A new version of FFTPatcher is available! (0.492)
Started by Eternal, September 07, 2014, 08:50:49 pm
Quote from: The Damned on September 08, 2014, 09:44:54 pm(Given they're conspicously asbent from this list, I'm guessing that Rad/Ladd, Alicia, Lavian, Boco and last and certainly least, Cloud are getting replaced. Technically, I suppose Cloud is the only "actual" special character, but still.Regardless, I'd be completely fine with that.)That said, I have to admit that I'm a bit surprised you're keeping Byblos. He's honestly the easiest special character to replace or outright axe given how late he appears. I know you said that you haven't decided anything about him exactly, but are you at least planning on moving up his availability a tad?I'll use spoilers here as well like in the generic Class thread even though this post isn't going to be anywhere near as long as my commentary in that thread. For one thing, I don't really have much to say about Agrias or Meliadoul or Reis or Gerard. For another thing, there are far fewer classes.Then again, when has that ever stopped me from being a blathering blatherskite? (Answer: Gizmoduck never.) spoiler: Agrias Well, it seems she makes my intention of using female Harbingers slightly less contrary, though it's not very surprising. She's always been rather a foil, if primarily story-wise, to Gafgarion's Dark Knight, and that's what Harbinger is basically a generic version of, so....That said, I like the changes to sword-skills she has gotten to keep and the other abilities she gets now make it a lot less likely Orlandu will just completely replace her (and Meliadoul). spoiler: Mustadio 1. I haven't ever been able to play Team Fortress 2, unfortunately, but I thankfully know what you're talking about here unlike that Tactics Orge reference. I must admit I'm rather...jealous given how much I like the idea of being able to "engineer" healing stations and stuff like that. Any decision yet made about what animations you're using for them? Regardless, I'm glad to see you managed to find a way to implement "snares" in a way, especially in a way that makes more sense.2. That said, I'm not sure how I feel about Hide or, more accurately, the Transparent/Vanish status still. It should be fine given that here it's only one unit you ever get, but I just think I'm going to always be a wary of that status. Flee is fine though and make sense.3. Flails on him seem a bit weird though, even knowing why they're there what with them being a WP*WP formula. spoiler: Rafa 1. Always nice to see Rafa made into someone useful for something other than Deep Dungeon Move-Find-trolling like in vanilla. Speaking of Deep Dungeon, I'm guessing that Ma(n)tra Magic is the only skill she has that has to be learned via Blue Magic, correct?2. Not much else to say here except that Divinity seems a bit out of place given everything else in the example, though I understand why it's there. Also, if it wasn't for conformation that Dispel gets rid of Veil, then I would have said that Mighty Guard seemed rather overpowered even with the random hitting nature.3. Actually, I do have another question now that I think about it: Generally speaking, what is the Vertical on Rafa's abilities? Is it "infinite"/255 or...?4. Also, (at present) White Wind doesn't reverse healing even if the ally is Undead, does it? spoiler: Malak 1. As with Rafa, it's nice to see a useful form of Malak, especially since their effective differences stem naturally from their in-story different mindsets from the way Barinten raised them: Rafa's offensive skills work best with a single now-kiting Ninja whereas Malak is now very much a weird type of ninja assassin--yes, he is now played by Rain--who gets to sit back and snipe as others "zerg rush". (Note: I've never played Starcraft save for once or twice.)2. Given their similarities, I "have" to ask: Much like Rafa's Matra Magic, Malak's Limit Glove is the only skill he has that has to be learned via Blue Magic, correct?3. Also like Rafa, I "have" to ask: Is the vertical of Black Lore's skills "infinite" or not?4. I never thought that I'd be more uncomfortable with a Blue Magic that was in the same game as something called Degenerator than I would with, well, anything named Degenerator, but Magic Hammer being random Mute rather...bothers me. Granted, I think it may be fine, especially since it directly undermines his sister's Matra Magic, but I wholeheartedly understand why Selius is so wary of it. Then again, abilities that tend to damage MP probably the most hit-or-miss type of abilities.5. I find it a bit odd that Rafa has more HP, but I suppose it does fit. I'm glad to see that Malak has access to Poles and Rods innately even if that's all he gets. I was always kind of annoyed that he couldn't ever take advantage of Gokuu Rod without changing into an Oracle in vanilla. spoiler: Meliadoul 1. I rather like that the Ruins are based on Faith now, since you pointed out why that fits even if she technically did go "rogue" from the church for the sake of revenge. Given you said they're like vanilla outside of the Faith change, would I be correct in assuming this means that they still use MP? It seems a bit weird to realize that she doesn't really have any 0 MP abilities to fall back on like Agrias presumably does. I suppose neither do Rafa & Malak, however, and Meliadoul's skills are still pretty damn devastating even if they take evasion and MP (like they should).2. Other than that, I like the new name of her skill set and I'm wondering if we get to know what Crush Punch does now or if it's changed much at all since you didn't say anything about it. spoiler: Beowulf 1. Hmmm...I'm a bit torn about Beowulf having so many skills and effectively two different skill sets in the same skill set. On the one hand, as someone who tends to lean towards liking elemental strategies, who didn't want Beowulf to be "just" a better Oracle with a sword again and who wanted to see someone (else) use the double skills, this is a welcome change. I suppose it's also better to "double up" on Beowulf's skill set rather than giving it to another character--Reis?--instead and having them immediately end up being competition with one of them probably getting obviated given the likeness. If you have the room for it--I don't, cry cry--skill-wise, then why not I suppose.On the other hand, even with the explanation given for this and the explanation in the monster thread about toning down elemental weaknesses, it seems, at least a glance, a bit much, especially depending on the statuses he can cause. This especially since he seems a lot more skills than everyone else with 16 versus an average of about 8. Granted, as said above, since it basically is two separate skill sets, I suppose that actually fits even if it still makes me hesitant that he'll be...extremely good. I doubt that he'll be anywhere near vanilla Orlandu levels of ridiculous, even with Imperil status around, and someone has to be the best special character I suppose.... It's just weird to think it will be Sir Kadmus for once.2. I think the other thing bothers me a bit about the skill set is that it takes a lot from FFV's Rune Knight, since those are essentially what the "En-" abilities are based on. Is he going to be called Rune Knight now--like Dycedarg was supposed to be, loony bastard though he is--or is he going to still be a "Temple Knight" despite, well, Templar also existing? spoiler: Reis This looks good, though since it's essentially vanilla Reis with Bahamut, that's not really surprising given she was basically the only special character in vanilla who could come close to rivaling Orlandu's power. I have to wonder if you reigned her in just a tad though, especially if she's now the only person to ever get Dual Wield, which is an interesting idea in and of itself, especially Ninja is one of the classes you've kept. spoiler: Gerard So Gerard is the sole Blue Mage we get? I guess that works. Is he also the only unit we get that has Tame or Beastmaster or Poach since I haven't seen any of those RSMs mentioned in the generic class thread now that I think about it. Given Reis does have Dual Wield, perhaps you could Cid innate Two Hands/Doublehand (if you haven't already) since I don't recall any of your generic class having that either. Shrug.Oh, and I just realized: Is there a reason why Ramza isn't on this list even though he's technically a special character?
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