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June 16, 2025, 05:13:31 pm

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Mercenaries Job Sprite Ideas (update: soon)(Image Heavy)

Started by MiKeMiTchi, August 07, 2009, 05:50:42 am

SilvasRuin

Er, the "red cape/whatever it is called" should be overlapped by the arms, but it should also be included in the arms so that it blends in.  Unless I've misunderstood you, it sounds like you are taking a bad approach to the arms.

jimmyjw88

Well, it's like Knight's cape. It'll overlap the arms in certain animations. I didn't include them in quite a lot of arms.
Kindly upload the images to other image hosting sites. I can't view imageshack. Thanks.

mav

Quote from: "jimmyjw88"As for Scryer, you gonna start the portrait?? I haven't even finish 10% of the sprite!! Haha.
I definitely could, but it looks like there's still some work to be done on the sprite. Once it's closer to completion, I'll be sure to help you out.

jimmyjw88

Kindly upload the images to other image hosting sites. I can't view imageshack. Thanks.

Kagebunji

  • Modding version: Other/Unknown

jimmyjw88

Thanks a bunch to mav's palettes, Scholar is looking great and now ready to go in Mercenaries. Back to Scryer.
Kindly upload the images to other image hosting sites. I can't view imageshack. Thanks.

Kokojo

I keep leaving, I keep coming back. Boomerang boy.

mav

Way to go, Jimmy! Are you gonna submit it to the main page? Keep it up.

jimmyjw88

Thanks guys. ^^
Hmm....should we wait till Mercenaries complete then submit or submit one by one?

Also, Kokojo, if you need any help on sprites for COP, let me know. I'll be happy to help ^^
Kindly upload the images to other image hosting sites. I can't view imageshack. Thanks.

Kagebunji

Go ahead and post Jimmy, there are already some spr's posted. As for CoP, help us out too, there are a lot of sprites to do, I'm helping in some ways too.
  • Modding version: Other/Unknown

mav

I say submit it now. It's so much easier to find and edit these things once they're submitted.

jimmyjw88

Alright then. Here's Scryer Basic Frames with New Coat Design. ^^
Kindly upload the images to other image hosting sites. I can't view imageshack. Thanks.

mav

Looks good to me, but I feel like there is too much shading on the chin on some of the poses (mostly the forward-facing frame, but I thought about it earlier with the diagonal)--he doesn't have facial hair, does he? You may also want to add some more contrast between the shades of white, cause right now they're a little too similar looking. This new coat design definitely pulled the sprite together though. Great work.

Cheetah

This is looking really epic Jimmy. I don't have much to add other than that Mav's critics were good. Also on the rear side view there are some extra blue pixels above his collar. I'm definitely digging the hands this color.
Current Projects:

Kokojo

Quote from: "jimmyjw88"Thanks guys. ^^
Hmm....should we wait till Mercenaries complete then submit or submit one by one?

Also, Kokojo, if you need any help on sprites for COP, let me know. I'll be happy to help ^^

*Litteraly jumps on the offer*

Althought you would better need to finish the sprites for Merc first. Ld first.
I keep leaving, I keep coming back. Boomerang boy.

jimmyjw88

@Kokojo ~ Alright ^^

@Sir Cheetah ~ Blue pixels?
Update*

Scryer New Coat Walk Frames
Kindly upload the images to other image hosting sites. I can't view imageshack. Thanks.

Kokojo

The leftmost colar in the front view, as does the left ; It does not follow the neck. moves a bit too much, and the leftmost arm in the back view feels like it should be a pixel higher.
I keep leaving, I keep coming back. Boomerang boy.

jimmyjw88

Ah yes, I noticed the collar now. I'll fix that. As for the arm, which rear frame?
Kindly upload the images to other image hosting sites. I can't view imageshack. Thanks.

Kokojo

I would say all the rear frames except the one where it's going up :o totally.
I keep leaving, I keep coming back. Boomerang boy.

Cheetah

Blue Pixels: So on the rear side views. If you look at the top edge of his collar where it is covering his face. You can see that there are blue pixels there, but I don't think they should be.

Front: Yeah I think Kokojo nailed the problem there, I was having a similar though but couldn't figure out what was going on. Overall this is looking really really good.

Rear: Any chance of figuring out a way to add just a little motion to it? It is just way too static. Like Kokojo said the arms are looking a bit odd, okay really odd. I'm not sure what the problem is yet though. Are the types matching up correctly?
Current Projects: