Use of ePSXe before 2.0 is highly discouraged. Mednafen/RetroArch is recommended for playing/testing, pSX is recommended for debugging.
Started by philsov, January 05, 2011, 07:09:27 pm
Total Members Voted: 9
Voting closed: January 19, 2011, 07:09:27 pm
QuoteThis of course leaves a gaping hole on the job wheel. It's an easy solution but it creates a new problem. (Well, not a problem per se, just something undesireable)
QuoteIf you went with the monster option, does this mean that monsters would have more than 4 attacks, including the Monster Skill one, per monster? Or would you "only" be diversifying their Attacks as you said?
QuotePersonally, what "niche" do you feel like the Phaseshifter is adding to the game that is a suitable "replacement" for either Bard or Dancer (assuming that the class you're adding in is going to be one that only a single sex can access)? What other classes have you considered?
Quote from: philsov on January 06, 2011, 09:30:08 amBoth. Monster skill is something I'd like to keep at one per family. I would be modifying their "attack" command and/or giving them an additional ability to be used within their skillset. As of right now most monsters are following this scheme:attack / skill 1 / skill 2 / MSattack / skill 1 / skill 3 / MSattack / skill 2 / skill 3 / MS With 10-ish free slots this enables either a 5th ability to be throw into the mix with for single-tier-unique ability, or a custom attack command (Necrotic Touch, Throw Spirit, etc.). However I'm a whore for symmetry, so if 5th abilities were introduced they'd be similar to the tree scheme of:attack / skill 1 / skill 2 / MSattack / skill 1 / skill 3 / MSattack / skill 1 / skill 4 / MSAnd I don't know how much more effective that'd be.
Quote from: philsov on January 06, 2011, 09:30:08 amNo niche, just supplemental to well... everything without being able to do everything at the exact same time.
Quote from: philsov on January 06, 2011, 09:30:08 amAs for other classes, I'm not about to list them all but I don't want something hybrid-y (Mystic Knight, Red Mage), all the direct casters are taken care of, and finding a niche within the physicals is difficult.
Quote from: philsov on January 06, 2011, 09:30:08 amActually, on thinking to FFTA Templar might be a good choice?
Quote from: philsov on January 06, 2011, 09:30:08 amOr I can just Mu it all.
Quote from: philsov on January 06, 2011, 09:30:08 amattack / skill 1 / skill 2 / MSattack / skill 1 / skill 3 / MSattack / skill 1 / skill 4 / MSAnd I don't know how much more effective that'd be.
Quote from: pokeytax on January 08, 2011, 10:14:44 amThe FFTA2 Chocobo Knight class gets different abilities based on the color Chocobo being ridden, so I was gonna start there.
Quote"Did you look at FFCompendium's Jobs List and just not see anything remotely interesting?"
Quote from: philsov on January 08, 2011, 11:38:37 amNote: new class will be either male or female-only.
Quote from: philsov on January 08, 2011, 11:38:37 amOK, did some thinking:1) Bard and Dancer ARE getting merged. 2) Phaseshifter sucks
QuoteSo... the choice is 19 generic classes with expanded monsters or 20 generic classes and standard monsters. And, if new class, what class? Note: new class will be either male or female-only.
QuoteNot particularly, no >_>.
Quotejust a straight amalgam of abilities? Or are you going to overhaul Song and Dance abilities a bit too?
Quoteyou've yet to even fully flesh out (and I'm guessing test out) standard monsters.
Quote from: The Damned on January 09, 2011, 06:35:02 pmSo I'm merely saying that if you're having a difficult time thinking of appropriate and different abilities for all monsters as is, which is legitimately difficult, then (personally) it's a bit difficult for me to get completely behind a "give monsters even more abilities", even it would just be one more; that's essentially just going to be a different regular "Attack" is interesting/flavorful, but doesn't exactly drive me wild either.
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