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Spritesheets reassignment

Started by Xifanie, January 05, 2009, 07:52:51 pm

Vanya

April 12, 2009, 10:27:57 pm #80 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
Hellls yeah!
  • Modding version: Other/Unknown
¯\(°_0)/¯

Excalipur

May 10, 2009, 01:08:13 am #81 Last Edit: December 31, 1969, 07:00:00 pm by Excalipur
you should be able to patch your psp version of the game with both ppf files.  Its almost completely identical to the original psx version.  ppf-o-maticv3.0 should do the trick nicely.  So basically if you patch the game with this it lets you edit each individual sprite that is in the game?  How many sprites are there in FFT altogether anyways?

Zozma

May 10, 2009, 01:18:20 am #82 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
after the reassignment 99 are right? (and i ran out of spaces to use with THAT)
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Excalipur

May 10, 2009, 02:14:28 am #83 Last Edit: December 31, 1969, 07:00:00 pm by Excalipur
Wow you must have been really creative dude.  Got a question, so if every 'job' has its own 'sprite' so to speak, would I have to assign a sprite set to a job in the ENTD editor for fftpatcher?

Zozma

May 10, 2009, 04:56:42 am #84 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
after a certain point yes.

for example the slot that 10 year old boy is in cannot be used as a standalone job because that is where the generic jobs start, and immediately after that all the monster jobs.

generics and monsters dont play by the same rules as special human/monster sprites/jobs do. its just hard coded that if unit "so and so's" base job is "4A" generic squire and its "male" that he will be assigned sprite and if job changed then set to that jobs sprite
5F (according to this newest shishi) if they were set like special units then you'd actually see the ten year old boy there. or at least its something to this effect.

so anyway 10 year old boy, to see it i assign the sprite in ENTD and give him any job (it can even be the squire). however these could end up looking pretty buggy, their underlying status, if they are on the player's side so its best to use them as enemy only units so that u cant see all that crap.

anyway thats at least how it is in the psx version, they may have used up some of these slots in the psp version to add ppl like aliste or bremont?
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Excalipur

May 10, 2009, 05:15:40 pm #85 Last Edit: December 31, 1969, 07:00:00 pm by Excalipur
you're right about the psp version.  Aliste and Bremont do take up some of the free spaces. So almost any of the old battle sprites can be used eh?  Where exactly are the new ones stored? Expanding the iso dumps new sprite files where exactly?

Zozma

May 10, 2009, 05:59:50 pm #86 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
im not really sure because i didnt think the reassignment worked for psp... or perhaps for the psp it cant expand the sizes?
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Excalipur

May 10, 2009, 10:33:17 pm #87 Last Edit: December 31, 1969, 07:00:00 pm by Excalipur
yeah strangely enough the iso file size increases once you patch it with the ppf files. But at looking at the files I cant find any change in byte size. Its weird.  So I think, what it comes down to......it doesnt really work for the PSP.

Xifanie

May 10, 2009, 11:40:06 pm #88 Last Edit: December 31, 1969, 07:00:00 pm by Xifanie
of course it doesn't. At best it will fuck up half of your ISO.
  • Modding version: PSX
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Anything is possible as long as it is within the hardware's limits. (ie. disc space, RAM, Video RAM, processor, etc.)
<R999> My target market is not FFT mod players
<Raijinili> remember that? it was awful

cenwei87

September 05, 2009, 11:41:07 pm #89 Last Edit: December 31, 1969, 07:00:00 pm by cenwei87
Actually really..what is this? I'm confused...
Could you tell me how to do step by step? assume I'm using FFT 13030 version, will it works?

SORRY I'M TOTAL NOOB for this.. :D

Xifanie

September 05, 2009, 11:44:14 pm #90 Last Edit: December 31, 1969, 07:00:00 pm by Xifanie
Hmm... I think this is kinda outdated; just use the latest Shishi.
  • Modding version: PSX
Love what you're seeing? https://supportus.ffhacktics.com/ 💜 it's really appreciated

Anything is possible as long as it is within the hardware's limits. (ie. disc space, RAM, Video RAM, processor, etc.)
<R999> My target market is not FFT mod players
<Raijinili> remember that? it was awful

cenwei87

September 06, 2009, 10:27:13 pm #91 Last Edit: December 31, 1969, 07:00:00 pm by cenwei87
Ouu..Ok..THX ^^

Vanya

September 07, 2009, 09:02:57 am #92 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
Yeah, when it asks to reorganize the sprites it's doing what these patches do.
  • Modding version: Other/Unknown
¯\(°_0)/¯