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Mercenaries Job Sprite Ideas (update: soon)(Image Heavy)

Started by MiKeMiTchi, August 07, 2009, 05:50:42 am

MiKeMiTchi

September 22, 2009, 05:40:20 pm #440 Last Edit: December 31, 1969, 07:00:00 pm by MiKeMiTchi
QuoteNow on to the rest of the sprite sheet!

GO forth jimmy!
Jot5 GFX Designer :: Spriter :: Mitchi

Fein

September 22, 2009, 07:40:50 pm #441 Last Edit: December 31, 1969, 07:00:00 pm by Fein
I really like the Hessian for some reason.

Cheetah

September 22, 2009, 08:22:23 pm #442 Last Edit: December 31, 1969, 07:00:00 pm by Cheetah
Jimmy: Every few of the scholar is looking great except for the side-forward angle. I think the main problem is that you have his ears poking out on all the different angles but not this one. Makes him look really awkward. Looks great otherwise, good color selection.
Current Projects:

jimmyjw88

September 22, 2009, 08:40:46 pm #443 Last Edit: December 31, 1969, 07:00:00 pm by jimmyjw88
Thanks guys ^^
For the Scryer, I think last one look cool too. It's from 40 year-old man actually.
Ah...ears...Sorry about that. Didn't notice that missing ear. I'll "add" the ear for him ^^
Thanks. I followed the reference picture for the colour ^^
Kindly upload the images to other image hosting sites. I can't view imageshack. Thanks.

MiKeMiTchi

September 22, 2009, 10:40:21 pm #444 Last Edit: December 31, 1969, 07:00:00 pm by MiKeMiTchi
Quote
Hessian-only frame

Looks nice and simple but needs details..

hmm.. I'm planning to make a concept sprite for the female reliquian, and reveal the monk rehauled concept in
time.

And regarding the female gambler, do anyone want to work on it? I'll send you the .gal file.
It's almost finished.

Anyway, keep up the good work guys.
More. MORE.
Jot5 GFX Designer :: Spriter :: Mitchi

jimmyjw88

September 23, 2009, 12:34:55 am #445 Last Edit: December 31, 1969, 07:00:00 pm by jimmyjw88
For Female Monk Rehauled, I have an idea. Do you think this would fit? ^^
Kindly upload the images to other image hosting sites. I can't view imageshack. Thanks.

Luminar

September 23, 2009, 12:42:33 am #446 Last Edit: December 31, 1969, 07:00:00 pm by Luminar
Quote from: "jimmyjw88"For Female Monk Rehauled, I have an idea. Do you think this would fit? ^^


mavi's the sexiest next to clair, she would look great in FFT...

LastingDawn

September 23, 2009, 01:04:23 am #447 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
I never even noticed the person in your sprite was female. Though I guess it's worth a shot, I'll need to see a frame or two before I'm completely convinced with that.
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!

jimmyjw88

September 23, 2009, 01:42:33 am #448 Last Edit: December 31, 1969, 07:00:00 pm by jimmyjw88
Yeah. Mavi is sexy ^^
Well, with just her head, she does look like male though. Alright, I'll give it a try but if I can't make it right, perhaps someone better than me would like to give it a try.
Kindly upload the images to other image hosting sites. I can't view imageshack. Thanks.

MiKeMiTchi

September 23, 2009, 02:31:42 am #449 Last Edit: December 31, 1969, 07:00:00 pm by MiKeMiTchi
Quotemavi's the sexiest next to clair, she would look great in FFT...

AGREEEEED! I like Mavi, too, eventhough her body looks more physical.
Jot5 GFX Designer :: Spriter :: Mitchi

jimmyjw88

September 23, 2009, 06:05:31 am #450 Last Edit: December 31, 1969, 07:00:00 pm by jimmyjw88
Alright guys, I'm done with the front walking animation but I'm not sure if I did them right. So, I'll post them when I get back. ^^
Kindly upload the images to other image hosting sites. I can't view imageshack. Thanks.

MiKeMiTchi

September 23, 2009, 06:25:24 am #451 Last Edit: December 31, 1969, 07:00:00 pm by MiKeMiTchi
Then maybe we can give you a Mavi portrait FFT style for all yar efforts. :P

edit:
78888th post in this forum!!
Jot5 GFX Designer :: Spriter :: Mitchi

jimmyjw88

September 24, 2009, 12:08:49 am #452 Last Edit: December 31, 1969, 07:00:00 pm by jimmyjw88
Haha. Thanks Mike. I always wanted to make a Mavi portrait FFT style but just isn't good in portrait. ^^
Also, sorry for unable to post Scholar result as my home internet was down yesterday night. I'll update today together with rear walking animation (I hope) ^^

EDIT: Curse the internet!! I barely can post comments...Sorry guys, the Scholar updates would probably take sometime but I'll post them whenever I can.
Kindly upload the images to other image hosting sites. I can't view imageshack. Thanks.

MiKeMiTchi

September 24, 2009, 03:14:37 am #453 Last Edit: December 31, 1969, 07:00:00 pm by MiKeMiTchi
Well, if you can make a finished sprite of Mavi, I'll make her portrait in no time. :)

Take your time..
Jot5 GFX Designer :: Spriter :: Mitchi

jimmyjw88

September 24, 2009, 12:00:37 pm #454 Last Edit: December 31, 1969, 07:00:00 pm by jimmyjw88
Well, before that, we still have to get confirmation from boss ^^
Anyway, if its confirm and I can make it, then I thank in advance for her portrait Mike ^^
Alright guys, the internet finally is better, so I'm able to post up the animated results of Scholar. So...
Here they are:

Now....CRITS AWAY!!
Kindly upload the images to other image hosting sites. I can't view imageshack. Thanks.

SilvasRuin

September 24, 2009, 12:54:48 pm #455 Last Edit: December 31, 1969, 07:00:00 pm by SilvasRuin
Only thing that I see is that when his closer arm is all the way forward when angled towards us, his arm overlaps the scarf.  Same with the closer arm when it is all the way back when he is facing away from us.  Perhaps the scarf thing was needed to be a part of the arm like Knights' capes are?  The hand shading also seems to spaz as the animation plays.

Vanya

September 24, 2009, 01:42:20 pm #456 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
Yeah, basically what SivasRuin said. You have quite of inconsistency between frames.
Like in the forward view the scarf seems to grow and shrink. Also, his arms in that view seem a little short to me.
  • Modding version: Other/Unknown
¯\(°_0)/¯

Cheetah

September 24, 2009, 02:05:06 pm #457 Last Edit: December 31, 1969, 07:00:00 pm by Cheetah
Looking very good. Love the sway of the tassel. The front view with the hat finally looks good. Crits:

1) Like said above you need to make the scarf thing part of his arm. You could probably just copy the bits of cape that show up on the knights arm and paste it over these arms. Or from whoever you are using the scarf as a base.
2) Maybe give his neck scarf (the white one) a sway too, I believe that is how it is in the original sprite.
3) His hair and the cape/scarf is doing crazy stuff on the back view.

This is a very very promising sprite.
Current Projects:

MiKeMiTchi

September 24, 2009, 04:31:20 pm #458 Last Edit: September 24, 2009, 04:33:22 pm by MiKeMiTchi
Concept sprite for Female Reliquian:
Jot5 GFX Designer :: Spriter :: Mitchi

Sephirot24

September 24, 2009, 04:32:42 pm #459 Last Edit: December 31, 1969, 07:00:00 pm by Sephirot24
Looking good jimmy :)

Critiques:
1)What Cheetah summarized.
2)In the rear view, his left hand looks like it's doing some crazy spinning. The right hand a little bit too, but not that important.
3)Maybe the top orange part needs a liiiitle bit more shading?