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FFT: Complete Main Info thread

Started by Cheetah, April 07, 2009, 11:52:40 pm

FFMaster

May 08, 2009, 05:41:46 pm #200 Last Edit: December 31, 1969, 07:00:00 pm by FFMaster
I never even knew about that scene. Thanks for enlightening me.

I agree with Kaiyuu. I can't think of a spot to place that scene.
  • Modding version: Other/Unknown
☢ CAUTION CAUTION ☢ CAUTION CAUTION ☢

SilvasRuin

May 08, 2009, 05:58:36 pm #201 Last Edit: December 31, 1969, 07:00:00 pm by SilvasRuin
How about inserting it right before the battle where Mustadio meets your characters begins?  It probably won't be chronologically accurate, but it makes as much sense to me as any other time.

Dominic NY18

May 08, 2009, 10:50:45 pm #202 Last Edit: December 31, 1969, 07:00:00 pm by Dominic NY18
If possible, just have it show up in the Brave Story (or I should say Chronicles) after the meeting with Delacroix. I think that's when it appears in the PSP version.

LastingDawn

May 09, 2009, 02:17:57 am #203 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
That's when it appears in the PSX version as well.
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!

Cheetah

May 09, 2009, 03:05:46 am #204 Last Edit: December 31, 1969, 07:00:00 pm by Cheetah
So far it seems like the place to put it would be before you are even formally introduced to Mustadio, which would seem a little weird. It could be cool and I will see how it works, but most likely I will just leave it in the brave story as it is. Though it is a great scene and it is a pity it doesn't get more attention. Thanks for brainstorming guys.
Current Projects:

FFMaster

May 09, 2009, 08:21:10 pm #205 Last Edit: December 31, 1969, 07:00:00 pm by FFMaster
Randomly found this while going through class descriptions. Decided to check Spear randomly.


  • Modding version: Other/Unknown
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Dominic NY18

May 09, 2009, 10:05:38 pm #206 Last Edit: December 31, 1969, 07:00:00 pm by Dominic NY18
Thanks for pointing that out. I'll take care of it.

Cheetah

May 09, 2009, 10:13:24 pm #207 Last Edit: December 31, 1969, 07:00:00 pm by Cheetah
New Video Preview: http://www.youtube.com/watch?v=T6GJlovHFAU

Script Preview #4. I spent a lot more time figuring out the formatting for this one and I would be happy to take feedback on how to make the text look better.

Great find btw FFMaster.
Current Projects:

Dominic NY18

May 09, 2009, 10:31:43 pm #208 Last Edit: December 31, 1969, 07:00:00 pm by Dominic NY18
Some screenshots of the (subtle) menu changes.








Cheetah

May 10, 2009, 05:52:41 pm #209 Last Edit: December 31, 1969, 07:00:00 pm by Cheetah
New Video Preview: http://www.youtube.com/watch?v=GdXxm-zortI

Warjilis Port. Yeah another quick video preview showing off one of the scenes that was a FMV in the PSP version. The good news is that there are only two more FMV for me to put into the script! So that means that chapters 3 and 4 will likely get done really quickly.

Currently Dominic and I are planning the first public script and text release of this project. Thank you FFMaster and PX for all the testing they have done thus far. We are still going to be in need of even more testers once this next patch is released.
Current Projects:

Archael

May 10, 2009, 07:06:55 pm #210 Last Edit: December 31, 1969, 07:00:00 pm by Archael
I love the new AI settings

KazeKasano

May 10, 2009, 08:40:16 pm #211 Last Edit: December 31, 1969, 07:00:00 pm by KazeKasano
The videos are great so far. The script on its own seems to compensate for the lack of FMVs.
We will build cities in a day, we will build towers to the heavens. We will be heroes.
This sleeping city doesn't know what's coming. She doesn't feel the heat.
Even when the darkness surrounds us, we shall light up the night.

TRC

May 10, 2009, 11:49:28 pm #212 Last Edit: December 31, 1969, 07:00:00 pm by TRC
wow this is amazing shit, great job guys... is this in any way going to be implemented / workable with FFT v1.3? (just curious cuz thats the only version of FFT I play anymore)

TRC

May 11, 2009, 12:20:58 am #213 Last Edit: December 31, 1969, 07:00:00 pm by TRC
Anyways I just realized that with the changes in jobs/items that it wouldn't be very feasible. Oh well. =(

Fenrir90

May 11, 2009, 06:56:53 pm #214 Last Edit: December 31, 1969, 07:00:00 pm by Fenrir90
I don't know if this is a bug or anything in the original game, sometimes... Ajora's profile doesn't appears in the "Character's Profile". I've played lots of new games in FFT for the PSX years ago; Ajora's profile did not appear in one playthrough while other times, it did on another playthrough.

There is also Cloud, his profile doesn't appear at all as well. I had to use a gameshark code to make his profile appear. It would be great to add this to the patch.

I also notice that Ajora doesn't have a mugshot on his profile, but I remember that there use to be a picture of young man wearing a hood (I always assume that this was Ajora in human form long ago) when hacking the white haired Alma into the party. Is there a way to make this picture appear in Ajora's profile?

LastingDawn

May 11, 2009, 07:05:21 pm #215 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
There's also a lot of talk concerning that picture as a woman, which fits with FF12's info. on Ajora, and fits with the conspiracies in the game. In any case, that is a very simple change, but I feel they never put it in because Ramza never sees her, or knows what she looks like. It's probably the main reason they didn't include said picture.
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!

KazeKasano

May 11, 2009, 07:20:53 pm #216 Last Edit: December 31, 1969, 07:00:00 pm by KazeKasano
As for Cloud, his bio entry doesn't appear until either he dies or you dismiss him. Not sure why that is.
We will build cities in a day, we will build towers to the heavens. We will be heroes.
This sleeping city doesn't know what's coming. She doesn't feel the heat.
Even when the darkness surrounds us, we shall light up the night.

Cheetah

May 11, 2009, 08:56:56 pm #217 Last Edit: December 31, 1969, 07:00:00 pm by Cheetah
That is so bizarre about Cloud's profile. Well I believe both these things would be totally doable. Editing the profile pictures is totally doable, so the Saint Ajora picture could be added. A simple event hack would make Cloud's profile appear after the event where he joins. Hell we could probably even edit it so that the picture of Ajora is included later on in the game and not at first. Getting Cloud's profile in seems like a must. What do people think? Some more great points Fenrir.
Current Projects:

Vanya

May 11, 2009, 09:59:37 pm #218 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
I think those ideas all have merit. The Cloud thing is definitely a bug.
Ajora should probably have the blue hooded portrait, but in the style of a tapestry or stained glass to show it as the church's vision of him/her. (BTW I think he's s'posed to be a she.)
  • Modding version: Other/Unknown
¯\(°_0)/¯

FFMaster

May 12, 2009, 02:18:26 am #219 Last Edit: December 31, 1969, 07:00:00 pm by FFMaster
Hmm... time to dismiss Cloud to read his entry...

I agree about Cloud's entry not appearing is a bug. I don't like giving Ajora a picture, since nobody should know what she (yes I think Ajora is a female) looks like.
  • Modding version: Other/Unknown
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