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[Old] ALL old topics created before the FULL release (Merged together!)

Started by Dome, December 05, 2010, 02:02:09 pm

Which one is the best, and why?

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nero

This is really cool and I hope to see the completed project sometime soon :D

I recently tried 1.3 and enjoyed the rebalanced skills/items/classes but was frustrated by extremely tough AI and am glad your working for us who enjoy a a lighter challenge but with the same balance.

Also did u ever update the 1.3 with vanilla fights patch?  I would like to try that as well.

Thanks


Dome

Quote from: nero on January 27, 2011, 10:40:43 am
This is really cool and I hope to see the completed project sometime soon :D

I recently tried 1.3 and enjoyed the rebalanced skills/items/classes but was frustrated by extremely tough AI and am glad your working for us who enjoy a a lighter challenge but with the same balance.

Also did u ever update the 1.3 with vanilla fights patch?  I would like to try that as well.

Thanks



Glad you like the 1.4 project :-)
The 1.3 with vanilla fight project is completed...you can download it in the project's topic :-)

"Be wise today so you don't cry tomorrow"

dinosaur

Dome! The first level of the underground library, one of the time mage kept spamming Golem (which is fine) but it did not take any MP away. Is that a glitch or you purposely did that?

Dome

Quote from: dinosaur on February 05, 2011, 08:54:42 pm
Dome! The first level of the underground library, one of the time mage kept spamming Golem (which is fine) but it did not take any MP away. Is that a glitch or you purposely did that?

A FUCKING GLITCH!
Golem should have been removed...maybe that time mage has a custom skillset given to him in the ENDT (Or ednt? Or whatever)
Will be fixed in the next release :-)

"Be wise today so you don't cry tomorrow"

dinosaur

Soo... the same battle (I cannot beat it) the enemy used antidote. I thought you removed it.

When they use antidote, it gave them innocent, haste, protect and shell :3

dinosaur

Pretty sure that time mage has instant summon. Her Golem and cyclops go off right after her turn is over. It is so hard to dodge an AOE attack that does 200 damage.

Dome

Well...I used the antidote attribute to create a custom skill...but wait...are you playing Ch3 fights? Because the demo ends at the end of chapter 2 >_>

"Be wise today so you don't cry tomorrow"

RavenOfRazgriz

Quote from: Dome on February 07, 2011, 06:47:46 pm
Well...I used the antidote attribute to create a custom skill...but wait...are you playing Ch3 fights? Because the demo ends at the end of chapter 2 >_>


You should have hit a red flag as soon as he said "Underground Library."


Dome

Quote from: RavenOfRazgriz on February 07, 2011, 09:16:54 pm
You should have hit a red flag as soon as he said "Underground Library."

Yeah, but at the moment I'm hard pressed by the exams, and I'm not very...active xD

@Dinosaur
Those units are probably using custom skillset made in order to allow the enemy to unleash all the abilities against the player...
Don't worry, tomorrow I have the last exam, then I'll resume the work and I'll release a version with the whole chapter 3 included

"Be wise today so you don't cry tomorrow"

Dome

The exam didn't go as I expected >_>
Whatever, from today I resume the work on 1.4 :-)
Next release will feature the whole chapter 3 (Sidequests not included, I don't recall if you are able to do them in chapter 3 or 4)

"Be wise today so you don't cry tomorrow"

Eternal

IIRC, most of the special characters obtained via sidequests are Chapter 4, so you -should- be OK.
  • Modding version: PSX & WotL
"You, no less human than we? Ha! Now there's a beastly thought. You've been less than we from the moment your baseborn father fell upon your mother in whatever gutter saw you sired! You've been chattel since you came into the world drenched in common blood!"
  • Discord username: eternal248#1817

Gotwald

Some more things I found...

-With good setups, every fight can be done without getting crystals or fighting randoms, as I have gotten neither and have defeated algus. This is nice, as the casual player will probably do some grinding and it should not hurt them too bad.
-Wiegraf with two hands REALLY surprised me when he started 1 shotting me.
-Pump heart is a great skill (although, it is basically wish) but basic skill is still a lackluster skillset, and item is better in almost every way. It could be greatly improved if it still had regen from cheer up, as squires already have heal and yet there is heal and cheer up for some redundant reason. Please give ramza heal and make cheer up for ramza and squires and inflict regen PLEASE.
-The archers with equip sword in dorter trade city was a nice touch.
-Monster have A LOT of HP early game. Still beatable, but talking over 100 when your guys only have 50ish if they aren't knights.
-Axes pwn all life, and so I am not using them to try to preserve my playthrough. I don't know how to fix them, but I am sure you can think of something.
-Any name is better than "EVERYONE DEFEND!". How about:
"Hold the line!" or "Defensive tactics" or "
-Can one of the start males have 70 faith? I don't mind using male mages because they can get move MP up and also have higher HP. In the same vein, maybe a 55 Brave female for those who like using female fighters?
-Have you thought about doing a small JP slash across the board to reduce grind? Or giving innate gained JP up to all classes? This might be a bit too much, but it is a thought, not necessary. I can say from playing that you don't NEED extra JP, but I haven't wasted a single point either.
-Difficulty is good, except with such high health the panther at thieves fort is a little tough to take out.
-All in all, very fun, and a better progression than 1.3, but I have never played easy type, which is probably why I like this so much.

These are simply observations from chapter 1. Time to start chapter 2!
-- Attention Citizens, this is the Computer. 2 + 2 now equals 3.9999238849009985. Please recalibrate your equipment.

My youtube Channel
My 1.3 Playthough (Complete)
My Final fantasy I Blind playthrough

Dome

First of all: Thanks a lot for the feedback!


Quote-With good setups, every fight can be done without getting crystals or fighting randoms, as I have gotten neither and have defeated algus. This is nice, as the casual player will probably do some grinding and it should not hurt them too bad.

Good thing to hear :-)
Quote-Wiegraf with two hands REALLY surprised me when he started 1 shotting me.

:-)
Quote-Pump heart is a great skill (although, it is basically wish) but basic skill is still a lackluster skillset, and item is better in almost every way. It could be greatly improved if it still had regen from cheer up, as squires already have heal and yet there is heal and cheer up for some redundant reason. Please give ramza heal and make cheer up for ramza and squires and inflict regen PLEASE.

Yeah, I need to give them something unique
Quote-The archers with equip sword in dorter trade city was a nice touch.

;P
Quote-Monster have A LOT of HP early game. Still beatable, but talking over 100 when your guys only have 50ish if they aren't knights.

Sooner or later I will adjust monsters Growths and multipliers
Quote-Axes pwn all life, and so I am not using them to try to preserve my playthrough. I don't know how to fix them, but I am sure you can think of something.

My idea for the moment was to turn them into a poor-man Knight sword: Higher PA than reguar weapon (Swords) but you can't equip shields: Lose the "decapitate" skill
Quote-Any name is better than "EVERYONE DEFEND!". How about:
"Hold the line!" or "Defensive tactics"

I like "Hold the line"
Quote- Can one of the start males have 70 faith? I don't mind using male mages because they can get move MP up and also have higher HP. In the same vein, maybe a 55 Brave female for those who like using female fighters?

No, sorry ;P
Starters are already good enough: and remember, you can always recruit more at the soldier office
Quote-Have you thought about doing a small JP slash across the board to reduce grind? Or giving innate gained JP up to all classes? This might be a bit too much, but it is a thought, not necessary. I can say from playing that you don't NEED extra JP, but I haven't wasted a single point either.

I will work on jp costs: I want each job to require MAXIMUM 4000 JP to master
Quote-Difficulty is good, except with such high health the panther at thieves fort is a little tough to take out.

Already answered to this one
Quote-All in all, very fun, and a better progression than 1.3, but I have never played easy type, which is probably why I like this so much.

Best thing I could hear :-)
QuoteThese are simply observations from chapter 1. Time to start chapter 2!

You will soon meet Boco ;P

"Be wise today so you don't cry tomorrow"

Dome

THINGS THAT WILL BE IMPLEMENTED

- I will edit again the ENDT in order to make each spot on the map to have it's own "Fauna" of monsters
- Rework the whole "Poach" list, removing the "Rare" poach
- Edit story fights again, in order to implement some "Controlled randomness" and add a bit of difficult where needed
- Undead monsters (Ghosts and Skeletons) are immune to crystal and Treasure, so they WILL come back to life sooner or later
- Every human job obtainable by the player will have innate: Defend (Defend as an ability removed)
- Arrow guard now called bullet guard, can block Bows, Crossbows, gun's bullet and thrown items

- Fly moved to the Time mage job
- Move jp and exp up moved to chemist
- Lowered Jp costs across the board

- Some piece of equipment reworked, in order to give more options in the end game without hampering middle-late game (Also some weapon type like gun, sword, knives)
- Summoners skill changed to hit all the enemies, low dmg
- Draw out won't break katanas

- Some support/reaction/movement ability will be reworked (The most useless will be merged together)

THINGS THAT MIGHT BE IMPLEMENTED (Up to discussion)

- Ninja/Archer's (if the class stays: See the point below) skillset may be changed in the future
- Some class may be changed (Archer->Hunter, a class focused on fighting monsters, and Sage->Blue mage/Necromancer)
- Geomancer may be able to use all of his geomancer skills without having to worry about the terrain, and most of them should have an element
- Mustadio skillset may be changed to a custom one
- Stolen/Destroyed equipment can be bought back at the fur shop
- Mediators might get back skills that allows them to alter Brave/Faith

"Be wise today so you don't cry tomorrow"

overlon

I see Ninja like that ;)

Skillset :Ninjutsu
- attack skill (range 1) when used from back of enemy may couse Death in some % formula (Speed * (Br/100) % or whatever);
- Throw for all types of weapons including shurikens and balls (one action for all);
- Smoke bomb is good idea cousing Darkness or Don't Move;
- Camuflage(Transparent) or something for few turns with only half move range( or Slow status);
- bare hand attack cousing Stop 100% or whatever formula for chance;
- slash attack based on Speed;
- maby some Naruto style but weak MA based instant spells  :roll:;

well try to think how real Ninjas were in feudal Japan. spies and assasins job ;)

BTW great work.
yeah ... whatever

Dome

Guys, I've finished the "underground" fights of chapter 3, and the randoms
Soon I'll post the demo with the whole chapter 3 included :-)

"Be wise today so you don't cry tomorrow"

Dome

Ok, Ch3 is complete
Now I'm very tired, I'll sleep some hour and then upload the demo :-)

"Be wise today so you don't cry tomorrow"


Dome

Ok, maybe I've managed to make it
Dowload the ppf and let me know if it works!

"Be wise today so you don't cry tomorrow"