Use of ePSXe before 2.0 is highly discouraged. Mednafen/RetroArch is recommended for playing/testing, pSX is recommended for debugging.
Started by Valkirst, May 23, 2014, 03:27:56 pm
Quote from: Kagebunji on May 16, 2019, 11:40:00 amIt looks much cleaner, definitly a nice improvement. You could smooth out the shading on her forehead a bit more too, similiar to what you did on the neck. You are doing some good work here Valk, it's nice to see some activity here
Quote from: Elric on May 16, 2019, 03:33:23 pmWow, all the old Jot5 spriters are coming out of retirement these days Hi Kage Valkirst, check your PMs
Quote from: Kagebunji on May 17, 2019, 04:38:38 amIf I manage to fix up my computer and get my old files back, I am planning on doing some spritework again too, kinda miss this stuff, haha. It's not gonna be sooner than summer though, when I am back home
Quote from: CONMAN on June 08, 2019, 11:04:24 amThis is looking good Valk! It might just be my eye, but I think the lower leg is going down a pixel or 2 too many. It looks a little stretched. I still think I want to use this for my final boss! I think I'll try my hand at an Altima type one of these days!
Quote from: Kagebunji on June 11, 2019, 03:56:23 pmReworking attack animations will be some work for sure, you got any ideas what to do with those so far?Good progress on her overall really shapes up
Quote from: CONMAN on June 12, 2019, 08:29:03 pmThat does look pretty cool valk. The Altima 1 sheet has cool possibilities but weird limits-particularly the weapon attack frames. Among other things, I hate that it forces a mirror two hand attack. I thought I would make a suggestion on the attack frames because I have considered this unfortunate dilemma before. The spot that is usually the mirrored dagger spins around a central spot (roughly the cross guard) and you could do a couple things with that. You might be able to have the orbs start closer the center and spread out over the first couple of frames (sequentially it goes in an order 1-5 and then repeats a few). On the other hand, you could have the orbs actually start small on the first 1-4 frames and then keep it at that new max size. I have a picture below to demonstrate. I believe the pattern goes something 1-8 then repeats but doesn't go back below 5 until the last/finished attack frame.I marked the original dagger locations with w# marks
Quote from: Nyzer on June 12, 2019, 08:34:15 pmSome vague kind of energy attack might work, but not an immobile one like that. And given that this is supposed to be a melee attack, I dunno. Maybe she does a sweeping claw attack with both hands glowing?
Quote from: Nyzer on June 12, 2019, 11:28:30 pmHmm. Well, I dunno how thoroughly you can change the objects she attacks with, but if you can, maybe turn the orbs into, or add in, claw marks on the way down? Or even just make them something spikier in general. I'm totally coming in here blind both to what would work and really how good it would actually look, but maybe if they were sparks/bolts of electricity from the start, they could passably come across that way?It still looks good as is, though, now that I see the finishing half to it. I just kinda think, melee attack, energy balls perhaps aren't the best option?I think I'd prefer energy balls over something like ethereal blades that totally mimic Altima's though, just for the sake of having something new.
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