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My/our Red Mage Sprite

Started by Kuraudo Sutoraifu, November 29, 2007, 10:14:48 pm

Kuraudo Sutoraifu

November 29, 2007, 10:14:48 pm Last Edit: January 11, 2008, 07:25:51 pm by Kuraudo Sutoraifu
Hello all,

I want some feedback on the red mage sprite I've been working on.  I'd make this a poll, but I figure I might be asking more opinion later in this thread so I decided against the poll.  Anyway, What do you guys think of these capes:

EDIT: Removed dead link. -Kuraudo

I can't decide.  I was just going to leave it plain and white, but VincentCraven suggested a red cape so I figured I'd meet him half way and add just add some red.  Plain white is an option, too, in case you were wondering.

Asmo X

November 29, 2007, 11:16:41 pm #1 Last Edit: December 31, 1969, 07:00:00 pm by Asmo X
Plain white or the simple Red Stripe. You don't want it looking too busy.

Argg0

November 29, 2007, 11:46:04 pm #2 Last Edit: December 31, 1969, 07:00:00 pm by Argg0
It feels kinda... too much knight.

Maybe a Red Cross?

Xifanie

November 30, 2007, 06:49:43 am #3 Last Edit: December 31, 1969, 07:00:00 pm by Xifanie
Really need a hat to be a Red Mage. XD

But I'd vote plain white or the second stripe.
  • Modding version: PSX
Anything is possible as long as it is within the hardware's limits. (ie. disc space, RAM, Video RAM, processor, etc.)
<R999> My target market is not FFT mod players
<Raijinili> remember that? it was awful

VincentCraven

November 30, 2007, 07:04:39 am #4 Last Edit: December 31, 1969, 07:00:00 pm by VincentCraven
I'd say go for the white. I think a solid color looks better, but having the cape as I did would bring in the problem of too much red. Some Red Mages don't even have a cape, so go for what you like.  ^_^

I'd say if you wanted a design, try for something like trim? Knight is a bit macho, and I'm not sure what it is exactly about him. If, once you have finished equipping your Red Mage, he still looks too knightly, it may be because of his stature or stance.
I changed jobs and that has made all the difference.

Kuraudo Sutoraifu

November 30, 2007, 10:52:17 am #5 Last Edit: December 31, 1969, 07:00:00 pm by Kuraudo Sutoraifu
This is not the finished sprite.  He will have a hat, and other changes.  I was just asking about the cape for now.  I 'm just trying to get as much work done before I have to deal with the stupid hat again.

Kuraudo Sutoraifu

December 01, 2007, 11:02:58 am #6 Last Edit: December 31, 1969, 07:00:00 pm by Kuraudo Sutoraifu
Slight update: everything but the hat and the dead a sprite is done.  just a few more angles need to be done for the hat, I'd say I've done about 60% of them done.  What I need now is to create a tester so I can make sure that animation flows well.  I'm using GraphicsGale to create the sprite which has it's own animator, but I'm not having much success doing the animation.

Chrona

December 01, 2007, 12:47:04 pm #7 Last Edit: December 31, 1969, 07:00:00 pm by Chrona
Random hint, for the animation, can't you just patch it into the game and see how it moves? I'd think it would work best that way, since you actually see the sprite itself in game
Silver Noble

Kuraudo Sutoraifu

December 01, 2007, 04:25:49 pm #8 Last Edit: January 11, 2008, 07:26:36 pm by Kuraudo Sutoraifu
Good idea.  I need to figure out how to do that.

Anyway, here is the last update I'll do before I'm done.  Just need to make a few more hats and a leg then it will be done!

EDIT: Removed dead link - Kuraudo

I'm still open to ideas.  I agree with whomever said he looks a little to knightish.  Once I preview the animation I'll feel more comfortable changing more things.

Xifanie

December 01, 2007, 04:39:56 pm #9 Last Edit: December 31, 1969, 07:00:00 pm by Xifanie
Much less knight-ish with the hat. It looks very good though. Only thing I saw wrong was that the hat was missing a few pixel on the signing sprites.

The hat on the dead body looks weird. :S

Overall, you've done 3x better than my blue mage.
  • Modding version: PSX
Anything is possible as long as it is within the hardware's limits. (ie. disc space, RAM, Video RAM, processor, etc.)
<R999> My target market is not FFT mod players
<Raijinili> remember that? it was awful

VincentCraven

December 01, 2007, 08:47:34 pm #10 Last Edit: December 31, 1969, 07:00:00 pm by VincentCraven
Heh, the only reason why I'd say the Red Mage looks too knightish now is that the knight looks like he is wearing clothes when he should be wearing armor. Don't forget that Red Mage is a fighter as well as a mage, so don't worry about him being too beefy.
I changed jobs and that has made all the difference.

Asmo X

December 01, 2007, 11:00:24 pm #11 Last Edit: December 31, 1969, 07:00:00 pm by Asmo X
I don't think much needs to be changed here. It looks really good and sufficiently different from the knight. The hat on the dead body maybe looks a little more round than it should based on the other pictures but that's not a huge deal, right?

So...who's going to draw the profile picture for the Red Mage then?

karsten

December 03, 2007, 02:30:41 am #12 Last Edit: December 31, 1969, 07:00:00 pm by karsten
aproved by me. :D

Kuraudo Sutoraifu

December 03, 2007, 08:01:05 pm #13 Last Edit: December 31, 1969, 07:00:00 pm by Kuraudo Sutoraifu
I'm still having troubles with the hat from behind.  Everything I try turns out being at the wrong angle or just plain ugly.  If anyone wants to try a crack at it, please do, because I'm losing patience.  I might start my blue mage sprite just to feel like I'm accomplishing something and then come back to the red mage in couple of days.

Xifanie

December 04, 2007, 05:00:27 pm #14 Last Edit: December 31, 1969, 07:00:00 pm by Xifanie
If you want, I can make a custom edited event that animates the unit in every possible way. Obviously, shooting an arrow with a sword will always look ugly. :/
  • Modding version: PSX
Anything is possible as long as it is within the hardware's limits. (ie. disc space, RAM, Video RAM, processor, etc.)
<R999> My target market is not FFT mod players
<Raijinili> remember that? it was awful

Kuraudo Sutoraifu

December 05, 2007, 01:37:08 pm #15 Last Edit: December 31, 1969, 07:00:00 pm by Kuraudo Sutoraifu
That would be wonderful.  It would still require me to learn how to patch the game, but that is still a great idea.

Xifanie

December 05, 2007, 05:03:44 pm #16 Last Edit: December 31, 1969, 07:00:00 pm by Xifanie
Okay, Then I'll just ask a few questions before doing that so i can make most things in your favor.

Your OS? (Windows/Mac OS?)
What emulator are you using?
  • Modding version: PSX
Anything is possible as long as it is within the hardware's limits. (ie. disc space, RAM, Video RAM, processor, etc.)
<R999> My target market is not FFT mod players
<Raijinili> remember that? it was awful

Kuraudo Sutoraifu

December 05, 2007, 05:19:21 pm #17 Last Edit: December 31, 1969, 07:00:00 pm by Kuraudo Sutoraifu
I'm using Windows XP, and am currently using ePSXe as my emulator.

Kuraudo Sutoraifu

December 08, 2007, 10:15:14 am #18 Last Edit: December 31, 1969, 07:00:00 pm by Kuraudo Sutoraifu
I still can't even get any decnt look for the hat.  I just wanted to let people know that I am still working on the sprite.

karsten

December 10, 2007, 02:15:09 am #19 Last Edit: December 31, 1969, 07:00:00 pm by karsten
Quote from: "Kuraudo Sutoraifu"I still can't even get any decnt look for the hat.  I just wanted to let people know that I am still working on the sprite.

great to hear will you post a nother WIP?