• Welcome to Final Fantasy Hacktics. Please login or sign up.
 
June 02, 2024, 10:11:33 am

News:

Please use .png instead of .bmp when uploading unfinished sprites to the forum!


New spells...

Started by Zozma, January 21, 2008, 09:59:07 pm

Zozma

May 06, 2008, 06:58:41 pm #80 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
thats pretty close, what do you think? should i give it a try? i hope i can find the entire palette otherwise it will be no good all the shades are bright....
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Lydyn

May 06, 2008, 07:02:48 pm #81 Last Edit: December 31, 1969, 07:00:00 pm by Lydyn
As long as you can make it dark/gravity looking, that's a perfect effect for a third gravity spell. ^^

Zozma

May 06, 2008, 07:09:22 pm #82 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
actually i've gotta find one for Graviga, i plan to use it for Gravija if it looks right. i like to have all the different sets have 4.
fire,ice,lightning,Cure(holy) have the four
but im making sets of four for: Bio, Gravity,Water,Wind,Earth,Darkness

EDIT: I can't figure out where the friggin hell the color palette begins and ends for "Return 2" sigh it would make a perfect Gravija if i could make it look deep indigo...
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Zozma

May 08, 2008, 01:39:43 am #83 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
okay soo...

if you make the first gravity spell use the "pitfall" effect then gravira use "Demi" effect then graviga can use "demi2" but i still gotta find one for gravija... i guess blind2 is the closest so far but still its lacking something for gravityish looks....

also for wind
aero = the "kamiatachi" effect
aera = "gusty wind" (i recolored it green)
aeraga = "hurricane" effect
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Lydyn

May 08, 2008, 01:45:28 am #84 Last Edit: December 31, 1969, 07:00:00 pm by Lydyn
Sounds cool ... it's going to be hard to find four versions for all those things though, without either repeating GFXs or wiping some skills out completely.

Sen

May 08, 2008, 05:46:13 am #85 Last Edit: December 31, 1969, 07:00:00 pm by Sen
I once tried the hurricane effect to be aero3/aeroga then what happened is that when I cast it on a unit beside another unit the unit beside it will also be damaged and the game will crash.

arn't you creating a 4th version of aero if you want you could use tornado and just make it green

Zozma

May 08, 2008, 07:22:01 pm #86 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
tornado is my Aeroja, but im thinking of making the level 4 spells have their own unique names like ice4 could be Frost, and Bolt4 could be Thunderstorm or Static or something etc....

tornado would look a little better tinted more green like silf tho i do agree...

-Edit- and actually for my own patch i don't mind repeating a few skill effects (like kamiatachi being aero1, pitfall being gravity, and local quake being quake1, i might use "mimic titan" as quake3) hmmm.......

waterball would be good for water1 and bio1 would look good as water2 if recolored.......

also just so u guys know, there are 2 effects at the very bottom labled by the patcher as "crashes game" but they actually look like cure1 and u can paste custom spells over it, thats what i did for aero 1, its a green version of "gusty wind" and i didnt have to overwrite anything new.... also the bio spells make good slots for replacement do you REALLY need 3 versions of each bio spell? come on just make each have more status effects instead....
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Vanya

May 08, 2008, 10:12:01 pm #87 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
Actually to add to that, all the special lucavi skills (loss, lose voice, etc.) use duplicate effect files. They're kinda small, but they can still be consolidated. That's where I put my colored 'Stop Breath' edits.

Also, I was testing out effects and noticed that Beowulf's silence uses an effect that strongly reminds me of the aero spell effects from ff5. It's even already green. I was thinking of replacing silence with one of Malak's effects and using silence for an aero 1 spell.
  • Modding version: Other/Unknown
¯\(°_0)/¯

Zozma

May 08, 2008, 10:14:08 pm #88 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
that thought had occured to me as well, it looks almost exactly like "Aera" or "Aero 2" as ff5 calls it .... they seem to associate silence with wind effects in this game... but it doesnt look super special id use it for aero 1 at most i think

to replace silence id either use a recolored version. the only problem with using that silence effect as aera is that it's sound effect is not quite windy... ah well
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Vanya

May 08, 2008, 10:32:32 pm #89 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
I think I'll accept the sound effect on the logic that such a weak spell should sound wimpy.
  • Modding version: Other/Unknown
¯\(°_0)/¯

Vanya

May 09, 2008, 12:16:24 am #90 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
Is there ANY program better than SNESpal? It would be like a billion times better if we could see a way bigger section of data like the NES palette editors.
  • Modding version: Other/Unknown
¯\(°_0)/¯

Zozma

May 09, 2008, 12:48:28 am #91 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
you know a good effect for graviga the lvl3 spell would be the dark spell from the "un-truth" set if you removed the symbol. but we dont have a way to do that yet....
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Vanya

May 21, 2008, 05:19:52 pm #92 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
Here's something that might be useful to those that want to make a new skill set for the Dragoons. I was testing out all of the Monster skills to see what animations humans do when using them. When I tried out Worker 8's Crush skill with Ramza he jumped up and landed on the targeted unit. Looks like this could be used to make a Jump skill for normal menus.

Also, I noticed the Uribo's Please Eat skill causes Ramza to use what looks to me like the throw animation used by Ninjas and Chemists equipped with throw item. So there might be a way to emulate shuriken.
  • Modding version: Other/Unknown
¯\(°_0)/¯

Sen

May 21, 2008, 10:41:50 pm #93 Last Edit: December 31, 1969, 07:00:00 pm by Sen
QuotePostPosted: Thu May 22, 2008 5:19 am    Post subject:
Here's something that might be useful to those that want to make a new skill set for the Dragoons. I was testing out all of the Monster skills to see what animations humans do when using them. When I tried out Worker 8's Crush skill with Ramza he jumped up and landed on the targeted unit. Looks like this could be used to make a Jump skill for normal menus.

making this skill for normal menus you'll have to choose from different levels  of Jumps
instead of an upgraded Jump

Vanya

May 21, 2008, 11:20:39 pm #94 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
Actually, I've only found 1 monster skill that has this animation, so right now there'd only be 1 jump in the Dragoon's menu.
     However, you could at least add in other skills like dragon breaths and what not to make their skill set more diverse.  Same for the Ninja if the skill I found can be made to at least approximate an item throw.
  • Modding version: Other/Unknown
¯\(°_0)/¯

Sen

May 22, 2008, 12:59:30 am #95 Last Edit: December 31, 1969, 07:00:00 pm by Sen
I have a question what job in other FF uses only Earth,Water,Wind(Aero)magic?

LastingDawn

May 22, 2008, 06:44:35 am #96 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
Hmm, Bishops have Holy, Water, Wind, in FFTA, but I can't quite recall any with Earth, Water, Wind alone.
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!

Vanya

May 22, 2008, 08:12:19 am #97 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
The only other one that has ever had those spells, but not only those, is Geomancer.
  • Modding version: Other/Unknown
¯\(°_0)/¯

Sen

June 06, 2008, 05:06:39 am #98 Last Edit: December 31, 1969, 07:00:00 pm by Sen
have you seen IcewolfBite's pallete in snespal?

its white but when you use it ingame it has pink and purple colors.

Vanya

June 06, 2008, 08:32:12 am #99 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
It seems some effect files have what I call tinting. Like the effect used by Stop Bracelet. You can alter the palette but it only changes the core of the effect, the red rays are always red.
  • Modding version: Other/Unknown
¯\(°_0)/¯