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Twinees' Sprites

Started by Twinees, September 19, 2009, 09:59:13 am

jimmyjw88

That new one is very nice, twinees.
One question, is his back suppose to be that straight?
Regardlessly, great job. Looking forward.
Kindly upload the images to other image hosting sites. I can't view imageshack. Thanks.

Smash

Asking if I can collab with him, actually.


I'll take on the portrait after I work out the Lenneth one. Pixelling such things is the best artistic practice one can truly get.

I made a serious atttempt at drawing with graphite and colored pencils by the time I went absent, and damn.. For someone who's never tried anything else other than pixels as a medium, the results were just too fucking brilliant, easily exceeding profesional artists level. (Looking fr scanner) No wonder spriting was too hard/impossible to get right back in the day.

Twinees

it would be awesome working with you Smash,

you are right about working small first then working big. My art teacher always says working big than making that small is better, but i dunno..
Are you going to post any of your drawings on here?

also, R999 suggested this sprite to be made as a monster sheet, rather than a human, like Worker 8. What do you guys think?
  • Modding version: PSX

Lijj

Wow this armored one is killer. Not a bad idea trying a monster ver. perhaps next. You could surely pull it off!
  • Modding version: PSX

Smash

Quote from: "twinees"My art teacher always says working big than making that small is better, but i dunno..
Are you going to post any of your drawings on here?
Yup. Fully disagree.

I haven't got my scanner now, might get it these days though.


About the monster sheet, isn't it too limited? How about other jobs that might branch out of this? I'd prefer working on a human sheet.

Twinees

Yeah i wanted to make as many of these as possible in human sheet form aswell. The more the merrier, it would be awesome though to replace humans in the game with nu mou...
Also, Arcanist was suggested to me as a name for this class, what do you think?
  • Modding version: PSX

Kagebunji

Arcanist looked different a lot in FFTA, this one should be called Nu Mou White Mage, simple and definite. Though you said this won't be WM anymore, IMO finishing this first and then working it into other jobs is easier, but it is your call.
  • Modding version: Other/Unknown

mav

Just call it FFT Nu Mou; it's lame an simple, but undeniably accurate.

Quote from: "Smash"About the monster sheet, isn't it too limited? How about other jobs that might branch out of this? I'd prefer working on a human sheet.
I'm with Smash on this one: I can see other members wanting to make more sprites to represent more Nu Mou in different jobs. Then again, being able to fight a Nu Mou monster would be pretty wicked.

R999

Some technical stuff you should know:

  • Bard and Dancer are hardcoded to their slots; you cannot make them possible in another gender;
  • Nor can you make additional gender specific jobs.
  • Eliminating one gender from the game to allow room for Nu Mou or possibly another race is possible. Although they must share every other job with the human race.
  • Generic sprites do not have to be of TYPE1/TYPE2, Monster/Rucavi works as expected. Although you must be very careful about which Animation Bytes to use (there are some that only work properly on Monsters).
  • Monster/Rucavi sprites are not really limited, other than how they can't display proper weapon swings, although you can force attack animations to come with the weapon in your artwork. In fact, this allows truly custom attacking / charging animations.
  • Your sprite size is not ideal for some of the normal TYPE1/TYPE2 animation frames.

Unless you have a real reason to do this as a human sprite, go ahead. Just so long as you have a good reason for it.

Twinees

i dont see why we cant make them both male and female? smash and i just have to work out a system to make them look femine.
It will be trouble getting into into a normal type1/2 sheet, but i dont think it will effect too many frames, more fun imo.
  • Modding version: PSX

R999

You don't understand. A Human generic will be able to change into a Nu Mou, and vice versa. Unless you eliminate the females or males from the game.  There's no way around that.  

Unless you want specific weapon swing/dance/confusion animations; they are practically the same. Weapon Swing meaning stuff like Gun, Bow, Punch, etc animations. But better, because you have more room to play with custom animations for Monster sprites. For purposes of a real generic Nu Mou, you will have to eliminate a gender.

Smash

Quote from: "R999"Some technical stuff you should know:

  • Bard and Dancer are hardcoded to their slots; you cannot make them possible in another gender;
  • Nor can you make additional gender specific jobs.
  • Eliminating one gender from the game to allow room for Nu Mou or possibly another race is possible. Although they must share every other job with the human race.
  • Generic sprites do not have to be of TYPE1/TYPE2, Monster/Rucavi works as expected. Although you must be very careful about which Animation Bytes to use (there are some that only work properly on Monsters).
  • Monster/Rucavi sprites are not really limited, other than how they can't display proper weapon swings, although you can force attack animations to come with the weapon in your artwork. In fact, this allows truly custom attacking / charging animations.
  • Your sprite size is not ideal for some of the normal TYPE1/TYPE2 animation frames.

Unless you have a real reason to do this as a human sprite, go ahead. Just so long as you have a good reason for it.
Special characters.


We're talking about a working spritesheet here, not a Nu mou patch or a working generic system. A human sprite is more suitable for this.

Common logic says that to make Nu mous working generics, you'd have to sacrifice a lot of things to get them working, even change the whole direction of a patch, if made any. Not to mention all the spriting done to even get near filling a few slots.


Sprite size can be done, I tried working the limits before.

Twinees

June 08, 2010, 03:44:31 am #352 Last Edit: June 08, 2010, 04:08:32 am by twinees
special characters can easily work, after this nu mou is finished, personally, i wouldnt mind making more nu mou after this one.
  • Modding version: PSX

R999

@Smash: Oh, I see. That makes perfect sense really. If you make it so this sprite can sub human jobs as secondaries, that would be a good enough reason to do it. Though, are you aware that the weapon swing arms' hands cannot be changed, or else weapon animations would not be aligned correctly. This is totally workable although Monster Sprites would let you have more freedom in the animation realm.

Twinees

R999, the hands for the arms should be in the same spots. But the length/width of the arms will most likely the only thing that is changed. If we make it properly, it should all be fine. From all the pictures, nu mou dont look like they have long arms.
  • Modding version: PSX

Smash

As long as you keep the hands where they are, yeah. Or one could get creative and add chains, perhaps add some magic effect to grab the weapon, ect.

Either way, once the Human sheet is made, then I'd take only a few seconds to assemble it for a monster sheet.

Twinees

Quote from: "Smash"Either way, once the Human sheet is made, then I'd take only a few seconds to assemble it for a monster sheet.

yeah so everyone is happy  8)
  • Modding version: PSX

R999

Don't get me wrong, I didn't request for anything here. Obviously it takes no time to convert a human into a Monster sprite, but what is the purpose of that really? I don't see a reason for it. Monster Sprites allow room for custom attacking animations, among other things. But there's an advantage to human sprite sheets; they show up perfectly in ShiShi's animator and frame viewer.

Either way, good luck.

Knox

I'm cool with either, but tbh I think you should do what you want to do bud.

Seems like the spriting forums have near died they been so quiet these past week or so.
  • Modding version: PSX
~Auranhiem

Smash

twinees: There. And all I did was move the head a pixel down and side, and make the tail and ears (To the white mage one). I simplified the clothing (3 shades) so that the frames can be made faster, as the details can be taken care of later.

I think all the focus should go to finishing the body base sheet in white first, and then tweaking the black robe in.