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New spells...

Started by Zozma, January 21, 2008, 09:59:07 pm

Zozma

June 07, 2008, 04:48:26 am #100 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
i altered the white on icewolf bite to look green and the result was that the mist that forms around the stabbing gfx is green and the thing that looks kind of like a spear head looks golden...

see there are more than 1 palette in these effects but i dont know where the rest is stored. (i tried to make "mind ruin" green instead of yellow and light blue but the result was i was only able to change the colors of the rays and not the rings) and when i tried to recolor "Return 2" to make it look like the ultimate gravity spell it only freezes the game.. so im doing something wrong)

(also on the question about jobs using water, wind and earth)
in ffV it was the blue mage that could learn all the aero spells
and aqualung and i think an earth spell.
actually in ffVI the character that learns aero and aquarake and clean sweep(water spells) was technically a blue mage too...
but anyone could use the tornado quake and melt spells on that game.

and in ff7 aqualung, the water spell again e-skill matera is blue magic....
if they were to make aero 3 accessible it likely wouldve been blue magic as well.

so.... blue mage :) but i personally prefer it to be more of an offshoot of a black mage instead...

they kind of separate these 3 from the rest which sucks for me because for rpg's wind is my favorite element. in other rpg's these elements sometimes get equal attention, as they should! fire, water, earth, air... are these not the four major elements??
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Sen

June 07, 2008, 05:44:45 am #101 Last Edit: December 31, 1969, 07:00:00 pm by Sen
What about just put these 3 other elements to Redmage instead of weaker magic of what other classes have?..

and I seem can't find the Hurricane effect what is it's number?

Vanya

June 07, 2008, 07:42:33 am #102 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
in Patcher it's 17F which means the file in the ISO is 383.
  • Modding version: Other/Unknown
¯\(°_0)/¯

VincentCraven

June 08, 2008, 12:51:55 am #103 Last Edit: December 31, 1969, 07:00:00 pm by VincentCraven
Quote from: "Sen"What about just put these 3 other elements to Redmage instead of weaker magic of what other classes have?..

and I seem can't find the Hurricane effect what is it's number?

Great idea! Making a Red Mage with dupes of other class skills is a little boring, wouldn't you agree?
I changed jobs and that has made all the difference.

Vanya

June 08, 2008, 03:13:51 am #104 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
I was thinking of having my version use special versions of the Black and White magicks that are faster but not as strong as 2nd tier spells.
  • Modding version: Other/Unknown
¯\(°_0)/¯

Sen

June 09, 2008, 03:53:30 am #105 Last Edit: December 31, 1969, 07:00:00 pm by Sen
And for more spells to use I'll just make the Zodiac beasts have thier own element like Hashmal is Earth so I'll give him earth spells only and remove Tornado from him and just make Tornado recolored for Aero 4/Aeroja

Zozma

June 21, 2008, 06:35:33 am #106 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
were you able to recolor tornado?...
(its a real shame that there are no good gfx to create a lvl3 earth spell since mimic titan does not follow target... that really sux :() it puts a damper on my plans to create an equal amount of attack spells for each element.
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Sen

June 24, 2008, 12:07:10 am #107 Last Edit: December 31, 1969, 07:00:00 pm by Sen
I think I did but I haven't even tried it in game but I'm sure I've recolored it's palletes also Hurricane effect still doesn't work right when replacing single target spells like bio,fire etc.

by the way what's your level 2 earth spell?

Zozma

June 24, 2008, 02:29:16 am #108 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
all i could do was use the two effects that the elementalists used, local quake and... uhh carve model for the lvl1 and 2 spells... dont know what else to use earth is probably the least seen element ( in magic form ) in this game
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Zozma

June 25, 2008, 12:36:17 am #109 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
did it ever occur to anyone else that the water element is the least used element in the game? (not ice.. water)
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Nevarie

June 25, 2008, 12:41:30 am #110 Last Edit: December 31, 1969, 07:00:00 pm by Nevarie
Yep,
It's ussed for one elemental skill, leviathan and... water ball!

It's actualy pretty underused in other final fantasy games now that i think about it. Ussualy just like "Water" "Waterga" "Flood" "Leviathan" and one or two monster skills.

Zozma

June 25, 2008, 02:46:30 am #111 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
hmmm might try to create spells for it too
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

LastingDawn

June 25, 2008, 02:48:35 am #112 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
when I first played I was surprised to see the absence of Aqua Rake which was a pretty staple spell since 5 if I recall, Sleep 2 kind of looks like a bubbly Aqua Rakish move though, or another water move altogether.
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Zozma

June 25, 2008, 03:00:56 am #113 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
i think you could use water ball for a lvl1 spell
a recolored bio spell for 2
and uhhh mmmm something for lvl3
and then leviathan without the monster gfx for a lvl4 spell....
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Bastard Poetry

June 25, 2008, 03:02:45 am #114 Last Edit: December 31, 1969, 07:00:00 pm by Bastard Poetry
If you re-colored Sleep 2, it would look great for your Lv3 Water spell.
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Zozma

June 25, 2008, 03:04:17 am #115 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
i donno where the palette is for that spell unfortunately

same problem with return 2 turning it into the ultimate gravity spell would require a recolor
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

BeoulveBlack

June 26, 2008, 07:04:03 pm #116 Last Edit: December 31, 1969, 07:00:00 pm by BeoulveBlack
i dunno if this applies to the current topic, but you know how when a unit is undead, they become covered in that purplish color, but skeleton and ghost monsters, although always undead, never are that color?

what about them makes them NOT turn purple like everything else (i dont think special characters when enemies turn purple either, but i think i might be wrong here)?

btw, i plan on trying to make a skill that uses the icewolf bite graphic, but continues in a wave-motion straight line like gabriel celest's attack from star ocean; any idea if this will work?

Zozma

June 26, 2008, 08:51:08 pm #117 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
you mean multi target in a line? yes that will work ive tested it with an effect area of 1 and it works fine so that will too im sure of it.
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

BeoulveBlack

June 27, 2008, 10:54:54 am #118 Last Edit: December 31, 1969, 07:00:00 pm by BeoulveBlack
what about the zombie thing? is there any way to make an undead unit that isn't colored that funny purplish color? or do i need to consult melonhead on this one?

Vanya

June 27, 2008, 04:07:59 pm #119 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
I suggest you try setting rad to being a monster in the ENTD and then give squires innate undead status and see what happens.
  • Modding version: Other/Unknown
¯\(°_0)/¯