• Welcome to Final Fantasy Hacktics. Please login or sign up.
 
October 31, 2024, 08:34:56 pm

News:

Don't be hasty to start your own mod; all our FFT modding projects are greatly understaffed! Find out how you can help in the Recruitment section or our Discord!


ASM Request Thread

Started by SentinalBlade, November 08, 2008, 07:17:49 pm

SentinalBlade

November 08, 2008, 07:17:49 pm Last Edit: December 31, 1969, 07:00:00 pm by SentinalBlade
Hey All

Well, Vanya has gone missing for my patch for a bit, so ive decided to cure some boredome and do formula Edits; but id rather get alot of people use of these formulas and other ASM requests... This is mainly to help me practice, so please start small.

RULES

1. Since im new to this NO UBER COMPLICATED FORMULAS nothing like MA + PA + SP + 3 / 4 (PA/2)
2. Please be patient
3. One Formula or ASM request at a time...
4. Please post which formula you want replaced, and what formua you want it to "Kind of" look like if possible.

These rules are subject to change.

Post AWAY!

Formulas Completed So Far:
(MA * Y) / 2 * Speed

Lydyn

November 08, 2008, 07:26:07 pm #1 Last Edit: November 08, 2008, 07:52:14 pm by Lydyn
PA * Y - Damage Formula

(Replaces Worker 8's formula)

Archael

November 08, 2008, 07:37:42 pm #2 Last Edit: December 31, 1969, 07:00:00 pm by Archael
PA * Y

100% knockback

replaces Dash  / Throw Stone formula

Zozma

November 08, 2008, 07:55:56 pm #3 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
Replace formula 1F (malak's formula)

with a formula like formula 02 but with 100% chance to cast the spell instead of 25%
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Skip Sandwich

November 08, 2008, 09:00:03 pm #4 Last Edit: December 31, 1969, 07:00:00 pm by Skip Sandwich
[PA + Y]/2 * SP
replaces Punch Art formula, so is affected by Martial arts and Attack/Defense UP. Is otherwise identical to the normal Punch Art formula except that SP replaces MA
"Dave?  Are you there?"
"Yeah.  I can't get you through the cell now."
"You have to talk through the bratwurst from now on. I'm sorry. I didn't know it would do that."
http://www.johndiesattheend.com

The Damned

November 08, 2008, 09:40:50 pm #5 Last Edit: December 31, 1969, 07:00:00 pm by The Damned
Hmmm...nothing "uber complicated"? Ah, there goes my asking you to make monster specific formulas....

Anyway, if you could make a WP^2 formula that ISN'T a 100% and, if simultaneously possible, allow it to add status, I would be rather grateful.
"Sorrow cannot be abolished. It is meaningless to try." - FFX's Yunalesca

"Good and evil are relative, but being a dick cannot be allowed." - Oglaf's Thaumaturge in "The Abyss"

"Well, see, the real magic isn't believing in yourself. The real magic is manipulating people by telling them to believe in themselves. The more you believe, the less you check facts."  - Oglaf's Vanka in "Conviction"

SentinalBlade

November 10, 2008, 06:55:03 am #6 Last Edit: December 31, 1969, 07:00:00 pm by SentinalBlade
How monster specific? as in the formula does something special if a chocobo uses it?

Done Lydyn; Ill give it to you in chat.

Done Skip; would you like mt to post it here? if so ill be back this afternoon; have a meeting at school about me being homebound.

Not sure HOW THE HELL Knockback is worked...ill have to ask zodiac; but chances are its the same reason im having trouble making zozmas...its just space issues.

Skip Sandwich

November 10, 2008, 07:02:28 am #7 Last Edit: December 31, 1969, 07:00:00 pm by Skip Sandwich
cool, that was fast, and if you can post it here that'd be cool also.
"Dave?  Are you there?"
"Yeah.  I can't get you through the cell now."
"You have to talk through the bratwurst from now on. I'm sorry. I didn't know it would do that."
http://www.johndiesattheend.com

SentinalBlade

November 10, 2008, 08:31:08 am #8 Last Edit: December 31, 1969, 07:00:00 pm by SentinalBlade
Skip's Request: [PA + Y]/2 * SP

Replaces Formula: 31

have fun with it <3

Also let me knwo if it works, it worked in the quicksave...but the battle.bin bytes around what was supposed to be there, didnt look right...i think i flipped it correctly, you will have ot make sure it works. if it doesnt i know what i did wrong.

Skip Sandwich

November 10, 2008, 09:25:41 am #9 Last Edit: December 31, 1969, 07:00:00 pm by Skip Sandwich
did some testing, and it seems to actually be using [PA + Y]/2 * PA.
Ramza PA 8, MA 3, and SP 7, using Wave Fist did 40 damage to a neutral compat target.
Wave fist deals [PA + 2]/2 * X damage
So [8 + 2]/2 * X=40
10/2 * X=40
5 * X = 40
X=8
I then confirmed that it was in fact using PA and not speed by switching Ramza to a thief , resulting in a Speed of 9 and PA of 8, but no change in damage.
"Dave?  Are you there?"
"Yeah.  I can't get you through the cell now."
"You have to talk through the bratwurst from now on. I'm sorry. I didn't know it would do that."
http://www.johndiesattheend.com

SentinalBlade

November 10, 2008, 09:34:27 am #10 Last Edit: December 31, 1969, 07:00:00 pm by SentinalBlade
grr...okie give me a few hours, ive got some stuff to do, you will have it by today!

SentinalBlade

November 10, 2008, 09:48:59 am #11 Last Edit: December 31, 1969, 07:00:00 pm by SentinalBlade
fixed and tested myself

Skip Sandwich

November 10, 2008, 10:27:26 am #12 Last Edit: December 31, 1969, 07:00:00 pm by Skip Sandwich
Still doing [PA + Y]/2 * PA for me, maybe i'm doing something wrong on my end. I'm using CDMage to import the new BATTLE.BIN into my .CCD file, is there anything else I should be doing?
"Dave?  Are you there?"
"Yeah.  I can't get you through the cell now."
"You have to talk through the bratwurst from now on. I'm sorry. I didn't know it would do that."
http://www.johndiesattheend.com

SentinalBlade

November 10, 2008, 10:47:53 am #13 Last Edit: December 31, 1969, 07:00:00 pm by SentinalBlade
Really? make sure your Y isnt set to something that could be getting the same damage results. my quicksave did it fine, as well as when i imported it. ninja with 18 speed and 19 PA did around 330 damage i believe..course my Y was 14

Skip Sandwich

November 10, 2008, 11:16:37 am #14 Last Edit: December 31, 1969, 07:00:00 pm by Skip Sandwich
i'm testing using an unmodified ISO, so with a PA of 8 and a SP of 7, I should be getting 35 damage with wave fist (5 * 7), but it keeps coming up with 40, and altering my SP has no affect on damage whasoever.
[8 + 2]/2 * 8=40, this is the result I keep getting
[8 + 2]/2 * 7=35, this is what I should be getting if speed were correctly being applied

If you were testign with [PA + 14]/2 * X then what you should be getting is either 288 damage against netural compat if speed is being applied, and 304 damage if its [PA + Y]/2 * PA
[19 + 14]/2= 33/2=16.5, which truncates down to 16
16 * 18=288
16 * 19=304
"Dave?  Are you there?"
"Yeah.  I can't get you through the cell now."
"You have to talk through the bratwurst from now on. I'm sorry. I didn't know it would do that."
http://www.johndiesattheend.com

LastingDawn

November 10, 2008, 11:22:07 am #15 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
Ah yes, my request, a Self Destruct which recovers HP instead of dealing it.
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!

SentinalBlade

November 10, 2008, 11:47:19 am #16 Last Edit: December 31, 1969, 07:00:00 pm by SentinalBlade
I had recieved 288 damage. i will get to zodiac...maybe im doing battle.bin wrong...quicksave works fine

Archael

November 10, 2008, 01:01:31 pm #17 Last Edit: December 31, 1969, 07:00:00 pm by Archael
yo skip & sentibal blade

I think fftpatcher has a formula listed incorrectly

Punch Art formula never used MA

check with the BMG cuz I reember running into problems because of this

BeoulveBlack

November 10, 2008, 01:11:16 pm #18 Last Edit: December 31, 1969, 07:00:00 pm by BeoulveBlack
my formula request is simple: the formula to be replaced is Rafa's 'Truth' formula (i forget the ID; i'm doing jury duty right now and can't look for it).

i would like it to be replaced with this formula: PA / 2 * (PA + Y) #Hits (1 + X) << this is basically the 'Triple Flame' formula but with PA instead of MA. could you post the change in this thread and the address where it should be applied?

PS
btw, has anyone figured out what the last formula, PA * Br / 100 * MA goes to?

Skip Sandwich

November 10, 2008, 01:21:41 pm #19 Last Edit: December 31, 1969, 07:00:00 pm by Skip Sandwich
Yeah, I realized that punch art is PA/2 * PA when I checked the BMG to make sure my math was right, but i'd still like a formula that uses PA and SP, and punch art is the best fit for an overwrite.
"Dave?  Are you there?"
"Yeah.  I can't get you through the cell now."
"You have to talk through the bratwurst from now on. I'm sorry. I didn't know it would do that."
http://www.johndiesattheend.com