Use of ePSXe before 2.0 is highly discouraged. Mednafen/RetroArch is recommended for playing/testing, pSX is recommended for debugging.
Started by Zolias, December 08, 2015, 06:15:22 pm
Quote from: Zolias on December 08, 2015, 06:15:22 pmI wanted to make a new class (Paragon, learns a few enemy spells along with spells in the main magic lines). How can I go about setting this to replace squire, so I can make it her main class using FFTP, and can I do so by replacing a Mime or Arithmatist to make the class, or must I replace one of the other changeable classes?
Quote from: Zolias on December 08, 2015, 06:15:22 pmSupport Ability CT 0: Does that make all spells cast immediately?
Quote from: Zolias on December 08, 2015, 06:15:22 pmI'm using WotL as a base, despite the criticism from others... I at least want to try. If it doesn't work out, I'll use the PSX version (and figure for the life of me how to add Fellswords and the Minerva Bustier)
Quote from: Jumza on December 08, 2015, 06:22:38 pmUghhhhhh. I'm pretty sure that you're planning a total re-haul of the game, right? At least start on the right foot man, a lot of the stuff you will 100% never be able to do on the PSP because the people who know how to hack the PSX version will never set foot into the WOTL code. Sorry.
Quote from: Jumza on December 08, 2015, 09:31:46 pmWell let's see!Sanguine Sword: It's in PSX, it's just in Gaffy's skillset. So is...Infernal Strike: Yup. Gaffy again.Crushing Blow: Easy-Peasy to make. Seriously.Abyssal Blade: The cone AOE on this one could be a little more difficult to replicate, Dokurider made and ASM to replicate this effect, but I'm not sure it ever was released 100% bug free.Unholy Sacrifice: Another one that should be easy to make.I mean, if you open up the FFTP, you'll see that creating abilities such as these are a piece of cake! Of course, if you have any questions, just ask!
Quote from: Toshiko on December 09, 2015, 06:42:51 amThe gulf between what is possible on FFT vs WotL is as deep as the gulf between modding PSX FFVII and PC FFVII. No lie. Every time I see someone wanting to mod WotL, I scream. It's not because of personal opinions on WotL (which are poor, I won't mince words), it's because you are seriously just making us claw our faces off. You will ask questions that won't get answered. You will ask for things that are impossible to do. It is infuriating. Stop trying to mod WotL when you can accomplish more, easier, and with more help on FFT. Goddammit.
Quote from: Jumza on December 09, 2015, 06:18:27 pmEditing the names that appear in all the programs packaged with FFTP is very easy actually. Go to one of the tabs on the top of FFTP, click 'Generate Resources.Zip', it will create a file in that directory called Resources.zip, open it up and you will see it is full of folders and XML files. Go into the PSX section and edit those XML files to reflect the changes you make! Just know that these changes are for the programs, to change in game text you need to use FFTacText!
Quote from: theultrawolf on December 09, 2015, 06:09:02 pmUse the latest version of FFTacText. The version .483 bundle comes with FFTPatcher, FFTacText, FFTorgASM, and ShiShi Sprite Editor. Unfortunately, unless you edit the executable for FFTPatcher, the ability names won't change to reflect the TacText changes, but it's not really important; you just have to remember which abilities correspond to what. Usually when I'm doing edits, I'll keep TacText and Patcher open at the same time for reference. Another boon for the PSX - the QuickEdit (only use this unless you want a lot of confusion) is much more comprehensive than for the PSP version. When editing WoTL, it was irritating to have to search endlessly through the various text files to do edits.
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