• Welcome to Final Fantasy Hacktics. Please login or sign up.
 
June 17, 2025, 01:54:52 am

News:

Please use .png instead of .bmp when uploading unfinished sprites to the forum!


FFT: Complete Main Info thread

Started by Cheetah, April 07, 2009, 11:52:40 pm

Kaijyuu

May 12, 2009, 02:59:48 am #220 Last Edit: December 31, 1969, 07:00:00 pm by Kaijyuu
I actually like the idea of him being male, as it furthers the Christ analogy.

Anywho, I don't think there should be a portrait of him/her/it. There was always an air of mystery about him/her/it, and I wouldn't want to dispel it any more than necessary.
  • Modding version: PSX

Smash

May 12, 2009, 03:38:52 am #221 Last Edit: December 31, 1969, 07:00:00 pm by Smash
Quote from: "Dominic NY18"Some screenshots of the (subtle) menu changes.



Aww dammit.

This 'k' letter on the ending of every fucking word has bothered me beyond compare ever since I saw it recently on square games..

Wasn't it better the other way around..? Or, at the worst of the cases, would there be a way for us to change it back to how it was?




Anyways, pray heed no mind to the complaints of commoners; this is one of the proyects im most looking forward to.

Keep it up.

LastingDawn

May 12, 2009, 05:08:40 am #222 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
I agree about Ajora's identity, no one should logically know what she looks like, it is not too far out of belief to believe Ramza met with the King and Queen, and perhaps even little Orinas, he was after all the son of one of the most prestigious clan, that leaves the people Ramza hadn't seen to Ajora and Alazlam, and of course Alazlam has been seen.
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!

TRC

May 12, 2009, 05:34:04 am #223 Last Edit: December 31, 1969, 07:00:00 pm by TRC
I can already see what im gonna end up doing. I'm going to use this shit, put 1.3 on it, then go back and fix all the item and description errors for the 1.3 changes, for my own personal ISO. yar sounds excellent imo

TRC

May 12, 2009, 07:39:40 am #224 Last Edit: December 31, 1969, 07:00:00 pm by TRC
a little glitch that i remember from the old days (not entirely sure if I am right but I'm 99% sure im right)

if a lancer mounts a chocobo and jumps, the game freezes (well doesnt freeze, the lancer just never comes back down)

Cheetah

May 12, 2009, 12:52:50 pm #225 Last Edit: December 31, 1969, 07:00:00 pm by Cheetah
Smash: It is rather ridiculous to have the "k" after everything, but we are trying to make this as faithful to the PSP version as we can. If it didn't match up with FFXII there would be room for debate, but I believe this is the new Standard for Ivalice Alliance games. You can always go back and change it back with the text editor after release if you want.

TRC: I believe the whole reason Voldemort supports this project is because he plans on doing that upon release already. Oh and can anyone confirm that bug? I never heard of it before.

I think the final decision on Ajora is that the portrait will be left alone. It will stay a little secret of us hackers or people can hack it in for their own purposes. Cloud will definitely be included, but ever one here needs to help me remember to test what happens to his description if you then dismiss him. The fact that it even appears when you dismiss him interests me greatly, because that implys other instructions can be run along with a dismiss action.
Current Projects:

Archael

May 12, 2009, 03:59:23 pm #226 Last Edit: December 31, 1969, 07:00:00 pm by Archael
I didn't plan anything, but it's not a bad idea

FFMaster

May 12, 2009, 05:24:58 pm #227 Last Edit: December 31, 1969, 07:00:00 pm by FFMaster
If Arch won't do it, I'm sure someone like TRC will do it. Could be a nice release for a final 13028.
  • Modding version: Other/Unknown
☢ CAUTION CAUTION ☢ CAUTION CAUTION ☢

philsov

May 12, 2009, 05:38:17 pm #228 Last Edit: December 31, 1969, 07:00:00 pm by philsov
QuoteCould be a nice release for a final 13028.

Hell no.  If I wanted to play the psp version of 1.3 I'd play it on the psp.  Argath casting black magick onto Gragoroth in Midlight's Deep can die in a pretenious fire.
Just another rebel plotting rebellion.

Kaijyuu

May 12, 2009, 06:45:31 pm #229 Last Edit: December 31, 1969, 07:00:00 pm by Kaijyuu
I just hope you guys release the psp translation as a separate patch. I certainly don't want it, but the rest of the stuff you guys are doing looks good.
  • Modding version: PSX

Dominic NY18

May 12, 2009, 06:51:59 pm #230 Last Edit: December 31, 1969, 07:00:00 pm by Dominic NY18
Quote from: "philsov"Hell no. If I wanted to play the psp version of 1.3 I'd play it on the psp. Argath casting black magick onto Gragoroth in Midlight's Deep can die in a pretenious fire.

Damn right he won't in PS1 1.3. He'll just use Despair, or maybe he'll stitch his shadow to the ground instead.

On a serious note, Cheetah, I'll send you the updated text sometime tonight. I've edited most of the help text, but I want to edit the terrain descriptions before sending anything. I tried to stick to my plan, but the help text is in a bunch of different files :( , so I'll have to backtrack after this.

Cheetah

May 12, 2009, 07:11:40 pm #231 Last Edit: December 31, 1969, 07:00:00 pm by Cheetah
This project is meant to be built off of, so almost everything will be released in parts in addition to the combined effort.

Sounds like a plan Dominic, I look forward to it.
Current Projects:

TRC

May 12, 2009, 10:06:08 pm #232 Last Edit: December 31, 1969, 07:00:00 pm by TRC
I already know that I'd end up editing the Item/Job description things to be correct for 1.3 if nobody else does, so yeah >_>

as long as I have the newest version of the text editor, of course this is still a while away, considering this project isnt done yet

Kaijyuu

May 12, 2009, 10:12:11 pm #233 Last Edit: December 31, 1969, 07:00:00 pm by Kaijyuu
Quote from: "Dominic NY18"Damn right he won't in PS1 1.3. He'll just use Despair, or maybe he'll stitch his shadow to the ground instead.
Was that supposed to be a counterargument against the ps1 translation?
Had the opposite effect (at least for me) :)
  • Modding version: PSX

Dominic NY18

May 12, 2009, 10:54:02 pm #234 Last Edit: December 31, 1969, 07:00:00 pm by Dominic NY18
So mistranslations of what should have been Dispel and Shadowbind are pluses to you?

Whatever floats your boat then.

*shrugs*

Kaijyuu

May 12, 2009, 11:22:19 pm #235 Last Edit: December 31, 1969, 07:00:00 pm by Kaijyuu
Despair sounds infinitely better.

Shadowbind sounds like a bad B horror movie, and if taken literally, is less descriptive.


Really though, there's plenty of spelling mistakes, bad grammar, and otherwise horrible sentence flow to bash the original translation with. Names are much more subject to opinion.
EDIT: Which I realize now was the subject at hand. Yeah, I really would chalk it up as opinion. "Whatever floats your boat" right back at ya.
  • Modding version: PSX

Asmo X

May 12, 2009, 11:34:33 pm #236 Last Edit: December 31, 1969, 07:00:00 pm by Asmo X
Quote from: "Dominic NY18"So mistranslations of what should have been Dispel and Shadowbind are pluses to you?

Whatever floats your boat then.

*shrugs*

A mistranslated word lasts as long as it takes you to read it. The overall pretentiousness of the PSP script drags on for a fucking eternity. I don't know how anyone can stand it.

Dominic NY18

May 13, 2009, 12:01:37 am #237 Last Edit: May 13, 2009, 01:10:29 am by Dominic NY18
Quote from: "Kaijyuu"Despair sounds infinitely better.

Shadowbind sounds like a bad B horror movie, and if taken literally, is less descriptive.


Really though, there's plenty of spelling mistakes, bad grammar, and otherwise horrible sentence flow to bash the original translation with. Names are much more subject to opinion.
EDIT: Which I realize now was the subject at hand. Yeah, I really would chalk it up as opinion. "Whatever floats your boat" right back at ya.

Just to put this out there, shadowbinding (or some variant of the term) is a recurring technique in fiction. They didn't pull the name out of their ass and I'm certain that it was what they meant to translate Shadow Stitch as. Or at the least, shadow pin or something like that (I only know about it though because that bastard Vamp from MGS 2 uses it). And I don't see how Shadowbind is less descriptive than Shadow Stitch, considering the definition of the words in relation of the ability. They used the term in FFXI and recently in FFIV DS (though there, it paralyzes the target instead of stopping them). Maybe they want it to make it a standard.

As for Despair, it may sound better to you, but Dispel is the more fitting of the two in terms of descriptiveness. Which is what you implied about Shadow Stitch vs. Shadowbind.

But yeah, that's why I said that. No need to derail this thread over opinions. There's a perfectly good thread in the WOTL section for this (ultimately pointless) debate.

Quote from: "Asmo X"A mistranslated word lasts as long as it takes you to read it. The overall pretentiousness of the PSP script drags on for a fucking eternity. I don't know how anyone can stand it.

PSP Script > PS1 Script

SilvasRuin

May 13, 2009, 01:00:28 am #238 Last Edit: December 31, 1969, 07:00:00 pm by SilvasRuin
Dispel is far more descriptive of what the actual effect is than Despair.

Havermayer

May 13, 2009, 01:15:21 am #239 Last Edit: December 31, 1969, 07:00:00 pm by Havermayer
I like the fixed translations in the psp script (dispel vs. dispair), but I haate how they talk in the psp script.