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Spritesheets reassignment

Started by Xifanie, January 05, 2009, 07:52:51 pm

Oblivion

April 07, 2009, 12:57:38 am #60 Last Edit: December 31, 1969, 07:00:00 pm by ehrgeiz20
Quote from: "Zozma"and with that being the case, it would be easy to give ppl like rad, alicia, lavian, their own sprites. you are, however still limited to who u can have join and not look glitchy in the menu due to the unit.bin file

how do i do that?
"A little sport before dying, dear boy?"

Zozma

April 07, 2009, 03:25:57 pm #61 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
you simply have to use a job that exists already for them.

and Vanya

16 in the psx version is all you can hold at one time.
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Vanya

April 07, 2009, 05:25:47 pm #62 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
That blows. PSP is like 24 right?
  • Modding version: Other/Unknown
¯\(°_0)/¯

gojoe

April 07, 2009, 05:59:19 pm #63 Last Edit: December 31, 1969, 07:00:00 pm by gojoe
no its OVER 9000!

why haven't we figured out how to add extra job sprites and slots like in the psp version anyway?
I never learn from my mistakes.

Kaijyuu

April 07, 2009, 06:30:01 pm #64 Last Edit: December 31, 1969, 07:00:00 pm by Kaijyuu
It would require expansion of tables. And space is limited.

It's entirely possible (and likely) that we'll be able to use slots 17-20 for normal characters, and kick guests from the formation screen. Complete relocation of everything concerning player owned characters/guests to allow 24+ units, on the other hand, would be a huge project and isn't likely any time soon.
  • Modding version: PSX

Vanya

April 07, 2009, 06:54:49 pm #65 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
Not to mention that the PSX has a very limited amount of RAM compared to the PSP.

I'm all for kicking the guests out of the formation screen nd using their space for permanent characters. As is I had to relegate Orlandeau, Lavian and Alicia to guests in order to have all the new units i wanted to add in. With those 4 extra spaces I'd be able to put them back and add one more.
  • Modding version: Other/Unknown
¯\(°_0)/¯

Zozma

April 07, 2009, 07:20:05 pm #66 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
they were working on that but never got anywyere i think
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Azrael

April 08, 2009, 03:22:09 am #67 Last Edit: December 31, 1969, 07:00:00 pm by Azrael
HERE'S a question...

Ok, so we have this expanded .ISO, and enough sprite sheets / slots available for all the job slots, and then some.. granted I haven't had the patience or time yet to fiddle with each slot, but so far every time I try and reassign a sprite to use a new slot, it ... doesn't work right..  For example, I believe I set 23 Bi-Count (Rudvich) to slot C0 or something, and in-game, he still used the sprite and portrait of his original slot, or rather, what I I had placed there - Miang.. was fairly amusing to say the least, but...

I also tried to do a similar thing for Miluda, except I was merely trying to use the custom sprite someone made (believe it was yours, Zozma - great sprite by the way, whoever made it!)... instead, I got a Holy Dragon in place of Miluda...

And on an earlier attempt, I tried to reassign Simon's sprite, only to get Celia / Lede (the pink one...) ...

So, is there anything else worth noting about these slots..? I mean, so far, they're not entirely helpful, if my sprite assignments don't stick... :/

Hex editing...? I belive I recall someone stating that 'lower' slots tend to be reserved / flagged as monsters... and sorry I wasn't more specific over which slots I used, though I know for memory purposes I used things like, either the first available ones (as in A0 and on) or the last ones (9F..)..

So, what gives?

Vanya

April 08, 2009, 10:01:54 am #68 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
When you say they don't stick do you mean after a unit joins or in battle?

You can assign any unit any sprite in a given battle with or without the expansion patch.
The thing is that as a player unit their sprite is determined by their job.
The expansion patch just gives every job it's own sprite file instead of having multiple units share files.
Thus, if you put a sprite in a slot it has to have the same # job in order to work right.
So if I put Mustadio's sprite in slot 12 I have to give him job 12 in the ENTD tab in order for him to work right in your party.
Also, you have to edit Unit.BIN in order for him to look right in the formation screen.
Now an important note: Right now none of the sprites after 9A work correctly because they don't have sprite type data or something like that.
Sprite files 60 - 85 are used by sprite sets 80 & 81 for generic humans.
Sprite files 86 - 95 are used by sprite set 82 for generic monsters.
Sprite files 96 - 9A are for special monsters.
Sprite files 9B - 9F are unused.
Sprite files A0 - FF are new files, but don't work properly yet.
  • Modding version: Other/Unknown
¯\(°_0)/¯

Zozma

April 08, 2009, 03:54:39 pm #69 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
jobs 9B and on dont have space available to give job names/descriptions if i recall
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Azrael

April 08, 2009, 04:27:13 pm #70 Last Edit: December 31, 1969, 07:00:00 pm by Azrael
Ah-ha... like a gift that I can't open 'til x-mas... DAGNABBIT!! >_<   lol

To be more clear, my party works fine, I used slot 23 (sprite/job/skillset) for MY custom party member, and then set Rudvich to use one of the slots that apparently don't work properly.. Rudvich showed up as Miang (the sprite I used in his place) in battle, and then in the cutscene.

Vanya

April 08, 2009, 06:16:42 pm #71 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
Indeed. that is a problem.
However, could they be used for bosses?
Those types of units don't display their job title ever anyway, right?
  • Modding version: Other/Unknown
¯\(°_0)/¯

Zozma

April 08, 2009, 06:55:09 pm #72 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
for ??? bosses you can still see the job title, but you can't see the descriptions for them

you could use the sprites in those slots but have a different job set in entd tho...
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Vanya

April 08, 2009, 07:50:00 pm #73 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
Meh. Those bosses don't need job titles anyway. =P
  • Modding version: Other/Unknown
¯\(°_0)/¯

Zozma

April 08, 2009, 08:23:46 pm #74 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
just use one job to paste over those sprites and it could be named ????? even tho u see different sprites, and have the same growth, you can always make it seem like a totally different job just because of the sprite and hidden status.
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Vanya

April 08, 2009, 09:04:50 pm #75 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
Sounds good. ^_^
  • Modding version: Other/Unknown
¯\(°_0)/¯

Vanya

April 11, 2009, 04:32:50 pm #76 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
I wonder if it would be possible to change a portion of the new sprite files to function as SP2 files?
That way we can make more animations for bigger sprite types.
Plausible?
  • Modding version: Other/Unknown
¯\(°_0)/¯

Xifanie

April 11, 2009, 05:29:45 pm #77 Last Edit: December 31, 1969, 07:00:00 pm by Xifanie
melonhead was looking into that the last time I talked to him... which was 2 days ago.
  • Modding version: PSX
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Anything is possible as long as it is within the hardware's limits. (ie. disc space, RAM, Video RAM, processor, etc.)
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Vanya

April 11, 2009, 06:38:14 pm #78 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
Cool. That would make adding in the missing Lucavi better.
As is they're only going to have the one attack animation.
  • Modding version: Other/Unknown
¯\(°_0)/¯

Zozma

April 11, 2009, 07:40:58 pm #79 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
btw vanya... about jobs 9B-9F , as it turns out you cant use those for the sprite either, the game freezes when loading any battle that they are in. so 9B-9F is almost completely useless.

also it would be pretty sweet if there was a way to do sp2 for certain humans too...
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!