Use of ePSXe before 2.0 is highly discouraged. Mednafen/RetroArch is recommended for playing/testing, pSX is recommended for debugging.
Started by Valkirst, May 23, 2014, 03:27:56 pm
Quote from: Nyzer on April 25, 2019, 09:07:31 pmTechnically you could use event commands and variables to get the unit's X and Y, and possibly use the same to move the unit... Buuuut that's pretty complicated. And it would still require events to accomplish, it couldn't be an every-battle thing.
Quote from: Nyzer on April 26, 2019, 12:20:42 amX and Y coordinates are part of the Battle Stats. So... mayyyyyybe? I dunno, it's not anything I've come anywhere close to trying. Yet.
Quote from: Twinees on May 10, 2019, 06:03:26 pmHey Valkirst, Elric asked me to come out of retirement to take a quick look at some of your work, so I hope it's okay if I do a little bit of critique. Glad you liked my Lamia/Snake lady design btw.Your very first draft is honestly probably better than the others/most recent, and I'll try and help pinpoint why.If you take a look at the chin and neck for example, in each iteration her neck looks like it's building up a bit of gunk. Your first draft has a clean chin and jaw line, though it does need a slight bit more chin to neck shadow. It looks like you've tried to do that on subsequent updates, but you've gone a little overboard with it. The front of the chin has a similar issue where you've built on the area too much. A sharper and a less gradated version would work better here. The weird reflection around the side of the face and on the shoulder should go too.Keep experimenting with the eyes and colours, I'd personally prefer if they were pushed further towards Vanilla though. Your reference image is good but I think you're focusing too much on the design's original eyes. It's more important to focus towards FFT eyes, then bridge the gap from there. Your Callo Merlose reference image particularly worked really well because the art style is extremely similar (pretty sure it's the same artist?) to FFT. But I think you have to reign it back a little here.The ear is particularly strange, it almost looks like it's on the bottom or side of her jaw. There's no real cut off point around the jaw line for FFT ears, the side of face sort of blends into the start of the ear. The ear is also pretty small, FFT characters generally have notably sized ears. You'll just have the issue of them looking Elf-like if they're too oversized.The face placement worked well in your first draft since the hair took up a reasonable space down the bottom of the portrait. I think since you've removed it in the recent version, it's looking a little strange being able to see a lot more of her body. I think it'd be best to add the front hair back in or move her whole face down a little bit to hide more of the body.The hair needs work, it's just a little bit pixel-y. I guess first off would be suggesting to keep a fairly regular outline where the hair connects to the dark grey background. One of the hair strands underneath her chin doesn't have an outline at all for example, and the one to the direct left of that hair strand has an irregular outline. It's kind of hard to go into anymore detail with hair since it's weird to explain but just try and sample the best references you can from existing portraits.Colour wise, all I can really suggest is to start with FFT Vanilla colours and work them towards the original design rather than the other way. Hope that helps somewhat, good luck!
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