter?
Quote-Bar: Trade center; Act as day care center as well
Quote from: MiKeMiTchi on June 12, 2012, 08:37:09 pmUnique trainer innate skillEvery trainer has a skill, like in Advance wars. For example, a Ninja trainer will have his own skill that hits all his pokemon and give them haste status. Once per battle only.
QuoteBar propositionsPropositions could work as trade requests and day care requests. Since there are number of days completion, our pokemon could be sent to a day care center for a number of days. As for the trade center, there could be a follow-up event. Other possibilities: tournaments and contests.
Quote from: Jumza on June 12, 2012, 05:12:40 pmWill you only be using pokemon from the generation the 3 starters you chose are from? Or will there be a mix? Also are you mixing the legendaries or are you using the ones from this gen? (Which I belive would be Ho-oh and Lugia right?) and one more q,will there be 2 different versions of the game for dif end-game legendaries? Great work so far btw. (The only pokemon I really want is happiny... or chansey... OR BLISSEY )
Quote from: MiKeMiTchiBar propositionsPropositions could work as trade requests and day care requests. Since there are number of days completion, our pokemon could be sent to a day care center for a number of days. As for the trade center, there could be a follow-up event. Other possibilities: tournaments and contests.
Quote from: Desocupado on June 13, 2012, 10:01:13 amHere some ideas:1 - Will there be in battle items? (potion/etc)2 - Will the trainer unit go into the battle field? He could have a "flee"/"restart" command to use if he's out of pokemon (this ability costing some Gil).3 - Will he use items? If so, then it should be somewhat limited per battle.Since un-evolved pokemons learn attacks faster, they could have innate "Gain jp up".4 - Can you use an alternative evolution system involving non returnable class change? i.e. Charizard requires Charmander job level 8, but Charmander requires Charizard and Charmleon job level < 2.5 - Can you edit ability type slots? I.e. you can use what's equipped on support, reaction and movement slots as a single single skill slot.6 - Can unit damage be kept trough battles? i.e. My pokemon lost half it's health at Sweegy Woods, then it starts at Dorter battle with half health.7 - Will there be guest battles (2x2 trainers)8 - Is it possible to implement some sort of "change active pokemon"?
Quote from: Durbs on June 13, 2012, 01:20:53 pmHow would moves work? By that I mean forgetting moves, learning them, TMs / HMs, etc.
Quote from: skiploom188 on June 14, 2012, 12:20:25 amWill there be Pokemon Music? Or just leave FFT Music as is?Just joking about what I said earlier. I WANT THIS.
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