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Razele's ASM Hacks

Started by Razele, January 01, 2009, 02:08:08 pm

Tea

March 08, 2009, 03:33:29 pm #660 Last Edit: March 08, 2009, 05:04:28 pm by Tea
Since 1.3 has no brave/faith up abilities, I take it it's impossible to just remove the permanent increase? I still want some brave/faith altering abilities, but I'd hate 97/03 too. Would be kewl.

Edit: I said nothing. Thanks.

Kokojo

I keep leaving, I keep coming back. Boomerang boy.

Xifanie

March 08, 2009, 06:28:54 pm #662 Last Edit: December 31, 1969, 07:00:00 pm by Xifanie
Actually, forget it Razele.

With Load Formation all the game does is find the Sprite Set from your rooster matching the ENTD one. That means if I Load Formation a Generic Male, as soon as it finds a Generic Male it will use that one, guest or not.
If none are present in the rooster, it simply creates a null unit.
My generic guests are all for nothing...

This also explains the unit "duping".
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Anything is possible as long as it is within the hardware's limits. (ie. disc space, RAM, Video RAM, processor, etc.)
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Kokojo

March 08, 2009, 09:50:46 pm #663 Last Edit: December 31, 1969, 07:00:00 pm by Kokojo
Pfff, i could't get it.

Once i make the changes to ramza in Scus942 by hex editing, what do i do afther ?
Everything i tried makes it crash/no effect.
I keep leaving, I keep coming back. Boomerang boy.

Razele

March 09, 2009, 11:33:25 am #664 Last Edit: December 31, 1969, 07:00:00 pm by Razele
It's strange that a few people think the previous Concentrate suggestion is good.
Increasing hit rate from 30% to 59% isn't good at all.
I would rather equip Attack UP on my Archer and kill other units without good evasion, like Wizard
and use Lancer / Samurai / Summoner with 100% hit rate to kill high evasion units.

The new concentrate should increase hit rate from 24% to 60% - 80% or no one would use it.
I will change how it works, since increasing base hit rate
doesn't affect hit rate for skills like "Battle Skills", something that Old Concentrate do.

New concentrate suggestion :
Increasing hit rate based on your health condition.
Concentration loss is capped at Br%.

100% health will result in 100% hit rate.
50% health will result in 53% hit rate (assuming you hit the target from front and the target wears Weapon Guard, Materia Blade, Crystal Shield and Feather Mantle, see tables)

An archer with 50 Brave and 30% HP will result in 53% hit rate, since concentration loss is capped at Br%. See tables for more detail.

This is logical. You should be able to concentrate more when you're healthy.
When you're losing too much blood, you won't be able to concentrate properly.

Note : It's almost the same as how Old Concentrate works, except instead of just nulling evasion,
it cuts opponent's evasion based on your health condition.
If your HP is at 70%, it cuts your opponent's evasion by 70%.



QuoteOf course Abandon (I think that was the name) probably makes things a whole lot messier..
Don't worry, with Old Concentrate gone, Blade Grasp and Abandon probably will be gone too.

QuotePfff, i could't get it.

Once i make the changes to ramza in Scus942 by hex editing, what do i do afther ?
Everything i tried makes it crash/no effect.
Which hack did you use ?

Dokurider

March 09, 2009, 12:27:25 pm #665 Last Edit: December 31, 1969, 07:00:00 pm by Dokurider
Blade Grasp? Gone? Elmdor needs that.

Anyways, another suggestion:

How about a support that makes all offensive skills ignore ally/caster? I don't think it's strong enough to be a support though. I think it would be better off as a accessory ability.

Tea

March 09, 2009, 06:27:54 pm #666 Last Edit: December 31, 1969, 07:00:00 pm by Tea
if it makes all defensive skills ignore the enemy, then it'd be good. Summons and draw out already ignore, so there is not much to gain.

Archael

March 09, 2009, 06:46:57 pm #667 Last Edit: December 31, 1969, 07:00:00 pm by Archael
So eh where's those ASM hackz to force Ramza to lvl 10 / 20 / 30 at the start of chapter 2 / 3 and 4 if his level is below this amount?

^  _  ^[/u]

Dokurider

March 09, 2009, 07:25:47 pm #668 Last Edit: December 31, 1969, 07:00:00 pm by Dokurider
Quote from: "Voldemort"So eh where's those ASM hackz to force Ramza to lvl 10 / 20 / 30 at the start of chapter 2 / 3 and 4 if his level is below this amount?

^  _  ^[/u]

Planning on annhiliating level one playthroughs?

Archael

March 09, 2009, 07:34:26 pm #669 Last Edit: December 31, 1969, 07:00:00 pm by Archael
Quote from: "Dokurider"
Quote from: "Voldemort"So eh where's those ASM hackz to force Ramza to lvl 10 / 20 / 30 at the start of chapter 2 / 3 and 4 if his level is below this amount?

^  _  ^[/u]

Planning on annhiliating level one playthroughs?

no, but I do plan to annihilate them

Dokurider

March 09, 2009, 07:36:55 pm #670 Last Edit: December 31, 1969, 07:00:00 pm by Dokurider
yeah I have trouble spelling annihilate, wanna fight about it?

Archael

March 09, 2009, 07:55:25 pm #671 Last Edit: December 31, 1969, 07:00:00 pm by Archael
Quote from: "Dokurider"yeah I have trouble spelling annihilate, wanna fight about it?

get on topic

or gtfo

Razele

March 09, 2009, 10:30:07 pm #672 Last Edit: December 31, 1969, 07:00:00 pm by Razele
QuoteSo eh where's those ASM hackz to force Ramza to lvl 10 / 20 / 30 at the start of chapter 2 / 3 and 4 if his level is below this amount?

1. Forcing Ramza's level won't raise his stats.
2. That function is located in SCUS_942.21 so it's not possible to add another code, like conditional check.

Kokojo

March 09, 2009, 11:05:53 pm #673 Last Edit: December 31, 1969, 07:00:00 pm by Kokojo
Razele, i meant i went in SCUS_942.21 and changed Ramza starting stats... but i simply don't know how to apply the changes properly, because importing it over the ISO one kills my game.
I keep leaving, I keep coming back. Boomerang boy.

Razele

March 09, 2009, 11:31:20 pm #674 Last Edit: December 31, 1969, 07:00:00 pm by Razele
* Merged Throw Item with Bags

QuoteBlade Grasp? Gone? Elmdor needs that.
Elmdor still have old Blade Grasp.

QuoteHow about a support that makes all offensive skills ignore ally/caster? I don't think it's strong enough to be a support though. I think it would be better off as a accessory ability.
Since this support ability will be global to all skills, it will boost Truth / Untruth power greatly, since you can just surround enemies and Truth/Untruth will only hit one panel. Aside from Truth / Untruth, it's not that useful. Sometimes, you want to hit your allies with Fire 3 to heal them.

QuoteRazele, i meant i went in SCUS_942.21 and changed Ramza starting stats... but i simply don't know how to apply the changes properly, because importing it over the ISO one kills my game.
Are you sure you're patching a clean ISO ?
Try to change a few starting stats first, like Weapon / Shield / Min Pre-RawHP first and see if it works.
I believe Lasting Dawn also changed Ramza's starting items and level.
Since I don't hear any problem from him, that means it's working properly.

Archael

March 09, 2009, 11:54:31 pm #675 Last Edit: December 31, 1969, 07:00:00 pm by Archael
Quote from: "Razele"
QuoteSo eh where's those ASM hackz to force Ramza to lvl 10 / 20 / 30 at the start of chapter 2 / 3 and 4 if his level is below this amount?

1. Forcing Ramza's level won't raise his stats.

that is fine, it would be a penalty for not leveling up normally with ramza then

Quote2. That function is located in SCUS_942.21 so it's not possible to add another code, like conditional check.

so, impossible?

Zozma

March 10, 2009, 12:20:46 am #676 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
thats too bad, it sounds nice, wont let you squeak by with low level characters if you set all event battles to have party level + battles
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Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Razele

March 10, 2009, 01:57:17 am #677 Last Edit: March 10, 2009, 09:17:49 pm by Razele
Quoteso, impossible?

Quotethats too bad, it sounds nice, wont let you squeak by with low level characters if you set all event battles to have party level + battles


I'll think several solution to this problem, this is one of them :

To overcome level 1 challenge 'problem', just set several battles at fixed level, while others are set at party level.
For example, all enemies at Doguola Pass can be fixed at level 50, Bed Desert at party level, etc.

If players are still at level 1 in Doguola Pass fight, I would like to see how they beat
those fights at 200 HP, 100MP, 6 PA, 6 MA and 2 Speed difference.

Dominic NY18

March 10, 2009, 02:27:21 pm #678 Last Edit: December 31, 1969, 07:00:00 pm by Dominic NY18
I like the base hit rate % Concentration idea. 200% sounds good.

Archael

March 10, 2009, 02:31:23 pm #679 Last Edit: December 31, 1969, 07:00:00 pm by Archael
Quote from: "Razele"
Quoteso, impossible?

Quotethats too bad, it sounds nice, wont let you squeak by with low level characters if you set all event battles to have party level + battles

I'll think several solution to this problem, this is one of them :

To overcome level 1 challenge 'problem', just set several battles at fixed level, while others are set at party level.
For example, all enemies at Doguola Pass can be fixed at level 50, Bed Desert at party level, etc.

If players are still at level 1 in Doguola Pass fight, I would like to see how they beat
those fights at 200 HP, 100MP, 6 PA, 6 MA and 2 Speed difference.

this won't help much, because you can bring in lvl 1 ramza Reaction / Evasion  / Reraise Tank to take hits, + 4 lvl 50 generics strong enough to defeat a particular battle, then kick them out once you win

 so it still makes lvl 1 challenge possible

I'm talking having the game itself bump up Ramza's level at some points in the game, if his lvl is too low

impossible?