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My/our Red Mage Sprite

Started by Kuraudo Sutoraifu, November 29, 2007, 10:14:48 pm

Kuraudo Sutoraifu

February 12, 2008, 10:59:27 pm #80 Last Edit: December 31, 1969, 07:00:00 pm by Kuraudo Sutoraifu
Quote from: "trickstardude7"WOOT IT WORKS!!The only thing though is that the portrait is just complete black >_< and in formation screen it doesn't show >_< man I wish that guy with the video understood english I mean he had everything!! All worked and now I'm wondering how he made it when the enemy died it turned into  stone >_<

What video are you and Zodiac going on and on about?

trickstardude7

February 13, 2008, 05:55:56 am #81 Last Edit: December 31, 1969, 07:00:00 pm by trickstardude7
its just a way to advertise while seeking help for projects  not yet completed, and who knows maybe someone has something already created

Sen

February 13, 2008, 08:27:13 am #82 Last Edit: December 31, 1969, 07:00:00 pm by Sen
can Tiamat's Tripple Flame become double or just stays in one place like other spells.

It will be a good and unique skill for Red Mage if it could be done.

trickstardude7

February 13, 2008, 08:52:53 am #83 Last Edit: December 31, 1969, 07:00:00 pm by trickstardude7
Quote from: "Sen"can Tiamat's Tripple Flame become double or just stays in one place like other spells.

It will be a good and unique skill for Red Mage if it could be done.

What Do ya mean?? like its not random hits and everywhere in the effect area gets hit??

Sen

February 13, 2008, 10:10:43 am #84 Last Edit: December 31, 1969, 07:00:00 pm by Sen
That's not it!

what I meant is Triple Flame will just hit at 1 spot just like Flare and Holy

trickstardude7

February 13, 2008, 12:12:44 pm #85 Last Edit: December 31, 1969, 07:00:00 pm by trickstardude7
Quote from: "Sen"That's not it!

what I meant is Triple Flame will just hit at 1 spot just like Flare and Holy
oh the effect rangd just mess around with the FFT Patcher

Cheetah

February 14, 2008, 05:35:52 pm #86 Last Edit: December 31, 1969, 07:00:00 pm by Cheetah
Well I finally got CDMage working so that I can finally actually see my custom sprites in action (note: use the latest CDMage Beta version 1.02). So now that I have seen the Red Mage in action I have a few concerns and wanted to know if anyone else had notice. I replaced the male squire with my Red Mage and I noticed that if he was taking a knee from an injury there was a little brown line above him if you saw him from the front. Also while doing a sword attack there was a huge red line above him (not sure from what angle). It is clear that this is due to the fact that different parts of the sprite are running into eachother space.

I was wondering if anyone else was having difficulties with this and if it had to do with my inserting the sprite incorrectly, the fact that I replace it with the squire, or if I have to adjust the placement of the sprite?

UPDATE: I figured it out. The bmp that was converted was one pixel lower than it should have been, my bad. This can be updated and fixed once I have a portrait to included as well.
Current Projects:

Sen

February 14, 2008, 08:18:03 pm #87 Last Edit: December 31, 1969, 07:00:00 pm by Sen
I have been drawing a Red Mage all day and then I have already finished it if only I have a scanner I can show it to all of you :D

I'm planing of using it's face for the portrait because Weigraf's portrait looks older than generic jobs and it doesn't suit to be.

Cheetah

February 14, 2008, 08:40:40 pm #88 Last Edit: December 31, 1969, 07:00:00 pm by Cheetah
I would definitely be happy to see what you came up with.
Current Projects:

Sen

February 14, 2008, 08:59:44 pm #89 Last Edit: December 31, 1969, 07:00:00 pm by Sen
I'm not good at drawing esp. the arms but the important thing is the face for the portrait.

Sen

February 15, 2008, 02:11:10 am #90 Last Edit: December 31, 1969, 07:00:00 pm by Sen
things that are stuck in my mind

Making triple flame to double flame and renaming and making skills for Red Mage.

Sen

February 21, 2008, 10:08:34 am #91 Last Edit: December 31, 1969, 07:00:00 pm by Sen
i know now how to make Red Mage double magic!!
just set Rafa or Malak's skill's formula to the spell and put 2 at X

like this
[/img]
X for this formula is for how many hits but randomly.

Kyari

February 21, 2008, 01:53:03 pm #92 Last Edit: December 31, 1969, 07:00:00 pm by Kyari
Wouldn't increasing the Y modifier substancially result in an artifial "Forced" high 2x rate by that formula?

VincentCraven

February 21, 2008, 05:58:47 pm #93 Last Edit: December 31, 1969, 07:00:00 pm by VincentCraven
Quote from: "Sen"i know now how to make Red Mage double magic!!
just set Rafa or Malak's skill's formula to the spell and put 2 at X

like this...

I thought of that too, but the beauty behind Doublecast is being able to cast two different spells in one turn, not two of the same.
I changed jobs and that has made all the difference.

Kyari

February 21, 2008, 06:26:49 pm #94 Last Edit: December 31, 1969, 07:00:00 pm by Kyari
Why not just skip the likely impossible task of Double Cast and go with shorter spell cast times to imitate Fast Cast?

VincentCraven

February 21, 2008, 09:05:42 pm #95 Last Edit: December 31, 1969, 07:00:00 pm by VincentCraven
Do you mean innate: Short Charge? That's still debatable.
I changed jobs and that has made all the difference.

karsten

February 22, 2008, 02:12:31 am #96 Last Edit: December 31, 1969, 07:00:00 pm by karsten
Quote from: "VincentCraven"Do you mean innate: Short Charge? That's still debatable.
in the patch i was working on red mage had innate short charge.

Kyari

February 22, 2008, 12:53:42 pm #97 Last Edit: December 31, 1969, 07:00:00 pm by Kyari
Innate would be somewhat broken, just do like every other job has and make it a costly JP earned latent effect.

When making mods like this, it's easy to let desire overcome balance.

Kuraudo Sutoraifu

February 22, 2008, 01:22:54 pm #98 Last Edit: December 31, 1969, 07:00:00 pm by Kuraudo Sutoraifu
But having short charge learnable from Time Mage and Red Mage sounds silly and redundant and silly.

Is there no way to make it actually doublecast?  Maybe some study could be put into Rafa and Malak's abilities to see how they fire multiple times.

karsten

February 22, 2008, 05:21:20 pm #99 Last Edit: December 31, 1969, 07:00:00 pm by karsten
having innate short charge on red mage is not broken at all. try and see... it's all up to the multipliers. lower the magic mults and the brokeness is gone.

also innate doesn't mean learnable, kuraudo.