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New spells...

Started by Zozma, January 21, 2008, 09:59:07 pm

Nevarie

July 11, 2008, 03:18:07 pm #140 Last Edit: December 31, 1969, 07:00:00 pm by Nevarie
well attempting to re-color blank ink for use as a aqua breath spell was epic fail. tho i did figure out that the purple band of coloring in there is part of a color change to the enemy near the end of it. This makes me think that other effects might have similar color gradients in them for the same thing tho so at least it wasent a total waste of time.

Zozma

July 26, 2008, 09:28:19 am #141 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
i had thought of another idea.
i had wanted to create an alchemist who job uses the same consumable  items to take reverse effects than the normal chemists skills...

example: a skill ill just call "Poison" you use the skill and it uses an antidote out of your inventory and poisons the enemy targeted 100% as effective just as a potion would.

anyone know if its possible to do this by creating brand new skills... without erasing the normal chemist skills or creating new potion items just for this?
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Vanya

July 26, 2008, 11:35:41 am #142 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
Not exactly. You'd probably have to create new items to use instead of the medicines. To do it exactly the way you want will need some ASM hacking, I think.
  • Modding version: Other/Unknown
¯\(°_0)/¯

BeoulveBlack

July 26, 2008, 06:43:51 pm #143 Last Edit: December 31, 1969, 07:00:00 pm by BeoulveBlack
about the alchemist thing, i planned myself to include a character with that type of ability, and what i found you could do is to use all those dumb items as well as the ninja balls, and change their item icons and palettes to be new items and change the effects for the items (be sure to change their type to item as well so they show up in the item inventory), and voila!

you could...
-take dumb useless items, like eyedrop, cancel: silence item, etc., etc., and change those into the 'bad items'*
-take lightning and water balls (fire ball is good as is; dunno if this will work 100%) and change their type, element, effect, formula, and special attributes to fit the 'bad items'**

*i always thought chemists had too many skills to learn...
 
**when do we even use these?! against bomb monsters, squids, and other easy monsters? just give them a new skillset called jutsu, and you could use the unused bio's, and redo graphics to get a water, fire, earth, air, lightning, and ice justsu's....think of it: a ninja saying 'katon!' or 'doton no jutsu!'

Zozma

July 27, 2008, 08:39:04 pm #144 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
i would probably take malak's skills and turn them into jutsu effects since i plan to remove the heaven and hell knight from the playable characters set.
plus they have one of each element. even wind and earth.

i like your idea's on using up the balls too but i think im gonna take the fire ball and turn it into a grenade or something (when it hits the target the compress effect is displayed)
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

VincentCraven

July 28, 2008, 08:04:44 am #145 Last Edit: December 31, 1969, 07:00:00 pm by VincentCraven
Quote from: "BeoulveBlack"**when do we even use these?! against bomb monsters, squids, and other easy monsters? just give them a new skillset called jutsu, and you could use the unused bio's, and redo graphics to get a water, fire, earth, air, lightning, and ice justsu's....think of it: a ninja saying 'katon!' or 'doton no jutsu!'

Against units with flame and ice shields.

Oh, and take out phoenix down too.  Takes away from the beauty of White Magic.
I changed jobs and that has made all the difference.

Zozma

July 29, 2008, 04:50:39 pm #146 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
no, i say just make phoenix down cost alot more.
not jpwise but money.
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Sen

July 29, 2008, 08:07:34 pm #147 Last Edit: December 31, 1969, 07:00:00 pm by Sen
or make Pheonix downs a rare item

Zozma

July 29, 2008, 08:08:57 pm #148 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
rare seems like too much, afterall they will be rare if they are expensive.
to make it even more expensive, rewards after battels could be lowered too so that it actually would greatly benifit you to have to use "move-find item" i always thought it was too easy to get money anyway...
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Zozma

July 29, 2008, 08:16:33 pm #149 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
this isnt related to the phoenix downs but has anyone found any way to make a spell like koutetsu, or mimic titan appear directly over targetted enemy instead of centering around the caster? id really like to know because i want to make a dark holy colored version of koutetsu and make it a Graviga spell.
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Vanya

July 29, 2008, 08:30:35 pm #150 Last Edit: July 30, 2008, 10:44:05 am by Vanya
I was thinking about this sort of thing a few weeks ago. I haven't had a chance to experiment. I figure that by comparing two files that have different graphics, but the same targeting style we should be able to figure out where the targeting data is. Then if all the files have this data in a uniform location we should be able to cut and paste it at will.
  • Modding version: Other/Unknown
¯\(°_0)/¯

Zozma

July 29, 2008, 08:53:23 pm #151 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
its just that i cannot create my complete element set without those two effect files appearing over the target instead of in the caster.
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

IronJustice

July 30, 2008, 03:26:08 am #152 Last Edit: December 31, 1969, 07:00:00 pm by IronJustice
You can make them like a draw-out skill, they appear over the caster and affect those nearby.

Zozma

July 30, 2008, 03:30:27 am #153 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
yeah i know... but thats what i want to be able to alter. still if all else ill just make the skills similar.
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Vanya

July 30, 2008, 10:44:40 am #154 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
if I discover anything I'll post the info here. =)
  • Modding version: Other/Unknown
¯\(°_0)/¯

Vanya

August 04, 2008, 11:05:00 am #155 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
I finally found a solution for duplicating the Charge ability for a default menu setting. I was messing with Cloud's Limit Break skills and I realized that they have a CT and don't allow the player to move after selecting the target panel.
now I'll be able to make a generic Aim skill AND give the Archer's other abilities. They may also be a good alternative for a new generic jump skill.

Just found this. It may be useful:

# effect
*.bin
    Very little is known. Palettes are 256 colors as far as known. Files larger than 70kB have the last 64kB of the file as a 256-pixel wide image, with the palette 1,028 bytes before that. Images over 34kB have a 32kB 128-pixel wide image at the end, with the palette 1,028 bytes before that. Smaller files have the 128-pixel wide image at 16kB minus 512 bytes from the end of the file, with the palette 16kB from the end.
  • Modding version: Other/Unknown
¯\(°_0)/¯

Sen

August 05, 2008, 12:58:32 am #156 Last Edit: December 31, 1969, 07:00:00 pm by Sen
http://dotchan.com/fft/effects.html doesn't have the effect sheets anymore.
Can't search for effect palettes quickly

@Vanya
I think you said something about one of Worker 8's abilities for the jump ability.

Zozma

August 05, 2008, 01:16:41 am #157 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
yes, one of the abilities if used by a human unit forces it to do the jump effect. (like instead of throwing a punch or swinging a weapon to execute the skill) i think its the only one besides the normal jump that does it too...
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Vanya

August 05, 2008, 01:37:11 am #158 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
That's right Zozma. The Limit break slot may be useful in the future.
  • Modding version: Other/Unknown
¯\(°_0)/¯

Zozma

August 05, 2008, 07:13:53 pm #159 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
*cry* i was planning on making beatrix have an ultimate attack "Climhazzard" (not clouds version) based off of the effect for Omnislash but recolored from blue to red... unfortunately that file is one of the biggest files like galaxy stop, cure 4 etc so i won't be able to fit it without erasing some other badass skill... so i guess thats that....
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!