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Mercenaries Job Sprite Ideas (update: soon)(Image Heavy)

Started by MiKeMiTchi, August 07, 2009, 05:50:42 am

LastingDawn

September 15, 2009, 11:30:43 pm #400 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
Hmm, if you refine that current scholar I could be able to put in Griescher mainly the beginning scene  is Probably planned to be much more about the current state of things, explaining Griescher's work, Alazlam's influence, and Hedin coming across the Ruglia Records, a little less grey would be good, Griescher wasn't that old.
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!

Sephirot24

September 16, 2009, 02:08:20 am #401 Last Edit: December 31, 1969, 07:00:00 pm by Sephirot24
That helm with the striped holes on the visor is exactly what I so badly attempted for the gold/silver knight! Looks very nice Vanya :)

mav

September 16, 2009, 07:55:32 am #402 Last Edit: December 31, 1969, 07:00:00 pm by mav
I say keep the gold visor on the helmet, put a gold trim on the gauntlets and leg armor, and the waistline and this sprite will be good. I know the helmet may look busy right now, but it looks extremely bland otherwise. It's probably the color combination that's making the sprite pop too much. Try using the visor from Vanya's knight and plan the sprite so that it can have some very nice palettes.

jimmyjw88

September 16, 2009, 11:09:47 am #403 Last Edit: December 31, 1969, 07:00:00 pm by jimmyjw88
Quote from: "Vanya"That's pretty good. I can see how the facing-away-angle could be a bitch. The back view needs to have more definition around the crest to make it visible. That is one of those situations where an outline would be warranted.

On a side note I really think this sprite would benefit from the extra detail of some basic trims like so:
Yeah. Troubles me alot for that view. Erm...back view need more definition? Crest visible? Sorry but what do you mean? And that's amazing Vanya ^^

Quote from: "Sephirot24"Well, the gold parts were just an idea jimmy. And it's YOUR sprite Smile If someone came and modified one of my songs and told me "hey, here you go, doesn't it sound a little better?" I may like it, or maybe I wouldn't.. so don't feel bad for it.

I like your new views. All look very good, and the gold-symbol-thingy in the back of his cape looks good. The only problem I see is the helmet spike, mostly in the diagonal facing-away one.. it looks weird. =/
Hehe. Thanks ^^ Yeah. That diagonal rear view is still out =.=
I'll try to fix that again. And about the gold symbol thing, actually I haven't touch that yet. Hehe ^^

Quote from: "MiKeMiTchi"
Quote

Haha. Nice progress jimmy. These took like.. 9 pages??

QuoteThe only problem I see is the helmet spike, mostly in the diagonal facing-away one.. it looks weird. =/

A bit, yes. Try moving the helmet spike one pixel upward.
Haha. Sorry bout that Mike. I'm no good spriter. 9 pages just for these =.=
Really sorry bout the slow progress guys.

Quote from: "Voldemort"I love the helmet spike

perhaps re-work it but deffinitely keep some detail on the helmet

I especially love the rear-angle and rear views, helmet looks good there
Thanks ^^. I'll try to fix that again. It bugs me too...alot because other views looks decent but just THAT...=.=
Anyway, I'll try my best to fix it.

Quote from: "LastingDawn"The Knight's looking great! But I am very curious to see the progress on the Scryer.
Thanks Sir LD. And I'm sorry about the slow progress but I'll try to finish the 5 views for Scryer, now that Knight's 5 basic views are almost done.

Quote from: "mav"I say keep the gold visor on the helmet, put a gold trim on the gauntlets and leg armor, and the waistline and this sprite will be good. I know the helmet may look busy right now, but it looks extremely bland otherwise. It's probably the color combination that's making the sprite pop too much. Try using the visor from Vanya's knight and plan the sprite so that it can have some very nice palettes.
Alright. I'll do that. ^^

Well, once again, I'm really sorry about the slow progress. I'll try to speed up. ^^

EDIT: I fixed the diagonal rear view's helmet. Is this better? Or still bad? ^^
Kindly upload the images to other image hosting sites. I can't view imageshack. Thanks.

beawulfx

September 16, 2009, 11:41:23 am #404 Last Edit: December 31, 1969, 07:00:00 pm by beawulfx
It might just be something that is impossible to do really, I don't know, but the spike on the helmet still looks really limp/flaccid to me, like it's just hanging there and made of rubber or something.
My FFT 1.3030 videos can be found at; http://www.youtube.com/view_play_list?p ... 18EFFEA0AD
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MiKeMiTchi

September 16, 2009, 11:51:41 am #405 Last Edit: December 31, 1969, 07:00:00 pm by MiKeMiTchi
QuoteHaha. Sorry bout that Mike. I'm no good spriter. 9 pages just for these =.=
Really sorry bout the slow progress guys.

No jimmy, it's fine, really. In fact, I'm happy since this thread that I created
is now in the top 20 threads with most posts!

Don't worry about the slow progress. Just worry about the complexity. LOL. :P
Jot5 GFX Designer :: Spriter :: Mitchi

LastingDawn

September 16, 2009, 12:27:33 pm #406 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
Slow progress? Haha! Time is of no essence for spriting! You need not worry about any deadline, patience is the key.
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!

jimmyjw88

September 16, 2009, 12:43:14 pm #407 Last Edit: December 31, 1969, 07:00:00 pm by jimmyjw88
Quote from: "beawulfx"It might just be something that is impossible to do really, I don't know, but the spike on the helmet still looks really limp/flaccid to me, like it's just hanging there and made of rubber or something.
Yeah. Its still looking weird, unfortunately. I'll try my best to make it fit (if possible with my current skill) ^^

Quote from: "MikeMitchi"No jimmy, it's fine, really. In fact, I'm happy since this thread that I created
is now in the top 20 threads with most posts!

Don't worry about the slow progress. Just worry about the complexity. LOL. Razz
Haha. Alright, Mike ^^. Yeah, complexity. Hehe.

QuoteSlow progress? Haha! Time is of no essence for spriting! You need not worry about any deadline, patience is the key.
Haha. Thanks Sir LD ^^
Although no deadline, but I'll try to show improvements as much as I can. In the mean time, here's update on Scryer (still 2 views only) for the head, using Algus head but changed it to look like 40 year-old man. Tell me what you think. (I know that his hair is still a little bit shitty ^^; I'll try to fix that too. But is it due to the hair tone used as skin tone shadings? Hmm...His face look yellowish/blondish.)
Kindly upload the images to other image hosting sites. I can't view imageshack. Thanks.

mav

September 16, 2009, 06:51:14 pm #408 Last Edit: December 31, 1969, 07:00:00 pm by mav
The sprite looks great. The only reason the hair looks "shitty" and the skin looks incorrectly colored is cause you're pretty much forced to use a certain amount of colors. Replace the gray gloves with the white from his color and use that to either give him a better skin tone or hair color. Pants, hair, and belt can definitely share the same colors. Skin should probably be changed.

Vanya

September 16, 2009, 07:57:24 pm #409 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
BTW, jimmy, you might want to change that deep dark grey color in the cape's symbol into a dark yellow shade.
  • Modding version: Other/Unknown
¯\(°_0)/¯

MiKeMiTchi

September 16, 2009, 09:41:20 pm #410 Last Edit: December 31, 1969, 07:00:00 pm by MiKeMiTchi
Quotedeep dark grey color in the cape's symbol into a dark yellow shade.

..for the knight. Or you can just remove the symbol.
Jot5 GFX Designer :: Spriter :: Mitchi

Vanya

September 16, 2009, 11:26:05 pm #411 Last Edit: September 17, 2009, 02:49:47 pm by Vanya
I think the symbol should stay because it's a an icon for FFT knights.
  • Modding version: Other/Unknown
¯\(°_0)/¯

jimmyjw88

September 17, 2009, 12:11:54 am #412 Last Edit: December 31, 1969, 07:00:00 pm by jimmyjw88
Quote from: "mav"The sprite looks great. The only reason the hair looks "shitty" and the skin looks incorrectly colored is cause you're pretty much forced to use a certain amount of colors. Replace the gray gloves with the white from his color and use that to either give him a better skin tone or hair color. Pants, hair, and belt can definitely share the same colors. Skin should probably be changed.
Yeah. I think so too. Sacrificing the two skin tone for the gray glove isn't worth it. Alright. I'll change back. ^^

As for the knight symbol, actually I planned to change it into other symbol like for example, black dragon or black lion symbol or something but then I think again, better don't. Make the sprite look shitty. Haha.

EDIT: Alright. I'll change the colour for the symbol, Vanya. Thanks ^^
Kindly upload the images to other image hosting sites. I can't view imageshack. Thanks.

mav

September 17, 2009, 10:30:49 pm #413 Last Edit: December 31, 1969, 07:00:00 pm by mav
Unrelated note: attempted revision of MiKe's palettes for the male Gambler. Try and guess which ones I changed--some are obvious, some are not so obvious. Lemme know what you think and, with MiKe's permission, I'll edit 'em in and revise the sprite palettes too.

Zozma

September 17, 2009, 10:42:01 pm #414 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
k, the eyes on the gambler
 like clouds blue eyes if you use slightly softer shades for those shirts (especially the bottom 3 to the right.) and then as part of the eye use the portrait background color to connect the eye color to the skintone

mainly the last 3 slightly too saturated with the shirts. but it all looks good
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

MiKeMiTchi

September 17, 2009, 10:46:12 pm #415 Last Edit: December 31, 1969, 07:00:00 pm by MiKeMiTchi
Yes, do so, mav. :)
The gambler sprite is actually not finished yet.
Edit the sprite's palettes also.

Oh yeah, btw, has anyone bothered making the FEMALE reliquian??
I think we should only place long hair, like that of the female mediator.
Jot5 GFX Designer :: Spriter :: Mitchi

jimmyjw88

September 18, 2009, 01:22:06 am #416 Last Edit: December 31, 1969, 07:00:00 pm by jimmyjw88
That's looking great, mav ^^
Alright guys, I'm done with Scryer. Sorry because took such a long time. Here it is.

Update*

Scryer (choices for the collar/mantle or whatever it is call)

I switch back the gray colours for the glove to the skin tone. I use Algus head and change it to 40year-old man head.
Tell me what you think ^^

Now, I'll start with Scholar. ^^
Kindly upload the images to other image hosting sites. I can't view imageshack. Thanks.

MiKeMiTchi

September 18, 2009, 01:43:55 am #417 Last Edit: December 31, 1969, 07:00:00 pm by MiKeMiTchi
Jimmy, I'd choose the FOURTH and LAST ones.
I didn't like the Olan and Calc anymore.

Yes, start on which you think is easier to finish.
Jot5 GFX Designer :: Spriter :: Mitchi

jimmyjw88

September 18, 2009, 05:23:47 am #418 Last Edit: December 31, 1969, 07:00:00 pm by jimmyjw88
Alright Mike. Thanks ^^
What about the head? Does it look like 40 year-old man's head? Also, I forgot to mention that now this sprite has an extra room of palettes. Its from the eye's colour but because the collar/mantle has white colour, so there's an extra now. Any suggestions for that extra colour? ^^
Kindly upload the images to other image hosting sites. I can't view imageshack. Thanks.

mav

September 18, 2009, 06:49:04 am #419 Last Edit: December 31, 1969, 07:00:00 pm by mav
I'm liking one, four, and six. The white gloves look quite good, and with one more extra color you might just be able hair a different color than his pants. Or maybe not; I'll take a more in-depth look at it and let you know.