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FFT: Complete Main Info thread

Started by Cheetah, April 07, 2009, 11:52:40 pm

melonhead

May 05, 2009, 09:57:46 pm #180 Last Edit: December 31, 1969, 07:00:00 pm by melonhead
Ask on their English board
http://lnx.sadnescity.it/forum/index.php?board=7.0

I have already bothered Phoenix too much with asking for help with text...
You could tell them about how to unlock the Sound Novels, because I don't think they translated them. They've already released the "final" version of their Italian translation so maybe they have moved on to other things.

Cheetah

May 05, 2009, 10:21:52 pm #181 Last Edit: December 31, 1969, 07:00:00 pm by Cheetah
Very good suggestion Melonhead, I will do that. They seem pretty burned out on the project, but maybe they will bite.
Current Projects:

Dominic NY18

May 06, 2009, 10:39:45 pm #182 Last Edit: December 31, 1969, 07:00:00 pm by Dominic NY18
Unfortunately, no new updates since the day before yesterday. I had to write a paper yesterday. I should be back to work tonight.

Cheetah

May 06, 2009, 11:38:50 pm #183 Last Edit: December 31, 1969, 07:00:00 pm by Cheetah
I'm currently working on inserting the script for chapter 2. I think it is a rather script heavy chapter though, plus scenes that weren't translated. I'm currently piecing together the scene where Ramza official meets up with Delita again. The event script is translated one way, and then the movie has a slightly different translation... So it will just take some testing to make sure it all looks good in the dialog boxes. Progress is being made though!
Current Projects:

Fenrir90

May 07, 2009, 10:11:31 am #184 Last Edit: December 31, 1969, 07:00:00 pm by Fenrir90
Great work you guys, but I have a question for you. Are you planing on reputting back the Generic Soldier Quotes in this patch? There is a FAQ about it on gamefaqs, here is the link.

http://www.gamefaqs.com/console/psx/file/197339/16311

Well, good luck with your project.

Dominic NY18

May 07, 2009, 10:34:29 am #185 Last Edit: December 31, 1969, 07:00:00 pm by Dominic NY18
I think that can be done. I haven't tried it yet, but it should work.

So, yeah.

Cheetah

May 07, 2009, 04:07:17 pm #186 Last Edit: December 31, 1969, 07:00:00 pm by Cheetah
Wow great tip Fenrir. I never knew these existed. Is each quote like unique to the given random NPC name? What happens if you name the unit yourself? Activating this would be the hard part, especially since I never knew it existed. Hmm well it is certainly a good goal.
Current Projects:

Fenrir90

May 07, 2009, 04:29:43 pm #187 Last Edit: December 31, 1969, 07:00:00 pm by Fenrir90
I believe that they have a preset quote to the random generic soldier. When you buy a soldier, they are already prename. Renaming your generic soldier to your liking wouldn't change their associated quote. About reputting the quotes back, in the US version... all generic soldier's quotes are "..." when you press select on their names.

melonhead

May 07, 2009, 05:36:56 pm #188 Last Edit: December 31, 1969, 07:00:00 pm by melonhead
It's so dumb. The text files in the PSX version are filled with "...." for every unit quote. Just copy paste the ones from the PSP version.

Havermayer

May 07, 2009, 07:14:21 pm #189 Last Edit: December 31, 1969, 07:00:00 pm by Havermayer
Quote from: "Cheetah"I'm currently working on inserting the script for chapter 2. I think it is a rather script heavy chapter though, plus scenes that weren't translated. I'm currently piecing together the scene where Ramza official meets up with Delita again. The event script is translated one way, and then the movie has a slightly different translation... So it will just take some testing to make sure it all looks good in the dialog boxes. Progress is being made though!

Wait, there are scenes from the Japanese version that were not translated?

Also, a question.  There's a scene in the Brave Story that never occurs during the game.  It shows Mustadio's father being kidnapped.  Was it intentional to not include it in the game but only in the brave story?

Cheetah

May 07, 2009, 08:30:55 pm #190 Last Edit: December 31, 1969, 07:00:00 pm by Cheetah
Ah so the quotes are already active they just didn't put in the text. Well that was stupid of them and very easy for us to include in FFT: Complete.

I meant for the event script Havermayer. As in the scenes that have videos instead of events in the PSP version are generally only partially translated in the script. But the dialog from the videos is generally sync up exactly with the script. So far I haven't had to translate a single line for the script, it was all translated somewhere.

I thought that scene was in the normal plot... Can anyone confirm this?
Current Projects:

melonhead

May 07, 2009, 08:53:37 pm #191 Last Edit: December 31, 1969, 07:00:00 pm by melonhead
Cheetah/Dominic/whoever else is working on FFTComplete: Do you guys know how to use Subversion or any other revision control system?
It might be nice to have a place where all the files for this patch are kept.
For instance, the ffttext file, the fftpatch file (if there is one), whatever other patches you are using (in FFTorgASM format maybe) (I know there's one for the em-dash character in the font, and Cheetah requested one for a "r with a small space after it").

If it's all stored on a server on the internet somewhere, it's guaranteed to be backed up regularly and none of our hard work will be lost.
Contributors would be able to modify the files and anyone else who is interested could download them just to look.

Edit: I guess other projects on this site could benefit as well. Zodiac should set up a svn server on ffhacktics.com

Cheetah

May 07, 2009, 11:20:17 pm #192 Last Edit: December 31, 1969, 07:00:00 pm by Cheetah
This is a pretty sweet idea melonhead. I currently don't know how to do this, other than saving lots of copies of mine and Dominic's work. It would definitely speed things up though in the text insertion department at the very least. Like you said other projects could definitely benefit from it as well.
Current Projects:

Havermayer

May 07, 2009, 11:47:05 pm #193 Last Edit: December 31, 1969, 07:00:00 pm by Havermayer
Quote from: "Cheetah"I thought that scene was in the normal plot... Can anyone confirm this?

No, I played through the game countless times and I only found it by accident on a recent play through.  

After you save Mustadio (the first time), you can go into the brave story and view Mustadio's dead getting kidnapped.  It's been a while, so I don't remember which scene number it is.

LastingDawn

May 08, 2009, 12:24:39 am #194 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
Quote from: "Havermayer"
Quote from: "Cheetah"I'm currently working on inserting the script for chapter 2. I think it is a rather script heavy chapter though, plus scenes that weren't translated. I'm currently piecing together the scene where Ramza official meets up with Delita again. The event script is translated one way, and then the movie has a slightly different translation... So it will just take some testing to make sure it all looks good in the dialog boxes. Progress is being made though!

Wait, there are scenes from the Japanese version that were not translated?

Also, a question.  There's a scene in the Brave Story that never occurs during the game.  It shows Mustadio's father being kidnapped.  Was it intentional to not include it in the game but only in the brave story?

Zodiac and I seem to agree it's because they didn't want to reveal why Mustadio was a rather shady seeming character or of what value the stone he had was. Though yes, it is revealed shortly, they present Mustadio in a rather mysterious light, when you first reach him. They had completed the scene though, so why not include it? It's shown as an extra scene  basically, for anybody lightly hacking the game but want to add just one event, I suggest to use that one, since it has no bearing At all on normal gameplay.
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!

Cheetah

May 08, 2009, 12:27:38 am #195 Last Edit: December 31, 1969, 07:00:00 pm by Cheetah
Wow, I never knew this. I will totally have to look into it. This project sure is bring out a lot of little known knowledge about the game.
Current Projects:

Havermayer

May 08, 2009, 02:05:52 pm #196 Last Edit: December 31, 1969, 07:00:00 pm by Havermayer
http://www.youtube.com/watch?v=cCEjoiksoZg

I uploaded the scene in question.  It's pretty short.

Sorry for the poor audio quality, and clickiness of my keyboard.

Cheetah

May 08, 2009, 03:00:54 pm #197 Last Edit: December 31, 1969, 07:00:00 pm by Cheetah
Yeah, I had happened to watch that scene recently in the PSP version not long ago. Very odd that it isn't just part of the actual game.

Do people think it should be included in the actual game, like placing in between the other events, or just left as is?
Current Projects:

beawulfx

May 08, 2009, 04:49:15 pm #198 Last Edit: December 31, 1969, 07:00:00 pm by beawulfx
I think it definitely should. I always forget it even exists when playing normally.
My FFT 1.3030 videos can be found at; http://www.youtube.com/view_play_list?p ... 18EFFEA0AD
My FFT: Mercenaries videos can be found at; http://www.youtube.com/view_play_list?p ... 174F169EE5
My FFV Random Class Challenge videos can be found at; http://www.youtube.com/view_play_list?p ... C9F3BD69BF

Kaijyuu

May 08, 2009, 05:17:11 pm #199 Last Edit: December 31, 1969, 07:00:00 pm by Kaijyuu
Where would you put it though? I can't think of a place apt for a flashback, and it wouldn't really fit anywhere before finding mustadio either.
  • Modding version: PSX