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New spells...

Started by Zozma, January 21, 2008, 09:59:07 pm

Zozma

August 14, 2008, 12:27:23 am #180 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
vanya thanks alot for trying, i was really hoping that the game would just automatically assume that true 0,0,0 black is transparent... sigh

unless, in this case its using a different color to represet transparent, but that s way too much to do.
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Vanya

August 14, 2008, 12:36:44 am #181 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
I'm going to ask my friend about it. He was looking at the effect files for me to try to identify the pose and sound effect data. Maybe he can figure this out ,too.
  • Modding version: Other/Unknown
¯\(°_0)/¯

Zozma

August 14, 2008, 12:42:57 am #182 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
yay! <3 hopefully can complete the dimension magic skillset soon by adding flood
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Zozma

August 21, 2008, 02:02:29 am #183 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
ive got it! i know how we can get rid of the leviathan picture.

with the hex editor and shishi, this should also help us edit skills gfx in general, but as you can see i haven't removed the right section here and so leviathan is overlapping the water.... *help* lol.......

sigh... well maybe anyway
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Vanya

August 21, 2008, 07:47:35 am #184 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
Looks like shishi is using the wrong bit depth or isn't decompressing the file correctly. Maybe try opening it in YY-CHR?

Let me know what you did, pls. I opened the effect file in shishi and it looks completely different.
  • Modding version: Other/Unknown
¯\(°_0)/¯

Zozma

August 21, 2008, 05:31:23 pm #185 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
the problem, i think, is that more of the file is extracted than just the location of the leviathan picture and so everything is overlapped....i think we could get it out if we found the start and end of only the picture.

it MIGHT be the same case with the Iron Giant (Dami.spr) and the kasanem and kasanek sprites
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Vanya

August 21, 2008, 08:07:42 pm #186 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
That FFT View program can already extract them correctly. What we need is a way put them back in. Who the hell made that program anyway?
  • Modding version: Other/Unknown
¯\(°_0)/¯

Zozma

August 21, 2008, 08:21:53 pm #187 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
no idea, i dont even know the extract program i didnt get it? but all we need is the location, exactly, of where the pictures are so that we don't interfere with any other data.
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

SentinalBlade

August 21, 2008, 08:30:18 pm #188 Last Edit: December 31, 1969, 07:00:00 pm by SentinalBlade
Zozma, have you tried the one of the japanese programs? the one that consists of a list of sprites and extracts them into 3 parts? Maybe there is a function somewhere to effect file extraction/injecting... i cannot do it, but you could do just as much as i can. considering id be clicking at random. i just started learning kanji last night to help translate things

Zozma

August 21, 2008, 08:32:27 pm #189 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
hmm but that one is inferior to Shishi....
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

SentinalBlade

August 21, 2008, 08:37:54 pm #190 Last Edit: December 31, 1969, 07:00:00 pm by SentinalBlade
Most definatly. But i do not know much about effect files. from what i can gather fomr the above 4 posts

It is extracted but discombobulated

It ends up overlapping

If you edit it, you may remove the things under it as well

It canot be... "Recombobulated" when finished...

The japanese are FAR more advanced in hex editing and event editing than we are, but i can only translate so much, and google is worthless for translting things.... "Old lady sells ducks" does not = "Adoko Kunachi Ka So Shin"

chances are they have some kind of way to reimport it. we know alot more about editing but they know far more about file structure.

Vanya

August 21, 2008, 10:15:12 pm #191 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
I had an idea for my scholar. For his skill set if you place a spell in his set and gave it the math skill flag it would not be directly usable in the skill set right? But when choosing the spell to use with the specified parameters it would be selectable no? My point is giving the scholar some very basic spells that use like no elements and are weak, but then as the unit learns other spells they become usable in the scholars skill set. I'd limit the parameters and usable skills to just a few to prevent it from being too powerful. Sound good?

This might help in your translation efforts, SB:
http://www.csse.monash.edu.au/~jwb/cgi-bin/wwwjdic.cgi?1C

Here's some info from the FFT investigation project page about effect file formatting:

Quote# effect

*.bin
    Very little is known. Palettes are 256 colors as far as known. Files larger than 70kB have the last 64kB of the file as a 256-pixel wide image, with the palette 1,028 bytes before that. Images over 34kB have a 32kB 128-pixel wide image at the end, with the palette 1,028 bytes before that. Smaller files have the 128-pixel wide image at 16kB minus 512 bytes from the end of the file, with the palette 16kB from the end.

And here's the program to view effect file and extract the graphics as bitmaps:
  • Modding version: Other/Unknown
¯\(°_0)/¯

Zozma

August 22, 2008, 03:12:16 am #192 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
thx for the program...
hmmm once they are saved as bmp it cant be changed back........
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Vanya

August 22, 2008, 08:00:23 am #193 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
Right. If we could only figure out how to re-insert those bitmaps...
  • Modding version: Other/Unknown
¯\(°_0)/¯

Vanya

August 22, 2008, 06:39:09 pm #194 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
Well? Good idea or bad idea?

Quote from: "Vanya"I had an idea for my scholar. For his skill set if you place a spell in his set and gave it the math skill flag it would not be directly usable in the skill set right? But when choosing the spell to use with the specified parameters it would be selectable no? My point is giving the scholar some very basic spells that use like no elements and are weak, but then as the unit learns other spells they become usable in the scholars skill set. I'd limit the parameters and usable skills to just a few to prevent it from being too powerful. Sound good?
  • Modding version: Other/Unknown
¯\(°_0)/¯

SentinalBlade

August 22, 2008, 06:52:05 pm #195 Last Edit: December 31, 1969, 07:00:00 pm by SentinalBlade
I like it, i was in fact thinking about doing that for a special class...unqiue char ftw...with more uniqueness the cant be ftl :P

at anyrate, i like hte idea

Vanya

August 22, 2008, 06:58:29 pm #196 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
Cool. =)
Right now I'm giving him Level, Height, x3, x4, x5, Prime, and I'm making a couple of spells for him. One spell is a very basic magic formula spell that is non-elemental, and the other is a weak healing spell.

Any ideas for other special spells I could give him, or do you think is that a good start? Keep in mind that he'll be able to use most low level spells once he learns them from other jobs. Cure, Fire, Poison, etc.
  • Modding version: Other/Unknown
¯\(°_0)/¯

CidIII

August 23, 2008, 12:49:46 am #197 Last Edit: December 31, 1969, 07:00:00 pm by CidIII
Exactly SB, their programs can actually correctly read Unit.bin, and WLDFace.bin
I refuse to play Final Fantasy Tactics again until I am able to do my FF6 patch! And, FFT 1.3 doesn't technically count as FFT: so there!

Zozma

August 26, 2008, 05:01:43 am #198 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
i never realized that the effects Dejeon Send and Dejeon Arrive where centered! i thought they were off to one side of the map but its just that arrive is at a higher elevation.... they make great attack spells too hmmm...

i wish they followed target or caster but based off the effect it looks like it could hit anyone on the map really...
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Xifanie

August 26, 2008, 10:10:00 am #199 Last Edit: December 31, 1969, 07:00:00 pm by Xifanie
Yeah because that USB's map is almost all flat 0 height, it looks good but Dejeon Send on pretty much any map looks like real crap sadly.
  • Modding version: PSX
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