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Razele's ASM Hacks

Started by Razele, January 01, 2009, 02:08:08 pm

Razele

February 26, 2009, 10:10:17 am #560 Last Edit: December 31, 1969, 07:00:00 pm by Razele
QuoteIt means AI with "Transparent" status active choose not to act

they think they are "invisible" , when they are not
Weird. Based on my previous testing, when I gave enemy Transparent status, they still attacked me.
Can you reproduce this bug again ?

QuoteMovement skill: Enrage: +move and +speed based on how many dead allies there are on the map.
Nice idea, the bonus should be huge since usually you won't leave your allies dead.

QuoteAnd Undead can still be healed by skills like Chakra, right? Which would mean that it is just harder to heal undead, not impossible.

Edit: nevermind about Undead healing thing, you'd just remove all instances of that for the build.
Yeah, I'll change Chakra to heal 0 HP to Undead.

QuoteTwo Swords should be 0.7x damage per slash
0.7x damage / slash means 1.4x damage total, still not better than Attack UP, unless you exceed 999 damage / attack.
My old initial plan was to make Two Swords to have 50% chance to deal another swing.

QuoteTwo Hands 1.5x damage per slash?
Two Hands should be reworked, with 1.5x damage it's not better than Attack Up (1.33x damage).

Archael

February 26, 2009, 10:26:33 am #561 Last Edit: December 31, 1969, 07:00:00 pm by Archael
QuoteWeird. Based on my previous testing, when I gave enemy Transparent status, they still attacked me.

I understand.. they always attack me too


QuoteCan you reproduce this bug again ?

I'll ask goldblade

Asmo X

February 26, 2009, 11:51:20 am #562 Last Edit: December 31, 1969, 07:00:00 pm by Asmo X
Standard support ideas:

1) Get get rid of abandon and make a +evasion support skill. Evasion then competes with the other stat bonuses.

2) Speed Up? Or is that too strong? How about "Always receive 'Wait' CT bonus"

Asmo X

February 26, 2009, 12:27:59 pm #563 Last Edit: December 31, 1969, 07:00:00 pm by Asmo X
More:

1) Increase duration of positive buffs

2) Decrease duration of negative buffs

Asmo X

February 26, 2009, 12:33:33 pm #564 Last Edit: December 31, 1969, 07:00:00 pm by Asmo X
New Crowd Control movement skill:  10% damage to all enemies within a 2 panel radius when there are 3 or more enemies within range.

Razele

February 26, 2009, 12:57:58 pm #565 Last Edit: February 26, 2009, 01:13:04 pm by Razele
QuoteMore:

1) Increase duration of positive buffs

2) Decrease duration of negative buffs

This can be merged with as one support ability,
or as separate support ability and merged into accessory.

QuoteNew Crowd Control movement skill: 10% damage to all enemies within a 2 panel radius when there are 3 or more enemies within range.
Sounds good. I'll think more about this, to determine its real usage in battle.

Quote2) Speed Up? Or is that too strong? How about "Always receive 'Wait' CT bonus"  
Speed Up ?
Static +CT bonus after you end your turn ?
Just have to think a good value for it.

Quote1) Get get rid of abandon and make a +evasion support skill. Evasion then competes with the other stat bonuses.
We already have Mantle and Shield, you can use Equip Shield to get more Evasion.
But, Abandon will probably get changed when we get to Reaction Ability.

Archael

February 26, 2009, 01:09:32 pm #566 Last Edit: December 31, 1969, 07:00:00 pm by Archael
Possible to make Wall reduce all damage to 1?

(All damage, even Magical)

Dokurider

February 26, 2009, 01:16:27 pm #567 Last Edit: December 31, 1969, 07:00:00 pm by Dokurider
Gain Exp Up needs to go, and Gain JP Up is OP, so it needs the boot.

LastingDawn

February 26, 2009, 01:26:37 pm #568 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
Quote from: "Razele"Lasting Dawn asks in the chat if it's possible for Move-Find Item to give some hint to find the hidden items.

This is my suggestion for Move-Find Item :
Move-Find Item check the X and Y position of the character.

If X >=Y, display the X position of the first hidden items found.
Else display the Y position of the first hidden items found.

If the first item already found, check the second item, etc.
Those positions will be displayed as +CT bonus for the unit
Examples :

123456789
1.........
2....I....
3.........
4.R.......
5.........

R = Ramza
X = 2
Y = 4

I = Items
X = 5
Y = 2

Since Ramza's X >= Y, displayed CT bonus = 5 (X position of hidden items)

CT bonus
= (X,Y Position of Ramza + X,Y Position of Items) * 2
= (2 + 4 + 5 + 2) * 2
= 13 * 2
= 26

Cap of 30 CT bonus / movement.
If all items already taken, you still get +CT bonus but there's no visual display.


This is quite a fascinating idea! And would work great for the Traveler in Mercenaries, it might just be the boost they need hehe.
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!

Razele

February 26, 2009, 01:27:43 pm #569 Last Edit: December 31, 1969, 07:00:00 pm by Razele
Quote from: "Voldemort"Possible to make Wall reduce all damage to 1?

(All damage, even Magical)

In my attempt to hack Wall to give 100% damage reduction to physical attack, it seems there's a minimum PA of 1, even when I set it to 0.
I'm using Protect trigger.
I assume the same things goes to Shell and magical attack.

Probably, I have to check where the game store the final damage calculation and modify it there, since there's a minimum PA of 1 and MA of 1 at Protect / Shell trigger. It should be possible, as long as the routine is not stored in SCUS_942.21.

Isn't it easier to make his HP as high as possible ?
Like make his HP growth to 1 and HP multiplier to 255 and give him ??? stats ?

I have to check other exploit though, like Meatbone Slash :
[Meatbone Slash] - 200 JP, Samurai
If the attacker is within range of your weapon, you will counter
with 'Meatbone Slash', a neutral MOD 0 attack that deals damage
equal to your Max HP.

[MOD 0] ~ immutable
-------------------
The damage or success rate of these attacks is subject to no modifications --
it is not even affected by Zodiac compatibility.

QuoteGain Exp Up needs to go, and Gain JP Up is OP, so it needs the boot.
Yeah, they need to go to make a space for better support ability.

Tea

February 26, 2009, 08:21:39 pm #570 Last Edit: December 31, 1969, 07:00:00 pm by Tea
I don't suppose you can edit shit like this without proper knowledge of ASM hacking eh? :<

VincentCraven

February 26, 2009, 08:25:45 pm #571 Last Edit: December 31, 1969, 07:00:00 pm by VincentCraven
Your statement is very vague.  Razele's thread is for ASM hacks, and you need knowledge of ASM to be able to make almost any ASM hack.  Melonhead is working on a program called orgASM, which will allow users to make simple formula hacks with little background knowledge.

I hope that answers your question.
I changed jobs and that has made all the difference.

Tea

February 26, 2009, 08:49:16 pm #572 Last Edit: December 31, 1969, 07:00:00 pm by Tea
it sure does. It's just that this thread is full of people who seem to do this thing no problem, which is a little scary. And it sounds so awesome I wanna do it too, even tho I have no time.

LastingDawn

February 26, 2009, 10:33:23 pm #573 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
Pardon? It's full of one person (actually doing things in the thread, currently the thread has SentinalBlade and Zodiac who are skilled in those matters) who is quite skilled at these changes.
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!

Kokojo

February 26, 2009, 11:15:48 pm #574 Last Edit: December 31, 1969, 07:00:00 pm by Kokojo
Me and Voldemort were wondering if it was possible to add more Damage-reducing % in FFT, mabey trough the armors, they would not give health anymore, but Damage reduction.

If that was doable in any way, it could be fun and great, any thoughts ? Thanks.
I keep leaving, I keep coming back. Boomerang boy.

Razele

February 26, 2009, 11:27:42 pm #575 Last Edit: February 27, 2009, 02:06:30 pm by Razele
QuoteThis is quite a fascinating idea! And would work great for the Traveler in Mercenaries, it might just be the boost they need hehe.

That's just the initial plan.
I'm planning to display the X and Y coordinate of the items with Chakra's formula if possible.

Quoteit sure does. It's just that this thread is full of people who seem to do this thing no problem, which is a little scary. And it sounds so awesome I wanna do it too, even tho I have no time.
Yeah, in this thread I'm doing all of the asm hacks.
Other members like Zodiac, SentinelBlade or Nates have their own asm hack thread.

QuoteMe and Voldemort were wondering if it was possible to add more Damage-reducing % in FFT, mabey trough the armors, they would not give health anymore, but Damage reduction.

If that was doable in any way, it could be fun and great, any thoughts ? Thanks.
Yup, it's possible.
However, FFT only know PA, MA and SP to calculate damage.
Unless we raise the PA growth for all character, -1 PA can be too much at early chapter (Squire has 5 PA in level 1) and -10% PA means nothing.

Initial rework plan for support ability :
We have 15 blank spots for new support ability.


LastingDawn

February 27, 2009, 01:03:56 am #576 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
Interesting... now I absolutely Love the thoughts of merging skills into actual items, it gives a completely unique feel to the whole thing. All we would need then is a program which allows us to do so with any desired ability heh... ahem...


In any case let's see...

Can we change Gained Exp Up to...

Bloodfeud - Everytime this unit attacks with a physical strike, he recovers 1/4 of the HP dealt.

Gained JP Up to...

Vice's Grasp - Everytime you attack you gain an amount of gil 5x the damage you dealt

These are the only two ideas I have at the moment.
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!

Razele

February 27, 2009, 07:52:48 am #577 Last Edit: December 31, 1969, 07:00:00 pm by Razele
* Merged support ability Defend with Shields

QuoteBloodfeud - Everytime this unit attacks with a physical strike, he recovers 1/4 of the HP dealt.
This one is quite useful. I can use Blood Sword trigger, but it will override spell casting chance as the result.

QuoteVice's Grasp - Everytime you attack you gain an amount of gil 5x the damage you dealt
Vice's Grasp is better if merged with accessory / weapon.
AI can't use it and after you get a lot of money it won't be too useful anymore.

philsov

February 27, 2009, 10:14:08 am #578 Last Edit: December 31, 1969, 07:00:00 pm by philsov
Equip clothes
Equip robes

Growth -- reduces the HPC/MPC/SpC/PAC/MAC of the class by two.

Serpentarius -- causes unit to have neutral compat in all equations.

execute -- will inflict dead status when the attack command is used and unit reaches critical
Just another rebel plotting rebellion.

Dokurider

February 27, 2009, 10:34:26 am #579 Last Edit: December 31, 1969, 07:00:00 pm by Dokurider
Wow, you threw out every support ability.




Anyways, I wanted to help name some of these.

"Buff-Copier" should be renamed to Osmosis or Divine or Infringe.

Magic Addict should be renamed to Recycle or Emergency-MP.

Height could be renamed to Ascension, maybe?

QuoteGrowth -- reduces the HPC/MPC/SpC/PAC/MAC of the class by two.

Useless in a battle, just like JP/Exp Up.

One more thing. Is it possible to make it so that a unit has no choice but to move their maximum move, i.e. you have to move 3 spaces if you have move of 3 etc?